_=FOLLOWING SUIT.=_ When a player is not the original leader, his policy becomes defensive; for, as the first player is plotting to give hearts to every one but himself, each of the others must be a prospective victim, and should do his best to avoid the traps prepared by the one who plans the opening of the hand. When you are second or third player, the first time a suit is led, it is usually best to play your highest card, unless you are safe in the suit, or have so many that there is danger of getting a heart, even on the first round. As fourth player, you should always play your highest card, unless there is already a heart in the trick, or some decided disadvantage in the lead. The risks you run in playing high cards while following suit must be judged by the same probabilities that we examined in considering the original lead. The fact that one or more players have already followed suit, and perhaps the cards they have played, may enable you to arrive at a still closer estimate of your chances. It is generally conceded, that the odds against a player who holds up on the first round are about 1 to 11. That is to say, in 12 pools, he will sacrifice his chances of one simply by holding up. After one or two tricks have been played, the conditions may be such that it becomes necessary to hold up, in order to win the second round. This is especially the case after you have been loaded, and are anxious to keep a certain player out of the lead.

There are two ways to bid. In some places there are seventeen points to be played for in each deal; one for each trick of the thirteen and one for each of the four honours, ace king queen and jack, in the trump suit. Honours count to the side winning them, and not to the original holders, so that a player holding the four top honours in any suit could safely bid eight; four tricks and four honors being a certainty, but if that was all he made he would lose on the deal, as the other side would score nine points out of the seventeen. In other places, it is the rule that the bidder must make the odd trick or he cannot count honours or anything else. There are then only eleven points to be played for in each deal; seven odd tricks and four honours. Any player bidding four would have to win the odd and three honors, or two odd and two honours, or something to make up his bid. _=SCORING.=_ No matter how many more than his bid he makes, he can score it all. If he fails, he is set back the amount of his bid. If his adversaries win the odd trick or more, they count one point for each trick over the book in addition to the amount by which they set the bidder back.

5, for instance, the Knights have been legitimately moved, but no other piece could be moved until the Pawns had made way for it. [Illustration: _No. 5._ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | ♘ | | | ♘ | | | +---+---+---+---+---+---+---+---+ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | +---+---+---+---+---+---+---+---+ | ♖ | | ♗ | ♕ | ♔ | ♗ | | ♖ | +---+---+---+---+---+---+---+---+ ] There are one or two peculiar movements which are allowed only under certain conditions. One of these is _=Castling=_. If there are no pieces between the King and the Rook, and neither piece has been moved, the King may be moved two squares toward the Rook, and at the same time the Rook may be brought round to the other side of the King. The movement must be made with both hands, each manipulating a piece. In the position shown in Diagram No. 6, for instance, the King could castle on either side, with the King’s Rook, or with the Queen’s Rook:-- [Illustration: _No. 6.

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67. Buck i t Neucks A rude game amongst boys.--Dickinson s _Cumberland Glossary_. Buckerels A kind of play used by boys in London streets in Henry VIII. s time, now disused, and I think forgot (Blount s _Glossographia_, p. 95). Hall mentions this game, temp. Henry VIII., f. 91.

If a new sequence is opened by any player, he must play the lowest card of the suit in his hand. If, in the course of play, any of the four cards on the layout can be got rid of, the player holding them takes the pool on that card. If he is left with the card in his hand at the end he is not obliged to double the pool, as at Pope Joan, but simply loses his chance to win it, and it remains until the next deal. The first player to get rid of all his cards receives one counter from the other players for each card they hold. _=SPIN=_ is Newmarket, with one variation. The player holding the diamond ace is allowed to play it in order to get the privilege of stopping one suit and opening another. For instance: The sequence in spades has run to the Nine, and one player holds both spade Ten and diamond ace. If this player saw that another was very likely to win the game at any moment, and he had a pool card to play, he might stop the spade sequence by playing both the Ten and the diamond ace together, announcing _=Spin=_. He can then play a pool card, or begin a new sequence with the lowest of the suit in his hand. He cannot play the diamond ace unless he can play to the sequence first.

_, ix. 26. Cat-gallows A child s game, consisting of jumping over a stick placed at right angles to two others fixed in the ground.--Halliwell s _Dictionary_. (_b_) In Ross and Stead s _Holderness Glossary_ this is called Cat-gallas, and is described as three sticks placed in the form of a gallows for boys to jump over. So called in consequence of being of sufficient height to hang cats from. Also mentioned in Peacock s _Manley and Corringham Glossary_ and Elworthy s _West Somerset Words_, Brogden s _Provincial Words, Lincs._, Dickinson s _Cumberland Glossary_, Atkinson s _Cleveland Glossary_, Brockett s _North Country Words_, Evans _Leicestershire Glossary_, Baker s _Northants Glossary_, and Darlington s _South Cheshire Glossary_. On one of the stalls in Worcester Cathedral, figured in Wright s _Archæological Essays_, ii. 117, is a carving which represents three rats busily engaged in hanging a cat on a gallows of this kind.

