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--Ogbourne, Wilts (H. S. May). Birds, Beasts, and Fishes B × × × × × × × h = Bullfinch E × × × × × × t = Elephant S × × × × × × × h = Swordfish This is a slate game, and two or more children play. One writes the initial and final letters of a bird s, beast s, or fish s name, making crosses (×) instead of the intermediate letters of the word, stating whether the name is that of bird, beast, or fish. The other players must guess in turn what the name is. The first one who succeeds takes for himself the same number of marks as there are crosses in the word, and then writes the name of anything he chooses in the same manner. If the players are unsuccessful in guessing the name, the writer takes the number to his own score and writes another. The game is won when one player gains a certain number of marks previously decided upon as game. --Barnes (A.

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_Byegones._ Folk-lore Society Publications. CARMARTHENSHIRE-- Beddgelert Mrs. Williams. LIST OF GAMES ACCROSHAY. All-hid. All a Row. All in the Well. All the Birds in the Air. All the Boys in our Town.

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The winner of the first trick takes the trump card into his hand, and his adversary takes the card immediately under it, but without showing or naming it. Each player thus restores the number of cards in his hand to thirteen. The card which is now on the top of the talon is turned up, and the winner of the next trick must take it, his adversary taking the one under it, as before, and turning up the next. In this manner it will be seen that the winner of each trick must always get a card which is known to his adversary, while the loser of the trick gets one which remains unknown. When the talon is exhausted, the thirteen cards in each hand should be known to both players if they have been observant, and the end game becomes a problem in double dummy. _=STAKES.=_ The game is usually played for so much a point, the player having won the majority of the tricks receiving the difference between the number of his tricks and those of his adversary. Each game is complete in one hand. In many respects the game resembles single-handed Hearts, except that in Hearts none of the cards drawn are shown. CHINESE WHIST.

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Napier (_Folk-lore Record_, iv. 474), in his description of the West Scotland example, evidently considered the game to be thoroughly representative of Scottish life, and this, indeed, seems to be the most striking feature of the game in all the variants. The domestic economy which they reveal is in no case out of keeping with the known facts of everyday peasant life, and many a mother has denied to her child s friends the companionship they desired because of the work to be done. In most cases the burden of the song rests upon the question of health, but in two cases, namely, Colchester and Deptford, the question is put as to where Jenny Jones is at the time of the visit. It is curious that the refrain of Farewell, ladies, should appear in such widely separated districts as Scotland, Northamptonshire, Norfolk, Middlesex, Hants, Lincoln, and Barnes. With reference to the colours for mourning, there is an obvious addition of crape introduced into the Deptford version which is very suggestive of the decadence going on. The four colours used in most versions are red, blue, white, and black, colours which have been known to the people from ancient times. Black is accepted as the correct colour in all versions except five, where white is declared to be the colour which the dead wear. The method of question and answer is adopted for all the rhyme-movements. The tune of the game, with but slight variation, in all the versions is the same as that given from Platt, near Wrotham, except the two which are printed from Northants and Belfast.

67. If the third hand play before the second, the fourth hand may play before his partner. 68. Should the third hand not have played, and the fourth play before his partner, the latter may be called on to win, or not to win the trick. 69. If any one omit playing to a former trick, and such error be not discovered until he has played to the next, the adversaries may claim a new deal; should they decide that the deal stand good, the surplus card at the end of the hand is considered to have been played to the imperfect trick, but does not constitute a revoke therein. 70. If any one play two cards to the same trick, or mix his trump, or other card, with a trick to which it does not properly belong, and the mistake be not discovered until the hand is played out, he is answerable for all consequent revokes he may have made. If, during the play of the hand, the error be detected, the tricks may be counted face downward, in order to ascertain whether there be among them a card too many; should this be the case, they may be searched, and the card restored; the player is, however, liable for all revokes which he may have meanwhile made. THE REVOKE.

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The box is then turned mouth downward on the table, leaving all the dice completely covered. The box must be lifted by the person who is recording the throws, in a raffle, for instance, after the spectators have had time to assure themselves that all the dice are covered. If the caster has his fingers over the mouth of the box when he turns it over, or lifts the box himself, the throw is foul. The second method is known as rolling, or the _=long gallery=_, and is generally used in poker dice and such games. After the box has been shaken, the caster holds it by the side, and gives it a twist and a push, which causes the dice to pour out, and roll along the table. The third method is called _=shooting=_, and is always employed in craps. No box is used, the dice being held in the hand and rolled along the table or the ground. The crap shooter is obliged to shake the dice in his hand to show that he is not holding them with certain faces together, which is a common way of preventing or getting certain throws, especially with shaped dice. Whichever method is employed, each die must lie flat upon one of its own faces after the throw, neither resting upon nor _=cocked=_ against any other die or any obstruction upon the table or the ground. If any of the dice are cocked, all of them must be taken up and thrown again.

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Figure, F., K, Q or J. Fille, F., see Widow. Finesse, any attempt to take a trick with a card which is not the best of the suit. First, Second, or Third Hand, the positions of the players on any individual trick. Five Fingers, the five of trumps at Spoil Five. Flèches, the points upon a backgammon board. Fluke, making a count that was not played for. Flush, cards of the same suit.

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--It is a foul, and no count can be made: _=1.=_ If a stroke is made except with the point of the cue. _=2.=_ If the cue is not withdrawn from the cue-ball before the latter comes in contact with an object-ball. _=3.=_ If the striker, when in hand, plays from any position not within the six-inch radius. _=4.=_ If, in the act of striking, he has not at least one foot _touching_ the floor. _=5.=_ If he strikes while a ball is in motion, unless it has come to a rest, as provided in Sec.