No point of less than 30 can be announced. _=Pic and Repic.=_ If one player, or two partners together, reach 20 in counting, without playing, they count 90 for the repic. If they reach 20 in declarations and play together, they count 60 for the pic. Carte blanche in the hand of one or other partner may count toward pic or repic; and if two partners each held carte blanche, they would be entitled to 90 points for the repic, no matter what the adversaries held, because carte blanche takes precedence of all other scores. PIQUET A ÉCRIRE. This game somewhat resembles Skat in the manner of playing and settling. Any number from three to seven persons sit around the table; but only two play, and the losses of each individual are charged to him on a score sheet ruled off for the purpose. The players may take turns, each playing two deals, the first with the person on his left, and the second with the one on his right. Or it may be agreed that the loser in each deal shall give way to a new player, the winner of the majority of points in each deal to continue.
, we have a description of this game: There is a game also that is played with the posterne bone in the hinder foote of a sheepe, oxe, gote, fallow, or redde dere, whiche in Latin is called _talus_. It hath foure chaunces: the ace point, that is named Canis, or Canicula, was one of the sides; he that cast it leyed doune a peny, or so muche as the gamers were agreed on; the other side was called Venus, that signifieth seven. He that cast the chaunce wan sixe and all that was layd doune for the castyng of Canis. The two other sides were called Chius and Senio. He that did throwe Chius wan three. And he that cast Senio gained four. This game (as I take it) _is used of children in Northfolke_, and they cal it the Chaunce Bone; they playe with three or foure of those bones together; it is either the same or very lyke to it. See Dibs, Hucklebones. Change Seats, the King s Come In this game as many seats are placed round a room as will serve all the company save one. The want of a seat falls on an individual by a kind of lot, regulated, as in many other games, by the repetition of an old rhythm.
For instance: there are six players. [Illustration: First cut is:-- 🂥 🃘 🃋 🂷 🃞 🃈 Second cut is:-- 🂴 🃒 ] The 5 and 7 have the first and second choice of seats; the 2 and 4 the third and fourth choice. _=PLAYERS’ POSITIONS.=_ There are only three distinctive positions at the poker table: the _=dealer=_; the _=pone=_; and the _=age=_. The pone is the player on the dealer’s right, and the age is the one on his left. _=STAKES.=_ Before play begins, or a card is dealt, the value of the counters must be decided, and a _=limit=_ must be agreed upon. There are four limitations in Draw Poker, and they govern or fix the maximum of the four principal stakes: the blind; the straddle; the ante; and the bet or raise. The _=blind=_ is the amount put up by the age before he sees anything, and should be limited to one white counter, as the blind is the smallest stake in the game. In some places it is permissible for the age to make the blind any amount he pleases within half the betting limit; but such a practice is a direct violation of the principles of the game, which require that the amount of the blind shall bear a fixed proportion to the limit of the betting.
When a cribbage board is not at hand, the game may be kept by ruling a sheet of paper into ten divisions, and marking them with the figures 1 to 0 on each side: +---------------------------------------+ | 0 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | +---------------------------------------+ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | +---------------------------------------+ Each player being provided with two coins, one silver and one copper, (or different sizes,) the copper coin can be advanced from point to point to count units, and the silver coin will mark the tens. _=PLAYERS.=_ Cribbage is distinctly a game for two players, although three may play, each for himself, or four, two being partners against the other two. When two play, one is known as the _=dealer=_, and the other as the non-dealer, or the _=pone=_. _=CUTTING.=_ The players cut for the choice of seats, and for the first deal. The lowest cut has the choice, and deals the first hand. The Ace is low. If a player exposes more than one card he must cut again. Ties are also decided by cutting again.
_=ORDERING UP THE TRUMP.=_ Instead of passing the turn-up trump on the first round, any player who thinks it would be to his advantage to have the turn-up remain the trump, may order the dealer to take it up. In doing so he says: “_=I order it=_,” if he is an adversary; or: “_=I assist=_,” if he is the dealer’s partner. In either case the player making the trump may announce a lone hand at the same time. His side must make at least three tricks, whether he plays alone or not, or it is a euchre, and the adversaries will count two points. In case an adversary of the dealer plays alone, he must distinctly announce it when he orders up the trump. The usual expression is: “_=I order it alone=_.” His partner then lays his cards face downward on the table and takes no further part in the play of that hand. If he exposes any card of the abandoned hand, the adversaries can call upon him to take up the hand and play it, leaving the exposed card on the table as liable to be called. This of course prevents the lone hand.
Get a man to watch all night, Grant said the little bee, Get a man to watch all night, Where I d be. Perhaps that man might fall asleep, Grant said the little bee, Perhaps that man might fall asleep, Where I d be. Get a dog to watch all night, Grant said the little bee, Get a dog to watch all night, Where I d be. If that dog should run away, Grant said the little bee, If that dog should run away, Where I d be. Give that dog a bone to pick, Grant said the little bee, Give that dog a bone to pick, Where I d be. --Belfast, Ireland (W. H. Patterson). II. London Bridge is broken down, Dance o er my lady lee, London Bridge is broken down, With a gay lady.
