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Bridgeboard. Broken-down Tradesmen. Brother Ebenezer. Bubble-hole. Bubble-justice. Buck, Buck. Buck i t Neucks. Buckerels. Buckey-how. Buff.

If he is the bidder, he pays each adversary; if he is opposed to the bidder, he pays for himself and for each of his partners. In England it is the rule to take back the cards and play the hand over again, as at Écarté, the revoking player paying all the stakes according to the result. This is often very unfair to the bidder, and leads to endless disputes as to who held certain cards which have been gathered into tricks. Sometimes the difference between a seven and an eight in a certain player’s hand will change the entire result. _=PAYMENTS.=_ If the bidder succeeds in winning the specified number of tricks, each adversary pays him a counter for every trick bid. If he bid three tricks, they pay him three counters each; four counters each for four tricks bid; and the value of three tricks for a misère. If he fails to win the specified number of tricks, he pays each adversary; three counters if he bid three tricks, or a misère; four if he bid four. Any player bidding nap, and succeeding in winning all five tricks, receives ten counters from each adversary; but if he fails, he pays only five to each. When penny nap is played, the settlement being in coin, it is usual to make naps win a shilling or lose sixpence, in order to avoid handling so much copper.

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It might almost be called universal. This is shown by the fact that there are few counties where it is not known, and also that important variants, either in the words or in the method of playing, are rarely met with. In all the versions which have been sent there are only the following variations in the words, and these are principally in the refrain, or last line of each verse: On a cold and frosty morning ends by far the greater number of versions; On a fine summer s morning, So early in the morning, All on a summer s morning, Five o clock in the morning, On a cold and sunny morning, coming next in number. The Belfast version ends, May! May! May! and a Newbury and Marlborough fourth line is simply a repetition of the second, Nuts in May, nuts in May. In the first line of the verse the only important variant seems to be the Symondsbury Gathering nuts away and Gathering nuts to-day. Gathering nuts away also occurs in one version from Newbury (Berks), Nuts and May appearing in the larger number after the more usual Nuts in May. In only one version is a specific place mentioned for the gathering. This is in the Bocking version, where Galloway Hill is named, in reply to the unusual question, Where do you gather your nuts in May? A player is usually gathered for Nuts in May. In three or four cases only is this altered to gathering a player s nuts away, which is obviously an alteration to try and make the action coincide exactly with the words. The game is always played in lines, and the principal incidents running throughout all the versions are the same, _i.

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W. Allingham seems to have used this rhyme as the commencement of one of his ballads, Up the airy mountain. (_d_) The game is clearly a marriage game. It introduces two important details in the betrothal ceremony, inasmuch as the huddling and cuddling is typical of the rude customs at marriage ceremonies once prevalent in Yorkshire, the northern counties, and Wales, while the making of the pudding by the bride and the subsequent eating together, are clearly analogies to the bridal-cake ceremony. In Wales, the custom known as bundling allowed the betrothing parties to go to bed in their clothes (Brand, ii. 98). In Yorkshire, the bridal cake was always made by the bride. The rudeness of the dialogue seems to be remarkably noticeable in this game. See Mary mixed a Pudding up, Oliver, Oliver, follow the King. [1] Miss Chase says, I think the order of verses is right; the children hesitated a little.

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The Dog then comes. The girls have been previously told not to laugh whilst the one who stands out is talking to the Dog. Then the girl says to the Dog-- All the birds in the air, All the fishes in the sea, Come and pick me out (for example) The girl with the golden ball. If the girl who desired the golden ball laughs, the Dog picks her out. If nobody laughs, he guesses who the girl is that has wished for the golden ball. If the Dog guesses correctly, she goes and stands behind him, and if he guesses incorrectly she goes and stands behind the one who has been asking the questions. They continue this until they get to the last girl or girl at the end of the row, who _must_ have desired to be-- A brewer or a baker, Or a candlestick maker, Or a penknife maker. Then the questioner says-- All the birds in the air, All the fishes in the sea, Come pick me out A brewer or a baker, Or a candlestick maker, Or penknife maker. If the Dog guesses the right one, he takes that girl on his side, she standing behind him. Then they draw a line and each side tries to pull the other over it.

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Baddin is the name given to it in Holland s _Cheshire Glossary_. Another name is Doddart (Brockett, _North Country Words_). (_c_) An old custom in vogue in bygone days was Rotherham Fair, or what was called Whipping Toms, which took place in the Newarkes every Shrove Tuesday. So soon as the pancake bell rang men and boys assembled with sticks having a knob or hook at the end. A wooden ball was thrown down, and two parties engaged in striving which could get the ball by striking it with their sticks to one end of the Newarke first--those who did so were the victors. This game was called Shinney, or Hockey. About one o clock the Whipping Toms appeared on the scene of action. These were three men clad in blue smock frocks, with very long waggon whips, who were accompanied by three men with small bells. They commenced driving the men and boys out of the Newarkes. It was very dangerous sometimes; they would lash the whip in such a manner round the legs of those they were pursuing as to throw them down, which produced laughter and shouting.

