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He was told that thirty years ago such a thing was unknown in the country districts of Dorset, when the game then usually indulged in was known merely as Drop the Handkerchief (_Folk-lore Journal_, vii. 212). In other cases the rhymes are used for a purely kissing game, for which see Kiss in the Ring. Dropping the Letter An undescribed Suffolk boys game.--Moor s _Suffolk Words_, p. 238. Duck under the Water Each child chooses a partner, and form in couples standing one before the other, till a long line is formed. Each couple holds a handkerchief as high as they can to form an arch. The couple standing at the end of the line run through the arch just beyond the last couple standing at the top, when they stand still and hold their handkerchief as high as possible, which is the beginning of the second arch; this is repeated by every last couple in succession, so that as many arches as are wanted can be formed.--East Kirkby, Lincolnshire (Miss K.

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3, he says Lave all, and neither takes nor gives; if No. 4, he picks up one. The sides are considered to bear the names, Flush, Put doan two, Lave all, Sam up one. It has been suggested that the name Lawrence may have arisen from the marks scored on the instrument, not unlike the bars of a gridiron, on which the saint perished.--_Easthers s Almondbury Glossary._ See Teetotum. Leap Candle The young girls in and about Oxford have a sport called Leap Candle, for which they set a candle in the middle of a room in a candlestick, and then draw up their coats into the form of breeches, and dance over the candle back and forth, saying the words-- The taylor of Bicester he has but one eye, He cannot cut a pair of green galagaskins If he were to die. This sport, in other parts, is called Dancing the Candlerush (Aubrey s _Remaines of Gentilisme and Judaisme_, p. 45). Halliwell (_Rhymes_, p.

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_=HEARTSETTE.=_ Heartsette differs from hearts only in the addition of a widow. When four play, the spade deuce is deleted; twelve cards are given to each player, and the three remaining form the widow, which is left face downward in the centre of the table. When any other number play, the full pack is used. If there are three players, three cards are left for the widow: two cards are left when five play, and four when six play. The player winning the first trick takes in the widow, with any hearts it may contain. He is entitled to look at these cards, but must not show or name them to any other player. The game then proceeds in the usual way. Payments are made to the pool for all hearts taken in, and the pool is then won, divided, or remains to form a Jack, just as at Sweepstake Hearts. The chief difference in the game is that the other players do not know whether the winner of the first trick is loaded or not, and he is the only player who knows how many or what hearts are still to be played.

Three balls (not exceeding 6 inches in size) are allowed in each inning. If the four back pins are bowled down and the head pin is left standing, the score is 2. If all the pins are bowled down, the score is 1. There are no penalties. The dead wood must be removed. Any pins knocked down through the dead wood remaining on the alleys cannot be placed to the credit of the player. Ten innings constitute a game. The maximum is 20. FOUR BACK. [Illustration: 4 3 2 1 O O O O ] The pins are spotted as above.

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i. p. 397), of a dance by the Kutchin-Kutcha Indians, a parallel to the name as well as the dance which needs some research in America. See Curcuddie, Hop-frog. Cutters and Trucklers A remembrance of the old smuggling days. The boys divide into two parties; the Trucklers try to reach some given point before the Cutter catches them.--Cornwall (_Folk-lore Journal_, v. 60). Dab Dab a prin in my lottery book; Dab ane, dab twa, dab a your prins awa . A game in which a pin is put at random in a school-book, between the leaves of which little pictures are placed.

Up with my heels, and down with my head, And this is the way to mould cocklebread. --Aubrey s _Remains_, pp. 43, 44. To make Barley bread (in other districts, Cockley bread ) this rhyme is used in West Cornwall:-- Mother has called, mother has said, Make haste home, and make barley bread. Up with your heels, down with your head, That is the way to make barley bread. --_Folk-lore Journal_, v. 58. The Westmoreland version is given by Ellis in his edition of Brand as follows:-- My grandy s seeke, And like to dee, And I ll make her Some cockelty bread, cockelty bread, And I ll make her Some cockelty bread. The term Cockelty is still heard among our children at play. One of them squats on its haunches with the hands joined beneath the thighs, and being lifted by a couple of others who have hold by the bowed arms, it is swung backwards and forwards and bumped on the ground or against the wall, while continuing the words, This is the way we make cockelty bread.

