When the pack has been properly cut and reunited, the dealer must distribute the cards, one at a time, to each player in regular rotation, beginning at his left. The last, which is the trump card, must be turned up before the dealer. At the end of the hand, or when the deal is lost, the deal passes to the player next to the dealer on his left, and so on to each in turn. In _=Solo Whist=_, the cards are distributed three at a time until only four remain in the pack. These are dealt one at a time, and the last turned up for trump. In _=Boston=_ and in _=Cayenne=_, the cards are dealt four at a time for two rounds, and then five at a time. No trump is turned. After the cards have been dealt the player opposite the dealer presents the still pack to be cut by the player on the dealer’s left, and the top card of the portion left on the table is turned up. In _=Boston=_, _=Cayenne=_, or _=Solo Whist=_, the deal is never lost. The same dealer deals again with the same pack.
Let the King make on the first round. If your partner leads a small card up to strength in Dummy’s hand, he is either inviting a force, or trying to establish a long suit. Under such circumstances, if you have the Ace, play it, and lead a second round of the suit immediately, which will settle the question. If you have Q J 10 of a suit in which partner leads King, play the Jack, so that he will count you for Q or no more, and will not go on with the Ace. _=IN GENERAL.=_ Both the adversaries of Dummy should adopt the usual tactics for unblocking, etc., especially in no-trumpers, and in some cases Dummy’s exposed cards will make the matter more simple. For instance: You hold A Q alone, of a suit which partner leads. If you are the pone, and Dummy has not the King, play Ace and return the Queen. _=FOURTH HAND.
Sometimes the leaders part company, and branch off to the right or left; the others have to do the same, and not until the leaders meet can they join again. They march arm in arm. (_c_) Mr. R. S. Baker, who records this, says a Wellingborough lady sent him the tune and words, and told him the game was more like a country dance than anything else, being a sort of dancing Follow My Leader. Gully A sink, or, failing that, a particular stone in the pavement was the Gully. Some boy chosen by lot, or one who volunteered in order to start the game, laid his top on the ground at some distance from the Gully. The first player then spun his top, pegging at the recumbent top, so as to draw it towards the Gully. If he missed the top, he stooped down and took up his own top by pushing his hand against it in such a manner that the space between his first and second finger caught against the peg and forced the top into the palm of his hand.
If your partner leads any trump higher than the Five, play your smallest trump unless second hand covers, in which case you must cinch the trick, to prevent the fourth hand from giving up a Pedro on his partner’s trick. If you are forced to win your partner’s first lead of trumps, return the best trump you have, unless it is the Jack or Ten, in which case you must be guided by the number of points you are playing for, and your chances of making them if you lose the card you lead. If your partner begins by leading a plain suit, you must cinch the trick if you can; if second hand follows suit, any trump better than the Five will do. If second hand puts on a trump, you must cinch higher. If the player on your right renounces to trumps, get into the lead if possible, and play your best cards in plain suits. This may give your partner a tenace position over the player on your left. If partner begins with a high card in trumps, not the ace, credit him with the sequence below it, and put in your Pedro at the first opportunity. For instance: Partner leads King, won by the ace second hand. Whatever this player leads, put in your Pedro, if you have one, your partner must have Queen of trumps. Playing to the score is very important.
Apparently the same as the south country Whoop, a signal to the finder to begin the search. Addy (_Sheffield Glossary_) says this game is called Felt and Laite. Holland (_Cheshire Glossary_) speaks of it as I Spy. See Davie Drap. Hide and Seek (2) [Music] --London. I. Beans and butter, Come home to supper, Tis all ready done. --Hampshire (Miss Mendham). II. Little pigs come to supper, Hot boiled beans and ready butter.
Sure enough, there was the brunette, frowning as she tried to figure why the blond bomber had high-tailed it out of there. I shook my head at her and she let it lie. That should have cut out the last distraction. But no, I could see one more bimbo working her way through the laughing, drink-flushed crowd toward me. She had hair-colored hair, which was sort of out of character for a barroom hustler. I put plenty of TK on the heel of her right slipper, and she stepped right out of it. It might as well have been nailed to the floor. Nothing was going to discourage this one, I saw. I let her pick it off the floor, squeeze it back on her skinny foot, and come toward me. This new babe leaned over toward me and stuck her nose up against mine.
You are one of the king-sealer s men. If the latter succeeded in breaking away before the couplet was finished, the capture was incomplete. The second game described is almost identical with King Cæsar, played at Barnes. About twenty years ago the game was common in some parts of Bedfordshire and Hertfordshire, where it was sometimes called Chevy Chase. --_Folk-lore Journal_, vii. 233. See Chickidy Hand, Hunt the Staigie, King Cæsar, Whiddy. Lang Larence That is, Long Lawrence, an instrument marked with signs, a sort of teetotum. A Long Lawrence is about three inches long, something like a short ruler with eight sides; occasionally they have but four. On one side are ten x s, or crosses, forming a kind of lattice-work; on the next, to the left, three double cuts, or strokes, passing straight across in the direction of the breadth; on the third, a zig-zag of three strokes one way, and two or three the other, forming a W, with an additional stroke or a triple V; on the fourth, three single bars, one at each end and one in the middle, as in No.
_=CARDS.=_ German Whist is played with a full pack of fifty-two cards, which rank as at Whist, both for cutting and playing. _=PLAYERS.=_ Two persons play. They cut for the first deal, and the choice of seats. _=DEALING.=_ The dealer presents the pack to his adversary to be cut, and then gives thirteen cards to each player, one at a time, turning up the twenty-seventh card for the trump, and laying it on the talon, or remainder of the pack. _=PLAYING.=_ The non-dealer begins by leading any card he pleases, and his adversary must follow suit if he can. The winner of the first trick takes the trump card into his hand, and his adversary takes the card immediately under it, but without showing or naming it.
4. _=Transversale=_, at the end of any three numbers, and taking them in horizontally. Pays 11 for 1. Limit is 560 francs. 5. _=Transversale Six=_, placed on the line at the end, taking in the three numbers horizontally above and below. This pays 5 for 1. Limit is 1,200 francs. 6. _=Bas.
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