If the dealer does not win the pool, he must pay one white counter to the player who does. If the dealer holds a combination of the same rank as the one that wins the pool, he must pay one white counter to every other player at the table. For instance: No triplet is shown, and a straight flush, Jack high, wins the pool. The dealer has a straight flush, 9 high, and must pay one counter to every player at the table. If the dealer had no sequence flush, he would pay the winner of the pool only. _=With a Widow.=_ This is almost three-card Whiskey Poker. Each player is provided with three counters only, which are of no value, and three cards are dealt to each player and to the widow, face down, and one at a time. The widow is turned face up immediately, and the dealer has the first say. Before he looks at the cards he has dealt to himself, he may exchange his whole hand for the widow, otherwise the eldest hand has the first draw.

=_ The players bid against one another for the privilege of naming the trump suit, eldest hand having the first say. When no one will bid any higher, the player who has made the best offer names the game he wishes to play, with or without a partner. _=Games.=_ The rank of the various games, the amounts bid on them, and the payments made for them, are as follows:-- Simple in suit, 2; in colour, 4. Forcée or Solo in suit, 4; in colour, 8. Tout in Suit, 16; in colour, 32. _=Simple Game=_ is to play for five tricks with a partner holding a designated ace. If the trump is clubs, (in colour,) it is worth double, 4 counters. _=Solo=_ is five tricks without a partner. With clubs trumps it pays double, 8 counters.

SEC 2. A player has the right to remind his partner that it is his privilege to enforce a penalty and also to inform him of the penalty he can enforce. SEC. 3. A player has the right to prevent his partner from committing any irregularity, and for that purpose, may ask his partner whether or not he has a card of a suit to which he has renounced on a trick which has not been turned and quitted. SEC. 4. If either of the adversaries, whether with or without his partner’s consent, demands a penalty to which they are entitled, such decision is final; if the wrong adversary demands a penalty or a wrong penalty is demanded, or either adversary waives a penalty, none can be enforced except in case of a revoke. SEC. 5.

The first player to any trick having led, the others must follow suit if they can. Should a player revoke, and discover the error before the trick in which it occurs has been turned and quitted, he may amend his play, and the card played in error becomes an exposed card. Any who have played after him may withdraw their cards and substitute others, the cards first played not being exposed. 23. If the revoke is discovered during the play of the hand, the hand must be played out, and at the end the revoking player must pay all losses in that hand. Should the revoking player win the pool himself, he must pay to the pool thirteen counters and leave them for a Jack. Should he divide it, he must pay the other winner six counters, and leave up seven for a Jack. 24. Should two or more players revoke in the same hand, each must pay the entire losses in the hand, as if he were alone in error; so that if two should revoke, and a third win the pool, he would receive twenty-six counters, instead of thirteen. In Auction Hearts the revoking player must pay the amount of the bid in addition.

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Clowt-clowt. Clubby. Coal under Candlestick. Cob. Cobbin-match. Cobble. Cobbler s Hornpipe. Cob-nut. Cock. Cock-battler.

In some clubs there is a law that a player must draw if his point is less than 5, and must stand if it is more than 5, or he must pay a fine. As no one is backing the banker, he is at liberty to play as badly as he pleases, and he is really the only one that has an opportunity to exercise any judgment in the matter of drawing. If a player refuses a card, the banker may be able to judge whether or not he has 6 or 7 by his habit of drawing or not drawing at 5. If he is known to be a player who draws at 5, it is useless for the banker to stand at 5, unless he thinks he can beat the player on the other side of the table, and there is more money on that side. If the player demanding a card has been given a 10, the banker should stand, even at 3 or 4. If he has been given an ace, the banker should stand at 4; if a 2 or 3, the banker should stand at 5; if the player is given a 4, the banker should draw, even if he has 5. If a player has drawn a 5, 6 or 7, the banker should draw, even if he has 5 or 6. If the player draws an 8 or 9, the banker should stand at 4 or 5, sometimes even with 3. It must be remembered that the banker should have a sharp eye to the relative amounts staked on each side of the table, which will often decide which player he should try to beat. For example: The banker has 5, and the player on his right has drawn a 10, the one on his left a 7.

