Maughan); Epworth, Doncaster (Mr. C. C. Bell); Settle, Yorks. (Rev. W. S. Sykes); Derbyshire (Mrs. Harley); Redhill, Surrey (Miss G. Hope); Ordsall, Nottinghamshire (Miss Matthews); Brigg, Lincolnshire (Miss J.

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_=27.=_ No player is allowed to receive, nor any bystander to offer advice on the game; but should any person be appealed to by the marker or either player he has a right to offer an opinion; or if a spectator sees the game wrongly marked he may call out, but he must do so prior to another stroke. _=28.=_ The marker shall act as umpire, but any question may be referred by either player to the company, the opinion of the majority of whom shall be acted upon. PIN POOL. The game of Pin Pool is played with two white balls and one red, together with five small wooden pins, which are set up in the middle of the table, diamond fashion, each pin having a value to accord with the position it occupies. [Illustration: 4* 3* 5* 2* 1* ] The pin nearest the string line is No. 1; that to the right of it is No. 2; to the left, No. 3; the pin farthest from the string line is No.

ii. SHROPSHIRE Burne s _Shropshire Folk-lore_. Madeley, Middleton Miss Burne. Tong Miss R. Harley. { Elworthy s _Dialect_, _Somerset and SOMERSETSHIRE { Dorset Notes and Queries_, Holloway s { _Dictionary_. Bath Miss Large. STAFFORDSHIRE-- Hanbury Miss E. Hollis. Cheadle Miss Burne.

When six play, each receives five cards. When seven play, the dealer takes no cards. In France, the cards usually rank as in Écarté; K Q J A 10 9 8 7; but in England and America it is more usual to preserve the order in Piquet, A K Q J 10 9 8 7. There is no trump suit. All the preliminaries are settled as at Hearts or Slobberhannes. _=Counters.=_ Each player is provided with ten or twenty counters, as may be agreed upon, and the player first losing his counters loses the game, and pays to each of the others any stake that may have been previously agreed upon, usually a counter for each point they have still to go when he is decavé. _=Objects of the Game.=_ The object of the game is to avoid winning any trick containing a Jack, and especially the Jack of spades, which is called _=Polignac=_. The moment any player wins a trick containing a Jack, he pays one counter into the pool.

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_=FOURTH-HAND PLAY.=_ The Fourth Hand is the last player in any trick. He is the partner of the Second Hand, but has not so many opportunities for the exercise of judgment, his duties being simply to win tricks if he can, and as cheaply as possible. If he cannot win the trick, he should play his lowest card. A bad habit of Fourth-Hand players is holding up the tenace A J when a King or Queen is led originally. This is called the _=Bath Coup=_, and the suit must go round three times for it to succeed in making two tricks. The holder of the tenace should equally make two tricks by playing the Ace at once, provided he does not lead the suit back. _=The Turn-up Trump.=_ When trumps are led by the adversaries, it is a common practice to play the turn-up as soon as possible, unless it is a valuable card. On the contrary, it is usual to keep it as long as possible when the partner leads trumps.

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Soda, the first card at Faro, exposed face upward in the box before any bets are made. Splits, two cards of the same denomination coming on the same turn at Faro. Spot Stroke, a series of winning hazards with the red ball at English billiards. Square Game, one in which the cards are perfectly square, and have not been trimmed for wedges, strippers, etc. Squeezers, cards with indicators on the edges. Stack of Chips, twenty. A “stack of whites” is $5. Starter, the cut card at Cribbage. Stechen, G., to trump.

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Should the dealer expose any card but the trump while dealing, the adversaries may demand a new deal by the same dealer. Should any adversary of the dealer expose a card, the dealer may elect to deal again. A player dealing out of turn may be stopped before the trump card is turned; but after that the deal must stand, afterward passing to the left in regular order. On the completion of the deal, if any player has more or less than five cards, it is a misdeal, and the deal passes to the player on the misdealer’s left. The dealer loses his deal if he neglects to have the pack cut; if he deals a card incorrectly, and fails to remedy the error before dealing another; if he counts the cards on the table, or those remaining in the pack; or if he deals two cards to one player and three to another in the same round. If the pack is found to be imperfect, the deal in which the error is discovered is void; but all previous scores stand good. _=MAKING THE TRUMP.=_ Although a card is turned up at the end of the deal, the suit to which it belongs is not necessarily the trump for that hand. Each player in turn, beginning on the dealer’s left, whether he be an adversary or a partner of the dealer’s, may insist on the turn-up suit remaining the trump; or he may declare that he is indifferent as to which suit is the trump, the one turned up or some other. But should one player in his proper turn decide in favour of the turn-up, no player after him can alter the decision.

