(_b_) Nares suggests that the proper name is Cratch Cradle, and is derived from the archaic word _cratch_, meaning a manger. He gives several authorities for its use. The first-made form is not unlike a manger. Moor (_Suffolk Words_) gives the names as cat s cradle, barn-doors, bowling-green, hour-glass, pound, net, diamonds, fish-pond, fiddle. A supposed resemblance originated them. Britton (_Beauties of Wiltshire_, Glossary) says the game in London schools is called Scratch-scratch or Scratch-cradle. [Illustration: Cat s Cradle Taking off Soldier s Bed Taking off Candles Taking off Cat s Cradle (upside down) Cat s Eyes Fish.] The game is known to savage peoples. Professor Haddon noted it among the Torres Straits people, who start the game in the same manner as we do, but continue it differently (_Journ. Anthrop.
361); and Dr. Tylor has pointed out the significance of these string puzzles among savage peoples in _Journ. Anthrop. Inst._, ix. 26. Cat-gallows A child s game, consisting of jumping over a stick placed at right angles to two others fixed in the ground.--Halliwell s _Dictionary_. (_b_) In Ross and Stead s _Holderness Glossary_ this is called Cat-gallas, and is described as three sticks placed in the form of a gallows for boys to jump over. So called in consequence of being of sufficient height to hang cats from.
Drawing Cards.=_ Each player in turn who has come in, beginning on the left of the dealer, may discard and draw, to improve his hand. The opener is allowed to split his openers, provided it is the rule of the game that the opener shall _always_ put his discard under the chips in the pool, whether he is going to split or not. The opener’s discard must never be gathered in with other discards when the pack runs short for the draw. _=44. False Hands.=_ If a false opener does not discover his mistake until after he has drawn cards, his hand is foul, and must be abandoned. As a penalty he must put up an ante for each of the other players at the table for another Jack. _=45. Betting the Hands.
This also shows that the player should not have taken up the Ten until he wanted to use it. Nothing is gained by closing, except compelling the adversary to follow suit; because if you close to make him schwartz, and he gets a trick, you count two only; if you close to make him schneider, and he gets out, you count one only. If you fail in the first case, he counts three, and any failure will give him two points. THREE-HANDED SIXTY-SIX. This is exactly the same as the ordinary game, except that the dealer takes no cards, but scores whatever points are won on the hand he deals. If neither of the others score, either through each making 65, or one failing to claim 66, the dealer scores one point, and the others get nothing. The dealer cannot go out on his own deal. He must stop at six, and win out by his own play. There are two ways to settle: Each may pay a certain amount to the pool, and the first man out take it all; or, after one is out, the two remaining finish the game, and the loser pays both or settles for the refreshments, as the case may be. If the first man goes out when it will be his turn to deal, he must deal the next hand.
Hirtschin Hairy. Hiry-hag. Hiss and Clap. Hitch, Jamie, Stride and Loup. Hitchapagy. Hitchy Cock Ho. Hity Tity. Hoatie, Hots. Hob-in-the-Hall. Hockerty Cokerty.
All combinations announced and scored must be left face upward on the table, but the cards still form part of the player’s hand, and may be led or played at any time, although they must not again be taken in hand until the stock is exhausted. The first marriage announced and scored, no matter by which player, makes the _=trump suit=_ for that deal; but a player with a marriage on the table is not obliged to announce it if he does not wish to make that suit the trump. _=Irregularities in Play.=_ If a player leads out of turn, and his adversary plays to the lead, whether intentionally or otherwise, the trick stands good. If the adversary calls attention to the error, the card led out of turn may be taken back without penalty. If, after playing to the first trick, one player is found to have more than his right number of cards, the English rules say that the game is to be immediately abandoned, and the adversary of the player in error is to add 1300 points to his score at the time the error is discovered, together with all the points already scored by the player in error; but the latter amount must not exceed 900. The same penalties are enforced if one player has too many cards and the other too few; but in the latter case the hand is played out, the player not in fault scoring all he can. If both players have more than their right number of cards, the deal is void. If either has less than his proper number, his adversary having the right number, the deal stands good, and there is no penalty except that the player with the right number of cards wins and scores for the last trick. If both have less than the right number, the deal stands good, and the actual winner of the last trick scores it.