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If an adversary has the first lead, it is usually best for him to make what winning cards he has at once, unless he is pretty sure that the proposal will be defeated. It is very seldom right for the adversaries to lead trumps. Some exceptions will naturally present themselves, such as an eldest hand leading to his partner’s turned-up King. In the middle or end game, it may be advantageous to bring down the caller’s trumps together, or to draw two for one. If an adversary finds himself with a pretty strong hand, he should utterly disregard his partner, and play as false as he can; for if the callers have eight probable tricks between them, it is impossible for the fourth player to have anything, unless there has been some mistake in the call. _=In General.=_ There are one or two exceptions to the methods of playing sequences at Whist, dependent on the position of the players holding them. For instance: If first or second hand holds any sequence of high cards, he should play the highest if his partner sits next him on the left, and the adversaries are to play after him; otherwise the partner might think the higher cards of the sequence were against the leader. If a caller should hold K Q x second hand, and play the Q as at Whist, his partner following him, and holding Ace, would have to play it, thinking the King might be beyond. _=SOLO.

IV. Mother, mother, may I go to play? No, daughter, no! for fear you should stay. Only as far as the garden gate, to gather flowers for my wedding day. Make a fine curtsey and go your way. [They all curtsey and scamper off, and proceed to plan some mischief. Then they return.] Now where have you been? Up to Uncle John s. What for? Half a loaf, half a cheese, and half a pound of butter. Where s my share? Up in cupboard. Tisn t there, then! Then the cat eat it.

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Where s the servant to sleep in? Servant can sleep in the pig-sty. Where s the pig to sleep in? The pig can sleep in the wash-tub. Where shall we wash our clothes? Wash our clothes at the sea-side. If our clothes should swim away? Then take a boat and go after them. O what should we do if the boat should sink? O then we should all of us be at an end. --Swaffham, Norfolk (Miss Matthews). XIII. We want to buy a wash-pan, wash-pan, wash-pan, We want to buy a wash-pan, early in the morning. Where will you get the money from, money from, money from? We ll sell my father s feather bed, feather bed, feather bed. Where will your father sleep? Father ll sleep in the boys bed.

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| -- | -- | -- | |10.| -- | -- | -- | |11.| -- | -- | -- | |12.| -- |One in a rush and two |One we go rush, two we| | | |in a bush. |go push. | |13.|A guinea gold ring and| -- | -- | | |a silver pin. | | | |14.|Please, little girl, |To see a fine lady pop|Lady, come under the | | |pop under. |under a bush.

It is mentioned, but not described, in Baker s _Northamptonshire Glossary_. Boys and Girls [Music] --_The Dancing Master_, 1728, vol. ii., p. 138. Boys, boys, come out to play, The moon doth shine as bright as day; Come with a whoop, come with a call, Come with a goodwill or don t come at all; Lose your supper and lose your sleep, So come to your playmates in the street. --_Useful Transactions in Philosophy_, p. 44. This rhyme is repeated when it is decided to begin any game, as a general call to the players. The above writer says it occurs in a very ancient MS.

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Any who have played after him may withdraw their cards and substitute others, the cards first played not being exposed. 23. If the revoke is discovered during the play of the hand, the hand must be played out, and at the end the revoking player must pay all losses in that hand. Should the revoking player win the pool himself, he must pay to the pool thirteen counters and leave them for a Jack. Should he divide it, he must pay the other winner six counters, and leave up seven for a Jack. 24. Should two or more players revoke in the same hand, each must pay the entire losses in the hand, as if he were alone in error; so that if two should revoke, and a third win the pool, he would receive twenty-six counters, instead of thirteen. In Auction Hearts the revoking player must pay the amount of the bid in addition. 25. The claimant of a revoke may search all the tricks at the end of a hand.

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What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in blue? Blue s what the sailors wear, Sailors wear, sailors wear; Blue s what the sailors wear, And that won t do. What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in black? Black s what the mourners wear, The mourners wear, the mourners wear; Black s what the mourners wear, And that won t do. What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in white? White s what the dead wear, The dead wear, the dead wear; White s what the dead wear, And that will do. --Liphook, Hants (Miss Fowler). XV. Come to see Jinny Jones, Jinny Jones Come to see Jinny Jones, And where is she now? Jinny is washing, is washing, Jinny is washing, And you can t see her now. Very well, very well, lady, lady, Very well, lady, That will do. [Then follow-- (1) starching, (2) ironing, (3) dying, (4) dead.] What shall we follow in, follow in? What shall we follow in? We ll follow in blue. Blue is for sailors, for sailors, Blue is for sailors, And that won t do.