W. Moore). XII. How many miles to Banbury Cross? Three score and ten. Shall we get there by midnight? Yes, if you run well. Then open your gates as wide as the sky, And let King George and his men pass by. It is so dark we cannot see, so thread the needle Nancy, Thread the needle Nancy. One, two, three. --Warwick (from a little girl living near Warwick, through Mr. C.
The Westmoreland version is given by Ellis in his edition of Brand as follows:-- My grandy s seeke, And like to dee, And I ll make her Some cockelty bread, cockelty bread, And I ll make her Some cockelty bread. The term Cockelty is still heard among our children at play. One of them squats on its haunches with the hands joined beneath the thighs, and being lifted by a couple of others who have hold by the bowed arms, it is swung backwards and forwards and bumped on the ground or against the wall, while continuing the words, This is the way we make cockelty bread. --Robinson s _Whitby Glossary_, p. 40. The moulding of Cocklety-bread is a sport amongst hoydenish girls not quite extinct. It consists in sitting on the ground, raising the knees and clasping them with the hand, and then using an undulatory motion, as if they were kneading dough. My granny is sick and now is dead, And we ll go mould some cocklety bread; Up with the heels and down with the head, And that is the way to make cocklety bread. --Hunter s MSS.; Addy s _Sheffield Glossary_.
85. A player may ask his partner if he have a card of the suit which he has renounced; should the question be asked before the trick be turned and quitted, subsequent turning and quitting does not establish a revoke, and the error may be corrected unless the question be answered in the negative, or unless the revoking player or his partner have led or played to the following trick. 86. If a player correct his mistake in time to save a revoke, any player or players who have followed him may withdraw his or their cards and substitute others, and the cards so withdrawn are not exposed. If the player in fault be one of the declarer’s adversaries, the card played in error is exposed, and the declarer may call it whenever he pleases, or he may require the offender to play his highest or lowest card of the suit to the trick, but this penalty cannot be exacted from the declarer. 87. At the end of the play the claimants of a revoke may search all the tricks. If the cards have been mixed, the claim may be urged and proved if possible; but no proof is necessary and the claim is established if, after it is made, the accused player or his partner mix the cards before they have been sufficiently examined by the adversaries. 88. A revoke cannot be claimed after the cards have been cut for the following deal.
Should he expose any of his cards, the adversaries may prevent the lone hand, and compel him to play with his partner, the exposed card being left on the table and liable to be called. _=36.=_ The lone player is not liable to any penalty for exposed cards, nor for a lead out of turn. _=37.=_ Should either adversary lead or play out of turn, the lone player may abandon the hand, and score the points. _=38.=_ _=MISCELLANEOUS.=_ No player is allowed to see any trick that has once been turned and quitted, under penalty of having a suit called from him or his partner. _=39.=_ Any player may ask the others to indicate the cards played by them to the current trick.
See Law 57. TEXT BOOKS. Bridge, and How to Play It, by A. Dunn, Jr., 1899. Foster’s Bridge Manual, by R.F. Foster, 1900. Foster on Bridge, by R.F.
Chess came westward through Constantinople, it having passed through Persia sometime during the sixth century. The Arabs seem to have learned the game, and taken it to Mecca and Medina, afterward passing it along to Syria and the Byzantines, sometime during the seventh century. Disbanded body-guards of the Byzantine emperors carried it to Scandinavia and the North, while it was gradually spreading over Europe by way of the Bosphoros and the Danube. _=Draughts=_, or _=Checkers=_, is sometimes claimed to be an older game than Chess: but it is much more probable that both are developments of some still older game, all trace of which is lost. In Egypt and Nubia there are illustrations of persons playing at draughts twenty centuries before the Christian era. During recent explorations in Egypt quite a variety of draughtmen have been found, some of which were used during the reign of Rameses III. The usual form seems to have been circular, about an inch in diameter, and surmounted by a round knob, something like a chess pawn, so that the men could be easily picked up. From the manner in which the men are shown mixed upon the board, it is evident that they could not move or take backwards, as in Polish draughts, but whether they advanced diagonally, as at the present day, there is no evidence to show. The Japanese game of draughts has lately been revived in England and America under the name of Go-Bang, but as it requires a special board of 324 squares, it has never been popular. _=Backgammon=_ cannot be traced to its origin.
