=_ Ten cards are always given to each player, no matter how many are in the game. If there are more than three at the table, the double pack must be used, so as to leave cards enough for the stock. _=OBJECT OF THE GAME.=_ The aim of the player is to draw cards from the stock or discard pile until the pip value of the unmatched cards in his hand amounts to 15 or less. Sequences may run to any length, and four, five, or six of a kind is in order. The cards in hand that do not fit any combination of three or more are deadwood, and the object is to reduce this deadwood to less than fifteen. _=METHOD OF PLAYING.=_ Each player in turn to the left of the dealer draws a card from the stock or the discard pile and discards one in its place, face up. No player is allowed to lay down anything until he can show his whole hand, and then only when his deadwood is fifteen or less, and he is not obliged to lay down even then if he prefers to wait until he can reduce his deadwood still further. _=THE SHOW-DOWN.
All declarations are scored immediately, either on a marker or with counters. It will be observed that with the exception of sequences of five cards, fours, and penchants, the count is ten points for each card in the combination. Only one declaration can be made at a time. Any card laid upon the table for one declaration can be used again in future declarations, provided the player making the new announcement adds at least one fresh card from his hand. A player having a marriage and a penchant on the table cannot afterward score for the pair of Queens; but if he adds a Queen from his hand he can score the triplet. Pairs, triplets and fours are divided into two classes, the major being formed of court cards; the minor of cards below the Jack. Minor combinations cannot be scored if the adversary has upon the table cards which form a major combination of the same or greater value in the same class; that is, in class A. For instance: If your adversary has two Queens on the table, you cannot announce any pair below Jacks. His Queens need not have been announced as a pair; they may be parts of a marriage and a penchant. But if you have on the table a pair as good as his, you can score minor pairs.
But before I write anything of Colonel Sykes suggestions about these, let me say a word or two about Kriegspiel country. The country for Kriegspiel should be made up, I think, of heavy blocks or boxes of wood about 3 x 3 x 1/2 feet, and curved pieces (with a rounded outline and a chord of three feet, or shaped like right-angled triangles with an incurved hypotenuse and two straight sides of 3 feet) can easily be contrived to round off corners and salient angles. These blocks can be bored to take trees, etc., exactly as the boards in Little Wars are bored, and with them a very passable model of any particular country can be built up from a contoured Ordnance map. Houses may be made very cheaply by shaping a long piece of wood into a house-like section and sawing it up. There will always be someone who will touch up and paint and stick windows on to and generally adorn and individualise such houses, which are, of course, the stabler the heavier the wood used. The rest of the country as in Little Wars. Upon such a country a Kriegspiel could be played with rules upon the lines of the following sketch rules, which are the result of a discussion between Colonel Sykes and myself, and in which most of the new ideas are to be ascribed to Colonel Sykes. We proffer them, not as a finished set of rules, but as material for anyone who chooses to work over them, in the elaboration of what we believe will be a far more exciting and edifying Kriegspiel than any that exists at the present time. The game may be played by any number of players, according to the forces engaged and the size of the country available.
|Where are these great | -- | -- | | |baa-lambs going? | | | | 2.|My fair lady. | -- | -- | | 3.|We are going to L. B. | -- | -- | | 4.| -- |Over L. B. we go. | -- | | 5.
Well, I hadn t. Three snakes inside my head had made me a sucker for the real one on my arm. Maragon had made his point. I might have reached the thirty-third degree, but I wasn t quite as big a shot as I thought I was. I could feel that rattler on my arm all the way to Lake Tahoe. * * * * * Like any gambling house, the Sky Hi Club was a trap. Peno had tried to kid the public with a classy _decor_. It was a darned good copy of a nineteenth century ranch house. At the gambling tables everything was free--the liquor, the _hors d oeuvres_, the entertainment. Everything, that is, but the gambling and the women.