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Should this be a Jack of another suit, the dealer scores a point for it at once. Should it be of the same suit as that first turned up, the Jack cannot be scored, as the dealer has declined to have that suit for the trump. When the same suit is turned up a second time, the card is laid aside; three more cards are given to each player, another trump is turned, and so on until a different suit comes up for the trump. If the pack is exhausted before another suit turns up, the cards must be _=bunched=_, and the same dealer deals again. The dealer’s partner and the pone are not permitted to look at their cards until the eldest hand and the dealer have decided whether to stand or run the cards. Among strict players, if a person looks at his hand before the proper time, the adversaries score a point. The object of this rule is to prevent the possibility of any expression of satisfaction or disapproval of the turn-up trump. No second beg is allowed, but when only two play, if either player is dissatisfied with the new trump he may propose to _=bunch the cards=_. If the proposition is agreed to, the cards are reshuffled and dealt again by the same dealer. If three play, the dealer must give a point to both adversaries if he refuses to run the cards, although only one begs.

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Halliwell (_Nursery Rhymes_, p. 213) gives the rhyme as-- Jack s alive, and in very good health, If he dies in your hand you must look to yourself; the game being played in the same way as the Sheffield version (see also Halliwell s _Dictionary_ and Moor s _Suffolk Words_). (_b_) This is a very significant game, and its similarity in miniature to the old tribal custom of carrying the fiery cross to rouse the clans at once suggests the possible origin of it. The detention of the fiery cross through neglect or other impediment was regarded with much dread by the inhabitants of the place in which it should occur. This subject is discussed in _Gomme s Primitive Folkmoots_, p. 279 _et seq._ Jack, Jack, the Bread s a-burning Jack, Jack, the bread s a-burning, All to a cinder; If you don t come and fetch it out We ll throw it through the winder. These lines are chanted by players that stand thus. One places his back against a wall, tree, &c., grasping another, whose back is toward him, round the waist; the second grasps a third, and so on.

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| |12.| -- | -- | -- | |13.| -- | -- | -- | |14.| -- | -- | -- | |15.| -- | -- | -- | |16.| -- | -- | -- | |17.| -- | -- | -- | |18.|Sweetheart is dead. |True love is dead. | -- | |19.

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The pin must be set up where it falls; but in case it goes off the table or lodges on the top of the cushion it must be placed upon the centre spot. The pin leaning against the cushion must be scored as down, and when the pin lodges in the corner of the table, so that it cannot be hit with the ball, it is to be set up on the centre spot. One hundred points generally constitute a game, but any number of points may be agreed upon. THE SPANISH GAME OF BILLIARDS. This game is played in the South, California, and in Mexico and Cuba, and is played with two white and one red ball, and five pins placed similar to those in Pin Pool. The red ball is placed on the red-ball spot, and the first player strikes at it from within the baulk semicircle. The game is scored by winning and losing hazards, carroms, and by knocking over the pins. It is usually played thirty points up. The player who knocks down a pin after striking a ball gains _two_ points, if he knocks down two pins he gains _four_ points, and so on, scoring two points for each pin knocked down. If he knock down the middle pin alone he gains _five_ points.

TEXT BOOKS. The Cribbage Player’s Handbook, by Walker. Bézique and Cribbage, by Berkeley. Pocket Guide to Cribbage, by “Cavendish.” Bohn’s Handbook of Games. Cribbage, by Rawdon Crawley. Dick’s Handbook of Cribbage. PIQUET. Piquet is supposed to have been introduced during the reign of Charles VII., and was designed as a motif for a ballet of living cards which was given in the palace of Chinon.

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If, on account of some undetected irregularity, an odd number of cards remain in the stock, the last card must not be drawn. _=OBJECTS OF THE GAME.=_ Each game is complete in one deal, and the score of the loser is deducted from that of the winner. The combinations which may be declared and scored are the same as in Bézique, but owing to the use of four packs of cards double combinations are much more frequent, and triple combinations are not uncommon. The chief concern of the player must be, first of all, to save himself from a rubicon; that is, either to reach 1000 points, or to score as few points as possible. If he does not reach 1000, his adversary will take whatever he has scored, and add them to his own, besides 1300 in addition for rubicon and brisques. For instance: At the end of the hand A has scored 1200, and B has only 700. B is rubiconed, and his 700 points are added to A’s 1200, together with 1300 more for a rubicon game and brisques; giving A a grand total of 3200 points to nothing. Had B reached 1000, he would have saved his rubicon, and A would have scored the difference only, or 200 points, plus 500 for the game; 700 altogether. _=Brisques.

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Page 336/7: The original work does not give a source or authority for variation XXV. Changes made to the original text: Footnotes have been moved to end of the description of the game. Sources (when printed in smaller type in the original work) have been moved to a separate line where necessary. Volume I. The Errata have already been changed in the text. Gallovidian Encyclopedia/Encyclopædia has been standardised to Gallovidian Encyclopædia. Page xvi: Conqueror changed to Conqueror or Conkers (as in text) Page xvii: Duckstone was missing from the list and has been added Page xix: Lend me your Key was missing from the list and has been added Page 19: we ll go the king changed to we ll go to the king Page 24: Hurstmonceaux changed to Hurstmonceux (as elsewhere) Page 56: he jostled away changed to be jostled away Page 128: [They pull him out. changed to [They pull him out.] Page 180 (table) row 16: [ added before Write Page 270: so that won t do changed to so _that_ won t do (as elsewhere in the song) Page 329: cul léve changed to cul levé (as in Nares s work) Page 364 uniniated changed to uninitiated Page 387: the Sheffield is changed to the Sheffield version is. *** END OF THE PROJECT GUTENBERG EBOOK THE TRADITIONAL GAMES OF ENGLAND, SCOTLAND, AND IRELAND (VOL 1 OF 2) *** Updated editions will replace the previous one—the old editions will be renamed.