If one reaches 91 before the other gets round past 60, it is reckoned as a double game. If neither side reaches 91 before the pack runs out, the player that comes nearer to it wins. When two play against two as partners, each takes an adversary and plays against him individually, the scores being balanced at the end by adding those of the partners together. *** END OF THE PROJECT GUTENBERG EBOOK FOSTER S COMPLETE HOYLE: AN ENCYCLOPEDIA OF GAMES *** Updated editions will replace the previous one—the old editions will be renamed. Creating the works from print editions not protected by U.S. copyright law means that no one owns a United States copyright in these works, so the Foundation (and you!) can copy and distribute it in the United States without permission and without paying copyright royalties. Special rules, set forth in the General Terms of Use part of this license, apply to copying and distributing Project Gutenberg™ electronic works to protect the PROJECT GUTENBERG™ concept and trademark. Project Gutenberg is a registered trademark, and may not be used if you charge for an eBook, except by following the terms of the trademark license, including paying royalties for use of the Project Gutenberg trademark. If you do not charge anything for copies of this eBook, complying with the trademark license is very easy.
BASE BALL WITH DICE. There are two forms of this game. In the simpler any number of persons may play, and three dice are used. Each player throws in turn, the three dice representing his three strikes. Nothing but aces count, but each of them is a run; and as long as a player makes runs he goes on throwing. When each player has had nine innings the game is ended, and the highest score wins. The more complicated form of the game is to have a rough diagram of a base-ball diamond. The players take sides, and each is provided with three markers of different colours, such as red and white poker chips. Only one die is used, and it is thrown from a box. The captains of the teams throw for the first time at the bat, the higher throw winning the choice.
It was crowded, but there s always room for one more sucker. And still one more, for the sniffly girl with the hair-colored hair pressed in against my useless right arm when I elbowed my way in between the gamblers, directly across from the dealers. Billy Joe! she said, just loud enough to hear over the chanting of the dealers and the excited chatter of the dice players. Billy Joe! What a corn-ball routine! * * * * * I took stock before beginning to lose my stack of chips. There were more than twenty gamblers of both sexes pressed up against the green baize of the crap layout. Three stick-men in black aprons that marked them for dealers were working on the other side or the table. We had at least one dealer too many for the crowd. That screamed out loud the table was having trouble. Big gambling layouts know within minutes if a table is not making its vigorish. A Nevada crap layout, with moderately heavy play, should make six per cent of the amount gambled on every roll.
Thus the first player puts down, then the second player, the first player moves, then the second player, and the two forces are then supposed to come into effective range of each other and the first player may open fire if he wishes to do so. (5) In making his move a player must move or fire his guns if he wants to do so, before moving his men. To this rule of Guns First there is to be no exception. (6) Every soldier may be moved and every gun moved or fired at each move, subject to the following rules: MOBILITY OF THE VARIOUS ARMS (Each player must be provided with two pieces of string, one two feet in length and the other six inches.) (I) An infantry-man may be moved a foot or any less distance at each move. (II) A cavalry-man may be moved two feet or any less distance at each move. (III) A gun is in action if there are at least four men of its own side within six inches of it. If there are not at least four men within that distance, it can neither be moved nor fired. (IV) If a gun is in action it can either be moved or fired at each move, but not both. If it is fired, it may fire as many as four shots in each move.
II. Mary s gone a-milking, a-milking, a-milking, Mary s gone a-milking, mother, dear mother of mine. Where did she get her money from, daughter, daughter? Where did she get her money from, daughter, dear daughter of mine? [Then follow verses sung in the same manner, beginning with the following lines--] Sold her father s feather bed, feather bed. What will your father lie on, lie on? Lay him in the pig-sty, pig-sty. Where will the pigs lie, daughter? Lay them in the wash-tub, mother. What shall I wash in, wash in? Wash in a thimble, mother. A thimble won t hold my night-cap. Wash by the sea-side, mother. Suppose the clothes should blow away? Get a boat and go after them, mother. But suppose the boat should turn over? Then that would be an end of you, mother.
I waved my hands in disgust and turned away from her. There had to be some fakery in it somewhere, I said. You couldn t heal a hang-nail! Not a fake! she said hotly. I _have_ healed the sick! Don t get uppity, I said. So have I. You see, I told her. I m a doctor. Not much of a one, I admitted, pointing to my weak right arm. I can t heal myself. Oh, yore pore arm, she said.
The leader begins with one of the high cards of his long suit. Missing the 2, he knows some one is signalling for trumps, and as it is very unlikely that the adversaries would signal while he was in the lead, he assumes it is his partner, and leads his best trump. His partner does not return the trump, because he holds major tenace over the king, which must be in Y’s hand. At trick 5 B still holds major tenace in trumps, and leads a small card of his long suit to try to get A into the lead again. If A leads trumps again, his only possible card of re-entry for his club suit is gone. At trick 7, if B draws Y’s king, he kills A’s card of re-entry at the same time. _=No. 2.=_ This is an excellent example of the _=American Game=_. A has a three-trump hand, but his long suit is not headed by two honors in sequence, and the Queen of clubs cannot be considered as a re-entry, so A makes the gambit opening of the singleton diamond.
