Loup the Bullocks. Lubin. Lug and a Bite. Luggie. Luking. MAG. Magic Whistle. Magical Music. Malaga Raisins. Marbles.
-+---+-.-+---+-.-+---+ | . | | ⛀ | | ⛂ | | . | | +-.-+---+-.-+---+-.-+---+-.-+---+ | . | | .
For instance: The score is 4 to 3 in favor of Vivant and Mort. They win the first seven tricks, which makes them game; but they do not cease playing. If they succeed in gaining eleven tricks out of the thirteen, they win a game of 9 points, instead of 5. As already observed, Vivant loses or gains double the value of the points in each hand. In the three-handed game this must be so; but in my opinion it would be a great improvement in the four-handed game to allow the player sitting out to share the fortunes of the Vivant, as in Bridge, and in many German games of cards, notably Skat. _=SLAMS.=_ The two great differences between French and English Dummy are that honours are not counted in Mort, and that a special value is attached to slams. A slam is made when one side takes the thirteen tricks. These must be actually won, and cannot be partly made up of tricks taken in penalty for revokes. Players cannot score a slam in a hand in which they have revoked.
--Sporle, Norfolk (Miss Matthews). III. Please, mother, may we go out to play? Yes, if you don t frighten the chickens. No, mother, we won t frighten the chickens. [They all go out and say, Hush! hush! to pretended chickens.] Where have you been? To grandmother s. What for? To go on an errand. What did you get? Some plums. What did you do with them? Made a plum-pudding. What did she give you? A penny.
Again the pairs at the first two tables change adversaries; dealing, playing and exchanging two more hands; the third table remaining idle. f d | b a 1 a e 2 e | c 3 c f d | b | Hands 9 and 10 played and exchanged. | None. The pairs _=a=_ and _=d=_ now give way to _=b=_ and _c_, and the _=b=_ _=c=_ _=e=_ _=f=_ pairs play two hands and exchange them; then change adversaries for two more hands; _=a=_ and _=d=_ remaining idle all the time. All the pairs have now been matched but _=a=_ and _=d=_, and they take seats E & W at two tables, the N & S positions being filled up by any of the other players in the match. any any a 1 a d 2 d any any No notice is taken of the scores made by the N & S hands in the last set; as it is simply a match between the a and _d_ pairs. _=Scoring.=_ Each pair against each is considered a match, and the winner of the most matches wins, tricks deciding ties. _=Compass Whist.=_ When we come to handle large numbers, the changes of position become too complicated, and the simplest plan is to arrange them at as many tables as they will fill, and to place on each table an equal number of trays.
[4] 20. The right to succeed players as they retire is acquired by announcing the desire to do so, and such announcements, in the order made, entitle candidates to fill vacancies as they occur. CUTTING OUT. 21. If, at the end of a rubber, admission be claimed by one or two candidates, the player or players who have played the greatest number of consecutive rubbers withdraw; when all have played the same number, they cut to decide upon the outgoers; the highest are out.[5] RIGHT OF ENTRY. 22. At the end of a rubber a candidate is not entitled to enter a table unless he declare his intention before any player cut, either for partners, for a new rubber, or for cutting out. 23. In the formation of new tables candidates who have not played at an existing table have the prior right of entry.
Brelan, F., three cards of the same denomination. Brelan Carré, F., four cards of the same denomination. Bringing in a Suit, making tricks in a plain suit after the adverse trumps are exhausted. Brûler, F., to burn a card. Bûche, F., cards that count for nothing, such as the tens and court cards in Baccara; equivalent to the G. Ladons, or Fehlkarten.
Either adversary may call attention to the offence and select the penalty, or may say, “Partner, you determine the penalty,” or words to that effect. Any other consultation is prohibited,[12] and if it take place, the right to demand any penalty is lost. The first decision made by either adversary is final and cannot be altered. 51. At any time during the declaration, a question asked by a player concerning any previous bid must be answered, but, after the final declaration has been accepted, if an adversary of the declarer inform his partner regarding any previous declaration, the declarer may call a lead from the adversary whose next turn it is to lead. If the dummy give such information to the declarer, either adversary of the declarer may call a lead. A player, however, at any time may ask what declaration is being played and the question must be answered. 52. A declaration legitimately made cannot be changed after the next player pass, declare, or double. Prior to such action a declaration inadvertently made may be corrected.
