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36. In the event of a misdeal, the same pack must be dealt again by the same player. A NEW DEAL. 37. There _must_ be a new deal: (_a_) If the cards be not dealt, beginning at the dealer’s left into four packets one at a time and in regular rotation. (_b_) If, during a deal, or during the play the pack be proved incorrect. (_c_) If, during a deal, any card be faced in the pack or exposed, on, above, or below the table. (_d_) If more than thirteen cards be dealt to any player.[6] (_e_) If the last card does not come in its regular order to the dealer. (_f_) If the dealer omit having the pack cut, deal out of turn or with the adversaries’ cards, and either adversary call attention to the fact before the end of the deal and before looking at any of his cards.

These are called the _=Major=_ or _=Winning Suits=_. As it takes five by cards to go game in clubs or diamonds, and on account of the difficulty of such an undertaking, these are called the _=Minor=_ or _=Losing Suits=_. An original bid of one spade can be made only by the dealer, and it simply means, “I pass.” That is, the dealer has nothing to declare on the first round of the bidding. [See note at foot of page 58.] _=RANK OF THE BIDS.=_ In order to over-call a previous bid, whether of the partner or the opponent, the bidder must undertake to win the same number of tricks in a suit of higher value, or a greater number of tricks having the same aggregate value as the preceding bid. Players should restrict themselves to the same form of expression throughout, and all bids, even passing, must be made orally and not by gesture. Let us suppose this to be the bidding: The dealer, Z, begins with “One spade,” second player, A, says, “I pass,” or simply, “No.” Third bidder, Y, says, “One club,” fourth player, B, “No trump.

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There are two things which the beginner should master before sitting down to the table for actual play: the hands on which it is right to stand, or play without proposing, and those with which it is right to refuse, or play without giving cards. These are called stand hands, or _=jeux de règle=_, and the player should be able to recognize them on sight. In the following paragraphs the words _=dealer=_ and _=player=_ will be used to distinguish the adversaries at Écarté. The principle underlying the jeux de règle is the probable distribution of the cards in the trump suit, and the fact that the odds are always against the dealer’s holding two or more. There are thirty-two cards in the Écarté pack, of which eight are trumps, and one of these is always turned up. The turn-up and the player’s hand give us six cards which are known, and leave twenty-six unknown. Of these unknown cards the dealer holds five, and he may get these five in 65,780 different ways. The theory of the jeux de règle is that there are only a certain number of those ways which will give him two or more trumps. If the player holds one trump, the odds against the dealer’s holding two or more are 44,574 to 21,206; or a little more than 2 to 1. If the player holds two trumps, the odds against the dealer’s holding two or more are 50,274 to 15,506; or more than 3 to 1.

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The lads crowd round and place their fists endways, the one on the other, till they form a high pile of hands. Then a boy, who has one hand free, knocks the piled fists off one by one, saying to every boy as he strikes his fist away, What s there, Dump? He continues this process till he comes to the last fist, when he exclaims:-- What s there? Cheese and bread, and a mouldy halfpenny! Where s my share? I put it on the shelf, and the cat got it. Where s the cat? She s run nine miles through the wood. Where s the wood? T fire burnt it. Where s the fire? T waters sleekt (extinguished) it. Where s the water? T oxen drank it. Where s the oxen? T butcher killed em. Where s the butcher? Upon the church tops cracking nuts, and you may go and eat the shells; and them as speaks first shall have nine nips, nine scratches, and nine boxes over the lug! Every one then endeavours to refrain from speaking in spite of mutual nudges and grimaces, and he who first allows a word to escape is punished by the others in the various methods adopted by schoolboys. In some places the game is played differently. The children pile their fists in the manner described above; then one, or sometimes all of them, sing: I ve built my house, I ve built my wall; I don t care where my chimneys fall! The merriment consists in the bustle and confusion occasioned by the rapid withdrawal of the hands (Halliwell s _Nursery Rhymes_, p.