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In failure of either securing the game thus, the process is repeated at drakes. When, however, the one who is on for his pizings manages to taw into the hole, the game is concluded.--Easther s _Almondbury and Huddersfield Glossary_. Hunt the Hare A game among children, played on the ice as well as in the fields (Brockett s _North Country Words_). Strutt (_Sports_, p. 381) says Hunt the Hare is the same game as Hunt the Fox. In this game one boy is permitted to run out, and having law given to him--that is, being permitted to go to a certain distance from his comrades before they pursue him--their object is to take him, if possible, before he can return home. See Hare and Hounds. Hunt the Slipper [Music] --Lancashire (Mrs. Harley).

If a person is captured before having seized a flag, he is taken prisoner, and must be rescued by one of his own side. Thus, for instance, an Englishman enters the French territory and tries to reach the flag. If he is seen by the French before he reaches the flag, he is taken prisoner and is placed near the flags, and the next Englishman rescues him instead of taking a flag. As soon as the flag is taken, one of the party must put another handkerchief in its place. A player cannot be taken prisoner after having obtained the handkerchief or flag. The winning side is decided by counting the flags and prisoners.--Bitterne, Hants (Mrs. Byford). This is a very general game, and is known as Scotch and English in the north, where some interesting details occur, for which see Scotch and English. French Blindman s Buff The children kneel in a circle, one standing blindfolded in the middle.

Choose one, choose two, choose the fairest one of the two. The fairest one that I can see, Is pretty ----, walk with me. --Barnes, Surrey (A. B. Gomme). II. There lives a lady on the mountain, Who she is I do not know; All she wants is gold and silver, All she wants is a nice young man. Choose one, choose two, Choose the fairest of the few. Now you re married I wish you joy, Father and mother you must obey; Love one another like sister and brother, And pray, young couple, come kiss one another. --Colchester (Miss G.

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Taille, F., a number of packs shuffled together, which are not to be reshuffled or cut until all have been used. Talon, the same as Stock. Team Playing, requiring every member of a team to play with every other an equal number of times, at Whist. Tenace. The major tenace is the best and third best cards remaining, or unplayed, in any suit, such as A Q. The minor tenace is the second and fourth best, such as K J. Têtes, Kings, Queens and Jacks. Three-card Monte. A game in which three cards are dexterously thrown on the table by a gambler, and the victim is induced to bet that he can pick out one which has been previously named and shown.

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Potteries (Miss A. A. Keary). (_b_) This game requires an uneven number of players. All the children except one stand in couples arm in arm, each couple closely following the other. This forms a double ring or wheel (fig. 1). The odd child stands in the centre. The children forming the wheel walk round in a circle and sing the verse. When they come to the word grab, those children standing on the _inside_ of the wheel leave hold of their partners arms, and try to catch hold of the one standing immediately in front of their previous partners.

[Illustration] No. 1 is the perfect position for the spot stroke; the dotted lines in the others show the course that must be followed by the cue ball to recover the initial position. _=Man-of-war Game=_ is a variety of English billiards in which there are three white balls, each belonging to different players. The following _=LAWS=_ are taken, by permission, from the rules published by the Brunswick-Balke-Collender Co. ENGLISH BILLIARD LAWS. _=1.=_ The choice of balls and order of play shall, unless mutually agreed upon by the two players, be determined by stringing; and the striker whose ball stops nearest the lower [or bottom] cushion, after being forced from baulk up the table, may take which ball he likes, and play, or direct his opponent to play first, as he may deem expedient. _=2.=_ The red ball shall, at the opening of every game, be placed on the top [or red] spot, and replaced after being pocketed or forced off the table, or whenever the balls are broken. _=3.

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Sights, the diamonds on the rail of an American billiard table. Signalling for Trumps, playing a higher card before a lower in a plain suit, when no attempt is made to win the trick. Singleton, one card only of any suit. Skin Games, those in which a player cannot possibly win. Skunked, whitewashed, schwartz, beaten without having been able to score a single point. Slam, winning all the tricks. Little Slam, winning 12 out of 13 possible. Sleeper, a bet left or placed on a dead card at Faro. Sneak, a singleton which is led for the especial purpose of ruffing the second round of the suit. Snowing the Cards, milking or fuzzing them.

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As one side or the other must have the club Jack in every deal, there must always be a certain number of Matadores, from one to eleven. If the player who makes the trump has them, he is said to play _=with=_ so many; if his adversaries hold them, he is said to play _=without=_ just as many as they hold. The difficult thing for the beginner at Skat to understand is that whether a player holds the Matadores or not, the number of them has exactly the same influence on the value of his game. If one player held these cards [Illustration: 🃛 🂫 🂱 🂺 🂷 ] and wished to make hearts trumps, he would be playing “with two.” If another player wished to make the same suit trumps with these cards:-- [Illustration: 🂻 🃋 🂾 🂽 🂹 🂸 ] he would be playing “without two,” and the value of each game would be exactly the same, no matter which player actually made the trump. Matadores must be held; they do not count if won from the adversaries in the course of play. _=MARKERS.=_ Counters of any kind are not used in Skat, as the score is kept on a writing pad, which should be ruled into vertical columns for the number of players engaged. _=PLAYERS.=_ Skat is played by three persons.