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| +---------+ +---------+ 1 1 ] For the three succeeding games the arrangement would be:-- [Illustration: 1 2 3 +---------+ +---------+ +---------+ | Mort. | | Mort. | | Mort. | 3 | | 4 4 | | 1 1 | | 2 | Vivant. | | Vivant. | | Vivant. | +---------+ +---------+ +---------+ 2 3 4 ] It will be seen that each player, immediately after being Vivant, sits out, or takes Mort’s place, for the next game. _=DEALING.=_ It is usual for Vivant to deal the first hand for himself, as the disadvantage of exposing fourteen cards is more than compensated for in compelling the adversary to open the game by leading up to an unknown hand. If Vivant deals the first hand for Mort, he must present the pack to the player on dummy’s right to be cut, and deal the cards from right to left, turning up the trump at Mort’s place.

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” If he feels equal to a misère, he calls: “_=Misère=_;” and so on, according to the strength of his hand. If he does not feel justified in making a call, he says “_=I pass=_;” and the next player on his left has the opportunity; and so on, until some player has proposed to do something, or all have passed. If any player has proposed for a partner, any of the others, in their proper turn, may accept him by simply saying “_=I accept=_.” By so doing, a player intimates that he has four probable tricks also, but in the plain suits, and that he is willing to try for eight tricks with the proposer for a partner. All the other calls are made by a single player with the intention of playing against the three others. Any player except the eldest hand having once said, “I pass,” cannot afterwards make or accept any proposal. The eldest hand, after passing once, can accept a proposal, but he cannot make one. It is the custom in some places, when no one will make a proposal of any sort, to turn down the trump, and play the hands without any trump suit, each man for himself, the winner of the last trick losing to each of the others the value of a solo. This is called a _=Grand=_. _=RANK OF THE PROPOSALS.

A player dealing out of turn may be stopped before the non-dealer lifts his cards from the table. The penalty for dealing out of turn is two points, if the error is detected in time; otherwise the deal stands good. If the dealer neglects to have the pack cut, exposes a card in dealing, gives too many or too few cards to any player, deals a card incorrectly, and fails to remedy the error before dealing another, or exposes one of his adversary’s cards, the non-dealer scores two points by way of penalty. He also has the option of demanding a fresh deal by the same dealer, or of letting the deal stand. If the error is simply an irregularity in the manner of dealing, or an exposed card, the pone must decide without looking at his cards. If either player has too many or too few cards, the pone may look at the hand dealt him before deciding whether or not to have a fresh deal; but if it is the pone himself that has too many or too few cards, he must discover and announce the error before lifting his cards from the table, or he will not be entitled to the option of letting the deal stand. If the pone has too many cards he may return the surplus to the top of the pack, without showing or naming them. If the dealer has too many, the pone may draw from his hand face downward, returning the surplus to the top of the pack; but the pone may not look at the cards so drawn unless the dealer has seen them. If there are too few cards, and the pone elects to have the deal stand, the deficiency must be supplied from the top of the pack. _=THE CRIB.

This game, which is sometimes called Domino Whist, is simply Pope Joan or Matrimony without the layout. Any number of persons may play, and the full pack of fifty-two cards is used, the cards being dealt in proportion to the number of players, as at Pope Joan. The eldest hand must begin by laying out the Five or Nine of some suit to start the first sequence. If he has neither of those cards he must pass, and the first player on his left who has a Five or a Nine must begin. The next player on the left must then continue the sequence in the same suit if he can, but he may play either up or down, laying the card on the right or left of the starter. If a Five is led, he may play a Four or a Six. Only one card is played at a time by each person in turn. Any person not being able to continue the sequence may start another if he has another Five, but he cannot start one with a Nine unless the first starter in the game was a Nine. He is also at liberty to start a new sequence with a Five or Nine instead of continuing the old, but he must play if he can, one or the other. If he is unable to play, he must pay one counter into the pool, which is won by the first player who gets rid of all his cards.