Buy me a milking-pail, my dear mother. Where s the money to come from, my dear daughter? Sell father s feather bed. Where could your father sleep? Sleep in the pig-sty. What s the pigs to sleep in? Put them in the washing-tub. What could I wash the clothes in? Wash them in your thimble. Thimble isn t big enough for baby s napkin. Wash them in a saucer. A saucer isn t big enough for father s shirt. Wash by the river side, wash by the river side. --Crockham Hill, Kent (Miss Chase).
--Belfast (_Notes and Queries_, 7th series, xii. 492, W. H. Patterson). IV. I came to see Jenny jo, Jenny jo, Jenny jo, I came to see Jenny jo, is she within? Jenny jo s washing clothes, washing clothes, washing clothes, Jenny jo s washing clothes, and ye can t see her to-day. Oh but I m sorry, I m sorry, I m sorry, Oh but I m sorry, I can t see her to-day. Farewell ladies, O ladies, O ladies, Farewell ladies, and gentlemen too. [Then the same verses are repeated for-- (1) starching clothes, (2) smoothing clothes, (3) dead, the four lines above being repeated after each, and the verses proceed with--] What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be black? Black for the sweeps, the sweeps, the sweeps, Black for the sweeps, and that shall not do. What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be blue? Blue for the sailors, sailors, sailors, Blue for the sailors, and that shall not do.
| -- | -- | |19.| -- | -- | |20.| -- | -- | |21.| -- | -- | |22.|Last to stoop down |We ll all cow down | | |shall be married. |together. | |23.| -- | -- | |24.| -- | -- | |25.|He came to inquire, |They shall be married | | |down she came, so off |with gold ring.
_=No-trump Leads.=_ The chief difference in the leads against no-trumpers is, that there is no hurry to make your aces and kings, the chief thing being to make some of the smaller cards good for tricks. When you are long in a suit, if you lead out the winning cards first, your partner may have none to lead you later on, and if you cannot make every trick in the suit before you lose the lead, you may never make anything but your one or two high cards. The difference in the leads at no-trump is covered by a very simple rule; if you have only two honours in sequence, do not lead either of them, but begin with the fourth-best, even if your honours are the Ace and King. But if you have three honours in the suit, two of them in sequence, always lead an honour against a no-trumper. The exception to this rule is, that when you are so long in the suit that you may catch some high cards with your high cards, you lead them first. With six or seven in suit to the A K, for instance, lead the King, on the chance of dropping the Queen. With seven in suit headed by the Ace, lead the Ace, but never with less than seven without the King. With six in suit, you may lead the King from K Q, without either Jack or 10; but with less than six in suit never lead the King from K Q unless you have the 10 or the J also. _=THIRD HAND PLAY.
In case neither move can be made, there shall be no penalty. While in check, for touching or moving a man which does not cover the check, the player may be required to cover with another piece, or move the King, as the opposing player may elect. _=Touching the Squares.=_ While the hand remains upon a man, it may be moved to any square that it commands, except such squares as may have been touched by it during the deliberation on the move; but if all the squares which it commands have been so touched, then the man must be played to such of the squares as the adversary may elect. _=Counting Fifty Moves.=_ If, at any period during a game, either player persist in repeating a particular check, or series of checks, or persist in repeating any particular line of play which does not advance the game; or if “_a game-ending_” be of doubtful character as to its being a win or a draw, or if a win be possible, but the skill to force the game questionable, then either player may demand judgment of the Umpire as to its being a proper game to be determined as drawn at the end of fifty additional moves, on each side; or the question: “Is, or is not the game a draw?” may be, by mutual consent of the players, submitted to the Umpire at any time. The decision of the Umpire, in either case, to be final. And whenever fifty moves are demanded and accorded, the party demanding it may, when the fifty moves have been made, claim the right to go on with the game, and thereupon the other party may claim the fifty move rule, at the end of which, unless mate be effected, the game shall be decided a draw. _=Stale-Mate.=_ A stale-mate is a drawn game.
The hearts taken in are then counted as usual. Thirty-one points is game, and the winner is the player who has the least hearts scored when some other player reaches thirty-one. SUGGESTIONS FOR GOOD PLAY. A good player, after sorting his hand, carefully estimates its possibilities. The hand may be such that it is evidently impossible to avoid taking some hearts. The player must then decide whether he will play to give each of the others hearts, or will take them all himself. If he succeeds in either object he has a chance to win back his money in the ensuing Jack. In deciding on his chances to get clear without taking a single heart, the player must first consider the advisability of beginning with a heart, or with a plain suit. If hearts, he should know the probability of the heart he leads not winning the trick; if a plain suit, he should know the probability of the suit going round one or more times without hearts being discarded on it, especially if he intends to lead high cards. These chances must then be balanced one against the other and the more favourable selected.
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Each tray has a mark upon it, usually an arrow, showing which end of the tray should point toward a given direction, usually the North. The pocket into which the dealer’s cards go is marked “dealer,” and it is usual to provide a trump slip for each tray. When the hand is first dealt, the trump is recorded on this slip, which travels round the room with the tray. After the dealer has turned up the designated trump, he places the trump slip in the tray, face down. When the play of the hand is finished and the cards replaced in the tray, the dealer puts his trump slip on the top of his cards. The four hands can then be conveniently carried or handed to any other table to be overplayed. [Illustration: VARIOUS APPARATUS FOR DUPLICATE.] _=SCORING.=_ There should be two score-cards at each table. The various methods of putting down and comparing the scores can best be described in connection with the variety of competition to which they belong.