See Hop-scotch. Hard Buttons Several boys place one button each close together on a line. The game consists in hitting a particular button out of this line with the nicker without touching the others. This is generally played in London streets, and is mentioned in the _Strand Magazine_, ii. 515. See Banger, Buttons. Hare and Hounds A boys game. One boy is chosen as the Hare. He carries with him a bag filled with strips of paper. The rest of the boys are the Hounds.
Harley). VII. Green meadows, green meadows, your grass is so green, The fairest young damsel that ever was seen; O Mary, O Mary, your sweetheart is dead; We ve sent you a letter to turn back your head. _Or_, Green gravel, green gravel, the grass is so green, and following on as above. --Sporle, Norfolk (Miss Matthews). VIII. Green grover, green grover, your grass is so green, The prettiest young lady that ever was seen. O ----, O ----, your true love is dead; I send you this letter, so turn round your head. --Gainford, Durham (Miss Eddleston). IX.
In all cases, every one must cut from the same pack. 15. Should a player expose more than one card, he must cut again. FORMATION OF TABLE. 16. If there are more than four candidates, the players are selected by cutting; those first in the room having the preference. The four who cut the lowest cards play first, and cut again to decide on partners; the two lowest play against the two highest; the lowest is the dealer, who has choice of cards and seats, and, having once made his selection, must abide by it. 17. When there are more than six candidates, those who cut the two next lowest cards belong to the table, which is complete with six players; on the retirement of one of those six players, the candidate who cut the next lowest card has a prior right to any aftercomer to enter the table. CUTTING CARDS OF EQUAL VALUE.
S. Sykes). XI. I sent a letter to my love, I thought I put it in my glove, But by the way I dropped it. I had a little dog said Bow, wow, wow! I had a little cat said Mew, mew, mew! It shan t bite you, It _shall_ bite _you_. --Bexley Heath (Miss Morris). XII. I sent a letter to my love, And by the way I droppt it; I dee, I dee, I dee, I droppt it, And by the way I droppt it. --Keith (Rev. W.
You ve had your sign, and I m your darlin Billy. I got to find it, she said desperately. The weak place. I flopped on the bed, stretched my arm out against the counterpane. She ran her fingers over it--the old laying on of hands. If she were the real thing, I knew what it was--perception at a level a TK can t match. The real healers feel the nerves themselves. I d been worked on before. The more hysterical healers, some really creepy witches, had given me some signs of relief, but none could ever find the real weak place, as she called it. She was mumbling to herself.
He has written the description of each game expressly for this book. The treatment is systematic and uniform. The description of each game begins with the apparatus and the players, and then follows the natural course of play, step by step, until the end. Each part of the game is described in a separate paragraph, and every paragraph is preceded by catch-words in heavy-faced type, so that the entire work is in the nature of a dictionary, in which any part of any game can be found immediately. All technical terms are accompanied by a full definition of their meaning, and are printed in full-face type. All disputed points have been settled in an entirely original manner. Instead of taking any one person as an authority, the history of each game has been traced from its source to its present condition, and its rules have been carefully compared with those of other members of the same family. The times and the reasons for the various changes have been ascertained, and the rules given are not only in strict accord with the true spirit of the game, but are based upon common sense and equity. When official laws for any game exist they are given in full. The list of technical terms is the most complete ever published.
There was no place to go--I was in the middle of a six-lane boulevard, and could never make either curb before he ran me down. This is when it pays to be a perceptive. I ve talked to many TK s about how they visualize their lifts. We all conceive of it differently. With me a real strain is like shining a bright beam of light on the spot you re lifting. Be glad, Wally Bupp, I had time to tell myself. Be glad for a mechanical mind. Where do you lift four thousand pounds of car aimed right at you? Well, there is a small valve, can t weigh half an ounce, lightly spring-loaded, that is in the power-steering mechanism. I seared a lift at it. You know what happened.
Byford). This is a very general game, and is known as Scotch and English in the north, where some interesting details occur, for which see Scotch and English. French Blindman s Buff The children kneel in a circle, one standing blindfolded in the middle. The kneeling children shout, Come point to me with your pointer. --Monton, Lancashire (Miss Dendy). See Buff, Dinah, Muffin Man. Friar-rush A Christmas game, mentioned in the _Declaration of Popish Impostures_, 1603. Frincy-francy A game played between the dances at balls in farm-houses. A chair was placed in the middle of the barn or room; the master of the ceremonies led to the chair a young woman, who sat down and named the young man whom she was willing should kiss her. This he did, and then took the seat which the lady vacated.
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The tune given is that to which I as a child was taught to sing the verses as a song. We did not know it as a game. The Quack, quack! was repeated as another line to the notes of the last bar given, the notes gradually dying away (A. B. Gomme). Duck Friar The game of Leap-frog. --_Apollo Shroving_, 1627, p. 83. Ducks and Drakes A pastime in which flat stones or slates are thrown upon the surface of a piece of water, so that they may dip and emerge several times without sinking (Brockett s _North Country Words_). Neither cross and pile nor ducks and drakes are quite so ancient as hand dandy (Arbuthnot and Pope, quoted in Todd s _Johnson_).
Hardy. Holmfirth { Settle Rev. W. S. Sykes. Sharleston Miss Fowler, Rev. G. T. Royds. Sheffield Mr.
