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F. Foster, 1904. Bridge Developments, by Robertson and Wallaston, 1904. Advanced Bridge, by J.B. Elwell, 1904. Auction Bridge, by John Doe, 1904. Bridge that Wins, by A. Metcalfe, 1905. Foster’s Complete Bridge, by R.

The deal is completed when the last card is dealt. 36. In the event of a misdeal, the same pack must be dealt again by the same player. A NEW DEAL. 37. There _must_ be a new deal: (_a_) If the cards be not dealt, beginning at the dealer’s left into four packets one at a time and in regular rotation. (_b_) If, during a deal, or during the play the pack be proved incorrect. (_c_) If, during a deal, any card be faced in the pack or exposed, on, above, or below the table. (_d_) If more than thirteen cards be dealt to any player.[6] (_e_) If the last card does not come in its regular order to the dealer.

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Dalies A child s game, played with small bones or pieces of hard wood. The _dalies_ were properly sheep s trotters.--Halliwell s _Dictionary_. Evidently the same game as Fivestones and Hucklebones. Davie-drap Children amuse themselves on the braesides i the sun, playing at Hide and Seek with this little flower, accompanying always the hiding of it with this rhyme, marking out the circle in which it is hid with the forefinger:-- Athin the bounds o this I hap, My black and bonny davie-drap; Wha is here the cunning yin My davie-drap to me will fin. --Mactaggart s _Gallovidian Encyclopædia_. The davie-drap is a little black-topped field-flower. Deadily A school game, not described.--Mactaggart s _Gallovidian Encyclopædia_. Diamond Ring My lady s lost her diamond ring; I pitch upon you to find it! Children sit in a ring or in a line, with their hands placed together palm to palm, and held straight, the little finger down-most between the knees.

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When seven play, the dealer takes no cards. In France, the cards usually rank as in Écarté; K Q J A 10 9 8 7; but in England and America it is more usual to preserve the order in Piquet, A K Q J 10 9 8 7. There is no trump suit. All the preliminaries are settled as at Hearts or Slobberhannes. _=Counters.=_ Each player is provided with ten or twenty counters, as may be agreed upon, and the player first losing his counters loses the game, and pays to each of the others any stake that may have been previously agreed upon, usually a counter for each point they have still to go when he is decavé. _=Objects of the Game.=_ The object of the game is to avoid winning any trick containing a Jack, and especially the Jack of spades, which is called _=Polignac=_. The moment any player wins a trick containing a Jack, he pays one counter into the pool. If he takes in Polignac, he pays two counters.

And they always will be. I know it s not easy, letting a Partner share your mind-- It s not easy for them, either, said Underhill. Don t worry about them. They re not human. Let them take care of themselves. I ve seen more pinlighters go crazy from monkeying around with Partners than I have ever seen caught by the Rats. How many do you actually know of them that got grabbed by Rats? * * * * * Underhill looked down at his fingers, which shone green and purple in the vivid light thrown by the tuned-in pin-set, and counted ships. The thumb for the _Andromeda_, lost with crew and passengers, the index finger and the middle finger for _Release Ships_ 43 and 56, found with their pin-sets burned out and every man, woman, and child on board dead or insane. The ring finger, the little finger, and the thumb of the other hand were the first three battleships to be lost to the Rats--lost as people realized that there was something out there _underneath space itself_ which was alive, capricious and malevolent. Planoforming was sort of funny.

Throw into No. 2--return with stone on your eye. Throw into No. 3--return with stone in your palm. Throw into No. 4--return with stone on your head. Throw into No. 5--return with stone on your back. In each case, upon reaching the goal without dropping it, throw up and catch it as it falls. In the second plan (fig.

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TEN PINS WITH DICE. Any number can play, and the score sheet is ruled off for ten frames, just as in ten pins. Only two dice are used, and they are rolled from a box. Sixes count nothing, and are “off the alley.” Each player has three balls or rolls, and he can leave either one or both dice at the end of any throw. If he leaves one he picks up the other and throws it again, but he must abide by the figures appearing on the two dice at the end of his third throw. Suppose he throws double fives on his first throw; that is a _=strike=_, and is so scored, and the total pips appearing on the two dice at the end of his second throw on the next frame will count on the strike. Suppose he rolls five-deuce the first time. He leaves the five and rolls the other die again, getting another five. That is a _=spare=_, and the total pips on his first throw on the next frame will count on the spare.

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| -- | -- | -- | | 34.| -- | -- | -- | | 35.|Bells will ring and | -- |The bells will ring, | | |birds sing. | |birds will sing. | | 36.| -- | -- | -- | | 37.|We ll all clap hands | -- |We ll clap hands | | |together. | |together. | | 38.| -- |With princes for his | -- | | | |thegan.

