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The owner of the cap runs away, and is chased by all the others till caught. He then throws the ball.--Dublin (Mrs. Lincoln). Ball of Primrose [Music] We ll wear yellow ribbons, yellow ribbons, yellow ribbons, We ll wear yellow ribbons at the Ball of Primrose; We ll all go a-waltzing, a-waltzing, a-waltzing, We ll all go a-waltzing at the Ball of Primrose. --Epworth, Doncaster; and Lossiemouth, Yorkshire (Charles C. Bell). (_b_) The children form a ring, joining hands, and dance round singing the two first lines. Then loosing hands, they waltz in couples, singing as a refrain the last line. The game is continued, different coloured ribbons being named each time.

The length from the centre of No. 1 pin spot to the foul line shall be 60 feet. Back of the foul line there shall be a clear run of not less than 15 feet. The pin spots shall be clearly and distinctly described on or imbedded in the alleys and shall be so placed 12 inches apart from centre to centre. They shall be 2¼ inches in diameter. The pin spots numbered 7, 8, 9 and 10 shall be placed 3 inches from the pit edge of the alleys, measuring from the edge to the centre of such pin spots. The pins shall be spotted on the pin spots placed upon the alleys according to the following diagram, and the pins and spots shall be known by the numbers as follows: [Illustration: 7 8 9 10 4 5 6 2 3 1 ] The pins shall be of the following design and measurements: 15 inches in height, 2¼ inches in diameter at their base, 15 inches in circumference at a point 4½ inches from their base, 11⅝ inches in circumference at a point 7¼ inches from their base, 5¼ inches in circumference at the neck, a point 10 inches from the base; 8 inches in circumference at the head, a point 13½ inches from the base. The taper from point to point shall be gradual, so that all lines shall have a graceful curve. The balls shall not in any case exceed 27 inches in circumference nor exceed 16 pounds in weight. Any sized ball of less circumference or weight may be used.

Foster. x Foster’s Duplicate Whist, by R.F. Foster. Foster’s American Leads, by R.F. Foster. * Foster’s Whist at a Glance, by R.F. Foster.

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A bézique has been scored, and the Jack got rid of in play; a new Jack of diamonds will not make another bézique with the old Queen. Some judgment is necessary in making announcements, the question of time being often important. Suppose hearts are trumps, and the winner of the trick holds double bézique, sixty Queens, and a royal marriage:-- [Illustration: 🃋 🃋 🂭 🂭 🃍 🂽 🂾 ] He cannot lay all these cards down at once, and claim 600 points. Neither can he lay down four Queens and two Jacks, and score 560; nor four Queens and a King and score 100. He may announce them if he chooses to expose his hand in that manner, but he can score only one combination, and must win a separate trick to score each of the others. It would be better for him to select some one of the combinations, and declare it, waiting until he won another trick to declare the next one. A beginner would be apt to declare the highest count first, 500 for the double bézique; but under the rule which prevents a player from making a declaration which forms part of a higher one of the same class already made, he would lose the 40 points for the single bézique. It would be better to declare the single bézique first, scoring 40 points for it, and after winning another trick to show the other bézique, scoring 500 points more for the double combination. A player is not allowed to score 40 for the second bézique, and then 500 for the two combined; because if new announcements are made in the same class, at least one new card must be added from the player’s hand when the announcement is made, even if it is not scored until later. _=Double Declarations.

I should have noticed, that if the holder of the ball be caught with the ball in his possession, he loses a _snotch_; if, therefore, he be hard pressed, he _throws_ it to a convenient friend, more free and in breath than himself. At the loss (or gain) of a _snotch_, a recommence takes place, arranging which gives the parties time to take breath. Seven or nine notches are the game--and these it will sometimes take two or three hours to win. Sometimes a large football was used--and the game was then called Kicking Camp --and if played with the shoes on, Savage Camp. --Moor s _Suffolk Words_. (_b_) The sport and name are very old. The Camping pightel occurs in a deed of the 30 Henry VI.--about 1486; Cullum s _Hawstead_, p. 113, where Tusser is quoted in proof, that not only was the exercise manly and salutary, but good also for the _pightel_ or meadow: In meadow or pasture (to grow the more fine) Let campers be camping in any of thine; Which if ye do suffer when low is the spring, You gain to yourself a commodious thing. --P.