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_=G=_ finds in his hand four good spades and the Joker, but neither Bower. He may safely bid 5 or 6, taking _=E=_ for a partner if successful, as _=E=_ very probably has one or both the black Bowers. If he bids 5 only, the dealer, _=A=_, would have an excellent chance to bid 6 in hearts, and to take _=B=_ and _=F=_ for two of his partners, and _=G=_ for the third, trusting to find him with the Joker, or at least protection in one or both black suits. If the successful bidder has had no previous bids to guide him in his choice of partners, he should take those who have the lowest scores, if the scores are known; because it is to his advantage to avoid advancing those who are perhaps already ahead. When the scores are not known, there is nothing but luck to guide one, unless a person has a very good memory, and knows which players are probably behind. _=Leading.=_ If the successful bidder wants 6 or 7 tricks, and holds the Joker, he should lead it at once. If he has not the Joker, he should begin with a low trump, and give his partners a chance to play the Joker on the first round. If the leader cannot exhaust the trumps with one or two rounds, it will sometimes be to his advantage to lead any losing card he may have in the plain suits, in order to let his partners win the trick if they can. In playing alone, it is absolutely necessary to exhaust the trumps before opening a plain suit.

| -- |All sorts of colours | -- | | | |lying by his side. | | |[8.]|We ll all go roving. | -- | -- | | 24.| -- | -- |You shall have a young| | | | |man. | | 25.| -- | -- | -- | | 26.|I ll take [   ] for my|Take [   ] for my | -- | | |bride. |bride. | | | 27.

Jeu, F., derived from jocus, a game. The word is variously applied to the game itself; to the player’s expectation of success; to his plan of campaign; or to the cards in his hand. Jeux de Régle, hands which should be played in a certain way on account of their mathematical expectations, (Écarté). Keeping Tab, keeping a record of the cards that win and lose as they are dealt at Faro. King Card, the best card remaining unplayed of the suit. King Row, the four squares on the checker board which are farthest from the player’s own side. Kitty, the percentage taken out of a pool to pay for refreshments, or for the expenses of the table. Knight Player, one who can give the odds of a Knight to weak players, at Chess. Last Trick, an expression used to distinguish the last trick when all the cards are played from the last when all the cards are not played, especially in Bézique and Sixty-six.

If two partners make a slam, thirteen tricks, they take the pool, and receive from each adversary 24 counters if they played in petite; 48 if in belle; double if in one of the last eight hands in the game. _=EXPOSED CARDS.=_ The laws governing these are almost identical with those in Boston, with the additional rule that a player allowing a card to fall upon the table face up before play begins, can be forced to play independence in that suit. _=REVOKES.=_ The individual player who is detected in a revoke must double the pool, and pay both adversaries. _=PAYMENTS.=_ Payments are made according to the table. The player holding diamond Jack receives two counters from each of the other players in a simple; four in a double; except in misères, in which the card has no value. Misères are paid for according to the trump turned in the deal in which they are played. If a heart is turned, and little misère is played, the payment is 64 counters to or from each player.

3), the remaining verses being thus sung alternately. One of the soldiers then goes to the fortress and endeavours by throwing herself on the clasped hands of the children forming the fortress to break down the guard (fig. 4). All the soldiers try to do this, one after the other; finally the King comes, who breaks down the guard. The whole troop of soldiers then burst through the parted arms (fig. 5). [Illustration: Fig. 1.] [Illustration: Fig. 2.

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C. Bell). II. He was a jolly, jolly sailor boy, Who had lately come ashore; He spent his time in drinking wine As he had done before. Then we will have a jolly, jolly whirl, Then we will have a jolly, jolly whirl, And he who wants a pretty little girl Must kiss her on the shore. --Forest of Dean, Gloucestershire (Miss Matthews). III. Here comes one jolly sailor, Just arrived from shore, We ll spend our money like jolly, jolly joes, And then we ll work for more. We ll all around, around and around, And if we meet a pretty little girl We ll call her to the shore. --Northants (Rev.

|water. | | | 2.| -- | -- | -- | | 3.| -- | -- | -- | | 4.| -- | -- | -- | | 5.|To wash my lady s |To wash my lady s | -- | | |garter. |garter. | | | 6.| -- | -- | -- | | 7.| -- | -- | -- | | 8.