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530. (_b_) Children throw a ball in the air, repeating the rhyme, and divine the length of their lives by the number of times they can catch it again. In some places this game is played with a cowslip ball, thence called a tissy-ball. (_c_) I have heard other rhymes added to this, to determine whether the players shall marry or not, the future husband s calling, dress to be worn, method of going to church, &c. (A. B. Gomme). Strutt describes a handball game played during the Easter holidays for Tansy cakes (_Sports_, p. 94). Halliwell gives rhymes for ball divination (_Popular Rhymes_, p.
E. S. W., letters used to distinguish the players at Duplicate Whist. N always leads, unless otherwise specified. Nursing, keeping the balls together at Billiards, as distinguished from gathering, which brings them together. Odd Trick, the seventh won by the same partners at Whist. Open Bets, bets at Faro which play cards to win. Openers, cards which entitle a player to open a jack-pot. Original Lead, the opening lead of a hand at Whist.
=_ As the cards are withdrawn from the box they are marked on a case-keeper, which is a suit of thirteen cards, with four buttons running on a steel rod opposite each of them. As the cards come out, these buttons are pushed along, so that the player may know how many of each card are still to come, and what cards are left in for the last turn. In brace games, when the cards are pulled out two at a time to change the run of them, the case-keeper is always a confederate of the dealer, and is signalled what cards have been pulled out under the cards shown, so that he can secretly mark them up. A bet placed or left upon a card of which none are left in the box is called a _=sleeper=_, and is public property; the first man that can get his hands on it keeps it. When only one card of any denomination is in the box, it is obvious that such a card cannot be split, and that the bank has no advantage of the player. Such cards are called _=cases=_, and the betting limit on cases is only half the amount allowed on other cards. It is not considered _comme il faut_ for a player to wait for cases, and those who play regularly usually make a number of small bets during the early part of the deal, and then bet high on the cases as they come along. A player who goes upon the principle that the dealer can cheat those who bet high, and who follows and goes against the big bets with small ones, or who plays one-chip bets all over the board, hoping to strike a good spot to fish on, is called a piker; and when a game runs small this way, the dealers call it a _=piking game=_. _=Keeping Tab.=_ In addition to the case-keeper, score sheets are provided on which the players may keep a record of what cards win and lose on each turn.
Dummy is not subject to the revoke penalty; if he revoke and the error be not discovered until the trick be turned and quitted, whether by the rightful winners or not, the trick must stand. 64. A card from the declarer’s hand is not played until actually quitted, but should he name or touch a card in the dummy, such card is played unless he say, “I arrange,” or words to that effect. If he simultaneously touch two or more such cards, he may elect which to play. CARDS EXPOSED BEFORE PLAY. 65. After the deal and before the declaration has been finally determined, if any player lead or expose a card, his partner may not thereafter bid or double during that declaration,[14] and the card is subject to call.[15] When the partner of the offending player is the original leader, the declarer may also prohibit the initial lead of the suit of the exposed card. 66. After the final declaration has been accepted and before the lead, if the partner of the proper leader expose or lead a card, the declarer may treat it as exposed or may call a suit from the proper leader.
