| -- | -- | -- | |23.| -- |Build it up with wood | -- | | | |and clay. | | |24.| -- |Wood and clay will | -- | | | |wash away. | | |25.| -- |Build it up with stone| -- | | | |so strong. | | |26.|Get a man to watch all| -- | -- | | |night. | | | |27.|Perhaps that man might| -- | -- | | |fall asleep.
There should be no penalty for a player’s having exposed a card unless he can derive some benefit from the exposure, such as from his partner’s having seen it. If there is no partner, there should be no penalty, because the player injures himself only. All exposed cards must be left on the table, and may be called upon by the adversaries to be led or played. The same principles apply to _=Leading out of Turn=_. If the player in error has no partner, or his partner is a dummy, and the lead is taken back, no harm is done except to the player himself, and there should be no penalty. If the adversaries fail to observe that the lead was irregular, they are equally at fault with the player, who must be assumed to have erred unintentionally. In games in which a lead out of turn conveys information to a partner, the usual penalty is to call a suit. If a player is led into error through a previous error on the part of an adversary, he should not suffer any penalty for it, but may take back his card. This is particularly true of following suit to erroneous leads, or playing after a revoke which is afterward amended. _=Irregularities in the Hands.
T. Micklethwaite (_Arch. Journ._, xlix. 322), where diagrams of this game are given which have been found cut in several places on the benches of the cloisters at Gloucester, Salisbury, and elsewhere. See Noughts and Crosses. Nip-srat-and-bite A children s game, in which nuts, pence, gingerbread, &c, are squandered.--Addy s _Sheffield Glossary_. Nitch, Notch, No-Notch Children cut a number of slices from an apple, extending from the eye to the tail, broader on the outside than on the inner, which reaches nearly to the core; one piece has a part cut out, making a notch--this is called Notch; another is not cut at all--this is called No-Notch; while a third has an incision made on it, but not cut out--this is called Nitch. The pieces when thus marked are replaced, and the game consists in one child holding the apple, and pointing to one of the pieces, asking another child which he will have, Nitch, Notch, or No-Notch; if he guesses right, he has it and eats it; if wrong, the other eats it.
| | 34.| -- |And give his wife a | -- | | | |feather. | | | 35.|Birds shall sing and |Bells shall ring and |Bells ring and we | | |bells ring. |birds sing. |shall sing. | | 36.| -- | -- | -- | | 37.|Clap all your hands |We ll all clap hands |And all clap hands | | |together. |together.
is broken down. | | 6.| -- | -- | -- | | 7.| -- | -- | -- | | 8.| -- | -- | -- | | 9.|My fair lady. | -- |My fair lady. | |10.| -- |Gay ladies, gay. | -- | |11.
Silks and satins be ever so dear, You shall have a kiss [gown?], my dear, So off with the glove and on with the ring-- To-morrow, to-morrow, the wedding begins. --Forest of Dean, Gloucestershire (Miss Matthews). XVII. Around a green gravill The grass is so green, And all the fine ladies Ashamed to be seen. They wash em in milk And dress em in silk-- We ll all cou don together. My elbow, my elbow, My pitcher and my can; Isn t ---- A nice young gell? Isn t ---- As nice as her-- They shall be married with a guinea-gold ring. I peep d through the window, I peep d through the door, I seed pretty ---- A-dancin on the floor; I cuddled her an fo dled her, I set her on my knee; I says pretty ---- Won t [ëe?] you marry me. A new-swept parlour, An a new-made bed, A new cup and saucer Again we get wed. If it be a boy, he shall have a hat, To follow with his mammy to her na , na , na ; If he be a gell, she shall have a ring, To follow with her mammy to her ding, ding, ding. --Wakefield (Miss Fowler).
THE BATTLE GAME. THE PINS ARE SET UP THE SAME AS FOR THE GAME OF TEN PINS. Four or six innings constitute a battle or game, except in the case of a tie, when another inning is played. In case that inning should result in a tie also, still another inning is played--in fact, until the scores are unequal. In any inning where a tie occurs the score stands over until the next inning, when each point is counted double. If the two innings result in a tie, the score is tripled. Should the total score result in a tie, sufficient innings are played to make the grand score unequal. The team having the largest score in the previous inning must bowl the first ball, so that the weaker party will have the last ball. Three balls of regulation size (27 inches in circumference) or under are allotted to each player in each inning. Each pin bowled down counts 1, including the king pin.
Hop, having one foot in No. 2 and the other in No. 3. Step into No. 4. Hop, having one foot in No. 5 and the other in No. 6. Jump round. Go back as you came.
There are five honours in the trump suit in Cayenne; A K Q J 10; and the partners holding the majority of them count 1 for each honour that they hold in excess of their opponents, and 1 in addition, for _=honours=_. For instance: If A-B have three honours dealt them, they must have one more than their adversaries, and 1 for honours; entitling them to score 2. If they have four, they have 3 in excess, and 1 for honours, a total of 4. If they have five, they count 6 by honours. At the end of the hand the points made by cards and by honours are multiplied by the value of the trump suit. This value varies according to the suit which is cayenne, which is always first preference. If cayenne is also the trump suit the points made by cards and honours are multiplied by 4. If the trump suit is the same colour as cayenne, the multiplier is 3. If it is a different colour the multiplier is 2 or 1, according to the suit. The rank of the suits as multipliers will be readily understood from the following table:-- If Cayenne is | ♡ | ♢ | ♣ | ♠ | If trumps, multiply by 4.
[11] 50_c_. Laws which give to either adversary the right to enforce a penalty, do not permit unlimited consultation. Either adversary may call attention to the offence and select the penalty, or may say, “Partner, you determine the penalty,” or words to that effect. Any other consultation is prohibited,[12] and if it take place, the right to demand any penalty is lost. The first decision made by either adversary is final and cannot be altered. 51. At any time during the declaration, a question asked by a player concerning any previous bid must be answered, but, after the final declaration has been accepted, if an adversary of the declarer inform his partner regarding any previous declaration, the declarer may call a lead from the adversary whose next turn it is to lead. If the dummy give such information to the declarer, either adversary of the declarer may call a lead. A player, however, at any time may ask what declaration is being played and the question must be answered. 52.