The tune sung is, Miss Thoyts says, that of Nuts in May. Lend Me your Key Please will you lend us your key? What for? Please, our hats are in the garden. Yes, if you won t steal any beans. Please, we ve brought the key back; will you lend us your frying-pan? What to do with? To fry some beans. Where have you got them? Out of your garden. --Earls Heaton (H. Hardy). One child represents an old woman, and the other players carry on the dialogue with her. At the end of the dialogue the children are chased by the old woman. See Mother, Mother, may I go out to Play, Witch.

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Keary). (_b_) This game requires an uneven number of players. All the children except one stand in couples arm in arm, each couple closely following the other. This forms a double ring or wheel (fig. 1). The odd child stands in the centre. The children forming the wheel walk round in a circle and sing the verse. When they come to the word grab, those children standing on the _inside_ of the wheel leave hold of their partners arms, and try to catch hold of the one standing immediately in front of their previous partners. The child in the centre (or Miller) tries (while they are changing places) to secure a partner and place (fig. 2).

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| -- | +----+----------------------+ (_e_) Henderson, in describing the curious rites accompanying the saining or blessing of a corpse in the Scottish Lowlands, states that empty dishes are arranged on the hearth as near as possible to the fire, and after certain ceremonies in connection therewith have been performed, the company join hands and dance round the dishes, singing this burden:-- A dis, a dis, a dis, A green griss; A dis, a dis, a dis. --_Folk-lore of Northern Counties_, p. 54. This rhyme is, it will be seen, the same as the first two lines of the game, the word griss in the burial-rhyme becoming grass in the game-rhyme, grisse being the old form for grass or herb (Halliwell, _Provincial Glossary_, quotes a MS. authority for this). This identification of the game-rhyme would suggest that the game originally was a child s dramatic imitation of an old burial ceremony, and it remains to be seen whether the signification of the words would carry out this idea. In the first place, the idea of death is a prominent incident in the game, appearing in seven out of the fourteen versions. In all these cases the death is followed by the clapping of hands and bell-ringing, and in five cases by the singing of birds. Clapping of hands occurs in two other cases, and bell-ringing in one other case, not accompanied by the death incident. Now it is singular that the burial-rite which has just been quoted is called Dish-a-loof; and a reference to the game of Dish-a-loof [under that title], will show that it derives its name from the clapping of hands.

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Blind Harie may therefore, Jamieson thinks, arise from the rough or hairy attire worn by the principal actor. Auld Harie is one of the names given to the devil, and also to the spirit Brownie, who is represented as a hairy being. Under Coolin, a curious Highland custom is described by Jamieson, which is singularly like the game of Belly Blind, and assists in the conclusion that the game has descended from a rite where animal gods were represented. Sporting with animals before sacrificing them was a general feature at these rites. It is known that the Church opposed the people imitating beasts, and in this connection it is curious to note that in South Germany the game is called _blind bock_, i. e., blind goat, and in German _blinde kuhe_, or blind cow. In Scotland, one of the names for the game, according to A. Scott s poems, was Blind Buk : Blind buk! but at the bound thou schutes, And them forbeirs that the rebutes. It may therefore be conjectured that the person who was hoodwinked assumed the appearance of a goat, stag, or cow by putting on the skin of one of those animals.

To play the Queen would be to throw it away if the declarer has the King. If the leader has the King, third hand gets out of his way by giving up the Ace. _=FOSTER’S ELEVEN RULE.=_ In trying to win tricks as cheaply as possible, third hand may often be guided by the Eleven Rule, which can be applied to any lead of a small card. By deducting from eleven the number of pips on any low card led by his partner, the pone may ascertain to a certainty how many cards there are _=higher than the one led=_, which are not in the leader’s hand. This rule, which was invented by R.F. Foster in 1881, in connection with the game of whist, is now used by everyone with any pretensions to being a bridge player. The rule itself is this:-- When the eldest hand leads any card which is not an honour, deduct the spots on it from eleven. From the remainder thus found, deduct the number of cards, _=higher than the one led=_, which are not in your own hand nor in Dummy’s in that suit.