Instead of taking any one person as an authority, the history of each game has been traced from its source to its present condition, and its rules have been carefully compared with those of other members of the same family. The times and the reasons for the various changes have been ascertained, and the rules given are not only in strict accord with the true spirit of the game, but are based upon common sense and equity. When official laws for any game exist they are given in full. The list of technical terms is the most complete ever published. CONTENTS. page A list of terms, 674 Ace in the Pot, _dice_, 617 All Fours Family, 324 All Fives, 329 Auction Pitch, 330 Blind All Fours, 325 California Jack, 330 Cinch, 334 Commercial Pitch, 330 Dom Pedro, 334 Double Pedro, 334 High Five, 334 Old Sledge, 325 Pedro, 333 Pedro Sancho, 333 Sell-out, 330 Seven-up, 325 Shasta Sam, 330 Smudge, 333 Snoozer, 334 Ambigu, 259 American Billiard Laws, 627 American Laws of Bridge, 48 American Pyramid Pool, 631 American Skat, 434 Auction Binocle, 407 Auction Bridge, xxv Cards Played in Error, xxxi Declarer’s Play, 22 Discarding, 21 Ducking, 25 Dummy, xxx Eleven Rule, 13 Encouraging Discards, 22 Exposed Cards, xxxi Finessing, 24 Fourth-hand Play, 21 Illustrative Auction Hands, 27 Irregularities in Declaring, xxix Irregularities in the Deal, xxvii Leading High Cards, 6 Leading Out of Turn, xxxi Leading Second Round, 9 Leading Short Suits, 8 Leading Small Cards, 9 Leading Trumps, 11 Making the Trump, xxvii No-trump Leads, 11 Nullo, 26 Scoring, 26 Suggestions for Bidding, 26 Suggestions for the Play, 26 Opening Leads, 5 Penalties, 1 Playing against Dummy, 14 Playing to the Score, 21 Pone’s Lead, 11 Rank of the Bids, xxviii Returning Suits, 14 Revoke, xxx Scoring, xxxii Second-hand Play, 17 Selecting the Suit to Lead, 6 Suggestions for Good Play, 3 Third-hand Play, 12, 19 Auction Cinch, 340 Auction Euchre, 279 Auction Hearts, 354 Auction Pitch, 330 Authors, 500 Baccara, 521 Baccara Chemin de Fer, 526 Backgammon, 590 Opening Throws, 595 English Game, 598 American Game, 599 The Laws, 601 Russian Backgammon, 602 Banking Games, 516 Bank-shot Billiards, 626 Base-ball with dice, 617 Baulk-line Billiards, 625 Bergen Game, _dominoes_, 609 Bézique Family, 374 Bézique, 375 Chinese Bézique, 394 Chouette Bézique, 394 Penchant, 384 Rubicon Bézique, 386 Cinq-Cents, 383 Four-handed, 382 Polish Bézique, 382 Three-handed, 382 Bid Euchre, 287 Bid Whist, 687 Bierspiel, 319 Billiards and Pool, 620 American Game, 624 Amer. Pyramid Pool, 631 Baulk-line Billiards, 625 Black Pool, 642 Books on Billiards, 650 Bottle Pool, 649 Chicago Pool, 633 Colour-ball Pool, 639 Continuous Pool, 632 Cow-boy Pool, 634 Cushion Caroms, 626 English Billiards, 643 English Pool, 639 English Pyramid Pool, 632 English Billiard Laws, 644 Fifteen-ball Pool, 629 Forty-one Pool, 633 High-low-jack Game, 633 Laws of Billiards, American, 627 Little Corporal, 648 Pin Pool, 647 Shell Out Pool, 632 Snooker Pool, 636 Spanish Game of Billiards, 649 Binochle, 395 Melds, 398 Auction Binochle, 407 Gaigel, 406 Three-handed, 405 Four-handed, 407 Black Jack or Lady, 356 Black Pool, English, 642 