A player who goes upon the principle that the dealer can cheat those who bet high, and who follows and goes against the big bets with small ones, or who plays one-chip bets all over the board, hoping to strike a good spot to fish on, is called a piker; and when a game runs small this way, the dealers call it a _=piking game=_. _=Keeping Tab.=_ In addition to the case-keeper, score sheets are provided on which the players may keep a record of what cards win and lose on each turn. These tabs are printed in vertical columns, about five deals to a sheet. A dot indicates the soda card; a dash, hoc. All winners are marked with a down stroke, and all losers with a cypher. The diagram in the margin will give a very good idea of a faro tab for a complete deal. The Queen was soda, the Five split out, and the Eight was in hoc. A | 0 0 1 0 2 | 0 1 1 1 3 | 0 0 1 1 4 | 1 0 0 0 5 | 0 0 X 6 | 1 1 1 1 7 | 0 1 1 0 8 | 1 1 0 - 9 | 0 1 0 1 10 | 0 0 0 0 J | 1 1 1 0 Q | . 0 1 0 K | 1 0 1 1 _=Systems.
2. The soldier s bed. 3. Candles. 4. The cradle inversed, or manger. 5. Soldier s bed again, or diamonds. 6. Diamonds, or cat s eyes.
Kiss in the Ring. Kit-cat. Kit-cat-cannio. Kittlie-cout. Knapsack. Knights. Knocked at the Rapper. Knor and Spell. LAB. Lady of the Land.
_=CARDS.=_ Écarté is played with a pack of thirty-two cards, which rank, K Q J A 10 9 8 7. When two packs are used, the adversary shuffles one while the other is dealt. _=MARKERS.=_ In France, the game is always marked with the ordinary round chips or counters, never with a marker. As five points is the game, four of these counters are necessary for each player. _=PLAYERS.=_ Écarté is played by two persons, who sit opposite each other. One is known as the dealer, and the other as the pone, the adversary, the elder hand, the non-dealer, the leader, or the player. _=THE GALLERY.
* Foster’s Whist Manual, by R.F. Foster. * Foster’s Whist Tactics, by R.F. Foster. x Foster’s Common Sense in Whist, by R.F. Foster. * Foster’s Self-Playing Cards, by R.
If all three pass, the deal is void, and passes to the next player on the left. If any player stands, he asks for the 3 of any suit he pleases, and if either adversary holds it, he must give it up. If it is in the stock, the player cannot ask for any other card. If he has all four 3’s in his hand he may ask for a 2, but for no lower card. The adversary giving the card asked for must receive a card in exchange from the hand of the single player, but this card must not be shown to the other adversary. _=Discarding.=_ Having given a card in exchange for the 3 asked for, the single player must discard at least one more card, face downward on the table, and he may discard as many as four. The four cards remaining in the stock are then turned face up, and the single player may select from them as many cards as he has discarded; but he is not allowed to amend his discard in any way. The cards he does not take, if any, are turned down again, and are placed with his discards, forming a stock of four cards, which must not be seen or touched until the last card is played, when it becomes the property of the side that wins the last trick, and any counting cards it may contain are reckoned for that side. _=Playing.
1.] [Illustration: Fig. 2.] (_c_) Versions of this game, almost identical with the Leicester version given here (with the exception that the word wealth ends the second line instead of pelf ), have been sent me from East Kirkby, Lincolnshire (Miss K. Maughan); Epworth, Doncaster (Mr. C. C. Bell); Settle, Yorks. (Rev. W.
|Please, young lady, |Come, my girls, walk | -- | | |come under my bush. |under the bush. | | |15.|My bush is too high, | -- | -- | | |my bush is too low. | | | |16.|Please, young lady, | -- | -- | | |come under my bow. | | | |17.|Stir up the dumpling. | -- | -- | |18.| -- | -- |And out you go.
5. Some states do not allow disclaimers of certain implied warranties or the exclusion or limitation of certain types of damages. If any disclaimer or limitation set forth in this agreement violates the law of the state applicable to this agreement, the agreement shall be interpreted to make the maximum disclaimer or limitation permitted by the applicable state law. The invalidity or unenforceability of any provision of this agreement shall not void the remaining provisions. 1.F.6. INDEMNITY - You agree to indemnify and hold the Foundation, the trademark owner, any agent or employee of the Foundation, anyone providing copies of Project Gutenberg™ electronic works in accordance with this agreement, and any volunteers associated with the production, promotion and distribution of Project Gutenberg™ electronic works, harmless from all liability, costs and expenses, including legal fees, that arise directly or indirectly from any of the following which you do or cause to occur: (a) distribution of this or any Project Gutenberg™ work, (b) alteration, modification, or additions or deletions to any Project Gutenberg™ work, and (c) any Defect you cause. Section 2. Information about the Mission of Project Gutenberg™ Project Gutenberg™ is synonymous with the free distribution of electronic works in formats readable by the widest variety of computers including obsolete, old, middle-aged and new computers.
The rate of cutting is regulated by a throw of the knife, and the person who throws is obliged to cut as deep as the knife goes. He who is last in getting his bed cut up is bound to carry the whole of the clods, crawling on his hands and feet, to a certain distance measured by the one next to him, who throws the knife through his legs. If the bearer of the clods let any of them fall, the rest have a right to pelt him with them. They frequently lay them very loosely on, that they may have the pleasure of pelting.--Jamieson. Cat s Cradle One child holds a piece of string joined at the ends on his upheld palms, a single turn being taken over each, and by inserting the middle finger of each hand under the opposite turn, crosses the string from finger to finger in a peculiar form. Another child then takes off the string on his fingers in a rather different way, and it then assumes a second form. A repetition of this man[oe]uvre produces a third form, and so on. Each of these forms has a particular name, from a fancied resemblance to the object--barn-doors, bowling-green, hour-glass, pound, net, fiddle, fish-pond, diamonds, and others.--_Notes and Queries_, vol.
The person sitting on the dealer’s right, to whom the cards are presented to be cut, is called the _=pone=_. No person is allowed to withdraw from the game without giving notice in advance, and he can retire only at the end of a round of deals. It is usual to give notice at the beginning of a round, by saying: “This is my last.” _=CUTTING.=_ Positions at the table are drawn for, the cards ranking as in play, Jacks being the best, and the suits outranking one another in order, so that there can be no ties in cutting. The lowest cut has the first choice of seats, and also deals the first hand. It is usual for the player sitting on the right of the first dealer to keep the score, so that one may always know when a round ends. _=STAKES.=_ Skat is played for so much a point, and the single player wins from or loses to each of the others at the table. A cent a point is considered a pretty stiff game, half a cent being more common in good clubs.
It is evident that the dealer will have too many cards, but as he has been led into the error by his adversary, he must be allowed to discard to reduce his hand to twelve. If a player takes a card too many from the stock, he may replace it if he has not put it with the other cards in his hand. If he has seen it, he must show it to his adversary. If the superfluous card has been taken into the hand, the player must have too many cards, and can score nothing that deal. This does not prevent the adversary from scoring anything he may have in hand or play, even if it is inferior. If a player is found to have too few cards after the draw, he may still play and count all he can make, but he cannot win a capot, because he has no card for the last trick, which must be won by his adversary. _=The Stock.=_ If a player looks at one of his adversary’s cards in the stock before or during the draw, he can count nothing that hand. If he looks at a card left in the talon after the draw, which he is not entitled to see, his adversary may call a suit from him as many times as he has seen cards. If a card of the talon is accidentally exposed, the player to whom it would naturally belong may demand a fresh deal.