Wash them in a saucer. A saucer isn t big enough for father s shirt. Wash by the river side, wash by the river side. --Crockham Hill, Kent (Miss Chase). X. Please, mother, buy me a milking-can, Milking-can, milking-can, Please, mother, buy me a milking-can, My dear mother. Where can I get the money from? Sell father s feather bed. Where shall your father sleep? Sleep in the boys bed. Where shall the boys sleep? Sleep in the pig-sty. Where shall the pigs sleep? Sleep in the washing-tub.

Place stone on eyelid; walk through the same figure, dropping it off into hand at close. This is called jumping. In the fourth plan (fig. 4) the game is:--Throw stone into No. 1. Pick it up. Hop from No. 1 to No. 8, not touching lines. So successively into Nos.

The Cobblers in the ring then all place their hands under their knees, and pass the slipper secretly from one to another in such a way as to prevent the owner of the shoe getting it for some time. The Cobbler from whom the slipper is taken becomes the owner next time (Barnes, A. B. Gomme). In the Nottinghamshire version (Miss Peacock) the rhyme is-- Cobbler, cobbler, mend my shoe, Give it a stitch and that will do. Versions from Wakefield, Liphook, Ellesmere, and other places are practically the same as the Barnes game, but Mr. Udal gives an elaboration of the Dorsetshire game in the _Folk-lore Journal_, vii. 238. One Lancashire version (Miss Dendy) reverses the characters by making the Cobbler run round the ring, and the children requiring the shoe to be mended, call out, Blackie, come mend my slipper. Mrs.

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The two cards thus laid aside count for the single player at the end of the hand, provided he takes a trick, and they cannot be won by the adversaries unless they make the single player schwarz. Frage is no longer played. In a _=Tourné=_, the successful bidder turns one of the skat cards face upward on the table before looking at the second card. He may turn over whichever card he pleases, but the one he turns fixes the trump suit for that hand. If the card turned over is a Jack, he may change to a Grand; but he must do so before he sees the second card in the Skat. If the player does not like the first card he turns, he need not show it, but may put it in his hand and turn the other. This second one must be the trump; or a Grand may be played if the card is a Jack. In case the game is lost after taking the second card, it costs double. This is called _=Passt mir Nicht=_. In a _=Solo=_, the skat cards are not touched, the successful bidder naming the trump to suit the hand of ten cards originally dealt him.

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E. _Error in Score._ A proved error in the trick or honour score may be corrected at any time before the final score of the contestants for the deal or deals played before changing opponents has been made up and agreed upon. F. _A New Deal._ A new deal is not allowed for any reason, except as provided in Laws of Auction 36 and 37. If there be an impossible declaration some other penalty must be selected.[24] A declaration (other than passing) out of turn must stand;[25] as a penalty, the adversaries score 50 honour points in their honour column and the partner of the offending player cannot thereafter participate in the bidding of that deal. The penalty for the offence mentioned in Law 81 is 50 points in the adverse honour score. G.

_=30. Calling the Bets.=_ As long as one player raises another’s bets, he gives that player the privilege of raising him again; but if a player who has made a bet is not raised, the others simply betting an equal amount, the first bettor is called, and all betting must cease. The players must then show their hands to the table, in order to decide which wins the pool. _=31.=_ Bets must be actually made by placing the counters in the pool, and no bet is made until the player’s hand has been withdrawn from the counters. Any counters once placed in the pool, and the owner’s hand withdrawn, cannot be taken down again, except by the winner of the pool. _=32. Betting Out of Turn.=_ Should any player bet out of his turn, he cannot take down his counters again if he has removed his hand from them.

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Chicamy Chicamy, chickamy, chimey O, Down to the pond to wash their feet; Bring them back to have some meat, Chickamy, chickamy, chimey O. --Crockham Hill, Kent (Miss Chase). The children sing the first line as they go round and round. At the second line they move down the road a little, and turn round and round as they end the rhyme. Chickidy Hand Chickidy hand, Chickidy hand, The Warner, my Cock, Crows at four in the morning. Several boys, placing their clasped fists against a lamp-post, say these lines, after which they run out, hands still clasped. One in the middle tries to catch as many as possible, forming them in a long string, hand in hand, as they are caught. Those still free try to break through the line and rescue the prisoners. If they succeed in parting the line, they may carry one boy pig-a-back to the lamp-post, who becomes safe. The boy caught last but one becomes it in the next game.

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