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--London and Barnes (A. B. Gomme); _Strand Magazine_, ii. 519 (F. H. Low). This game belongs apparently to the ball games used for purposes of divination. Mr. Newell (_Games_, p. 181) describes a similar game to this, in which the player whose name is called drops the ball; he must pick it up as quickly as possible while the rest scatter.

This process is gone through again until the mistress has engaged all the children as her servants, when she is supposed to let them all out to play with the mustard pots, which are represented by sticks or stones, in their hands. The other versions are played as follows:--The children form a line, the one in the middle being the mother, or widow; they advance and retire, the mother alone singing the first verse. One child, who is standing alone on the opposite side, who has been addressed by the widow, then asks [not sings] the question. The mother, or widow, sings the reply, and points to one child when singing the last line, who thereupon crosses over to the other side, joining the one who is standing alone. This is continued till all have been selected. The Ballynascaw version (Miss Patterson) is played in a similar way. One child sits on a bank, and the others come up to her in a long line. The old woman says the first five lines. No question is asked by the lady, she simply takes one child. The old woman shakes hands with this child, and says good-bye to her.

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If this conclusion is correct, the particular form of the game preserved by Mr. Addy may be the parent form of all games in which the act of winding is indicated. There is more reason for this when we consider how easy the notion of clock-winding would creep in after the old veneration for the sacred alder tree had ceased to exist. [Illustration] See Bulliheisle, Wind up the Bush Faggot, Wind up the Watch. Ezzeka Old Ezzeka did one day stand Upon a barrel top; The bung flew out, and all at once It went off with a pop. --Dronfield (S. O. Addy). This game is usually played in a house or schoolroom, by boys and girls. A boy or girl is chosen who is considered to be able to stand a joke.

| -- | -- | -- | |29.| -- | -- | -- | |30.| -- | -- | -- | |31.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.| Sporle, Norfolk. | Gainford, Durham. | Hants. | +---+----------------------+----------------------+----------------------+ | 1.| -- | -- |Green gravels. | | 2.

| -- | -- | -- | |28.| -- | -- | -- | |29.| -- | -- | -- | |30.| -- | -- | -- | |31.| -- | -- | -- | |32.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.| Madeley. | Oxfordshire. | Sheffield. | +---+----------------------+----------------------+----------------------+ | 1.

Each player keeps his discards separate from those of his adversary, and is allowed to refer to them at any time during the play of the hand, but on no account can he see his adversary’s discards, unless that adversary has mixed with them one or more of the unseen cards that were left in the stock, and afterward picks up and looks at his discard, including the card which the other is entitled to see. For instance: The dealer leaves a card without looking at it. This he afterward mixes with his discard. Now, if he looks at his discard, of course he sees the card left in the stock, and the pone may demand to see not only the card left, but the entire discard. The same rule applies to the pone if he takes into his discards an unseen card of the stock. _=Irregular Discards.=_ If a player discards less cards than he intended, it is too late to remedy the error if he has touched the stock. If he discards too many cards, as the dealer frequently will by laying out five instead of three, he may take them back if he has not touched those in the stock, but if he touches any card in the stock, he must play with the short hand if there are not enough cards left in the stock to make his hand up to twelve. _=Irregular Drawing.=_ If the pone draws one of the three cards which properly belong to the dealer, he loses the game; and if the dealer draws any of the first five, before the pone has announced that he leaves them, the dealer loses the game.

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This very popular round game derives its name from the fact that the first card led or “pitched” is the trump suit, and that the privilege of pitching it belongs to the eldest hand, who may sell it out to the highest bidder. The number of _=cards=_ and their rank is the same as at Seven-up; A K Q J 10 9 8 7 6 5 4 3 2, the ace being the highest in cutting and in play. _=Players.=_ Any number from four to seven may play, each for himself; five is considered the best game. The players cut for choice of seats, the highest cut taking the first choice and the deal. _=Counters.=_ Each player should be provided with seven white counters to mark the game. If stakes are played for, red counters are used to make up the pool, one player acting as the banker to sell and redeem all red counters. _=Dealing.=_ Six cards are dealt to each player, three at a time, but no trump is turned.

V. If he looks at the trump card before the deal is completed. VI. If he places the trump card face downward upon his own or any other player’s cards. A misdeal loses the deal, unless, during the deal, either of the adversaries touches a card or in any other manner interrupts the dealer. In _=Boston=_, _=Cayenne=_, and _=Solo Whist=_, the misdealer deals again with the same cards. In Boston he forfeits a red counter to the pool for his error. THE TRUMP CARD. 18. The dealer must leave the trump card face upward on the table until it is his turn to play to the first trick; if it is left on the table until after the second trick has been turned and quitted, it is liable to be called.

g._, an aipple, an orange, a kirk, a cottage, &c. Each one whispers what he wants. The same question is put to Foolie. If he answers, _e.g._, orange, the one so named steps out and stands beside Foolie. All not first chosen are gone over in this way. Those left unchosen take their stand beside the Namer. There is then a tug-of-war, with the Namer and Foolie as the leaders.

