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If both sides make points enough to win the game on the same deal, High goes out first, then Low, then Jack, and then Game. As already noticed, one card may be both High and Low; the Jack may be High, Low, Jack; and it is even possible, if there is no other trump or counting card in play, for the Jack to be High, Low, Jack, and the Game. In the variety known as _=All Fives=_, the score is kept on a cribbage board, and part of it is pegged as the hand progresses. A player winning a trick containing any of the following cards in the trump suit pegs them immediately:--For the trump ace, 4 points; for the King 3; for the Queen 2; for the Jack 1; for the Ten 10, and for the Five 5. After the hand is over, all these cards are counted over again in reckoning the point for Game, the Five of trumps counting 5. Sixty-one points is game. _=IRREGULARITIES IN PLAY.=_ The most serious error in Seven-up is the _=revoke=_. If a player does not follow suit when able, it is a revoke unless he trumps the trick. A player holding two small trumps and the Ten of a plain suit, may trump both the ace and King of that suit instead of giving up his Ten.

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2, the amount won or lost shall be entered on the score pad under the name of the individual player, and each following item shall be added to or deducted from the previous total, so that the last entry shall at all times show the exact state of the player’s score. 59. At the end of the sitting each player wins from or loses to each of the others at the table the full amount of his score. 60. In every case in which a player loses his game, he loses what he would have won if he had been successful, regardless of the amount he may have bid; but, 61. If the player fails to win a game equal to the amount he has bid, he loses the value of the next higher game which would have made his bid good; because in no case can a player lose less than he bid, and in every case must he lose some multiple of the game which he declared to play. FROG. This is a very popular game in Mexico, and seems to be an elementary form of Skat, which it resembles in many ways. Even the name may be a corruption of the simple game in Skat, which is called “frage.” The chief differences are that there are four cards added to the pack for frog, and that the players win or lose according to the number of points they get above or below 61, instead of computing the value of the game by matadores.

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If he deals without having the cards cut, or gives too many or too few cards to any player, it is a misdeal, and the deal passes to the next player on the misdealer’s left. If the dealer exposes a card, the adversaries may elect to have the deal stand, or to have a new deal by the same dealer. In _=Pitch=_, a misdeal does not lose the deal, because the deal is no advantage. _=BEGGING.=_ The deal completed, and the trump turned, the eldest hand looks at his cards, the other players leaving theirs untouched. If the eldest hand is not satisfied, he says: _=I beg=_; and the dealer, after examining his own hand, has the option of giving him a point or _=running the cards=_. If he decides to give the point, he says: _=Take it=_, and the eldest hand immediately scores one for the _=gift=_. If the dealer will not give, he lays the trump card aside, and deals three more cards to each player, including himself; turning up another trump. Should this be a Jack of another suit, the dealer scores a point for it at once. Should it be of the same suit as that first turned up, the Jack cannot be scored, as the dealer has declined to have that suit for the trump.

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If he decides to give the point, he says: _=Take it=_, and the eldest hand immediately scores one for the _=gift=_. If the dealer will not give, he lays the trump card aside, and deals three more cards to each player, including himself; turning up another trump. Should this be a Jack of another suit, the dealer scores a point for it at once. Should it be of the same suit as that first turned up, the Jack cannot be scored, as the dealer has declined to have that suit for the trump. When the same suit is turned up a second time, the card is laid aside; three more cards are given to each player, another trump is turned, and so on until a different suit comes up for the trump. If the pack is exhausted before another suit turns up, the cards must be _=bunched=_, and the same dealer deals again. The dealer’s partner and the pone are not permitted to look at their cards until the eldest hand and the dealer have decided whether to stand or run the cards. Among strict players, if a person looks at his hand before the proper time, the adversaries score a point. The object of this rule is to prevent the possibility of any expression of satisfaction or disapproval of the turn-up trump. No second beg is allowed, but when only two play, if either player is dissatisfied with the new trump he may propose to _=bunch the cards=_.

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Brockett (_North Country Words_) calls this Hitch. See Half-Hammer, Hick, Step, and Jump. Hitchapagy An undescribed Suffolk game.--Halliwell s _Dictionary_. Hitchy Cock Ho An undescribed Suffolk game.--Moor s _Suffolk Words_. Hity Tity The Somerset name for See-Saw. Hoatie, Hots When a number of boys agree to have a game at the Pearie or peg-top, a circle is drawn on the ground, within which all the tops must strike and spin. If any of them bounce out of the circle without spinning, it is called a Hoatie. The punishment to which the Hoatie is subjected consists in being placed in the ring, while all the boys whose tops ran fairly have the privilege of striking--or, as it is called, deggin --it till it is either split or struck out of the circle.