The author is indebted to Dr. Pole’s “Philosophy of Whist” for these calculations. As an example of the use of this table, suppose it was required to find the probability of any other player at the table holding four or more trumps if you had six. Take all the combinations in which the figure 6 appears, and add together the number of times they will probably occur. That will be your denominator, 166. The numerator will be the number of times that the combinations occur which contain a figure larger than 3, in addition to the 6. This will be found to be 74, and the probability will therefore be 74/166. DISTRIBUTIONS. TIMES IN 1000. 8 2 2 1 2 8 3 1 1 1½ 8 3 2 0 1 8 4 1 0 ½ 8 5 0 0 0 7 2 2 2 5 7 3 2 1 19 7 3 3 0 3 7 4 1 1 4 7 4 2 0 3 7 5 1 0 1 7 6 0 0 0 6 3 2 2 57 6 3 3 1 35 6 4 2 1 47 6 4 3 0 13 6 5 1 1 7 6 5 2 0 6 6 6 1 0 1 5 3 3 2 155 5 4 2 2 106 5 4 3 1 130 5 4 4 0 12 5 5 2 1 32 5 5 3 0 9 4 3 3 3 105 4 4 3 2 215 4 4 4 1 30 _=MARTINGALES.
The “D” is the semicircle on the baulk line on English tables. American tables are made more difficult for championship games by drawing baulk lines 8 or 14 inches from the cushions, barring the rail nurse and the anchor shot. The English game is made difficult by making the cushions higher, the pockets narrower, and barring the spot stroke. The push shot is allowed in the English game, but in America it is permitted only in pool; never in the carrom game. The American carrom game cannot be played on an English table on account of the pockets. If the English game is played on an American pool table the red spot should be only nine inches from the bottom rail, and the “D” should be drawn with a radius of eleven inches from the white spot on the baulk line. The D is never marked on an American table, but the opening shot in the three-ball game must be made from within a semicircle of six inch radius from the white spot. In the four-ball game, and in all forms of American Pool, the player may place his ball anywhere within the baulk line. _=THE BALLS.=_ The American standard balls are 2⅜ inches in diameter, while the English are only 2-1/16.
These figures are always cut upon the green turf, or leys as they are called, or upon the grass at the end of ploughed lands, and in rainy seasons never fail to be choked up with mud (Farmer). _Nine men s morris_ is a game still played by the shepherds, cow-keepers, &c., in the midland counties, as follows:--A figure (of squares one within another) is made on the ground by cutting out the turf; and two persons take each nine stones, which they place by turns in the angles, and afterwards move alternately, as at chess or draughts. He who can play three in a straight line may then take off any one of his adversary s, where he pleases, till one, having lost all his men, loses the game (Alchorne). The following is the account of this game given by Mr. Douce in the _Illustrations of Shakespeare and of Ancient Manners_, 1807, i. 184:-- This game was sometimes called the _nine mens merrils_ from _merelles_, or _mereaux_, an ancient French word for the jettons, or counters, with which it was played. The other term, _morris_, is probably a corruption suggested by the sort of dance which, in the progress of the game, the counters performed. In the French _merelles_ each party had three counters only, which were to be placed in a line in order to win the game. It appears to have been the _tremerel_ mentioned in an old fabliau.
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If no bid is made, the dealer may name any trump he pleases, without bidding. If any player exposes any of his cards before the trump suit is named, the adversaries may elect to have a new deal by the same dealer. _=Discarding.=_ The trump named, each player must put out at least three of his cards, and may discard as many more as he pleases. All such discards must be placed on the table face up. Should a player discard a trump, his partner may call his attention to it, and it may be taken back, provided the player has not been helped to cards, or has not lifted the cards drawn. _=Drawing.=_ The players having discarded, the dealer, beginning on his left, must give to each in turn from the top of the pack, face down, as many cards as may be necessary to restore the number in each hand to six. _=Robbing the Deck.=_ When it comes to the dealer’s turn to draw cards, instead of taking them from the top of the pack, face down, he may search the remainder of the pack, and take from it any cards he pleases to restore the number in his hand to six.
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