Joggle along I. Come all you young men In your youthful ways, And sow your wild oats In your youthful days. Then you ll be happy, Then you ll be happy, As you grow old. For the day s far spent, And the night s coming on, So give us your arm, and We ll joggle along. --Penzance, Cornwall (Mrs. Mabbott). II. Come all ye young men, with your wicked ways, Sow all your wild oats in your youthful days, That we may live happy, that we may live happy, That we may live happy when we grow old. The day is far spent, the night s coming on, Give us your arm, and we ll joggle along, That we may live happy, &c., &c.

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Players are allowed several bids, each raising in turn if he is raised. The highest bid possible is sixty-three, and these may be made as follows: High, low, Jack, and ten of trumps count 1 each; pedros, 5 each; King of trumps, 25; trey of trumps, 15; nine of trumps, 9. Game is 150 points. _=Widow Cinch.=_ Six players cut for partners, two on a side. Each player has two adversaries between himself and his partner. The dealer gives each player eight cards, four at a time, and four are dealt to the table after the first round to the players. These four cards are the widow. The successful bidder can take the widow before he names the trump, and then all the players discard down to six cards. _=SUGGESTIONS FOR GOOD PLAY.

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For the better protection of the single player, who is much more liable to be injured by irregularities than partners would be, he is allowed to prevent the use of an exposed trump for ruffing, and to demand or _=to prevent=_ the play of any exposed card in plain suits. If a suit is led of which an adversary has an exposed card on the table the single player may call upon him to play his highest or lowest of that suit. If any adversary of a misère player leads out of turn, or exposes a card, or plays before his proper turn in any trick, the caller may immediately claim the stakes, and the individual player in fault must pay for himself, and for his partners. _=METHODS OF CHEATING.=_ While the practice of dealing three cards at a time gives a little more opportunity to the greek than would occur if they were dealt as at Whist, there is little to be feared if two packs are used, unless two greeks are in partnership. When such partners sit next each other, there is more or less danger, if only one pack is used, that one may shuffle so that the other may cut understandingly; or that a good shuffler may run up six cards for a dealer that is not embarrassed by the cards being cut. A shrewd greek can often help a silent partner who is playing under the disguise of a single caller, especially in misère. Persons who play in the many public cafés of Europe should be especially careful to avoid this style of partnership, where it is very common. _=SUGGESTIONS FOR GOOD PLAY.=_ Apart from the general principles common to all forms of Whist, such as the play of high or low cards, trumps or plain suits, etc.

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All clasp hands. The two at one end question those at the other end alternately (fig. 1). At the last line the two that have been answering hold their hands up to form a bridge, and all the others thread through, still holding hands (the bridge advancing slowly) (fig. 2). The Louth version is also sometimes played as Oranges and Lemons. This is also the case with the Belfast, South Shields, Ellesmere, and Dublin versions. Miss Burne also gives a second method of playing this game at Ellesmere: she says, The whole number of players stand in two rows facing each other, each player joining hands with the one opposite. The pair at the lower end parley with the pair at the top, and then run under the extended arms of the others, receiving thumps on the back as they go, till they reach the upper end, and become the top couple in their turn. The Hanbury version is played in a similar way.

” * Whist of To-day, by Milton C. Work. * _Whist à Trois_, by Ch. Lahure. [Dummy.] x Whist, and its Masters, by R.F. Foster. * Whist, A monthly journal; pub. Milwaukee, Wis.

If he passes, he takes the trump card from the top of the pack, and places it face upward, and partly under the pack, in such a manner that it can be distinctly seen. [Illustration: [🃘 on top of pack [Facedown pack covering facedown card] covering 🃘] TAKEN UP. TURNED DOWN. ] _=CHANGING THE TRUMP.=_ It then becomes the turn of the other players, each in succession to the left of the dealer, to name some other suit for the trump, or to pass a second time. If the suit of the same colour as the turn-up is named for the new trump, it is usual to say: “_=I make it next=_.” If a suit of a different colour is named, it is called _=crossing the suit=_, and some players, if a red suit is turned, will say: “I _=cross=_ to clubs.” Any player naming a new suit may announce to play alone at the same time. The side that makes the new trump must make at least three tricks, or it will be euchred, and the adversaries will count two points. If a player names the suit that has just been turned down, he loses his right to make the trump; and if he corrects himself, and names another suit, he debars not only himself but his partner from making the trump.