First of all, nine cards are dealt to each player, three at a time. Then four cards are dealt in front of each player, but not to be touched until the bidding is finished. The highest bidder takes up his four extra cards and then names the trump, after which he discards down to six cards for play. The others then take up their four cards and discard down to six, and the game proceeds like regular cinch. _=Sixty-three.=_ In this variation, nine cards are dealt to each player, three at a time. After the bidding, the players discard and fill up again to six cards. Players are allowed several bids, each raising in turn if he is raised. The highest bid possible is sixty-three, and these may be made as follows: High, low, Jack, and ten of trumps count 1 each; pedros, 5 each; King of trumps, 25; trey of trumps, 15; nine of trumps, 9. Game is 150 points.
[Then follow verses in the same style and with the same refrain, beginning with--] Bring some water, we ll wash it away. Build it up with silver and gold. Silver and gold will be stolen away. We ll set a man to watch at night. Suppose the man should fall asleep? Give him a pipe of tobacco to smoke. Suppose the pipe should fall and break? We ll give him a bag of nuts to crack. Suppose the nuts were rotten and bad? We ll give him a horse to gallop around, &c. --Enborne School, Berks (M. Kimber). VIII.
When one or more players belonging to an existing table aid in making up a new one, which cannot be formed without him, he or they shall be the last to cut out. 25. A player belonging to one table who enters another, or announces a desire to do so, forfeits his rights at his original table, unless the new table cannot be formed without him in which case he may retain his position at his original table by announcing his intention to return as soon as his place at the new table can be filled. 26. Should a player leave a table during the progress of a rubber, he may, with the consent of the three others, appoint a substitute to play during his absence; but such appointment becomes void upon the conclusion of the rubber, and does not in any way affect the rights of the substitute. 27. If a player break up a table, the others have a prior right of entry elsewhere. SHUFFLING. 28. The pack must not be shuffled below the table nor so the face of any card be seen.
Where the vole is improbable or impossible, tenace is very important, and all tenace positions should be made the most of. In No. 5, for instance, if the clubs were the Queen and ace, it would be better to begin with the heart King, instead of leading away from the minor tenace in clubs. Observe the lead in No. 4. Many tenace positions cannot be taken advantage of because the player must win the trick if he can. For instance: Several discards have been made, and each player suspects the other holds three trumps, with three tricks to play. The Queen is led, and the adversary holds K A 7. If he could pass this trick, he must lie tenace; but as he has to win it with the King, he gives tenace to his adversary, who evidently has J and another. When the dealer is four, the player may stand on much weaker hands.
Cob-nut. Cock. Cock-battler. Cock-fight. Cock-haw. Cock-stride. Cockertie-hooie. Cockle-bread. Cockly-jock. Cock s-headling.
| -- | -- | -- | |11.| -- | -- | -- | |12.| -- | -- | -- | |13.|Washed her, dried her,| -- | -- | | |rolled her in silk. | | | |14.| -- |Wash you in milk, |Wash them in milk, | | | |clothe in silk. |clothe in silk. | |15.|Wrote name in glass | -- | -- | | |pen and ink. | | | |16.