Stewart, in his _Ben Nevis and Glencoe_, p. 361, records the following rhyme:-- Here we go with merry shout, Up and down and round about, And dance a merry-ma-tandy, but he does not describe the game in detail. Milking Pails [Music] --Monton, Lancashire (Miss Dendy); London (A. B. Gomme). [Music] --Earls Heaton, Yorks. (H. Hardy). I. Mary s gone a-milking, Mother, mother, Mary s gone a-milking, Gentle sweet mother o mine.

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| -- | -- | -- | |12.|Fine pencil as ever | -- | -- | | |was seen. | | | |13.| -- | -- | -- | |14.| -- | -- |[Wash you in butter- | | | | |milk, dress in silk.] | | | | |(After No. 26.) | |15.| -- | -- | -- | |16.| -- | -- |[Write name with my | | | | |gold pen and ink.

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Gomme). This game is also called Knight of the Whistle. The boy who is to be made a Knight of the Order of the Whistle, when led up between the two rows of players, has a cloak put round his shoulders and a cap with a feather in it on his head. The whistle is then fastened on to the cloak. This is described by the Rev. J. G. Wood (_Modern Playmate_, p. 189). Newell (_Games_, p.

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The other children choose any instrument they like. Holy Gabriel pretends to play the fiddle, and all the other children play their own instruments until Holy Gabriel changes his to one of theirs, when that one must immediately begin to play the fiddle, and continue until Holy Gabriel takes another instrument or returns to the fiddle. This is done in vigorous pantomime. In the Luton variant the children sit in a semicircle, the Drummer faces them. He plays the drum; all the other children play on any other instrument they like. If the other players do not at once change their instrument, or neglect to sing the lines, a forfeit is demanded. (_c_) Mr. Hardy says some sing this game, Follow my game an holy man. Mr. Hardy once thought it was the remnant of a goblin story of a hoary man of the gable or house-roof, who presided over the destinies of poor cottagers, and he had begun to make out the folk tale.

_=Scoring.=_ Instead of putting down the amount made in each inning, the total of the frame is added to the total of the previous score, so that the last figure put down shows the total score up to and including that frame. The following illustration shows the total score of a player for ten innings. The top line of figures gives the number of the frame. The second shows the number of pins knocked down by each ball rolled, and the third line shows how the scores would be actually put down on the blackboard, the strike, spare, and break marks being placed above the figures. With the exception of the second line of figures, which is put in for purposes of illustration only, this might be a copy of an actual score. Frames | 1 | 2 | 3| 4 | 5 | 6 | 7 | 8 | 9 | 10 --------+---+---+--+---+---+---+---+---+---+----- Pins |8-2|5-5|10|9-0|7-2|8-2|10 |8-2|8-1|7-3-9 --------+---+---+--+---+---+---+---+---+---+----- | \ | \ | X| - | - | \ | X | \ | - | \ Score |15 |35 |54|63 |72 |92 |112|140|149|168 As the player made a spare on the last frame, he had another ball to roll, on what was practically a new frame, with which he made 9 pins. _=Averages.=_ If a team is playing a match, and one of the players is unavoidably absent, it is the custom to give him credit for his average, according to the records of his previous games during the tournament or the season. This is considered better than appointing a substitute to play for him.

Tin murder. The advance of civilisation has swept such rude contests altogether from the playroom. We know them no more.... II THE BEGINNINGS OF MODERN LITTLE WARFARE THE beginning of the game of Little War, as we know it, became possible with the invention of the spring breechloader gun. This priceless gift to boyhood appeared somewhen towards the end of the last century, a gun capable of hitting a toy soldier nine times out of ten at a distance of nine yards. It has completely superseded all the spiral-spring and other makes of gun hitherto used in playroom warfare. These spring breechloaders are made in various sizes and patterns, but the one used in our game is that known in England as the four-point-seven gun.

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” Bohn’s Handbook of Games. REVERSI. This game requires a special board of sixty-four squares. Two players are each provided with thirty-two men which are red on one side and black on the other. The first player sets a man on any of the four squares in the middle of the board, and then his opponent places another man in the same four squares, each player having his own colour uppermost. After the first move on each side, the object of each player is so to set his men that they shall be next to an opposing man, but with one of his own men in a direct line on the other side, horizontally, vertically, or diagonally, no matter how far off the man in line may be. When a player succeeds in doing this, he reverses the colour of all the intervening men, turning them to his own side. A man placed at an angle may turn more than one line at a time. As soon as the board is filled, each man counts up his colour, and the one that has the majority wins the game. HALMA.