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--Biggar (William Ballantyne). (_b_) This is a grotesque kind of dance, performed in a shortened posture, sitting on one s hams, with arms akimbo, the dancers forming a circle of independent figures. It always excites a hearty laugh among the senior bystanders; but, ridiculous as it is, it gives occasion for the display of some spirit and agility, as well as skill, there being always an inclination to topple over. Each performer sings the verse (Chambers; Mactaggart s _Gallovidian Encyclopædia_). Mr. Ballantyne says that each one apart tried to dance by throwing out their feet and jumping sideways. (_c_) The first syllable of this word is, says Jamieson, undoubtedly the verb _curr_, to sit on the houghs or hams. The second may be from Teut. _kudde_, a flock; _kudd-en_, coire, convenire, congregari, aggregari; _kudde wijs_, gregatim, catervatim, q. to curr together.

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... He knew that she was not thinking words, that his mind took the clear amiable babble of her cat intellect and translated it into images which his own thinking could record and understand. Neither one of them was absorbed in the game of mutual greetings. He reached out far beyond her range of perception to see if there was anything near the ship. It was funny how it was possible to do two things at once. He could scan space with his pin-set mind and yet at the same time catch a vagrant thought of hers, a lovely, affectionate thought about a son who had had a golden face and a chest covered with soft, incredibly downy white fur. While he was still searching, he caught the warning from her. _We jump again!_ And so they had.

| | 8.|For we are going a- | -- |For we are lads a | | |roving. | |roving. | | 9.|We ll take this maid | -- |We ll take this pretty| | |by the hand. | | fair maid by the | | | | |hand. | | 10.| -- | -- | -- | | 11.| -- | -- | -- | | 12.|You shall have a duke,|You shall have a dik- |Ye sall get a duke.

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Jack upon the Mopstick See Bung the Bucket. Jackysteauns A game among school-girls, played with small pebbles, and sometimes with plum or cherry stones (Dickinson s _Cumberland Glossary_). A children s game, played with five white pebbles called Jackstones, says Mr. Patterson (_Antrim and Down Glossary_). The game is called Jack. See Fivestones, Hucklebones. Jauping Paste-eggs A youthful amusement in Newcastle and the neighbourhood at Easter. One boy, holding an egg in his hand, challenges another to give blow for blow. One of the eggs is sure to be fractured in the conflict, and its shattered remains become the spoil of the conqueror. See Conkers.

No other player may rob the trump. _=METHOD OF PLAYING.=_ The eldest hand of those who have declared to play begins by leading any card he pleases. Each player in turn must head the trick; that is, play a higher card if he can. If he has two higher, he may play either. If he has none of the suit led, he must trump if he can, even if the trick is already trumped by another player. For instance: Hearts are trumps, and A leads a club. B follows suit, but neither C nor D has a club. Suppose C trumps with the King, and that the only trump D has is the Queen, he must play it on the trick, losing it to C’s King. When a player can neither follow suit nor trump, he may discard any card he pleases.

See Hockey. Chuck-farthing Strutt says this game was played by boys at the commencement of the last century, and probably bore some analogy to Pitch and Hustle. He saw the game thus denominated played with halfpence, every one of the competitors having a like number, either two or four; a hole being made in the ground, with a mark at a given distance for the players to stand, they pitch their halfpence singly in succession towards the hole, and he whose halfpenny lies the nearest to it has the privilege of coming first to a second mark much nearer than the former, and all the halfpence are given to him; these he pitches in a mass toward the hole, and as many of them as remain therein are his due; if any fall short or jump out of it, the second player--that is, he whose halfpenny in pitching lay nearest to the first goer s--takes them and performs in like manner; he is followed by the others as long as any of the halfpence remain (_Sports_, pp. 386, 387). There is a letter in the _Spectator_, supposed to be from the father of a romp, who, among other complaints of her conduct, says, I have catched her once at eleven years old at Chuck-farthing among the boys. Chuck-hole, Chuck-penny Same game as Chuck-farthing, with this difference, that if the pennies roll outside the ring it is a dead heat, and each boy reclaims his penny.--Peacock s _Manley and Corringham Glossary_; and see Brogden s _Lincolnshire Words_. Chucks A game with marbles played by girls (Mactaggart s _Gallovidian Encyclopædia_). A writer in _Blackwood s Magazine_, August 1821, p. 36, says Chucks is played with a bowl and chucks--a species of shells (_Buccinum lapillus_) found on the sea-shore [ bowl here probably means a marble].

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| |15.| -- | -- | -- | |16.| -- | -- | -- | |17.| -- | -- |Write names with pen | | | | |and black ink. | |18.|Sweetheart is dead. |True love is dead. | -- | | | |(After No. 25.) | | |19.

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66. If a player called on to lead a suit have none of it, the penalty is paid. CARDS PLAYED IN ERROR, OR NOT PLAYED TO A TRICK. 67. If the third hand play before the second, the fourth hand may play before his partner. 68. Should the third hand not have played, and the fourth play before his partner, the latter may be called on to win, or not to win the trick. 69. If any one omit playing to a former trick, and such error be not discovered until he has played to the next, the adversaries may claim a new deal; should they decide that the deal stand good, the surplus card at the end of the hand is considered to have been played to the imperfect trick, but does not constitute a revoke therein. 70.