Nur and Spel. Nuts in May. ERRATA. On page 15, line 12, _for_ Eggatt _read_ Hats in Holes. On pp. 24, 49, 64, 112, _for_ _Folk-lore Journal_, vol. vi. _read_ vol. vii. On page 62, last line, _insert_ vol.
322), gives instances of finding figures of this game cut in the cloister benches of Gloucester Cathedral and elsewhere, and there are several on the twelfth century tomb at Salisbury, miscalled Lord Stourton s, and also at Norwich Castle. For the date of these boards, Mr. Micklethwaite says for the last three centuries and a half cloisters everywhere in England have been open passages, and there have generally been schoolboys about. It is therefore not unlikely that they should have left behind them such traces as these play-boards. But if they are of later date they would not be found to be distributed in monastic cloisters with respect to the monastic arrangement, and we do find them so. Strutt describes the game (_Sports_, p. 319). See Nine Men s Morris, Noughts and Crosses. Fox in the Fold The Tod (Fox) i the Faul (Fold). This game is commonly played by boys.
While the code of laws drawn up by the American Whist League, and finally approved and adopted at the Third Congress, [in Chicago, June 20th to 24th, 1893,] refers exclusively to the parent game of Whist, its general provisions equally apply to all members of the whist family of games. The author believes it will save much repetition and confusion to interlineate the exceptions which are necessary in order to cover the special features of such important variations as Boston, Cayenne, and Solo Whist. Where no exceptions are made, the law applies equally to these games and to Whist. The unnumbered paragraphs show the inserted laws. It is a common practice for the framers of laws to insert rules which are simply descriptive of the manner of play. The author believes in adhering to the proper definition of a law, which is a rule carrying with it some penalty for its infraction, or defining the rights of individual players. Such a statement as that the Dummy player may not overlook his adversary’s hand is not a law, because there is no penalty if he does so. The author is not responsible for the peculiar grammar employed in both the American and English Laws. THE GAME. 1.
| | . | ⛀ | . | | . | | +-.-+---+-.-+---+-.-+---+-.-+---+ | . | | . | | .
(5.) The small Shankies, with coat of arms, value 8 points, and the large corresponding, 9 points. (6.) Ornamental and various other buttons, such as regimental, official, mounted and engraved in flowers, and other designs according to arrangement, up to 20 points. See Banger, Cots and Twisses. Buzz and Bandy A local name for Hockey, which was formerly a very popular game among the young men of Shrewsbury and Much Wenlock. Called simply Bandy at Ludlow and Newport.--_Shropshire Folk-lore_, p. 525. Cache-pole The game of Tennis.
, the amount a player places in front of him at the beginning of play; table stakes. Checks, the counters at Poker are checks; at Faro they are chips. Chelem, F., a slam. Chip Along, to bet a single counter and wait for developments. Chouette, à la, taking all the bets. Close Cards, those which are not likely to form sequences with others, especially at Cribbage. Club Stakes, the usual amount bet on any game in the club. Cogging Dice, turning one over with the finger after they have been fairly thrown. Cold Deck, a pack of cards which has been pre-arranged, and is surreptitiously exchanged for the one in play.
| Norfolk (1). | Norfolk (2). | Haydon. | +---+----------------------+----------------------+----------------------+ | 1.|Draw a bucket of |Draw a bucket of |Draw a bucket of | | |water. |water. |water. | | 2.| -- | -- | -- | | 3.| -- | -- | -- | | 4.
[Music] --Enborne. I. The miller s mill-dog lay at the mill-door, And his name was Little Bingo. B with an I, I with an N, N with a G, G with an O, And his name was Little Bingo. The miller he bought a cask of ale, And he called it right good Stingo. S with a T, T with an I, I with an N, N with a G, G with an O, And he called it right good Stingo. The miller he went to town one day, And he bought a wedding Ring-o! R with an I, I with an N, N with a G, G with an O, And he bought a wedding Ring-o! --Monton, Lancashire (Miss Dendy). II. A farmer s dog lay on the floor, And Bingo was his name O! B, i, n, g, o, B, i, n, g, o, And Bingo was his name O! The farmer likes a glass of beer, I think he calls it Stingo! S, t, i, n, g, o, S, t, i, n, g, o! I think he calls it Stingo! S, t, i, n, g, O! I think he calls it Stingo! --Market Drayton, Ellesmere, Oswestry (Burne s _Shropshire Folk-lore_, p. 513).