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=_ The chief object in Cribbage is to form and to preserve various counting combinations. As these combinations occur in the course of play, or are shown in the hand or crib after the play is over, their value in points is pegged on the cribbage board, and the player who first pegs a sufficient number of these combinations to reach a total of 61 points, wins the game. There are five principal varieties of these counting combinations: Pairs, Triplets, Fours, Sequences, and Fifteens; besides some minor counts which will be spoken of in their proper place. The various counting combinations in Cribbage may arise in two ways. They may be formed by combining the cards played by one person with those played by his adversary; or they may be found in the individual hand or crib after the play is over. In the latter case the starter is considered as part of each hand and crib, increasing each of them to five available counting cards. _=Pairs.=_ A pair is any two cards of the same denomination, such as two Fives or two Queens, and its counting value is always the same, 2 points. _=Triplets=_, usually called Pairs Royal, Proils, or Prials, are any three cards of the same denomination, such as three Nines. Their value is the number of separate pairs that can be formed with the three cards, which is three, and the combination is therefore always worth 6 points.

People have a pretty accurate way of measuring their social station. And she thought she was what I d go for. Well, I guess I don t look like so much, either. I d missed my share of meals when they might have put some height on me. My long, freckled face ends in a chin as sharp and pointed as her nose. And there s always something about a cripple, even if my powerless right arm doesn t exactly show. My days on the Crap Patrol came back to me. That s where the Lodge had found me, down on my knees in an alley, making the spots come up my way without even knowing I could do it. And when they d convinced me I was really a TK, and started me on the training that finally led to the Thirty-third degree, they d put me right back in those alleys, and cheap hotel rooms, watching for some other unknowing TK tipping the dice his way. Did Sniffles have it? She wasn t tipping dice, exactly, but she sure was calling the turn.

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When the verses are sung they choose four girls, and then take their places in the ring. The four girls then choose four lads, and so on. At Earls Heaton the children stand against a wall in a line. Another child walks up and down singing the verses, and chooses a partner. He spreads a handkerchief on the ground, and they kneel and kiss. (_c_) The Shipley version is a Kiss in the Ring game. A version sent by the Rev. W. Slater Sykes from Settle, Yorkshire, is almost identical with the Earls Heaton version. Northall (_Folk Rhymes_, p.

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--Deptford, Kent (Miss Chase). The game as given above is obviously incomplete, and no description as to how the game was played was sent me. Newell (_Games_, p. 145), describes a game, The Cardinal s Hat, which is probably a variant of the original game, of which the above is only a fragment. I remember once witnessing a game in which a ball was passed from player to player, and in which the dialogue was similar. When one player was told that the ball was in his possession, the answer was, What, me, sir? Yes, you, sir. Not I, sir. Who then, sir? White Cap, sir; the questions and answers were again repeated for Red Cap, and Blue Cap. When it was Black Cap s turn, I think the ball was thrown by this player to some one else; whoever was hit by the ball had to chase and capture one, who became questioner; but my recollection of the game is too slight for me to be certain either of the dialogue or the way the game terminated (A. B.

