Volume I. Page 51: reference to Wind Up Jack: this game is not mentioned separately, but under Wind Up the Bush Faggot. Page 120: reference to Wind up the Watch, which is not listed as a separate game, but as a local name for Wind up the Bush Faggot. Page 137: reference to Crosspurposes: according to the description and Vol. II, this could be Cross-questions. Page 300: reference to How many miles to Barley Bridge?, which is not listed as a separate game; the phrase occurs in some of the versions of How many miles to Babylon? Page 318, section (c): The author refers to the Belfast version, but describes the Isle of Man version. This has not been changed. Page 328: reference to the game Spanish Fly, which does not occur in either volume (nor does the phrase). Page 402: reference to Ghost in the Garden and Ghost in the Copper. Neither is described as a separate game; probably the reference is to Ghost at the Well.
Love affairs. King. Police or sheriffs. _=R.=_ Loss of a lawsuit. Queen. A gay and deceptive widow. _=R.=_ She’s fooling thee. Jack.
The one first captured becomes Rover.--Keith (Rev. W. Gregor). Jolly Fishermen [Music] --Tean, North Staffs. (Miss Burne). I. They were two jolly fishermen, They were two jolly fishermen, They were two jolly fishermen, And just come from the sea, And just come from the sea. They cast their nets into the sea, And jolly fish caught we, And jolly fish caught we, And jolly fish caught we, They cast their nets into the sea, And jolly fish caught we. --Tean and Cheadle, North Staffs.
When a breakdown occurs the Bungs take the place of the Buckets.--Barnes, Surrey (A. B. Gomme). (_b_) Mr. Emslie, to whom I am indebted for the tune to this game, gives me the words as-- Jump a little nag-tail, One, two, three. He says, I once heard this sung three times, followed by Ha! ha! he! to the tune of the last bar. Mr. W. R.
Scotch hoppers, or Fox in the hole. A similar game to this is played at Earls Heaton, Yorkshire (Mr. Hardy), and called Goose and Gander. Two players, the Goose and the Gander, stand in a ring, each on one leg. They hop out in turn, and try to catch one of the other players without letting their other leg touch the ground. If they fail in this they get strapped back to the ring. When either are successful, the player who is caught takes the place of either Goose or Gander in turn. The game is also mentioned in _Useful Transactions in Philosophy_, 1708-9. French Jackie This game is played either by boys or girls or by both together. One is chosen to stand alone; the other players join hands and form a circle.
Loving each other like sister and brother, Sister and brother, sister and brother, Loving each other like sister and brother, About the merry-ma-tansa. We pray this couple may kiss thegither, Kiss thegither, kiss thegither, We pray this couple may kiss thegither, About the merry-ma-tansa. [If any lad was left without a partner, the ring sing--] Here s a silly auld man left alone, Left alone, left alone, He wants a wife and can t get none, About the merry-ma-tansa. --Biggar (William Ballantyne). II. Here we go the jingo-ring, The jingo-ring, the jingo-ring, Here we go the jingo-ring, About the merry-ma-tansie. Twice about, and then we fa , Then we fa , then we fa , Twice about, and then we fa , About the merry-ma-tansie. Guess ye wha s the young goodman, The young goodman, the young goodman, Guess ye wha s the young goodman, About the merry-ma-tansie. Honey is sweet, and so is he, So is he, so is he, Honey is sweet, and so is he, About the merry-ma-tansie. [Or-- Apples are sour, and so is he, So is he, so is he, Apples are sour, and so is he, About the merry-ma-tansie.
Bell). (_b_) The children form a ring, joining hands, and dance round singing the two first lines. Then loosing hands, they waltz in couples, singing as a refrain the last line. The game is continued, different coloured ribbons being named each time. (_c_) This game was played in 1869, so cannot have arisen from the political movement. Baloon A game played with an inflated ball of strong leather, the ball being struck by the arm, which was defended by a bracer of wood.--Brand s _Pop. Antiq._, ii. 394.
If a card is exposed during the deal, the player to whom it is dealt may demand a new deal, provided he has not touched any of his cards. If the deal stands, the exposed card cannot be called. 12. Any one dealing out of turn may be stopped before the last card is dealt. After that the deal must stand, and the packs, if changed, must so remain. 13. It is a misdeal: If the dealer omits to have the pack cut, and the error is discovered before the last card is dealt; or if he deals a card incorrectly, and fails to remedy it before dealing another; or if he counts the cards on the table, or those remaining in the pack; or if it is discovered before all have played to the first trick that any player has not his proper number of cards, the pack being perfect. 14. A misdeal loses the deal unless one of the other players has touched his cards, or in any way interrupted the dealer. 15.