167). Johnson says: Handy dandy, a play in which children change hands and places: See how yon justice rails upon yon simple thief! Hark, in thine ear: change places, and, handy dandy, which is the justice, which is the thief? (_King Lear_, iv. 6). Malone says, Handy dandy is, I believe, a play among children, in which something is shaken between two hands, and then a guess is made in which hand it is retained. See Florio s _Italian Dictionary_, 1598: Bazzicchiare, to shake between the hands; to play Handy dandy. Pope, in his _Memoirs of Cornelius Scriblerus_, in forbidding certain sports to his son Martin till he is better informed of their antiquity, says: Neither cross and pile, nor ducks and drakes, are quite so ancient as Handy dandy, though Macrobius and St. Augustine take notice of the first, and Minutius Foelix describes the latter; but Handy dandy is mentioned by Aristotle, Plato, and Aristophanes. Browne, in _Britannia s Pastorals_ (i. 5), also alludes to the game. See Neiveie-nick-nack.
=_ The maker of the trump must lead for the first trick, any card he pleases. If a trump is led, all must follow suit if able. If a plain suit is led, a player may trump, even when holding a card of the suit led; but if he does not trump he must follow suit if he can, or he is liable to the penalty for a revoke. The last trick turned and quitted may be seen, but no other. _=Irregularities in the Hands.=_ If any player is found to have an incorrect number of cards, it is a misdeal if no bid has been made. If a bid has been made, the deal stands good if three players have their right number of cards. If the first trick has been played to by a person holding too many cards, neither he nor his partner can score anything that hand; but they may play the hand out to save what points they can. If a player has too few cards, there is no penalty, but he should draw from the discard to make up the deficiency, plain-suit cards only being available. _=Exposed Cards.
| |16.| -- | -- |Penny loaves will | | | | |mould away. | |17.| -- | -- | -- | |18.| -- |Silver and gold will | -- | | | |be stole away. | | |19.| -- |Build it up with iron | -- | | | |and steel. | | |20.| -- |Iron and steel will | -- | | | |bend and bow. | | |21.
Alligoshee. Almonds and Reasons. Angel and Devil. Auntieloomie. BABBITY Bowster. Bad. Baddin. Badger the Bear. Bag o Malt. Ball.
He had killed sixty-three Dragons, more than any other Partner in the service, and was quite literally worth his weight in gold. The little girl West came next. She drew Captain Wow. When she saw who it was, she smiled. I _like_ him, she said. He s such fun to fight with. He feels so nice and cuddly in my mind. Cuddly, hell, said Woodley. I ve been in his mind, too. It s the most leering mind in this ship, bar none.
The distance between them is about twenty-six feet. One stands at each hole with a club. A piece of wood about four inches long and one inch in diameter, called a Cat, is thrown from the one hole towards the other by a third person. The object is to prevent the Cat from getting into the hole. Every time that it enters the hole, he who has the club at that hole loses the club, and he who threw the Cat gets possession both of the club and of the hole, while the former possessor is obliged to take charge of the Cat. If the Cat be struck, he who strikes it changes places with the person who holds the other club; and as often as these positions are changed one is counted in the game by the two who hold the clubs, and who are viewed as partners.--Jamieson. (_b_) This is not unlike the Stool-Ball described by Strutt (_Sports and Pastimes_, p. 76), but it more nearly resembles Club-Ball, an ancient English game (ibid., p.
As B has no more trumps the adversaries must have both Pedroes, and Y must have one, as he holds four trumps. If they are divided, A can catch both by cinching this trick with the King and leading the Ace; but if Y has both Pedroes, such a course would lose Jack, Game, and one Pedro. If A cinches this trick with the Ten, allowing Y to win with the Jack, A must catch both Pedroes, no matter how they lie, provided Y leads the trump Seven, for A will refuse to win it. Y sees his danger, and by leading a Pedro to A, forces him either to pass it, or to get into the lead and free the other Pedro. A-B score nothing: Y-Z score 7 for Jack, Game, Pedro; and 8 in addition, for points bid but not made by A-B; 15 altogether. _=No. 2.=_ At trick 2, Y sees that he cannot save Low, and the lead would be a great disadvantage, because either A has all the remaining trumps, or Y’s partner has an unguarded Pedro. At trick 3, A knows that if Y has Ace, and Z Pedro, A can still make his bid by catching Jack, and saving his own Pedro. If the Pedro was not with Z the small trump is still the best lead, for it puts the lead on A’s left.