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But when the song was sung it was played out by one girl, who sent the ball against a tree and drove it back again as often as she could, saying the following rhymes, in order to divine her matrimonial future:-- Keppy ball, keppy ball, Coban tree, Come down the long loanin and tell to me, The form and the features, the speech and degree Of the man that is my true love to be. Keppy ball, keppy ball, Coban tree, Come down the long loanin and tell to me How many years old I am to be. One a maiden, two a wife, Three a maiden, four a wife, &c. The numbers being continued as long as the ball could be kept rebounding against the tree. The following from Halliwell s _Nursery Rhymes_, p. 298, is also used for ball divination. To cook is to toss or throw. Cook a ball, cherry tree; Good ball, tell me How many years I shall be Before my true love I do see? One and two, and that makes three; Thankee, good ball, for telling of me. See Ball, Cuckoo, Monday. Kibel and Nerspel This game was played at Stixwold seventy years ago.

_, not in secret. He gives the words of a sort of musical catch, sung in the Midlands, similar in character to this game, which may once have been used in some courting game. Mr. Newell (_Games_, p. 124) gives a version sung in the streets of New York, and considers it to be a relic of antiquity, a similar round being given in _Deuteromelia_, 1609. Jowls A game played by boys, much the same as Hockey, and taking its name, no doubt, from the mode of playing, which consists in striking a wooden ball or knorr from the ground in any given direction with a sufficiently heavy stick, duly curved at the striking end.--Atkinson s _Cleveland Glossary_. It is also given in _Yorkshire Glossary_ (Whitby). See Bandy, Doddart, Hockey. Jud A game played with a hazel nut bored and run upon a string.

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=_ Each trick above six counts one point towards game. Of the four honours, A K Q J of trumps, if each player holds two, neither can count. But if one player has only one honour, or none, the other counts 2 points for two honours, if he holds them; 3 points for three; and 4 points for four. The honours count towards game as in whist. The penalty for a revoke is three tricks, and it takes precedence of other scores; tricks count next, honours last. Five points is game. _=SUGGESTIONS FOR GOOD PLAY.=_ It is considered best for a player not finding four reasonably sure tricks in his hand to exchange; for there is a certain advantage to be gained by knowing thirteen cards which cannot be in the adversary’s hand. Before changing, the player should fix in his memory the exact cards of each suit in the hand which he is about to discard. By combining his knowledge of them with his own cards, he may often be able to direct his play to advantage.

M. Frances). III. Here stands a lady on a mountain, Who she is I do not know; All she wants is gold and silver, All she wants is a nice young man. Choose you east, and choose you west, Choose you the one as you love best. Now Sally s got married we wish her good joy, First a girl and then a boy; Twelve months a ter a son and da ter, Pray young couple, kiss together. --Berrington (_Shropshire Folk-lore_, pp. 509, 510). IV. Stands a lady on the mountain, Who she is I do not know; All she wants is gold and silver, All she wants is a nice young beau.

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Any trumps found among the discards at the end of the hand count for the side that made the trump. At the end of the hand, the number of points won by each side is added up, and the lower deducted from the higher, the difference being scored by the winners of the majority. If the result is a tie, neither scores. For instance: If A-B make 11, Y-Z must make the remaining 3, which deducted from 11 leaves 8 points for A-B to score. If the side naming the trump suit fails to make as many points as they bid, they score nothing for that deal, and the number bid is scored by the adversaries, in addition to any other points that the adversaries may have made in play. The number bid and the number actually won, must be compared before deducting the points made by the adversaries. The side first making fifty-one points wins the game. * * * * * _=Text Books.=_ There are two very good text-books on the game. _The Laws and Principles of Cinch_, by G.

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If either player makes capot, (all twelve tricks,) he scores two red counters. _=Scoring.=_ When one player reaches six white counters and changes them for a red, his adversary must take down any white counters he may have scored. For instance: The pone has 2 reds and 4 whites up; the dealer has 1 red and 5 whites. The pone scores two whites, reaching six, and advancing his score to 3 reds, which are sometimes called impérials. The dealer must take down his white counters, losing that count altogether, and leaving himself 1 red. The only exception to this is that at the beginning of the hand if both have impérials combinations in hand, neither side takes down its white counters. In _=Counting out=_ the following order of precedence must be observed: The turn-up trump, (if it is an honour). The Point. Impérial in hand, sequences first.