We ve got to have Psi power do it for us. Maybe, I agreed. But no TK can do it if Smythe can t. Have you tried a PC? Simonetti grabbed a piece of the heavens in rage. No! he yelled in his loud whisper. None of your crystal-ball witches in here! I knew how he felt. PC s give me the colly-wobbles, too. What s the matter with precognition? I asked him. If this crook has got you stuck, Rose is right. Only Psi force will get you out of this jam.

The incidents which occur in one version only are those given by Mr. Halliwell, and unfortunately the locality from which he obtained this variant is unknown. Still it is an earlier version than those which are now printed for the first time, and may without doubt be looked upon as genuine. Taking all the incidents of the various versions as the means by which to restore the earliest version, it would appear that this might have consisted of the following lines:-- Draw a pail of water For a lady s daughter; Her father s a king, her mother s a queen, Her two little sisters are dressed in green, Stamping grass and parsley, marigold leaves and daisies; Sift the lady s oatmeal, sift it into flour, Put it in a chestnut tree, let it lie an hour; Give a silver pin and a gold ring, One and a hush! two and a rush! Pray, young lady, pop under a bush; My bush is too high, my bush is too low, Please, young lady, come under my bow! (_d_) This restoration of the words, though it probably is far from complete, and does not make so good a game rhyme as the reduced versions, nevertheless shows clearly enough that the incidents belong to a ceremonial of primitive well-worship. The pulling of the hands backwards and forwards may be taken to indicate the raising of water from a well. If this is conceded, the incidents might be grouped as follows:-- (1.) Drawing of water from a well. (2.) For a devotee at the well. (3.

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The defender may open fire forthwith; he need not wait until after the second move of the first player, as the second player has to do. COMPOSITION OF FORCES Except in the above cases, or when otherwise agreed upon, the forces engaged shall be equal in number and similar in composition. The methods of handicapping are obvious. A slight inequality (chances of war) may be arranged between equal players by leaving out 12 men on each side and tossing with a pair of dice to see how many each player shall take of these. The best arrangement and proportion of the forces is in small bodies of about 20 to 25 infantry-men and 12 to 15 cavalry to a gun. Such a force can maneuver comfortably on a front of 4 or 5 feet. Most of our games have been played with about 80 infantry, 50 cavalry, 3 or 4 naval guns, and a field gun on either side, or with smaller proportional forces. We have played excellent games on an eighteen-foot battlefield with over two hundred men and six guns a side. A player may, of course, rearrange his forces to suit his own convenience; brigade all or most of his cavalry into a powerful striking force, or what not. But more guns proportionally lead to their being put out of action too early for want of men; a larger proportion of infantry makes the game sluggish, and more cavalry--because of the difficulty of keeping large bodies of this force under cover--leads simply to early heavy losses by gunfire and violent and disastrous charging.

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--Aubrey s _Remains_, pp. 43, 44. To make Barley bread (in other districts, Cockley bread ) this rhyme is used in West Cornwall:-- Mother has called, mother has said, Make haste home, and make barley bread. Up with your heels, down with your head, That is the way to make barley bread. --_Folk-lore Journal_, v. 58. The Westmoreland version is given by Ellis in his edition of Brand as follows:-- My grandy s seeke, And like to dee, And I ll make her Some cockelty bread, cockelty bread, And I ll make her Some cockelty bread. The term Cockelty is still heard among our children at play. One of them squats on its haunches with the hands joined beneath the thighs, and being lifted by a couple of others who have hold by the bowed arms, it is swung backwards and forwards and bumped on the ground or against the wall, while continuing the words, This is the way we make cockelty bread. --Robinson s _Whitby Glossary_, p.

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Campbell-Walker’s “Correct Card” in 1876; Drayson’s “Art of Practical Whist,” with its new theories of trumps; Fisher Ames, “Modern Whist,” in 1879; “Whist, or Bumblepuppy?” by “Pembridge” [John Petch Hewby], in 1880; G.W.P. [Pettes], in 1881; Proctor’s “How to Play Whist,” in 1885; and the “Handbook of Whist,” by “Major Tenace,” 1885. Then began the long list of American authors (Pettes has already been mentioned): “Foster’s Whist Manual,” by R.F. Foster, appeared in 1890; “Practical Guide to Whist,” by Fisher Ames, in 1891; Hamilton’s “Modern Scientific Whist,” in 1894, and in the same year, Coffin’s “Gist of Whist,” and “Foster’s Whist Strategy.” In 1895, Milton C. Work’s “Whist of To-day,” and “Foster’s Whist Tactics,” giving the play in the first match by correspondence; and in 1896, Val Starnes’ “Short-suit Whist,” and Howell’s “Whist Openings.” In 1897, Mitchell’s “Duplicate Whist.

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