The most important of these principles are as follows:-- _=Players.=_ It is generally taken for granted that those first in the room have the preference, but if more than the necessary number assemble, the selection must be made by cutting. A second cut will then be required to decide the partnerships, if any, and the positions at the table, the latter being important only in games in which the deal, or some given position at the table, is an advantage or the reverse. The usual method of cutting is to spread the cards face downward on the table, each player drawing one. In some games the cards are thrown round by one of the players. _=Shuffling, Cutting and Dealing.=_ In all games in which the cards are shuffled at all, each player has the right to shuffle, the dealer last. In English speaking countries the cards are always cut by the player on the dealer’s right, who is called the “pone.” In cutting to the dealer in any game there must be as many cards left in each packet as will form a trick; or, if the game is not one of tricks, as many cards as there will be in any player’s hand; four, for instance, at Whist, and five at Poker. The cards are always distributed to each player in rotation from left to right, and each must receive the same number of cards in the same round.
Hopper has first become upper, and then other. Of the North Staffs. Potteries version Miss Keary says, How it ends I have never been able to make out; no one about here seems to know either. With the exception of these few variants, it is singular how stereotyped the words of the rhyme have become in this game. (_d_) This game may owe its origin to the fact of the miller in olden times paying himself in kind from the corn brought to him to be ground. The miller is a well-known object of satire in old ballads and mediaeval writers. It is, however, probable that the custom which formerly prevailed at some of the public festivals, of catching or grabbing for sweethearts and wives, is shown in this game. For instance, to account for a Scottish custom it is said that St. Cowie, patron saint of two parishes of Campbeltown, proposed that all who did not find themselves happy and contented in the marriage state, should be indulged with an opportunity of parting and making a second choice. For that purpose he instituted an annual solemnity, at which all the unhappy couples in his parish were to assemble at his church; and at midnight all present were blindfolded and ordered to run round the church at full speed, with a view of mixing the lots in the urn.
| -- | |16.|Applause for bride. | +---+----------------------+ It appears by the analysis that all the incidents of the Hants version of this game occur in one or other of the versions, and these incidents therefore may probably be typical of the game. This view would exclude the important incidents of bride capture in the Earls Heaton version; the bride having a baby in the Belfast version, and the two minor incidents in the Deptford version (Nos. 13 and 15 in the analysis), which are obviously supplemental. Chambers, in his _Popular Rhymes of Scotland_, pp. 119, 137, gives two versions of a courtship dance which are not unlike the words of this game, though they do not contain the principal incidents. Northall, in his _English Folk Rhymes_, p. 363, has some verses of a similar import, but not those of the game. W.
Kimber) is played by the children taking hands in pairs, forming a ring, and dancing round. At Eckington (S. O. Addy) the children first pretend to wash their hands, then their face, while singing the words; then comb their hair and brush their clothes; then they join hands and dance round in a ring singing the words which follow, again suiting their actions to the words sung. In the Scottish version a ring is formed as above. One sings, and the rest join, to the tune of Lillibullero, the first line. As soon as this is concluded each claps his hand and wheels grotesquely, singing the second line. They then sing the third line, suiting the action to the word, still beating the time; then the second again, wheeling round and clapping hands. When they say A feet in, and nae feet out, they all sit down with their feet stretched into the centre of the ring. (_c_) The other variants which follow the Halliwell version are limited to the first verse only, as the remainder of the lines are practically the same as those given in Miss Fowler s version which is written at length, and three or four of these apparently retain only the verse given.
