This has long been obsolete, the objection to it being that a player might get the play on a game of much inferior value. A player with a spade Solo, six Matadores, and schneider announced could offer only a spade Solo, without mentioning its value, and although his game was worth 99, he could be outbid by an offer of Nullo, which was then worth only 20. This is contrary to the spirit of the game, which requires that the person offering the game of the greatest value shall be the player. The rank of the bids in the old German game was as follows, beginning with the lowest:-- Frage, in the order of the suits. Tourné, in the order of the suits. Grand Tourné. Solo in diamonds, hearts and spades. Nullo, worth 20. Solo in clubs. Grand Solo, worth 16.
The first part is a kiss-in-the-ring game, a version of Here stands a Young Man, Silly Old Man, and Sally Water. Hewley Puley Take this, What s this? Hewley Puley. Where s my share? About the kite s neck. Where s the kite? Flown to the wood. Where s the wood? The fire has burned it. Where s the fire? The water s quenched it. Where s the water? The ox has drunk it. Where s the ox? The butcher has killed it. Where s the butcher? The rope has hanged him. Where s the rope? The rat has gnawed it.
The ace may also be used in sequence with the king as the top of a sequence. _=PLAYERS.=_ Any number from two to six may play, but four or five makes the best game. _=CUTTING.=_ The cards are spread and drawn for choice of seats and first deal. The lowest cut has first choice, the next lowest sitting on his left and so on round the table. _=DEALING.=_ When two play, ten cards are given to each. When three play, seven to each. When four play, six to each.
Another version seems to be Headim and Corsim. Pins are hid with fingers in the palms of the hands; the same number is laid alongside them, and either Headim or Corsim called out by those who do so. When the fingers are lifted, if the heads of the pins hid and those beside them be lying one way when the crier cried Headim, then that player wins; but if Corsim, the one who hid the pins wins. This is the king of all the games at the preens.--Mactaggart s _Gallovidian Encyclopædia_. The editors of Jamieson s _Dictionary_ say that the name should be Headum and Corsum. Heads and Tails That plan for deciding matters by the birl o a bawbee. The one side cries Heads (when the piece is whirling in the air) and the other Tails, so whichever is uppermost when the piece alights that gains or settles the matter, heads standing for the King s head and tails for the figure who represents Britannia.--Mactaggart s _Gallovidian Encyclopædia_. This is a general form of determining sides or beginning a game all over the country.
Should a player not follow suit, or should he decline to win the trick, when able to do so, it is a renounce, and if he makes the odd trick he counts nothing; if he makes all five tricks, he counts one point only, instead of two. Should he trump the trick when he can follow suit, he is subject to the same penalty. There is no such thing as a _=revoke=_ in Ecarté. When it is discovered that a player has not followed suit when able, or has lost a trick that he could have won, the cards are taken back, and the hand played over again, with the foregoing penalty for the renounce. The highest card played, if of the suit led, wins the trick, and trumps win all other suits. _=Leading Out of Turn.=_ Should a player lead out of turn, he may take back the card without penalty. If the adversary has played to the erroneous lead, the trick stands good. _=Gathering Tricks.=_ The tricks must be turned down as taken in, and any player looking at a trick once turned and quitted may be called upon to play with the remainder of his hand exposed, but not liable to be called.
Irregular Leads, leads which are not made in accordance with the usual custom, as distinguished from forced leads. Jack Strippers, two bowers, trimmed to pull out of the pack. Jenny, a fine losing hazard, made off an object ball close to the cushion, between the side pocket and the baulk. Jetons, F., the counters which represent money at any game. Jeu, F., derived from jocus, a game. The word is variously applied to the game itself; to the player’s expectation of success; to his plan of campaign; or to the cards in his hand. Jeux de Régle, hands which should be played in a certain way on account of their mathematical expectations, (Écarté). Keeping Tab, keeping a record of the cards that win and lose as they are dealt at Faro.
| |10.| -- |With a gay lady. | -- | |11.|Where I d be. | -- | -- | |12.| -- |How shall we build it | -- | | | |up again? | | |13.|Stones and lime will | -- |Build it up with | | |build it up. | |bricks and mortar. | |14.| -- | -- |Bricks and mortar will| | | | |not stay.
