If A cinches this trick with the Ten, allowing Y to win with the Jack, A must catch both Pedroes, no matter how they lie, provided Y leads the trump Seven, for A will refuse to win it. Y sees his danger, and by leading a Pedro to A, forces him either to pass it, or to get into the lead and free the other Pedro. A-B score nothing: Y-Z score 7 for Jack, Game, Pedro; and 8 in addition, for points bid but not made by A-B; 15 altogether. _=No. 2.=_ At trick 2, Y sees that he cannot save Low, and the lead would be a great disadvantage, because either A has all the remaining trumps, or Y’s partner has an unguarded Pedro. At trick 3, A knows that if Y has Ace, and Z Pedro, A can still make his bid by catching Jack, and saving his own Pedro. If the Pedro was not with Z the small trump is still the best lead, for it puts the lead on A’s left. B gets rid of cards which might get him into the lead to his partner’s disadvantage. Unfortunately, Z is unable to take the lead away from Y at trick 4.

And here s a clap, and here s a clap, for Mrs. ---- s daughter. --Belfast (W. H. Patterson). IV. Up the plain and down the plain, As stippy [slippery] as a glass, We will go to Mrs. ---- To find a pretty lass. [Annie] with her rosy cheeks, Catch her if you can, And if you cannot catch her I ll tell you who s the man. [Annie] made a pudding, She made it very sweet; She daren t stick a knife in Till George came home at neet [night].

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The bidder always has the first count at the end of the hand, and it is usual to play this game so many deals, instead of so many points. At the end of six deals, for instance, the highest score is the winner. Sometimes this game is played with a widow, three cards when three play, four when four play. Each player is allowed three bids, and the successful bidder turns the widow face up, so that all may see what it contained. He then takes the widow into his hand and discards what he pleases, face down, to reduce his hand to the same number of cards as the other players. The trump is not named until after this discard. The bidder has the first lead and also the first count. Six deals is a game. SIXTY-SIX. Sixty-six is one of the simplest forms of Bézique, and is an extremely good game for two persons with one pack of cards.

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[Illustration: _No. 3._ BLACK. +---+---+---+---+---+---+---+---+ | ♜ | ♞ | ♝ | ♛ | ♚ | ♝ | ♞ | ♜ | +---+---+---+---+---+---+---+---+ | ♟ | ♟ | ♟ | ♟ | | ♟ | ♟ | ♟ | +---+---+---+---+---+---+---+---+ | | | | | ♟ | | | | +---+---+---+---+---+---+---+---+ | | | | | ♙ | | | | ] ♜ _=The Rook=_ can be moved any number of squares at a time, forward or backward, but only in vertical or horizontal lines, never diagonally. The Rook’s movement is of course limited by pieces obstructing its path, for it cannot jump over anything. At the beginning of the game, for instance, the Rook cannot move at all. ♝ _=The Bishop=_ can be moved any number of squares at a time, forward or backward, but only in diagonal lines, never horizontally or vertically. For this reason the Bishop never leaves the squares of the same colour as that on which it originally stood. A Bishop is often spoken of as a white Bishop or a black Bishop, which does not mean that it is one of White’s Bishops, or one of Black’s; but that it stands upon a white or black square. Like the Rook, the Bishop cannot jump over other pieces, and cannot be moved at all until one or other of the two Pawns diagonally in front of it have opened the way.

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After the box has been shaken, the caster holds it by the side, and gives it a twist and a push, which causes the dice to pour out, and roll along the table. The third method is called _=shooting=_, and is always employed in craps. No box is used, the dice being held in the hand and rolled along the table or the ground. The crap shooter is obliged to shake the dice in his hand to show that he is not holding them with certain faces together, which is a common way of preventing or getting certain throws, especially with shaped dice. Whichever method is employed, each die must lie flat upon one of its own faces after the throw, neither resting upon nor _=cocked=_ against any other die or any obstruction upon the table or the ground. If any of the dice are cocked, all of them must be taken up and thrown again. RAFFLING. In a raffle for prizes of any kind, each player has three throws with three dice. The rules already given for throwing dice from a box must be followed, the scorer placing the dice in the box before each throw, and lifting the box after it. The total of the three throws is recorded opposite the name of each player, and the highest throw wins.

Gurdon s _Suffolk County Folk-lore_, p. 65. (_b_) In the Suffolk game the children form a ring, a boy and girl being in the centre. The boy is called a gentleman and the girl a lady. The gentleman commences by singing the first verse. Then they say alternately the questions and answers. When the gentleman says the lines commencing, Stab me, he pretends to stab the lady, who falls on the ground. Then he walks round the lady and sings the last verse, Rise up, and lifts up the lady. In the Derbyshire game only three children play, the lover, lady, and fairy. The girl stands a little distance off.

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Hide and Seek (2). Hinch-Pinch. Hinmost o Three. Hirtschin Hairy. Hiry-hag. Hiss and Clap. Hitch, Jamie, Stride and Loup. Hitchapagy. Hitchy Cock Ho. Hity Tity.

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[15] If more than one card be exposed, all may be called. [16] The rule in Law 50_c_ as to consultations governs the right of adversaries to consult as to whether such direction be given. [17] Should the declarer play third hand before the second hand, the fourth hand may without penalty play before his partner. [18] As to the right of adversaries to consult, see Law 50_a_. [19] Either adversary may decide which card shall be considered played to the trick which contains more than four cards. [20] See Law 73. [21] The dummy may advise the declarer which penalty to exact. [22] The value of the three tricks, doubled or redoubled, as the case may be, is counted in the trick score. ETIQUETTE OF AUCTION. In the game of Auction slight intimations convey much information.