With short suits it is usually best to cover an honour with an honour; but with several small cards, such as K x x x, Dummy leading a singleton Queen, you should pass. With K 10 x, Dummy having J and others, play honour on honour; small card on small card, whichever Dummy leads. It is often important for the second hand to cover with what is called an _=imperfect fourchette=_. A true fourchette is the card immediately above and below the one led; such as K J over the Q, or Q 10 over the J. An imperfect fourchette is the card above the one led, and another next but one below it; such as K 10 over a Q led, or Q 9 over a J led. Covering forces the opponents to play two honours to win one trick, and will often make an intermediate card good in your partner’s hand. _=THIRD HAND PLAY.=_ In addition to the methods of _=echoing=_ on the partner’s leads of high cards in the suit first opened, third hand must be ready to adapt himself and his play to any change of suit and will require constant practice in putting himself in his partner’s place, asking himself what the object is in leading certain cards through Dummy’s hand. The inferences from the conventional leads should be sufficiently familiar to need no further explanation; but even good players occasionally overlook indications that partner holds certain cards. For instance: A leads a small card; Y, Dummy, holds Q x x, and plays Q.
A certain number of misses (not striking the Cat) may be agreed on to be equivalent to a put out. The game may be played by two, placed as at cricket, or by four, or I believe more.--Moor s _Suffolk Words_; Holloway s _Dict. of Provincialisms_. Brockett (_North Country Words_, p. 115) calls this Kitty-Cat, a puerile game. Then in his hand he takes a thick bat, With which he used to play at Kit-Cat --Cotton s _Works_, 1734, p. 88. See Cat and Dog, Cudgel, Munshets, Tip-Cat. Kit-Cat-Cannio A sedentary game, played by two, with slate and pencil, or pencil and paper.
Beginning on his left the dealer distributes the cards face down, and one at a time, until each player has received three. Beginning with the age, [eldest hand,] each player in turn must put up an amount equal to the dealer’s ante, or abandon his hand. He may, if he chooses, raise the ante any further amount within the betting limit. All those following him must meet the total sum put up by any individual player, increase it, or pass out. In this respect Brag is precisely similar to the betting after the draw at Poker. If no one will see the dealer’s ante, he must be paid one white counter by each of the other players, and the deal passes to the left. Should any player bet an amount which no other player will meet, he takes the pool without showing his hand. Should a call be made, all the hands must be shown, and the best brag hand wins. Pairs and triplets are the only combinations of any value, and of course three aces is the best hand; two aces and the club Jack being the next best. If none of the hands shown contains either a natural pair or a bragger, the highest card wins, the ace ranking above the King.
{ Harley, Mr. S. O. Addy. Dronfield, Eckington, Egan Mr. S. O. Addy. DEVONSHIRE Halliwell s _Dictionary_. DORSETSHIRE { Barnes _Glossary_, _Folk-lore { Journal_, vol.
479. III. Give me a pin to stick in my chin (? cushion) To carry a lady to London; London Bridge is broken down And I must let my lady down. --Northall s _English Folk Rhymes_, p. 353. (_b_) In this game two children cross hands, grasping each other s wrists and their own as well: they thus form a seat on which a child can sit and be carried about. At the same time they sing the verse. Carrying the Queen a Letter The King and Queen have a throne formed by placing two chairs a little apart, with a shawl spread from chair to chair. A messenger is sent into the room with a letter to the Queen, who reads it, and joins the King in a courteous entreaty that the bearer of the missive will place himself between them. When he has seated himself on the shawl, up jumps the King and Queen, and down goes the messenger on the floor.
GLOUCESTERSHIRE { Holloway s _Dictionary_, _Midland { Garner_. Shepscombe, Cheltenham Miss Mendham. Forest of Dean Miss Matthews. HAMPSHIRE Cope s _Glossary_, Miss Mendham. Bitterne Mrs. Byford. Liphook Miss Fowler. HAMPSHIRE-- Hartley, Winchfield, Witney Mr. H. S.
=_ The cards dealt, each player takes up his six cards and examines them with a view to laying out two cards, face downward, for the crib; leaving himself four cards with which to play. The four cards which form the crib, two from each hand, always belong to the dealer, and it is usual for each player, in discarding for the crib, to slip his two cards under the end of the cribbage board opposite to that occupied by the remainder of the pack. Cards once laid out for the crib, and the hand removed from them, cannot be taken up again. A penalty of two points may be scored by the adversary for each card so taken up again, whether it is returned to the player’s hand or not. If either player confuses his cards in any manner with those of the crib, his adversary scores two points, and may also claim a fresh deal. If it is not discovered until he comes to lay out for the crib, that a player has too many cards, the same rules apply that are given for misdealing; but if he has too few cards there is no remedy, as he has lifted his hand. He must lay out two cards for the crib and play with what remain, his adversary scoring two points penalty at the same time. _=THE STARTER.=_ Both players having discarded for the crib, the non-dealer cuts the remainder of the pack, and the dealer lifts the top card from the portion left on the table, turning it face up. The two portions being again united, the turned card is placed face up on the pack, and is known as the starter, because it forms the starting-point in the count for every hand and crib.