THE MOVE (1) After the Country is made and the sides chosen, then (and not until then) the players shall toss for the first move. (2) If there is no curtain, the player winning the toss, hereafter called the First Player, shall next arrange his men along his back line, as he chooses. Any men he may place behind or in front of his back line shall count in the subsequent move as if they touched the back line at its nearest point. The Second Player shall then do the same. But if a curtain is available both first and second player may put down their men at the same time. Both players may take unlimited time for the putting down of their men; if there is a curtain it is drawn back when they are ready, and the game then begins. [Illustration: Fig. 2--Battle of Hook s Farm. A Near View of the Blue Army] [Illustration: Fig. 3--Battle of Hook s Farm.

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Didn t Woodley ever do anything but grunt? Father Moontree looked at the other three. You might as well get your Partners now. I ll let the Scanner know we re ready to go into the Up-and-Out. THE DEAL Underhill spun the combination lock on the Lady May s cage. He woke her gently and took her into his arms. She humped her back luxuriously, stretched her claws, started to purr, thought better of it, and licked him on the wrist instead. He did not have the pin-set on, so their minds were closed to each other, but in the angle of her mustache and in the movement of her ears, he caught some sense of gratification she experienced in finding him as her Partner. He talked to her in human speech, even though speech meant nothing to a cat when the pin-set was not on. It s a damn shame, sending a sweet little thing like you whirling around in the coldness of nothing to hunt for Rats that are bigger and deadlier than all of us put together. You didn t ask for this kind of fight, did you? For answer, she licked his hand, purred, tickled his cheek with her long fluffy tail, turned around and faced him, golden eyes shining.

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But in all such games as Whist, where the absence of a card in plain suits might enable a player to trump, a penalty must be enforced for playing with less than the proper number of cards. In all such games as Poker, it is only to the player’s own disadvantage to play with too few cards, provided he is not allowed to call four cards a flush or a straight, and there should be no objection to his playing with a short hand. Many good players “squeeze” their cards, and if they find a good pair in the first two, they put up the ante without looking further. It is manifestly unfair to bar them out of the pool because the dealer has given them only four cards, which gives them no possible advantage, but rather the reverse. This is in accordance with common sense, and is the law in Cribbage and Piquet. _=Discrimination.=_ No person should be allowed any advantage over another which is not compensated for in some way. In Seven-up, for instance, the non-dealer counts game if it is a tie; an advantage which is offset by the dealer’s counting Jack if he turns it. In Auction Pitch the dealer has no such advantage, because no trump is turned, and therefore the non-dealer cannot count ties for game. It is a common error among Cassino players to hold that a player cannot build on his own build, but that his adversary may do so.

Stephen. QUEEN S COUNTY-- Portarlington { G. H. Kinahan (_Folk-lore Journal_, { vol. ii.) WATERFORD-- Lismore Miss Keane. WALES. _Byegones._ Folk-lore Society Publications. CARMARTHENSHIRE-- Beddgelert Mrs.

The London “Field” has had a card column since December 6, 1862. Proctor’s work first appeared in “Knowledge.” The “Westminster Papers” devoted a great deal of space to whist games and “jottings” every month for eleven years, beginning in April, 1868. “Whist,” a monthly journal devoted exclusively to the game, began publication in Milwaukee in 1891; but gave it up when bridge supplanted whist in popular favor. Whist rapidly became a “newspaper game.” The New York Sunday Sun devoted two columns every Sunday to the discussion and illustration of moot points in whist tactics, and the analysis of hands played in important matches. In a series of articles begun February 23, 1896, this paper gave to the world the first systematic statement of the theory and practice of the short suit game. In 1898 there were at least forty whist columns published in the United States. Two magazines devoted to whist and bridge are now published, one in Boston and the other in New York. While the parent game has been pursuing this prosperous course, many variations have been introduced.

