] [Illustration: Fig. 4.] [Illustration: Fig. 5.] This is the Deptford version. The Clapham version is almost identical; the children take hold of each others skirts and make a long line. If the brave soldier is not able to break the clasped hands he goes to the end of the line of soldiers. The soldiers do not surround the fortress. In the Suffolk version the soldiers try to break through the girls hands. If they do they have the tower.
His adversary sits next him on the left for the first deal, and leads for the first trick before the Dummies are exposed. There is no doubling. On the next deal, the adversary must sort his Dummy’s hand and must lead from it, before looking at his own. If the declaration is passed, Dummy must make it on the lines laid down for passed makes in Bridge for Three, which has already been described. There is no penalty for a revoke made by either Dummy; but otherwise the laws of bridge govern. _=DRAW BRIDGE.=_ This is double Dummy; but instead of laying Dummy’s cards face up on the table, each player is provided with a holder in which he places his partner’s cards in such a manner that his adversary cannot see them. As it comes to Dummy’s turn to play to each trick, a card is drawn from the holder. All four hands are responsible for revokes. _=KING’S BRIDGE.
=_ The dealer presents the pack to be cut, and then gives thirteen cards to each player, one at a time. No trump is turned. The deal passes to the left. All irregularities are governed by the same laws as bridge. _=Making the trump.=_ Each player in turn, beginning with the dealer, bids to make a certain number of tricks, from seven to thirteen, with a suit of his own choosing, which he names when he makes his bid. The suits outrank one another in the order of hearts, diamonds, clubs, and spades, hearts being the best. No-trumps are higher than hearts. A bid of seven tricks is usually called “one” in hearts, or whatever the suit may be. A bid of “two” means to win eight tricks, or two over the book.
=_ Before the first deal the pack must be counted to see that it contains the proper number of cards. Should the first dealer neglect this he forfeits five counters to the pool. Before each deal the cards must be shuffled. Any player may shuffle, the dealer last. _=8. Cutting to the Dealer.=_ The dealer must present the pack to the pone, [the player on his right,] to be cut. The pone may either cut, or signify that he does not wish to do so, by tapping the pack with his knuckles. Should the pone decline to cut, no other player can insist on his doing so, nor do it for him. If he cuts, he must leave at least four cards in each packet, and the dealer or the pone must reunite the packets by placing the one not removed in cutting upon the other.
_=Fattening Jacks.=_ When the original ante is two counters only, and no one holds Jacks or better on the first deal, each player must contribute another white counter to “fatten,” and the cards are dealt again. This continues until the pot is opened; that is, until some player holds a hand as good or better than a pair of Jacks. The fattening process is followed when the dealer can make the original ante what he pleases; but if the ante for jacks is a fixed sum, such as a red counter, it is not usual to fatten the pot at all. This saves all disputes as to _=who is shy=_, one of the greatest nuisances in Poker. _=Opening Jacks.=_ As there is no age or straddle in any form of jack pot, the player to the left of the dealer has the first say, and must examine his hand to see if he has Jacks or better; that is to say, either an actual pair of Jacks, or some hand that would beat a pair of Jacks if called upon to do so, such as two pairs, a straight, or triplets. In some localities it is allowed to open jacks with a _=bobtail=_; that is, four cards of a flush or straight. If the player on the dealer’s left has not openers, or does not care to open the pot if he has, he says: “I pass;” but he does not abandon his hand. The next player on his left must then declare.
Down (Miss C. N. Patterson). V. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is washing clothes, washing clothes, washing clothes, Jenny jo is washing clothes, You can t see her now. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is ironing clothes, ironing clothes, ironing clothes, Jenny jo is ironing clothes, You can t see her now. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is sick, my dear, sick, my dear, sick, my dear, Jenny jo is sick, my dear, You can t see her now. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is underboard, underboard, underboard, Jenny jo is underboard, You can t see her now. --Lismore (Miss F. Keane, collected from Miss Ward, National Schoolmistress).
| |13.| -- | -- | -- | |14.|Please, young lady, |Come, my girls, walk | -- | | |come under my bush. |under the bush. | | |15.|My bush is too high, | -- | -- | | |my bush is too low. | | | |16.|Please, young lady, | -- | -- | | |come under my bow. | | | |17.|Stir up the dumpling.