--Liphook, Hants (Miss Fowler). III. Draw, draw water, For my lady s daughter; One in a rush, Two in a bush, Pretty my lady, pop under the bush. --Berrington and Ellesmere (_Shropshire Folk-lore_, p. 521). IV. Draw a bucket o water For a lady s daughter; One and a hush, two and a rush, Please, young lady, come under my bush. --Fochabers (Rev. W. Gregor).
In case that inning should result in a tie also, still another inning is played--in fact, until the scores are unequal. In any inning where a tie occurs the score stands over until the next inning, when each point is counted double. If the two innings result in a tie, the score is tripled. Should the total score result in a tie, sufficient innings are played to make the grand score unequal. The team having the largest score in the previous inning must bowl the first ball, so that the weaker party will have the last ball. Three balls of regulation size (27 inches in circumference) or under are allotted to each player in each inning. Each pin bowled down counts 1, including the king pin. If all the pins except the king pin are bowled down, it counts 12. The pins are set up as soon as the nine pins are knocked down, or the king pin is the only one left standing. The alleys are changed alternately.
The exact proportion is 503 to 127. A hand of five cards only seven high but not containing a pair, is rarer than a flush; the proportion being 408 to 510. When we come to two pairs, we find the same inversion of probability and value. A player will hold “aces up,” that is, a pair of aces and another pair inferior to aces, twelve times as often as he will hold “threes up.” In the opinion of the author, in all hands that do not contain a pair, “seven high” should be the best instead of the lowest, and ace high should be the lowest. In hands containing two pairs, “threes up” should be the highest, and “aces up” the lowest. _=ECCENTRIC HANDS.=_ In addition to the regular poker hands, which are those already given, there are a few combinations which are played in some parts of the country, especially in the South, either as matter of local custom or by agreement. When any of these are played, it would be well for the person who is not accustomed to them to have a distinct understanding in advance, just what combinations shall be allowed and what hands they will beat. There are four of these eccentric hands, and the figures on the right are the odds against their being dealt to any individual player: _=Blaze.
If the pack is found to be imperfect, the deal in which the error is discovered is void; but all previous scores stand good. _=MAKING THE TRUMP.=_ Although a card is turned up at the end of the deal, the suit to which it belongs is not necessarily the trump for that hand. Each player in turn, beginning on the dealer’s left, whether he be an adversary or a partner of the dealer’s, may insist on the turn-up suit remaining the trump; or he may declare that he is indifferent as to which suit is the trump, the one turned up or some other. But should one player in his proper turn decide in favour of the turn-up, no player after him can alter the decision. When it comes to the dealer’s turn, if no other player has decided to retain the suit turned up, he must either let the trump remain as it is, or insist on its being changed. As the individual or side that settles which suit shall be the trump is said to _=make the trump=_, it will be necessary to describe the method of scoring in order to understand the principles that guide the players in deciding on the trump suit. _=SCORING.=_ Euchre is played for tricks. If the side that makes the trump takes three or four tricks out of the five possible, it scores one point.
The box must be lifted by the person who is recording the throws, in a raffle, for instance, after the spectators have had time to assure themselves that all the dice are covered. If the caster has his fingers over the mouth of the box when he turns it over, or lifts the box himself, the throw is foul. The second method is known as rolling, or the _=long gallery=_, and is generally used in poker dice and such games. After the box has been shaken, the caster holds it by the side, and gives it a twist and a push, which causes the dice to pour out, and roll along the table. The third method is called _=shooting=_, and is always employed in craps. No box is used, the dice being held in the hand and rolled along the table or the ground. The crap shooter is obliged to shake the dice in his hand to show that he is not holding them with certain faces together, which is a common way of preventing or getting certain throws, especially with shaped dice. Whichever method is employed, each die must lie flat upon one of its own faces after the throw, neither resting upon nor _=cocked=_ against any other die or any obstruction upon the table or the ground. If any of the dice are cocked, all of them must be taken up and thrown again. RAFFLING.