The player whose card has been exposed does not receive another in its place until all the other players, including the dealer, have been helped. _=24. Incorrect Draws.=_ Should any player ask for an incorrect number of cards, he must take them; unless he discovers the error before the next player has been helped. If too many have been asked for, he must discard before seeing them. If too few, and he lifts any of them, he holds a foul hand. No player is allowed to take back into his hand any card that has once been discarded. If he has taken up the cards, or has seen any of them, and has too many, his hand is foul, and must be abandoned. If the dealer gives himself more cards than he needs, he must take them; but if less, he can supply the deficiency, provided he has not looked at any of the drawn cards. _=25.
The first child then joins the ring, and the game begins again. In the Barnes version the centre child calls one to her from the ring by singing the second verse and naming the child she chooses. (_c_) A version from Lady C. Gurdon s _Suffolk County Folk-lore_ (p. 62) is the same as previous versions, except that it ends-- Now you re married you must be good Make your husband chop the wood; Chop it fine and bring it in, Give three kisses in the ring. Other versions are much the same as the examples given. (_d_) This game has probably had its origin in a ballad. Miss Burne draws attention to its resemblance to the Disdainful Lady (_Shropshire Folk-lore_, p. 561), and Halliwell mentions a nursery rhyme (No. cccclxxix.
If during the progress of the game one of the boys out at field runs through the Den shouting Relievo without being caught by the Tenter, the prisoner is allowed to escape, and join his comrades at field. If one of the boys out at field is tired, and comes to stand by the side of the Den, he is not allowed to put his foot into the Den. If he does so the prisoner calls out, There are two Tenters, and escapes if he can (fig. 3). When all the boys out at field have been caught and put into the Den, the process is reversed--the boys who have been, as it were, hunted, taking the place of the hunters. Sometimes the cry is Delievo, and not Relievo. One or two variations occur in the playing of this game. Sometimes the Tenter, instead of standing with one foot in the Den, stands as far off the prisoner as the prisoner can spit. The choosing of sides is done by tossing. Two boys are selected to toss.
If he invites the run, hoping to make it longer himself, he is said to play on. When a player is behind, it is better for him to play on, and to seize every chance to score, especially with sequences. As it is considered an advantage to be ahead on the first deal, most players prefer a forward game on the opening hand. _=Playing Off.=_ In this it is best to play cards on which it is unlikely that your adversary can score. Lead Aces, Twos and Threes, which cannot be made into fifteens. Do not pair his cards unless you have a card which will make you a double pair royal, (without passing 31,) if he should make a pair royal on you. Do not play close cards which he may turn into sequences. Never play a card which will allow the adversary to make a double score, such as a pair and a fifteen, or a sequence and a fifteen at the same time. Such as the following are all bad plays: 9 on 3; 7 on A; 6 on 3, 4, or 5; 5 on 5; 4 on 7; 3 on 9; A on 7.
The Rev. S. Arnot, in _Notes and Queries_, 8th series, vol. ii. p. 138, who was rector of Ilket s Hall, in the county of Suffolk, says the ball was about the size of a cricket-ball, and was driven through a narrow goal; and from the evidence of the parish clerk it seems certain that it was not Football. See also Spurden s _East Anglian Words_, and _County Folk-lore, Suffolk_, pp. 57-59. There are Upper Campfield and Lower Campfield at Norton Woodseats. They are also called Camping fields.
=_ The usual method of cutting for partners, etc., at auction, is to shuffle the cards thoroughly, and “spread” them face downwards on the table; each candidate drawing a card, and turning it face upwards in front of him. The four cutting the lowest cards playing the first game, or rubber. [Illustration: SPREADING THE PACK.] The four having been selected, the cards are again shuffled and spread, and partners are cut for; the two lowest pairing against the two highest; the lowest of the four is the dealer, and has the choice of cards and seats. _=TIES.=_ As between cards of equal value in cutting, the heart is the lowest, diamonds next, then clubs and then spades. _=POSITION OF THE PLAYERS.=_ The four players at the bridge table are indicated by letters; A and B are partners against Y and Z; Z always represents the dealer, who always makes the first bid, A being the second bidder, Y the third and B the fourth. [Illustration: +-----+ | Y | |A B| | Z | +-----+ ] _=DEALING.
