Bridgeboard [Illustration] A game at marbles. The boys have a board a foot long, four inches in depth, and an inch (or so) thick, with squares as in the diagram; any number of holes at the ground edge, numbered irregularly. The board is placed firmly on the ground, and each player bowls at it. He wins the number of marbles denoted by the figure above the opening through which his marble passes. If he misses a hole, his marble is lost to the owner of the Bridgeboard.--Earls Heaton (Herbert Hardy). [The owner or keeper of the Bridgeboard presumably pays those boys who succeed in winning marbles.] See Nine Holes. Broken-down Tradesmen A boys game, undescribed.--Patterson s _Antrim and Down Glossary_.

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A _=Shout=_ is a bid that is a trick more than necessary to over-call the previous bid. It shows a solid suit, or five or six sure tricks in hand. In a losing suit it is a loud call for the partner to go no trumps if he can. A free bid in a losing suit shows the high cards; in a winning suit it shows the tricks in hand. _=A Forced Bid=_ is one that is necessary to over-call, such as two diamonds over a heart. This does not mean that the caller would have bid two diamonds originally. A player who must indicate a lead against a no-trumper makes a forced bid. _=The Original Lead.=_ The first card must be played before dummy’s hand is exposed. _=OPENING LEADS.