Blind All Fours, 325 Blind Cinch, 340 Blind Euchre, 278 Blind Hookey, 527 Block Game, _dominoes_, 606 Bluff, _poker_, 245 Boodle, 507 Books on Billiards, 650 Boston, 165 Payments, 171 French Boston, 179 Russian Boston, 183 Boston de Fontainebleau, 174 Bottle Pool, 649 Bouillotte, 254 Bowling Alley Laws, 662 Brag, _poker_, 250 Brelan, 254 Bridge, xxv, 28 Bridge Laws, 41 Bridge Tactics, 28 Doubling, 32 Illustrative Hand, 34 Making the Trump, 28, 31 Opening Leads, 33 Text Books, 59 Bridge, Varieties of, 35 Auction Bridge, xxv Bridge for Three, 36 Bridge for Two, 36 Double Dummy Bridge, 39 Draw Bridge, 40 Duplicate Auction, 35 Duplicate Bridge, 38 King’s Bridge, 40 Misery Bridge, 37 Pivot Bridge, 37 Progressive Bridge, 38 Reversi Bridge, 40 Short Bridge, 40 Six-hand Bridge, 39 Three-hand Auction, 35 Calabrasella, 489 California Jack, 330 Call-ace Euchre, 287 Canfield, 693 Cartomancie, 513 Cassino, 478 Spade Cassino, 485 21 Point Cassino, 484 Royal Cassino, 485 Draw Cassino, 485 Catch the Ten, 159 Cayenne, 138 Centennial, _dice_, 618 Chance, and its Laws, 651 Concurrent Events, 654 Conflicting Events, 654 Dice Probabilities, 655 Distribution of Suits, 656 Distribution of Trumps, 656 Doubling up Bets, 657 Luck, 651 Martingales, 657 Maturity of the Chances, 652 Playing Progression, 658 Poker Probabilities, 655 Successive Event, 652 Whist Probabilities, 656 Checkers, 577 The Openings, 580 The Four Positions, 582 Theory of the Move, 584 Illustrative Games, 586 Devil and Tailors, 587 Checker Laws, 588 Losing Game, 587 Polish Draughts, 587 Chemin de fer, 526 Chess, 546 The Openings, 557 The Endings, 567 Games at Odds, 565 Knights’ Tour, 570 American Laws, 571 Chicago Pool, 633 Chinese Bézique, 394 Chinese Fan Tan, 528 Chinese Whist, 184 Chouette Bézique, 394 Chuck Luck, 540 Cinch, 334 Auction Cinch, 340 Blind Cinch, 340 Progressive Cinch, 340 Sixty-three, 340 Widow Cinch, 341 Illustrative Hands, 342 Cinch Laws, 344 Razzle-Dazzle, 340 Cinq-Cents, 383 Colour-ball Pool, 639 Commerce, 252 Commercial Pitch, 330 Commit, 503 Compass Whist, 113 Continuous Pool, 632 Conquian, 486 Cow-boy Pool, 634 Cushion Carroms, 626 Craps, _dice_, 614 Cribbage, 442 Five-card Cribbage, 460 Six-card Cribbage, 444 Seven-card Cribbage, 462 Solitaire Cribbage, 700 Three-hand Cribbage, 461 Four-hand Cribbage, 461 Cut-throat Euchre, 277 Dice Games, 611 Ace in the Pot, 617 Base-Ball, 616 Centennial, 618 Chuck-Luck, 540 Crap Shooting, 614 Going to Boston, 617 Help Your Neighbour, 619 Law of Chances, 613 Multiplication, 618 Passe Dix, 619 Poker Dice, 615 Probabilities, 655 Raffles, 613 Round the Spot, 618 Sweat, 540 Ten Pins, 616 Throwing Dice, 612 Under and Over Seven, 543 Vingt-et-un, 618 Discard Hearts, 356 Distribution of Suits, Whist, 657 Distribution of Trumps, Whist, 657 Division Loo, 319 Doctrine of Chances, 651 Domino Hearts, 357 Dominoes, 605 All Fives, 609 All Threes, 610 Bergen Game, 609 Block Game, 606 Draw Game, 608 Domino Pool, 609 Matadore, 608 Muggins, 609 Sebastopol, 609 Dom Pedro, 334 Double Dummy Bridge, 39 Double Dummy Whist, 130 Double Pedro, 334 Doubling-up Bets, 657 Draughts, 577 Draw Bridge, 47 Draw Cassino, 485 Draw Game, _dominoes_, 608 Draw Poker, 208 Drive Whist, 687 Dummy, 127 Duplicate Bridge, 45 Duplicate Whist, 100 Apparatus Necessary, 102 Club against Club, 103 Compass Whist, 113 Foster’s Pair System, 115 Gilman’s Team System, 109 Howell Pair System, 114 Individual against Individual, 114 Laws of Duplicate Whist, 119 Married Couples System, 118 Memory Duplicate, 110 Pair against