The size of the rubber is the difference between the completed scores. If the score of the losers of the rubber exceed that of the winners, the losers win the amount of the excess. 11. When a rubber is started with the agreement that the play shall terminate (_i.e._, no new deal shall commence) at a specified time, and the rubber is unfinished at that hour, the score is made up as it stands, 125 being added to the score of the winners of a game. A deal if started must be finished. 12. A proved error in the honour score may be corrected at any time before the score of the rubber has been made up and agreed upon. 13.
The table being formed, the four persons who shall play the first rubber are determined by cutting, and they again cut for partners, and the choice of seats and cards. _=CUTTING.=_ The methods of cutting are the same as those described in connection with Bridge, and ties are decided in the same manner. _=PLAYERS’ POSITIONS.=_ The four players at a whist table are usually distinguished by the letters A, B, Y, Z; the first two letters of the alphabet being partners against the last two, and their positions at the table being indicated as follows:-- [Illustration: Y +-----+ | | A | | B | | +-----+ Z ] Z is always the dealer; A the original leader, or first hand; Y the second hand; B the third hand; and Z the fourth hand. After the first trick, some other player may become the leader; the one on his left being the second hand; his partner the third hand, and the player on his right the fourth hand. B is the pone. _=DEALING.=_ The cards having been properly shuffled, the dealer presents them to the _=pone=_ to be cut. The American laws require that after separating the pack, the pone shall place the cut part, which he lifts off, nearer the dealer.
They didn t have to go out to earn their livings among the stars. They didn t have to dodge the Rats or play the Game. They couldn t have invented pinlighting because they didn t have any need of it, did they, Woodley? Woodley grunted, Uh-huh. Woodley was twenty-six years old and due to retire in one more year. He already had a farm picked out. He had gotten through ten years of hard work pinlighting with the best of them. He had kept his sanity by not thinking very much about his job, meeting the strains of the task whenever he had to meet them and thinking nothing more about his duties until the next emergency arose. Woodley never made a point of getting popular among the Partners. None of the Partners liked him very much. Some of them even resented him.
It is even better to use a new card. _=Foster’s System=_ of playing two pairs at one table, which was used at all the matches for the Utica Trophy, in which one pair from a club challenged the pair that held the trophy for another club, consisted in having an umpire to transpose the suits between the original and the overplay of the deals. The trays containing the hands were sent in to the umpire’s room, and he had an extra pack of cards, from which he duplicated each hand of thirteen cards as he took it out of the pocket to which it belonged, but changed the suits, making clubs trumps instead of hearts, etc. This system was found to do away with the memory part of the game, it being very difficult to recognize a hand unless it had some startling feature. Coupled with the present practice of throwing out all hands in which there is found to be a suit of more than six cards, and dealing it over again, Foster’s system for two pairs is the best so far suggested. _=Eight Individuals.=_ This form of contest is seldom used, because players dislike the continual changing of position, and the delay in arriving at the results of the score. It would require seven sets to exhaust the combinations; and at each table two hands should be dealt, played, and exchanged with the other table in the set, before the players change positions. This would require 28 hands to complete the match. _=Safford’s System=_ for arranging the players is to have indicator cards on the tables:-- [Illustration: N N +---------+ +---------+ | 4 | | 3 | W|8 7|E W|1 5|E | 6 | | 2 | +---------+ +---------+ S S ] The players take their seats in any order for the first set; after which they go to the next higher number; 8 keeping his seat, and 7 going to 1.
| +-------------------------------------------------------------------+ A DICTIONARY OF BRITISH FOLK-LORE EDITED BY G. LAURENCE GOMME, ESQ., F.S.A. PRESIDENT OF THE FOLK-LORE SOCIETY, ETC. _PART I._ TRADITIONAL GAMES _BY THE SAME EDITOR._ Small 4to. In Specially Designed Cover.
If a player throws off all his men before his adversary has thrown off any, and while one or more of the adversary’s men are still on the side of the board next the winning player, it is a backgammon, or triple game. Bath Coup, holding up Ace Jack on a King led by an adversary. Battre, F., to shuffle. Bedienen, G., to follow suit. Bekommen, G., to win. Bekennen, G., to follow suit.