The Pawn removed in each instance is Black’s K B P, and the Knight is usually the Q Kt. Here are a few examples of the openings in games at odds:-- Pawn and Move:-- P-K4 P-Q4 Q-R5 ch Q-K5 1 ------ 2 ------ 3 ------- 4 ------- P-K3 P-Q4 P-KKt3 Kt-KB3 P-K4 P-Q4 Kt-QB3 P-Q5 1 ------ 2 ------ 3 ------- 4 ------- P-Q3 Kt-KB3 Kt-B3 Kt-K4 P-K4 P-Q4 P-K5 B-QKt5 1 ------ 2 ------ 3 ------- 4 ------- Kt-QB3 P-Q4 B-B4 Q-Q2 P-K4 P-Q4 PxP P-KB4 1 ------ 2 ------ 3 ------- 4 ------- Kt-QB3 P-Q4 KtxP Kt-B2 Pawn and Two Moves:-- P-K4 P-Q4 B-Q3 P-Q5 1 ------ 2 ------ 3 ------- 4 ------- P-K3 P-B4 P-Q3 P-K4 P-Q4 P-QB4 P-Q5 1 ------ 2 ------ 3 ------- 4 ------- P-K3 P-B4 P-Q3 P-K4 P-Q4 P-KB4 B-Q3 1 ------ 2 ------ 3 ------- 4 ------- P-Q3 P-K3 Kt-K2 P-K4 P-Q4 P-Q5 P-KB4 1 ------ 2 ------ 3 ------- 4 ------- Kt-QB3 Kt-K4 Kt-B2 Odds of Queen’s Knight:-- P-K4 Kt-B3 PxP Kt-K5 1 ------ 2 ------ 3 ------- 4 ------- P-K4 P-Q4 P-K5 QxP P-K4 P-KB4 PxQP Kt-B3 1 ------ 2 ------ 3 ------- 4 ------- P-K4 P-Q4 QxP P-K5 Odds of King’s Knight:-- P-K4 B-B4 Kt-B3 P-Q4 1 ------ 2 ------ 3 ------- 4 ------- P-K4 P-QB3 Kt-B3 P-Q4 P-K4 B-B2 P-Q2 0-0 1 ------ 2 ------ 3 ------- 4 ------- P-K4 Kt-KB3 B-B4 0-0 In order to give the student an idea of the value and popularity of the various openings, the following table of the results of 1500 games may be useful. It is from the chess columns of the New York _Sun_:-- ---------------------+----------------+--------+---------+--------- | FIRST | TOTAL |PER CENT.|PER CENT. OPENINGS. | PLAYER. | PLAYED.| WON BY | TOTAL +----+-----+-----+ | FIRST | GAMES |WON.|LOST.|DREW.
After leading high cards from some combinations, and winning the trick, they may no longer contain either the best or the second and third best. Such are the following:-- [Illustration: 🂡 🂭 🂧 🂤 🂢 | 🂾 🂽 🂺 🂴 🃁 🃋 🃉 🃄 🃃 | 🂮 🂭 🂧 🂤 🃑 🃙 🃘 🃔 🃓 | 🃎 🃋 🃊 🃄 ] The rule in all such cases is to follow with the card of uniformity, the original fourth-best. If the combinations are those from which the fourth-best had been led originally, and the leader has neither the best, nor both second and third best to go on with, he should continue with the lowest card in his hand, unless he had six or more in suit; in which case he may go on with the remaining fourth-best. _=AVOID CHANGING SUITS.=_ A player having once begun with a suit, either for the purpose of establishing it, or of taking tricks in it, should not change it until he is forced to do so. Running off to untried suits is one of the beginner’s worst faults. There are five good reasons for changing suits, and unless one of them can be applied, the suit should be continued: 1st. In order to lead trumps to defend it. 2nd. In order to avoid forcing partner.