See Handy-dandy. Nettles Nettles grow in an angry bush, An angry bush, an angry bush; Nettles grow in an angry bush, With my high, ho, ham! This is the way the lady goes, The lady goes, the lady goes; This is the way the lady goes, With my hi, ho, ham! Nettles grow in an angry bush, &c. This is the way the gentleman goes, &c. Nettles grow in an angry bush, &c. This is the way the tailor goes. --Halliwell s _Nursery Rhymes_, 227. (_b_) The children dance round, singing the first three lines, turning round and clapping hands for the fourth line. They curtsey while saying, This is the way the lady goes, and again turn round and clap hands for the last line. The same process is followed in every verse, only varying what they act--thus, in the third verse, they bow for the gentleman--and so the amusement is protracted _ad libitum_, with shoemaking, washing clothes, ironing, churning, milking, making up butter, &c, &c. (_c_) This game is practically the same as the Mulberry Bush.

, four cards of the same denomination. Quatrième, F., a sequence of four cards. Queue, F., the points added for winning the rubber. Quinte, F., a sequence of five cards. Quitted. A trick is quitted when the fingers are removed from it after it is turned down. In Duplicate, a trick is not quitted until all four players have removed their fingers from it.

He might declare marriage in hearts, and afterward play three more heart Queens, scoring each marriage, and then three heart Kings, scoring three more marriages. These would all be new combinations. _=Double Declarations.=_ These are carried forward in the manner already described for the ordinary game. Suppose a player has two spade Kings on the table, and shows double bézique. He of course marks the more valuable score, 500, and simply claims the marriages by saying: “With twenty and twenty to score.” On winning another trick he is not compelled to score the previous announcement if he has any other or better to make. He might have two more Queens, and would announce: “Sixty Queens, with twenty and twenty to score.” If he scores one of the announcements held over, he still carries on the other. When announcements are carried forward in this manner, it must be remembered that the cards must still be on the table when the time comes to score them.

Again:-- R and L win a simple with a score of 5 to 4, V and M having made a slam. 5 + 1 for the simple, + 4 for consolation, = 10, minus 4 points scored, and 20 for the slam = 24; showing that R and L lose 14 points each, although they won the game. Again:-- V and M win a triple, with a score of 8 to 0; R and L having revoked. 8, + 3, + 4, + 3 for the revoke = 18, from which there is nothing to deduct. The greatest number of points that can be made on a game, exclusive of slams and revokes, is 17; and the least number is 6. _=MARKING.=_ The methods of using the counters in scoring the game points have already been described in connection with whist. _=CUTTING OUT.=_ If there are more than four candidates for play at the conclusion of a tournée, the selection of the new table must be made as if no tournée had been played; all having equal rights to cut in. _=CHEATING.

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A ring being formed, the Buck inside has to break out, and reach his home, crying Home! before he can be caught and surrounded. Afterwards these words were sung-- Circle: Who comes here? Buck: Poor Johnny Lingo. Circle: Don t steal none of my black sheep, Johnny Lingo, For if you do I shall put you in the pinder pin-fold. --Stixwold, Lines. (Miss M. Peacock). See Who goes round my Stone Wall? Level-coil Nares, in his _Glossary_, says this is a game of which we seem to know no more than that the loser in it was to give up his place to be occupied by another. Minshew gives it thus: To play at _levell coil_, G. jouer à cul levé: _i.e.

See also Harland s _Lancashire Legends_, p. 139. Cross-bars A boys game.--Halliwell s _Dictionary_. Cross-questions Nares (_Glossary_) mentions this game in a quotation from Wilson s _Inconstant Lady_, 1614. Cross Questions and Crooked Answers was a popular game at juvenile parties. The players sit in a circle, and each is asked in a whisper a question by the one on his left, and receives also in a whisper an answer to a question asked by himself of the person on his right. Each player must remember both the question he was asked and the answer he received, which have at the conclusion of the round to be stated aloud. Forfeits must be given if mistakes are made.--A.