| Play with White Men. | +-------+-------+-------+-------+-------+-------+-------+ | _1_ | _2_ | _3_ | _4_ | _5_ | _6_ | _7_ | +-------+-------+-------+-------+-------+-------+-------+ | 11-15 | 11-15 | 10-15 | 11-15 | 11-15 | 11-15 | 10-15 | | 22 18 | 23 19 | 22 18 | 24 20 | 22 18 | 23 19 | 23 18 | | 15-22 | 8-11 | 15-22 | 8-11 | 15-22 | 8-11 | 12-16 | | 25 18 | 22 17 | 25 18 | 28 24 | 25 18 | 26 23 | 21 17 | | 8-11 | 3- 8 | 6-10 | 4- 8 | 8-11 | 4- 8 | 16-19 | | 29 25 |*17 14 | 29 25 | 23 19 | 29 25 | 30 26 | 17 14 | | 4- 8 | 9-18 | 10-15 |* 9-13 | 4- 8 |* 9-13 | 9-13 | | 24 20 | 21 17 |*25 22 | 20 16 | 24 20 | 19 16 | 24 20 | | 10-15 | 18-22 | 15-19 | 11-20 | 10-15 | 12-19 | 8-12 | | 25 22 | 25 18 | 23 16 | 22 17 | 25 22 | 23 16 | 25 21 | | 12-16 | 15-22 | 12-19 | 13-22 |* 9-13 | 11-20 | 12-16 | |*27 24 | 26 23 | 24 15 | 25 4 | 20 16 | 22 17 | 21 17 | | 15-19 | 5- 9 | 9-14 |W wins.| 12-19 | 13-22 | 4- 8 | | 24 15 | 17 13 | 18 9 | | 23 16 | 25 4 | 29 25 | | 16-19 | 11-15 | 11-25 | | 11-20 |W wins.| 6- 9 | | 23 16 | 23 18 |B wins.| | 18 4 | | 27 24 | | 9-14 | 1- 5 | | |W wins.| | 1- 6 | | 18 9 | 18 11 | | | | | 32 27 | | 11-25 | 7-23 | | | | | 6-10 | | 28 24 | 27 18 | | | | | 27 23 | | 5-14 | 9-14 | | | | | 8-12 | | 24 19 | 18 9| | | | | 25 21 | | 6-10 | 5-14 | | | | | 2- 6 | |B wins.|B wins.| | | | | 31 27 | | | | | | | | 3- 8 | | | | | | | | 30 25 | | | | | | | |W wins.| +-------+-------+-------+-------+-------+-------+-------+ _=LOSING GAME.=_ In this variety of Draughts, the object is to give away all your men before your adversary can give away his, or to block yourself so that you cannot move.
=_ A card is dealt round to each player, face up, and the first Jack takes the first deal. _=THE POOL.=_ Each successive dealer places three red counters in the pool. The pool is added to from time to time by penalties for infractions of the rules, and by forfeitures from players who have failed in their undertakings. Such payments are always made in red counters, the number being always three or six. When the pool is divided, it sometimes happens that a player is not allowed to withdraw his share. In such cases the red counters representing it should be changed for their value in white ones, so that the forfeited share may be divided in three parts. The difference between _=Limited Loo=_, and _=Unlimited Loo=_, is in the amounts paid into the pool. In Limited Loo the penalty is always three or six red counters. In Unlimited Loo, it is the same for irregularities, and for infraction of the rules; but any player failing in his undertaking must put up for the next pool an amount equal to that in the current pool.
If a player refuses a card, the banker may be able to judge whether or not he has 6 or 7 by his habit of drawing or not drawing at 5. If he is known to be a player who draws at 5, it is useless for the banker to stand at 5, unless he thinks he can beat the player on the other side of the table, and there is more money on that side. If the player demanding a card has been given a 10, the banker should stand, even at 3 or 4. If he has been given an ace, the banker should stand at 4; if a 2 or 3, the banker should stand at 5; if the player is given a 4, the banker should draw, even if he has 5. If a player has drawn a 5, 6 or 7, the banker should draw, even if he has 5 or 6. If the player draws an 8 or 9, the banker should stand at 4 or 5, sometimes even with 3. It must be remembered that the banker should have a sharp eye to the relative amounts staked on each side of the table, which will often decide which player he should try to beat. For example: The banker has 5, and the player on his right has drawn a 10, the one on his left a 7. The banker has an excellent chance to win all the bets on the right, and should have a certainty of standing off with them, and unless those on the left very much exceeded them, the banker would be very foolish to risk losing everything by drawing to 5, simply to beat the player on his left. _=BACCARA CHEMIN DE FER.
At trick 7, if the hearts are split, the queen must win the ten. If not, Z must win one heart trick. Y makes his contract, losing four odd. BRIDGE. The difference between straight bridge, as it is sometimes called, and auction is in the method of selecting the trump, which must be declared by the dealer or his partner, the opponents having nothing to say except to double the declaration if they think it will not win the odd trick. Another point is that either side can score toward game by getting the odd trick or more, there being no penalties for failure to make the odd except losing the value of the tricks because the dealer never declares to make any given number of tricks on the hand. There are some irregularities which are peculiar to straight bridge that would not apply to auction. These are fully covered by the following description of the game, all other matters, such as the correct card to lead and the manner of combining the hands, have been fully described in connection with auction. _=MAKING THE TRUMP.=_ This is the chief peculiarity in bridge.