Pair, 110 Safford’s Systems, 116 Team against Team, 105 Dutch Bank, 527 Earl of Coventry, 502 Ecarté, 293 Jeu de règle, 299 Pool Ecarté, 306 Enflé, 370 English Billiards, 643 English Billiard Laws, 644 English Following Pool, 639 English Pyramid Pool, 632 English Whist Laws, 196 Euchre Family of Games, 263 Euchre, 264 Auction Euchre, 279 Bid Euchre, or 500, 287 Blind Euchre, 278 Call-ace Euchre, 287 Cut-Throat, 277 Five-handed, 286 French Euchre, 279 Jambone, 283 Jamboree, 283 Laps, 283 Laws of Euchre, 288 Military Euchre, 281 Penalty Euchre, 279 Progressive Euchre, 280 Railroad Euchre, 282 Set-Back Euchre, 278 Seven-handed Euchre, 284 Slams, 283 Fan Tan, 528 Fan Tan with Cards, 509 Farmer, or Ferme, 520 Faro, 529 Favourite Whist, 99 Fifteen-ball Pool, 629 Five-card Cribbage, 460 Five-card Loo, 323 Five-handed Euchre, 286 Five Hundred, 287 Five and Ten, 316 Five or Nine, 509 Flat Poker, 229 Following Pool, 639 Fortune Telling, 513 Forty-five, 316 Forty-one Pool, 633 Four-ball Billiards, 626 Four-handed Cribbage, 461 ” ” Bézique, 382 ” ” Binocle, 407 ” ” Sixty-six, 413 Four Jacks, 369 Freeze-out, _poker_, 228 French Boston, 179 French Carrom Game, 624 French Dummy, 133 French Euchre, 279 French Games:-- Ambigu, 259 Baccara, 521 Bouillotte, 254 Cinq-Cents, 383 Ferme, 520 Humbug Whist, 132 Impérial, 476 Macao, 520 Mort, 133 Nain Jaune, 505 Rouge et Noir, 534 Roulette, 536 Trente et Quarante, 534 Vingt-et-un, 517 Frog, 441 Gaigel, 406 General Laws, Card Games, 671 German Games:-- Binocle, 395 Kreutz Mariage, 413 Schwellen, 370 Sixty-six, 408 Skat, 415 Solo, 493 Go-bang, 604 Going to Boston, _dice_, 617 Halma, 604 Hazard, _dice_, 540, 614 Hearts:--, 349 Auction Hearts, 354 Black Jack, 356 Black Lady, 356 Discard Hearts, 356 Domino Hearts, 357 Heartsette, 357 Howell’s Hearts, 352 Illustrative Hands, 366 Joker Hearts, 355 Laws of Hearts, 371 Progressive Hearts, 356 Spot Hearts, 355 Sweepstake Hearts, 352 Three-handed Hearts, 354 Two-handed, 354 Heart Solo, 498 Heartsette, 357 Help Your Neighbour, _dice_, 619 High Five, 334 High-low-jack, 325 ” ” ” Pool, 633 Howell Pairs, Whist, 114 Howell’s Hearts, 352 Humbug Whist, 132 I Doubt It, 695 Impérial, 476 Irish Loo, 323 Jack Pots, _poker_, 223 Jambone, _euchre_, 283 Jamboree, _euchre_, 283 Jass, 696 Two-hand Jass, 697 Jeu de Règle, _écarté_, 299 Jink Game, _spoil five_, 315 Joker Hearts, 355 Keno, or Lotto, 539 King’s Bridge, 40 Klondike, 512 Kreutz Mariage, 413 Lansquenet, 543 Laps, _euchre_, 283 Law of Chances, 651 Laws of all Games, 671 Laws, Official Codes for:-- Backgammon, 601 Billiards, American, 627 Billiards, English, 644 Bowling, or Ten Pins, 662 Bridge, 41 Chess, 571 Checkers, 588 Cinch, 344 Euchre, 288 Hearts, 371 Poker, 238 Skat, 435 Ten Pins, or Bowling, 662 Whist, American, 186 Whist, Duplicate, 119 Whist, English, 196 Laws of Probabilities, 651 Lift Smoke, 502 Little Corporal, 648 Loo, or Division Loo, 319 Five-card Loo, 323 Irish Loo, 323 Losing Game, _draughts_, 587 Lotto, 539 Luck, 651 Macao, 520 Man-of-war Billiards, 644 Martingales, 657 Matadore, _dominoes_, 608 Matrimony, 504 Maturity of the Chances, 652 Memory Duplicate, 110 Military Euchre, 281 Misery Bridge, 37 Mistigris, _poker_, 216 Monte Bank, 542 Monte Carlo Betting Limit, 658 Morelles, 604 Mort, 133 Muggins, _dominoes_, 609 Multiplication, _dice_, 618 My Bird Sings, 253 My Ship Sails, 253 Nain Jaune, 505 Napoleon, 307 National Games:--, 414 America, Cassino, 478 England, Cribbage, 442 Germany, Skat, 415 France, Piquet, 463 Italy, Calabrasella, 489 