The game has charmed him, and, as a consequence, he has given up everything to the charmer. No, unless a man has supreme self-control, it is better that he should not learn to play chess. I have never allowed my children to learn it, for I have seen too much of its evil results. Draughts is a better game, if you must have a game.” Chess is generally believed to have originated in India, and in its primitive form was called Chaturanga. It is mentioned in the Hindoo Puranas, at least 3000 years B. C. The game seems to have spread eastward long before it came West, going through Burmah to Thibet, Siam, China, Malacca, Java, and Borneo. Owing to the better preservation of historical records in China, many persons have been led to credit that country with the invention of chess, but recent investigations have shown that the Chinese got it from India. At some remote period of the world’s history the game was taken from China to Japan, and there are to-day many points in common between the games played in these two countries, especially in the arrangement of the pieces, although the Japanese board has eighty-one squares.
Every count must take in all the ends that are in play. The highest count possible is 35; all four lines open, with the 6-6, 4-4, 5-5, and 0-5 at the ends. _=ALL THREES.=_ Muggins is sometimes played by making the object to get multiples of three at the ends, instead of multiples of five. Otherwise the game is the same as All Fives. There are several _=card games=_ with dominoes, but they are little used, and hardly worth description in a work of this kind. DICE. Dice are probably the oldest gambling instruments in the world. Chatto thinks that man acquired the passion for gambling as soon as he could distinguish odd from even, or a short straw from a shorter. Simple gambling instruments were probably very early articles of manufacture, and Chatto says that it is not unlikely that after a simple dinner of mutton some enterprising gamester may have taken the small bones from between the shank and the foot, and after burning spots in them to distinguish one from the other, put them into _a_ cow’s horn and shaken them up, afterward rolling them upon the ground.
The rank of the suits has no influence on their trick-taking powers, nor on the value of the Zahlkarten; but it increases or diminishes the value of the “game” played for. When any suit is made the trump, it takes the precedence of the three others only in so far as trumps will win other suits, and the suits which are not trumps are equal in value so far as trick-taking is concerned. As the four Wenzels are always the highest trumps, there will always be eleven cards in the trump suit, and seven in each of the plain suits; so that if clubs were trumps, the rank of the cards would be:-- [Illustration: 🃛 🂫 🂻 🃋 🃑 🃚 🃞 🃝 🃙 🃘 🃗 ] In any of the other suits the rank would be:-- [Illustration: 🂡 🂪 🂮 🂭 🂩 🂨 🂧 ] _=Matadores.=_ The club Jack is always the best trump, and every trump card in unbroken sequence with the club Jack is called a Matadore, provided the sequence is in the hand of the same player. This rule holds whether the sequence was in the hand originally dealt to him or part of it is found in the Skat, should he become possessed of the Skat cards. For instance: Clubs are trumps, and a player holds these cards:-- [Illustration: 🃛 🂻 🃋 🃑 🃚 🃘 🃗 ] He has only one Matadore; but as the Skat cards will belong to him if he has made the trump, he may find in them the spade Jack, which would complete his sequence, giving him six Matadores, instead of one. As one side or the other must have the club Jack in every deal, there must always be a certain number of Matadores, from one to eleven. If the player who makes the trump has them, he is said to play _=with=_ so many; if his adversaries hold them, he is said to play _=without=_ just as many as they hold. The difficult thing for the beginner at Skat to understand is that whether a player holds the Matadores or not, the number of them has exactly the same influence on the value of his game. If one player held these cards [Illustration: 🃛 🂫 🂱 🂺 🂷 ] and wished to make hearts trumps, he would be playing “with two.