227: That na induellare within burgh . . . play at bar, playing at Bars. See Prisoner s Base. Barbarie, King of the I. O will you surrender, O will you surrender To the King of the Barbarie? We won t surrender, we won t surrender To the King of the Barbarie. I ll go and complaint, I ll go and complaint To the King of the Barbarie. You can go and complaint, you can go and complaint To the King of the Barbarie. Good morning, young Prince, good morning, young Prince, I have a complaint for you.
All the players names are called out in this way. If any stand unchosen by Foolie, the Namer then goes up to each and asks if he wants, _e.g._, an aipple, an orange, a kirk, a cottage, &c. Each one whispers what he wants. The same question is put to Foolie. If he answers, _e.g._, orange, the one so named steps out and stands beside Foolie. All not first chosen are gone over in this way.
* Theory of Whist, by Dr. W. Pole. * Whist, or Bumblepuppy, by “Pembridge.” Whist Developments, by “Cavendish.” * Whist of To-day, by Milton C. Work. * _Whist à Trois_, by Ch. Lahure. [Dummy.
W.P. [Pettes], in 1881; Proctor’s “How to Play Whist,” in 1885; and the “Handbook of Whist,” by “Major Tenace,” 1885. Then began the long list of American authors (Pettes has already been mentioned): “Foster’s Whist Manual,” by R.F. Foster, appeared in 1890; “Practical Guide to Whist,” by Fisher Ames, in 1891; Hamilton’s “Modern Scientific Whist,” in 1894, and in the same year, Coffin’s “Gist of Whist,” and “Foster’s Whist Strategy.” In 1895, Milton C. Work’s “Whist of To-day,” and “Foster’s Whist Tactics,” giving the play in the first match by correspondence; and in 1896, Val Starnes’ “Short-suit Whist,” and Howell’s “Whist Openings.” In 1897, Mitchell’s “Duplicate Whist.” In 1898, Foster’s “Common Sense in Whist,” and in 1900, Fisher Ames’ “Standard Whist.
=_ Boston de Fontainebleau is played with a full pack of fifty-two cards. Two packs are generally used. The cards rank as at Whist, both for cutting and playing. _=MARKERS=_ are not used, counters taking their place. These are usually of the colours and values, and are distributed among the players as already described in Boston. _=STAKES.=_ As a guide in settling upon the unit value, it may be noted that the largest amount possible to win or lose on a single hand is 2,400 white counters; the smallest amount being 30. The average is about 300. _=THE POOL.=_ In addition to the counters won or lost on each hand, a pool is formed by each dealer in his turn placing five counters in a small tray provided for the purpose.
Only one declaration can be scored at a time, so that a trick must be won for every announcement made, or the combination cannot be scored. This rule does not prevent a player from making two or more announcements at the same time; but he can score only one of them. A player cannot make a lower declaration with cards which form part of a higher combination already shown in the same class. For instance:--Marriages and sequences belong to the same class. If a sequence has been declared, the player cannot take from it the King and Queen, and score for the marriage; neither can he add a new Queen to the King already used in the sequence, because the higher combination was scored first. The same rule applies to lower and higher béziques. But if the lower combination is first shown and scored--the marriage--the A 10 J may be added afterward, on winning another trick, and the sequence scored. This rule does not apply to cards belonging to combinations in different classes. A Queen used in class A may be used over again in both B and C classes. _=Re-forming Combinations.
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Queen. A gay and deceptive widow. _=R.=_ She’s fooling thee. Jack. Disagreeable young man. _=R.=_ He will do you an injury or injustice of some kind. Ten. Prison.
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A short hand, such as four cards, cannot be claimed as either a straight or a flush. _=36. Ties.=_ In case of ties, the highest of the odd cards decides it. Ultimate ties must divide the pool. When combinations of equal rank are shown, the one containing the highest cards wins, the rank of the cards being, A K Q J 10 9 8 7 6 5 4 3 2; so that two pairs, K’s and 4’s, will beat two pairs, Q’s and J’s. Three 5’s and a pair of 2’s, will beat three 4’s and a pair of aces. JACK POT LAWS. _=37. The Antes.