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9. FIRST SYSTEM. [Illustration: No. 8. +-.-+---+-.-+---+-.-+---+-.-+---+ | . | | .

When one side has nothing but the odd honour, three out of the five, it is called _=simple honours=_. The value of simple honours is always the same as two tricks. _=Slams.=_ Little Slam is made by taking twelve of the thirteen tricks; it counts 20 points. Grand Slam is made by taking the thirteen tricks, and it counts 40. Either score must be exclusive of revoke penalties. _=PENALTIES.=_ If the declarer succeeds in making his contract, he scores below the line for tricks and above the line for honours according to the table of values already given, and he scores for as many tricks as he wins, regardless of the smaller number he may have bid. But if the declarer fails to make good on his contract he scores nothing but honours as actually held, while his adversaries score 50 points penalty in the honour column for every trick by which the declaration falls short, no matter what the declaration was, but they never score anything toward game, no matter how many tricks they win, because they are not the declarers. They may, however, score slams.

In dealing the cards for the draw, the pack is not cut again, the cards being dealt from the top, beginning where the deal before the draw left off. As each player asks for his cards he must discard those he wants replaced, and he must receive the entire number he asks for before the next player is helped. In some places it is the custom for all those who have made good the ante to discard before any cards are given out. This is not good poker, as it prevents the dealer from seeing that the number discarded is equal to the number asked for. Should any card be found faced in the pack, it must be placed on the table among the discards. Should any card be exposed by the dealer in giving out the cards, or be blown over by the wind before the player has touched it, such card must not be taken by the player under any circumstances, but must be placed with the discards on the table. A player whose card is exposed in this manner does not receive a card to take its place until all the other players have been helped. [The object of this rule is to prevent a dealer from altering the run of the cards in the draw.] Should a player ask for an incorrect number of cards and they be given him, he must take them if the next player has been helped. If too many, he must discard before seeing them.

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Extensive research did not uncover any evidence that the U.S. copyright on this publication was renewed.] _If it takes a thief to catch a thief ... what does it take to catch a psi-gifted thief?_ What do you hate and fear the most? I know a girl who gags and throws up at the mere sight of a bird. Poor kid, when she was a barefoot moppet she stepped on a fledgling robin in the grass. She hasn t gotten over the squish of it yet. Birds don t trouble me.

| | 9.|We ll take this maid | -- |We ll take this pretty| | |by the hand. | | fair maid by the | | | | |hand. | | 10.| -- | -- | -- | | 11.| -- | -- | -- | | 12.|You shall have a duke,|You shall have a dik- |Ye sall get a duke. | | |my dear. |ma-day. | | | 13.

25. If the striker play at or pocket a ball except in the proper rotation, he shall be penalized in the value of the ball so played at or pocketed unless the ball so played at be of lower value than the ball which should have been selected, in which case the penalty is governed by the latter ball. 26. If the striker strike simultaneously a pool ball and a red ball, or two pool balls, he shall be penalized in the value of the higher ball. 27. If the striker pocket the white ball after contact with another, he shall be penalized in the value of the ball struck, unless the object ball so struck be out of order, in which case the penalty shall be governed by the ball of the higher value. 28. Should the striker give an intentional miss, he shall be penalized in the value of the black ball, and be compelled to play the stroke again. No score can accrue from such stroke, but the striker shall be subject to any further penalty he may incur. 29.

Then must the bride keep foote with all dauncers, and refuse none, how scabbed, foule, drunken, rude, and shameless soever he be. . . . After supper must they begin to pipe and daunce again of anew. And though the young persons come once towards their rest, yet can they have no quietness. --1575 edit., fol. 59, rev. 60.

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-+---+ ] SECOND SYSTEM. [Illustration: No. 9. +---+-.-+---+-.-+---+-.-+---+-.-+ | | . | | . | | .

