He went back to his desk and slumped against it, scowling at the points of his handtooled boots. * * * * * Rose looked over at me. Let s make sense, he said quietly. We watched you on the TV monitor from the time you came in. Sure, I said. What about it? he demanded. I shrugged. I had my way with the dice, Peno. I dropped nine yards as fast as I could, then won it back. The spots came up for me every single roll but two, when I had my eye on something else.
No wonder they didn t develop the pin-set until they began to planoform. Down here with the hot Sun around us, it feels so good and so quiet. You can feel everything spinning and turning. It s nice and sharp and compact. It s sort of like sitting around home. Woodley grunted. He was not much given to flights of fantasy. Undeterred, Underhill went on, It must have been pretty good to have been an Ancient Man. I wonder why they burned up their world with war. They didn t have to planoform.
Player No. 1 must play with the white ball from any point within the string at the head of the table, at either the 1 or 2 ball at his option. The player who leads must play at and strike one of the object-balls before he can score a carrom on the pool-bottle. If a player carrom on the bottle from either of the object-balls, in such a way as to seat the bottle on its base, he wins the game, without further play. Should the 1 or 2 ball in any way, during the stroke, touch the bottle and the bottle is in the same play knocked over or stood on its base by the cue-ball, the stroke does not count. If the player forces the bottle off the table or into a pocket, the bottle must be spotted on its proper spot in the centre of the table, the player loses his shot and forfeits one point, and the next player plays. A player who makes more than 31 points is burst, and must start his string anew; all that he makes in excess of 31 points count on his new string, and the next player plays. BILLIARD TEXT BOOKS. _=American Game=_:-- Modern Billiards, Brunswick-Balke-Collender Co. Billiard Laws, ” ” ” ” Manuel du Biliard, by Vignaux.
In Scotland the game is called Hospy, and is played by boys only, and it can be played only in a village or hamlet in which there is the means of hiding. A Spy is chosen, and a spot, called Parley, is fixed upon at which the Spy stands till all the other players are hid, and to which he can run when pursued. When the players are hid, the cry, Hospy, _i.e._, Ho! spy! is raised by them. The Spy then sets out to find them. The moment he detects one he turns and runs with all his might to the Parley, pursued by the one he has discovered. If he is overtaken, he must carry on his back the pursuer to the Parley. The same thing is gone through till all the players are discovered.--Keith (Rev.