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When this is played, the bidder may renounce at pleasure for the first ten tricks. _=GATHERING TRICKS.=_ When a partnership is formed, each gathers the tricks he takes. If the partnership loses, the one who has not his complement of tricks must pay the adversaries and double the pool. If the demander has not five, and the acceptor has three, the demander pays. If the proposer has five, and the acceptor has not three, the acceptor pays; but they both win if they have eight tricks between them, no matter in what proportion. If neither has taken his proper share, they must both pay. When they are successful, they divide the pool. _=SLAMS.=_ If a player has demanded, and not been accepted, and has been forced to play alone for five tricks, but wins eight, it is called a slam.

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44. This rhyme is repeated when it is decided to begin any game, as a general call to the players. The above writer says it occurs in a very ancient MS., but does not give any reference to it. Halliwell quotes the four first lines, the first line reading Boys and girls, instead of Boys, boys, from a curious ballad written about the year 1720, formerly in the possession of Mr. Crofton Croker (_Nursery Rhymes_). Chambers also gives this rhyme (_Popular Rhymes_, p. 152). Branks A game formerly common at fairs, called also Hit my Legs and miss my Pegs. --Dickinson s _Cumberland Glossary_.

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| |45.| -- |Huzza! it will last | -- | | | |for ages long. | | |46.| -- | -- | -- | |47.| -- | -- | -- | |48.| -- | -- | -- | |49.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.| Hurstmonceux. | Shropshire. | Kent.

8. If on the overplay of a deal, the dealer turns a trump card other than the one recorded on the trump slip, and such error is discovered and corrected before the play of the deal is commenced, the card turned in error is liable to be called. SEC. 9. If such error is not corrected until after the overplay has begun and more than two tables are engaged in play, the players at that table shall take the average score for the deal; if less than three tables are in play there must be a new deal. SEC. 10. Should a player record on the trump slip a different trump from one turned in dealing and the error be discovered at the next table, there must be a new deal. If the deal has been played at one or more tables with the wrong trump, the recorded trump must be taken as correct and the players at the original table take the average score for the deal; if less than three tables are in play, there must be a new deal. SEC.

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It must be obvious that _=f=_ and _=h=_ have also made 4 more tricks than _=b=_ and _=d=_; and that the latter must be charged with a loss of 4 on the same hands that _=e=_ and _=g=_ lose on. We give as an illustration a sheet balanced in this way, showing the losses of the various players. The totals at the end of the match show that _c_ is the winner, losing less tricks than any other player. [Illustration: +-------+----+----+----+----+----+----+----+----+ |Players| a | b | c | d | e | f | g | h | |-------+----+----+----+----+----+----+----+----+ |Set 1 | - | 4 | - | 4 | 4 | - | 4 | - | | +----+----+----+----+----+----+----+----+ | 2 | - | 2 | - | 2 | - | 2 | - | 2 | | +----+----+----+----+----+----+----+----+ | 3 | 5 | 5 | - | - | - | - | 5 | 5 | | +----+----+----+----+----+----+----+----+ | 4 | 1 | - | - | 1 | 1 | - | - | 1 | | +----+----+----+----+----+----+----+----+ | 5 | - | - | 3 | 3 | - | - | 3 | 3 | | +----+----+----+----+----+----+----+----+ | 6 | - | - | - | - | 3 | 3 | 3 | 3 | | +----+----+----+----+----+----+----+----+ | 7 | 4 | - | - | 4 | - | 4 | 4 | - | +-------+----+----+----+----+----+----+----+----+ |Totals | 10 | 11 | 3 | 14 | 8 | 9 | 19 | 14 | +-------+----+----+----+----+----+----+----+----+ ] _=Large Numbers of Individuals.=_ Several ingenious methods have been devised for handling large numbers of players, especially in domestic parties; Safford and Mitchell having both distinguished themselves in this line. The simplest form has been suggested by Mitchell, and is especially adapted for social gatherings of ladies and gentlemen. As many tables as possible are filled; all the ladies sitting N & E; the gentlemen S and W. [Illustration: LADY L +---------+ +---------+ | N | | N | GENTLEMAN|W E|LADY G|W E|L | S | | S | +---------+ +---------+ GENTLEMAN G ] The number of hands dealt at each table must be adjusted to the number of tables filled, and the time to be devoted to play. The trays containing the hands are passed to the West, and all the gentlemen move one table to the East, the ladies sitting still. In all the changes each gentleman keeps to his original point of the compass, South or West.