Three honours between partners count as three: four as four. Being all in one hand does not increase their value. ------------------------------------+-----+-----+-----+-----+ The Bid. | ♠ | ♣ | ♢ | ♡ | ------------------------------------+-----+-----+-----+-----+ Five tricks alone, or partners’ 8 | 4 | 8 | 12 | 16 | Three honours | 3 | 6 | 9 | 12 | Four honours | 4 | 8 | 12 | 16 | Each extra trick | 1 | 2 | 3 | 4 | ------------------------------------+-----+-----+-----+-----+ Six tricks, or petite independence | 6 | 12 | 18 | 24 | Three honours | 4 | 8 | 12 | 16 | Four honours | 6 | 12 | 18 | 24 | Each extra trick | 2 | 4 | 6 | 8 | ------------------------------------+-----+-----+-----+-----+ Eight tricks, or grand independence | 8 | 16 | 24 | 32 | Three honours | 6 | 12 | 18 | 24 | Four honours | 8 | 16 | 24 | 32 | Each extra trick | 4 | 8 | 12 | 16 | ------------------------------------+-----+-----+-----+-----+ Petite misère | 16 | 32 | 48 | 64 | Grand misère | 32 | 64 | 96 | 128 | Misère de quatre as | 32 | 64 | 96 | 128 | Misère sur table | 64 | 128 | 192 | 256 | Slam à deux (partners) | 50 | 100 | 150 | 200 | Slam seul (alone) | 100 | 200 | 300 | 400 | Slam sur table | 200 | 400 | 600 | 800 | ------------------------------------+-----+-----+-----+-----+ RUSSIAN BOSTON. This is a variation of Boston de Fontainbleau. A player holding carte blanche declares it before playing, and receives ten counters from each of the other players. Carte blanche is the same thing as chicane in Bridge, no trump in the hand. But in Bridge the player is penalized for announcing it until after the hand is played. The order of the suits is the same as in American Boston de Fontainbleau: diamonds, hearts, clubs, and spades. When a player bids six, seven, or eight tricks, he is supposed to be still willing to take a partner, unless he specifies solo.
_=No. 2.=_ A has an even chance to escape, and it is better for him to be third or fourth player in hearts than to lead them. _=3rd Trick.=_ B sees from the fall of the clubs that Y has no more, and that A is safe in them and will lead them again; so he holds up ♢ K to keep A out of the lead. _=7th Trick.=_ As A’s hand can now be counted to contain either the 7 4 3 of clubs and four dangerous hearts, or the 4 3 of clubs and five hearts, B’s game is clearly to lead diamonds, in order to load Y and Z. His only dangerous card, the ♡ J, will go on the next round of spades, which must be led again in the next two or three tricks. _=No. 3.
If the player demanding a card has been given a 10, the banker should stand, even at 3 or 4. If he has been given an ace, the banker should stand at 4; if a 2 or 3, the banker should stand at 5; if the player is given a 4, the banker should draw, even if he has 5. If a player has drawn a 5, 6 or 7, the banker should draw, even if he has 5 or 6. If the player draws an 8 or 9, the banker should stand at 4 or 5, sometimes even with 3. It must be remembered that the banker should have a sharp eye to the relative amounts staked on each side of the table, which will often decide which player he should try to beat. For example: The banker has 5, and the player on his right has drawn a 10, the one on his left a 7. The banker has an excellent chance to win all the bets on the right, and should have a certainty of standing off with them, and unless those on the left very much exceeded them, the banker would be very foolish to risk losing everything by drawing to 5, simply to beat the player on his left. _=BACCARA CHEMIN DE FER.=_ In this variation, each player in turn on the left becomes the banker, taking the deal as soon as the first banker loses a coup. The banker gives cards only to the player on his right, and to himself.
But where, O where, shall the boys lie? The boys may lie in the pig-sty. Then where, O where, will the pigs lie? The pigs may lie in the washing-tub. Then where, O where, shall we wash our clothes? We can wash by the river side. The tide will wash the clothes away. Get the prop and follow them. --Sheffield (Miss Lucy Garnett). VIII. Mother, buy some milking-cans, Milking-cans, milking-cans. Where must our money come from? Sell our father s feather bed. [This goes on for many more verses, articles of furniture being mentioned in each succeeding verse.
The game is played with a head pin and the right and left corner pins as shown in the following diagram: [Illustration: O . . O . . . . . O ] Balls not exceeding six inches must be bowled, and they must be rolled down the alley (not cast or thrown). The rules of American Ten Pins except in St. Louis, where there is a special association with local rules, generally govern this game also, with the exception of three balls instead of two to the frame, but strikes and spares count three instead of ten, and each pin counts one as in Ten Pins.