Mexico, Conquian, 486 Newmarket, 507 Nine Men’s Morris, 604 Norwegian Whist, 688 Odd Games, 497 Old Maid, 501 Old Sledge, 325 Patience Games, 510 Patience Poker, 698 Pedro, 333 Peep Nap, 312 Penalty Euchre, 279 Penchant, 384 Pinochle, 395 Pin Pool, 632 Piquet, 463 Piquet Normand, 473 Piquet Voleur, 473 Piquet a Ecrire, 474 Rubicon Piquet, 475 Pitch, 325 Pivot Bridge, 37 Playing Progression, 658 Pochen, 508 Poker Family of Games, 207 Poker, 207 Bluff, 245 Bluffing, 237 Cheating, 229 Draw Poker, 208 Eccentric Hands, 215 Flat Poker, 229 Freeze Out, 228 Going In, 232 Good Play, 231 How to Win, 236 Jack Pots, 223 Joker Poker, 216 Mistigris, 216 Odds against Hands, 216 Patience Poker, 698 Poker Gin, 692 Poker Rum, 691 Poker Laws, 238 Probabilities, 217, 233, 655 Progressive Poker, 248 Rank of Hands, 213 Schnautz, 248 Show-down Poker, 229 Straight Poker, 245 Stud Poker, 246 Table Stakes, 227 Text-books, 262 Thirty-one, 248 Whiskey Poker, 247 Poker Dice, 615 Polignac, 369 Polish Bézique, 382 Polish Draughts, 587 Pool Games:-- Amer. Pyramid Pool, 631 Black Pool, English, 642 Bottle Pool, 649 Chicago Pool, 633 Colour-ball Pool, 639 Continuous Pool, 632 Cow-boy Pool, 634 English Pyramid Pool, 632 Eng. Following Pool, 639 Fifteen-ball Pool, 629 Following Pool, 639 Forty-one Pool, 633 High-low-jack Pool, 633 Little Corporal, 648 Pin Pool, 647 Shell Out, 632 Spanish Pool, 649 Pool with Dominoes, 609 Pool Ecarté, 306 Pope Joan, 505 Preference, 496 Probabilities, 651 Progressive Bridge, 38 Progressive Cinch, 340 Progressive Euchre, 280 Progressive Hearts, 356 Progressive Poker, 248 Progressive Whist, 119 Prussian Whist, 98 Purchase Nap, 311 Pyramid Pool, 631 Quatre Valets, 369 Quinze, 521 Raffles, _dice_, 613 Railroad Euchre, 282 Rams, 317 Ranter Go Round, 508 Razzle-Dazzle, 340 Reversi, 603 Reversi Bridge, 40 Rondeau, 541 Rouge et Noir, 534 Roulette, 536 Rounce, 319 Round the Spot, _dice_, 618 Royal Cassino, 485 Rubicon Bézique, 386 Rubicon Piquet, 475 Rum, 689 Double-pack Rum, 692 Single-pack Rum, 689 Poker Gin, 692 Poker Rum, 691 Russian Backgammon, 602 Russian Boston, 183 Sancho Pedro, 333 Saratoga, 507 Scat, see Skat, 415 Schnautz, 248 Schwellen, 370 Scotch Whist, 159 Sebastopol, _dominoes_, 609 Sell Out, 330 Set-back Euchre, 278 Seven-handed Euchre, 284 Seven-card Cribbage, 462 Seven-up, 325 Shasta Sam, 330 Shell-out Pool, 632 Shooting Craps, 614 Short Bridge, 47 Show-down Poker, 229 Shuffle Board, 619 Six-card Cribbage, 444 Six-hand Bridge, 39 Sixty-four Card Binocle, 375 Sixty-three, _cinch_, 340 Sixty-six, 408 Four-handed, 413 Kreutz Mariage, 413 Three-handed, 413 Skat, 415, 434 Game Values, 421 Scoring, 427 Illustrative Hands, 432 Skat Laws, 435 Slams, _euchre_, 283 Slobberhannes, 368 Smudge, 333 Snip-snap-snorem, 502 Snooker Pool, 649 Snoozer, 334 Solitaires, 510, 693, 698, 700 Solo, 498 Three-handed Solo, 499 Solo Whist, 144 Spade Cassino, 485 Spanish Monte, 542 Spanish Pool, 649 Speculation, 501 Spin, 507 Spoil Five, 312 Spot Hearts, 355 Stops, 507 Straight Poker, 245 Stud Poker, 246 Sweat, _dice_, 540 Sweepstake Hearts, 352 Table Games, 544 Table Stakes, _poker_, 227 Technical Terms, 674 Telling Fortunes, 513 Ten Pins, or Bowling, 660 American Ten Pins, 662 Battle Game, 665 Cocked Hat, 664 Cocked Hat & Feather, 665 “Don’ts” for Players, 669 Duck Pin Game, 669 Five Back, 668 Four Back, 667 Head Pin; four back, 666 Head Pin Out, 667 Kinsley Candle Pin, 669 Newport Game, 668 Nine Up and Nine Down, 666 Ten Pins with Dice, 616 Three-card Monte, 542 Thirty-one, _poker_, 248 