The penalty for an impossible declaration is that the bid is made seven in the suit named and the partner of the declarer may not further declare unless an adversary subsequently bid or double. Either adversary, instead of penalizing an impossible declaration, may demand a new deal, or that the last declaration made on behalf of his partnership become the final declaration. 50_a_. If a player who has been debarred from bidding under Laws 50 or 65, during the period of such prohibition, make any declaration (other than passing), either adversary may decide whether such declaration stand, and neither the offending player nor his partner may further participate in the bidding even if the adversaries double or declare. 50_b_. A penalty for a declaration out of turn (see Law 49), an insufficient or impossible declaration (see Law 50), or a bid when prohibited (see Law 50_a_) may not be enforced if either adversary pass, double, or declare before the penalty be demanded.[11] 50_c_. Laws which give to either adversary the right to enforce a penalty, do not permit unlimited consultation. Either adversary may call attention to the offence and select the penalty, or may say, “Partner, you determine the penalty,” or words to that effect. Any other consultation is prohibited,[12] and if it take place, the right to demand any penalty is lost.
The same will be true of every man. Indicators are placed on the tables to show players their successive positions. The numbers represent the husbands, and the letters the wives, the couples being a-1, b-2, etc. The couple a-1 always sit still; the ladies go to the next higher letter of the alphabet, and the men to the next higher number; _=h=_ going to _=b=_, as _=a=_ sits still; and 8 to 2. [Illustration: N N N N +-----+ +-----+ +-----+ +-----+ | 6 | | 3 | | f | | c | W|a 1 2|E W|d 2 8|E W|1 3 b|E W|4 4 h|E | g | | e | | 6 | | 5 | +-----+ +-----+ +-----+ +-----+ S S S S ] One hand is dealt at each table, and overplayed at each of the others. A different point of the compass should deal at each table, in order to equalise the lead. _=Scoring.=_ The score of each four hands should be added up by each individual player, and the results tabulated at the end of every four hands, in the manner described for eight individuals. The winner is the player who loses the fewest tricks. This is the only known system for deciding whether or not a man can play whist better than his wife.
The whole amount in the pool may be won or lost by the players, according to their success or failure in certain undertakings, which will presently be described. When empty, the pool is replenished by contributions from each player, as at first. The pool proper is usually limited to 25 red counters. When it exceeds that amount, the 25 are set aside, and the surplus used to start a fresh pool. Any player winning a pool is entitled to 25 red counters at the most. It will often happen that several such pools will accumulate, and each must be played for in its turn. At the end of the game any counters remaining in the pool or pools must be divided among the players. _=PLAYERS.=_ Boston is played by four persons. If more than four candidates offer for play, five or six may form a table; if there are more than six, the selection of the table must be made by cutting, as at Whist.
The dealer cannot go out on his own deal. He must stop at six, and win out by his own play. There are two ways to settle: Each may pay a certain amount to the pool, and the first man out take it all; or, after one is out, the two remaining finish the game, and the loser pays both or settles for the refreshments, as the case may be. If the first man goes out when it will be his turn to deal, he must deal the next hand. FOUR-HANDED SIXTY-SIX This game is sometimes called _=Kreutz-mariage=_, owing to the German fashion of dealing the cards in the form of a cross; but as the cards are not dealt that way, and marriages are not scored in America, the name is not appropriate in this country. The pack is increased to thirty-two cards by the addition of the Sevens and Eights. After the cards are cut by the pone, the dealer gives three to each player on the first round, then two, and then three again, turning up the last card for the trump. In Germany the dealer first gives two cards to his partner, then two to his left hand adversary, then two to his right hand adversary, and finally two to himself. This is continued for four rounds, so that each player receives eight cards, and the last is turned up for the trump. The turned-up trump belongs to the dealer, and cannot be exchanged.
If all three pass, the deal is void, and passes to the next player on the left. If any player stands, he asks for the 3 of any suit he pleases, and if either adversary holds it, he must give it up. If it is in the stock, the player cannot ask for any other card. If he has all four 3’s in his hand he may ask for a 2, but for no lower card. The adversary giving the card asked for must receive a card in exchange from the hand of the single player, but this card must not be shown to the other adversary. _=Discarding.=_ Having given a card in exchange for the 3 asked for, the single player must discard at least one more card, face downward on the table, and he may discard as many as four. The four cards remaining in the stock are then turned face up, and the single player may select from them as many cards as he has discarded; but he is not allowed to amend his discard in any way. The cards he does not take, if any, are turned down again, and are placed with his discards, forming a stock of four cards, which must not be seen or touched until the last card is played, when it becomes the property of the side that wins the last trick, and any counting cards it may contain are reckoned for that side. _=Playing.