82, A lady can at such Al-hid beguile a wiser man, is quoted in Murray s _Dictionary_ as the first reference. All a Row All a row, a bendy bow, Shoot at a pigeon and kill a crow; Shoot at another and kill his brother; Shoot again and kill a wren, And that ll do for gentlemen. --Northall s _English Folk Rhymes_, p. 386. This is a marching game for very little children, who follow each other in a row. (_b_) Halliwell gives the first two lines only (_Nursery Rhymes_, No. dxv., p. 101), and there is apparently no other record of this game. It is probably ancient, and formerly of some significance.

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A. Keary). (_b_) This game requires an uneven number of players. All the children except one stand in couples arm in arm, each couple closely following the other. This forms a double ring or wheel (fig. 1). The odd child stands in the centre. The children forming the wheel walk round in a circle and sing the verse. When they come to the word grab, those children standing on the _inside_ of the wheel leave hold of their partners arms, and try to catch hold of the one standing immediately in front of their previous partners. The child in the centre (or Miller) tries (while they are changing places) to secure a partner and place (fig.

--Halliwell s _Dictionary_. Hitchy Cock Ho An undescribed Suffolk game.--Moor s _Suffolk Words_. Hity Tity The Somerset name for See-Saw. Hoatie, Hots When a number of boys agree to have a game at the Pearie or peg-top, a circle is drawn on the ground, within which all the tops must strike and spin. If any of them bounce out of the circle without spinning, it is called a Hoatie. The punishment to which the Hoatie is subjected consists in being placed in the ring, while all the boys whose tops ran fairly have the privilege of striking--or, as it is called, deggin --it till it is either split or struck out of the circle. If either of these take place, the boy to whom the Hoatie belonged has the privilege of playing again.--Upper Lanarkshire (Jamieson). See Gully, Hoges.

In the same way it is advisable to hold up an odd card occasionally, without raising the ante; so that when you do hold triplets, and draw two cards, you will not frighten every one at the table. The chances of improving a pair by drawing three cards, are one in three; and by drawing two cards only, one in four. The difference is worth the moral effect of the variation in the play. _=PROBABILITIES.=_ The endless poker statistics that have been published are of little or no value to the practical player, and there are only a few figures that are worth remembering. It is a general law in all games of chance that you should never do a thing which you would not be willing to repeat under the same circumstances a hundred times. The best example of the application of this law is in drawing to bobtails. If you have a four-card flush to draw to, the odds against getting it are about four to one; and unless you can obtain the privilege of drawing to it by paying not more than one-fifth of the amount in the pool, you will lose by it in the long run. The best players never draw to four-card flushes except when they have the age, and the ante has not been raised. There are some players who pretend to be so guided by probabilities that they never go into a pool unless the chances in favour of their having a good hand after the draw are at least equal to the odds they have to bet by going into the pool.

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At Monte Carlo the smallest bet is a dollar, and the limit is $2,400. They roll about 4,000 coups a week, and if you were to bet on every one of them, doubling up, you would win about $1,865, one dollar at a time, and would lose $4,092 simply through being unable to follow your system beyond the limit of the game during the two or three occasions, in the 4,000 coups, that your system would go against you for eleven or more coups in succession. It is useless to say it would not go against you so often, for probabilities teach us that it would be more wonderful if it did not than if it did. It must never be forgotten that the most wonderful things that happen are not more wonderful than those that don’t happen. If you tossed a coin a thousand times, and did not once toss heads eight times in succession, it would be four times more surprising than if you tossed heads ten times in succession. Bets Won. Lost. 10 - 9 - 8 - - 7 - 8 9 - - 8 - 9 10 - - 9 ---------- 46 41 _=Progression.=_ This is a favourite martingale with those who have not the courage or the money to double up. It consists in starting with a certain amount for the first bet, say ten dollars, and adding a dollar every time the bet is lost, or taking off a dollar every time a bet is won.