Three-cushion Carroms, 626 Three-handed Auction, 35 ” ” Bézique, 382 ” ” Bridge, 36 ” ” Cribbage, 461 ” ” Hearts, 354 ” ” Binocle, 405 ” ” Sixty-six, 413 Throwing Dice, 612 Trente et Quarante, 534 Tric-trac, 590 Twenty-one Point Cassino, 484 Two-handed Bridge, 36 ” ” Hearts, 354 Under and over Seven, 543 Varieties of Bridge, 42 Vingt-et-un, 517 Vingt-et-un with Dice, 518 Vint, 493 Whiskey Poker, 247 Whist Family of Games, xvii Whist, 60 American Laws, 186 Auction Bridge, xxv Bridge, xxv, 28 Bid Whist, 687 Cayenne Whist, 138 Chinese Whist, 184 Double Dummy, 130 Dummy, 127 Dummy Laws, 206 Drive Whist, 687 Duplicate Whist, 100 English Laws, 196 Favourite Whist, 99 French Whist, 164 German Whist, 183 Humbug Whist, 131 Memory Duplicate, 110 Mort, 133 Norwegian Whist, 688 Probabilities, 656 Progressive Whist, 119 Prussian Whist, 98 Scotch Whist, 159 Solo Whist, 144 Text Books, 99 Thirteen and the Odd, 132 Whist Family Laws, 186 Whist Tactics, 70 Albany Lead, 86 American Game, 94 American Laws, 186 American Leads, 88 Conventional Plays, 70 Deschapelles Coups, 91 Discarding, 80 Discard Signals, 90 Echo in Plain Suits, 90 Echo in Trumps, 86 Eleven Rule, 79 False Cards, 92 Finessing, 92 Forcing, 80 Four-signal, 86 Fourth-hand Play, 84 General Directions, 60 General Principles, 68 High-card Leads, 72 How to Study, 70 Illustrative Hands, 97 Inferences, 93 Inviting a Ruff, 88 Leader’s Partner, 78 Leading Plain Suits, 72 Leading Short Suits, 91 Leading Trumps, 71 Low Card Leads, 74 Low’s Signal, 90 Methods of Cheating, 67 Method of Playing, 61 Minneapolis Lead, 89 Partner’s Duties, 78 Placing the Lead, 92 Plain-suit Echo, 90 Playing to the Score, 92 Returning Partner’s Suits, 80 Scoring, 64 Second-hand Play, 81 Short-suit Game, 91-94 Short-suit Leads, 74-61 Signal Game, 85 Stacking Tricks, 63 Suggestions for Good Play, 67 Tenace Positions, 91 Third Hand Play, 78 Trump Signals, 85 Unblocking, 90 Underplay, 91 Using the Markers, 66 Works on Whist, 99 Widow Binocle, 408 Widow Cinch, 341 Yerlash, _see_ Vint, 493 INTRODUCTION. The word “Hoyle” has gradually come to stand as an abbreviation for an “Encyclopedia of Indoor Games.
He makes repic and counts 90 if he can reach 20 without playing a card; and he makes pic, 60, if he can reach 20 in hand and play, under the same conditions as in the game for two players. The majority of tricks counts 10; if it is a tie, each counts 5. Capot counts 40 if all the tricks are taken by one player; but if two take them all between them, they count 20 each. The game may be played for a pool, first man out to take all; or it may be agreed that after one has retired the others shall decide it between them by playing it out at the ordinary two-handed game. PIQUET VOLEUR, FOR FOUR PLAYERS. The players cut for partners, the two lowest pairing against the two highest, and the lowest cut taking the first deal. Partners sit opposite each other. All the cards are dealt out, two and three at a time, each receiving eight cards. The elder hand declares first, but instead of announcing one thing at a time, and awaiting the reply of his adversaries, he declares everything, and then plays a card. Suppose the cards are distributed as follows, Z being the dealer:-- [Illustration: ♠ K Q J 10 ♢ J 10 9 8 +-----------+ | Y | ♡ A; ♠ A; ♢ A Q | | ♡ K Q J; ♢ K 7 |A B| ♣ A Q J 10 | | ♣ K 9 8 | Z | +-----------+ ♡ 10 9 8 7 ♠ 9 8 7; ♣ 7 ] A announces 41 for his point, sequence of three to the Queen, four Aces, and says, “I play a club,” which is his lead for the first trick.