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=_ When coloured balls are used, the players must play progressively, as the colours are placed on the pool marking-board, the top colour being No. 1. _=2.=_ Each player has _three_ lives at starting. No. 1 places his ball on the “winning and losing” spot, No. 2 plays at No. 1, No. 3 at No. 2, and so on--each person playing at the last ball, unless the striker’s ball be in hand, when he plays at the nearest ball.
There are two principal varieties of the game; _=Five=_ and _=Six-card=_ Cribbage; and these again are divided according to the number of players. The old writers agree in speaking of the five-card game as the more scientific; but the modern verdict is in favour of the six-card game, which is certainly the more common and popular. The skill in Five-card Cribbage is limited to laying out for the crib and securing the “go”; but in Six-card Cribbage, while the scientific principles applicable to the crib remain the same as in the five-card game, there is abundant room for the display of skill all through, the hand being as important as the crib, and the play sometimes more important than either. The six-card game will be first described. _=CARDS.=_ Cribbage is played with a full pack of fifty-two cards, which have no rank except the order of their sequence; K Q J 10 9 8 7 6 5 4 3 2 A, the Ace being always the lowest, either in cutting or in play. The cards have also a counting or pip value, the three court cards, K Q J, and the 10 being worth ten points each. All other cards, including the Ace, retain their face value. There are no trumps, and the four suits are therefore equal in value at all times. _=MARKERS.
Leap-frog. Leap the Bullock. Leaves are Green. Lend me your Key. Letting the Buck out. Level-coil. Libbety-lat. Limpy Coley. Little Dog, I call you. Lobber.
A few hundred miles outside the ship, the Lady May thought back at him, O warm, O generous, O gigantic man! O brave, O friendly, O tender and huge Partner! O wonderful with you, with you so good, good, good, warm, warm, now to fight, now to go, good with you.... He knew that she was not thinking words, that his mind took the clear amiable babble of her cat intellect and translated it into images which his own thinking could record and understand. Neither one of them was absorbed in the game of mutual greetings. He reached out far beyond her range of perception to see if there was anything near the ship. It was funny how it was possible to do two things at once. He could scan space with his pin-set mind and yet at the same time catch a vagrant thought of hers, a lovely, affectionate thought about a son who had had a golden face and a chest covered with soft, incredibly downy white fur. While he was still searching, he caught the warning from her.
” In cutting to the dealer in any game there must be as many cards left in each packet as will form a trick; or, if the game is not one of tricks, as many cards as there will be in any player’s hand; four, for instance, at Whist, and five at Poker. The cards are always distributed to each player in rotation from left to right, and each must receive the same number of cards in the same round. In games in which the cards are dealt by two and threes, for instance, it is illegal to give one player two and another three in the same round. _=Misdeals.=_ In all games in which the deal is an advantage, a misdeal loses the deal; but in all games in which the deal is a disadvantage, or some position is more advantageous than that of the dealer, such as the “age” at Poker, a misdeal does not lose the deal. The only exception to this rule is in Bridge, in which there are no misdeals, and Cribbage, which has a fixed penalty. _=Bidding.=_ In all games in which there is any bidding for the privilege of playing or of making the trump, or any betting on the value of the hands, the privilege must be extended to each player in turn, beginning on the dealer’s left. Any bid or any bet once made can neither be taken back nor amended. If any bid is made out of turn in any partnership game, it must be assumed that undue information is conveyed, and the player in error, or his partner, must lose his bid.
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A player cannot be taken prisoner after having obtained the handkerchief or flag. The winning side is decided by counting the flags and prisoners.--Bitterne, Hants (Mrs. Byford). This is a very general game, and is known as Scotch and English in the north, where some interesting details occur, for which see Scotch and English. French Blindman s Buff The children kneel in a circle, one standing blindfolded in the middle. The kneeling children shout, Come point to me with your pointer. --Monton, Lancashire (Miss Dendy). See Buff, Dinah, Muffin Man. Friar-rush A Christmas game, mentioned in the _Declaration of Popish Impostures_, 1603.
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4 Nines, good actions; 3 Nines, imprudence; 2 Nines, money. 4 Eights, reverses in business or love; 3 Eights, marriage; 2 Eights, trouble. 4 Sevens, intrigues; 3 Sevens, pleasure; 2 Sevens, small affairs and gossip. _=THE CONSULTATION.=_ There are several ways of telling fortunes, but one example will suffice. The most important thing is to know what your client wants to be told, and the next is to be sure that she cuts the cards with her left hand. The cards are shuffled, presented to be cut, and then counted off into sevens, every seventh card being laid face up on the table, the six intermediates being placed on the bottom of the pack each time. When twelve cards have been obtained in this manner, they are laid out in a row, and examined to see if the card representing the questioner is among them. If not, they must be gathered, shuffled, cut, and dealt again. A married man with light hair would be the ♢ K, with dark hair, the ♣ K.
Hardy). I. I sent a letter to my love, And on the way I dropped it; And one of you have picked it up And put it in your pocket. --Dorsetshire (_Folk-lore Journal_, vii. 213); Penzance (Mrs. Mabbott). II. I wrote a letter to my love, and on the way I lost it. Some one has picked it up. Not you, not you (&c.