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[Illustration: 🃇 🂦 🂥 🂳 🃒] 636 to 1 _=Skip, or Dutch Straight.=_ Any sequence of alternate cards, of various suits. Beats two pairs and a blaze. [Illustration: 🂭 🂺 🃘 🃆 🃔] 423 to 1 _=Round-the-Corner.=_ Any straight in which the ace connects the top and bottom. Beats threes; but any regular straight will beat it. [Illustration: 🂾 🂱 🃂 🃃 🃔] 848 to 1 The rank of these extra hands has evidently been assigned by guess-work. The absurdity of their appraised value will be evident if we look at the first of them, the blaze, which is usually played to beat two pairs. As it is impossible to have a blaze which does not contain two pairs of court cards, all that they beat is aces up or kings up. If it were ranked, like other poker hands, by the difficulty of getting it, a blaze should beat a full hand.

The call may be repeated at each trick until the card is played. A player cannot be prevented from leading or playing a card liable to be called; if he can get rid of it in the course of play, no penalty remains. In _=Boston=_ and in _=Solo Whist=_, if the exposed card is a trump, the owner may be called upon by his adversary not to use it for ruffing. If the suit of the exposed card is led, whether trump or not, the adversary may demand that the card be played or not played; or that the highest or lowest of the suit be played. If the owner of the exposed card has no other of the suit, the penalty is paid. Penalties must be exacted by players in their proper turn, or the right to exact them is lost. For instance: In Solo Whist, A is the proposer, B the acceptor, and B has an exposed card in front of him. When Y plays he should say whether or not he wishes to call the exposed card. If he says nothing, B must await Z’s decision. 22.

Letting the Buck out. Level-coil. Libbety-lat. Limpy Coley. Little Dog, I call you. Lobber. Loggats. London. London Bridge. Long-duck.

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_=STAKES.=_ In Cayenne the stake is a unit, so much a point. The largest number of points possible to win on a rubber is 24, and the smallest, 1. The result of the rubber may be a tie, which we consider a defect in any game. In settling at the end of the rubber it is usual for the losers to pay their right-hand adversaries. _=MAKING THE TRUMP.=_ The trump suit must be named by the dealer or his partner, after they have examined their cards. The dealer has the first say, and he may either select cayenne or any of the other suits; or he may announce _=grand=_, playing for the tricks without any trump suit; or he may call _=nullo=_, playing to take as few tricks as possible, without a trump suit. If the dealer makes the choice, his partner must abide by it; but if he has not a hand to justify him in deciding, he should leave the selection to his partner, who must decide one way or the other. The considerations which should guide players in their choice are the scoring possibilities of their hands, in tricks and in honours.

_=With Short Suits.=_ When Second Hand holds such short-suit combinations as:-- [Illustration: 🂽 🂻 🂷 | 🂻 🂺 🂵 ] and a small card is led, his proper play is one of the high cards, because he cannot save both of them. _=On Strengthening Cards Led.=_ This is a difficult point for the beginner, and his best plan is to follow the rules already given for covering cards higher than the Ten. One of the most common errors is to cover a Jack led with a Queen, when holding A Q and others. The Ace should be put on invariably. To play the Queen in such a position is called _=finessing against yourself=_. _=Singly Guarded Honours.=_ Many players put on the King Second Hand, if they hold only one small card with it, and a small card is led. This will win the trick as often as it will lose it; but it betrays the hand to the adversary, and enables him to finesse deeply if the suit is returned.

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There are no Jacks in this way of settling. Matters may be facilitated by having counters of different colours, the white being the unit, and the red representing the number which it will be necessary to pay for one heart. Practice will make the players so familiar with the amount of the various profits or losses that they simply pay or take what is due to them. The first time this is played it looks like a pretty severe game for a player who takes in a large number of hearts on one deal; but it will be found that he rapidly recovers. During a sitting of any length the player who takes in the smallest number of hearts must be the winner. In the case mentioned in connection with Sweepstake Hearts, in which one player lost 46 counters while another won 46, in 60 deals, the result at Howell’s Settling would have been that the player who took in only 58 hearts would be 548 counters ahead instead of losing 46; while the one who took in 500 hearts would lose 1220 counters, instead of winning 46. _=METHODS OF CHEATING.=_ Under the rule for dealing the cards one at a time, the greek must be very skilful to secure any advantage at Hearts. But when it is the practice to deal the cards three at a time, and four on the last round, it is an easy matter to get four small hearts together on the bottom of the pack. Any person who is observed to hold three or four small hearts every time he deals, should be carefully watched, and it will usually be found that he gathers the small hearts from the hands of the other players while the pool is being divided.

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(_d_) The words of all the versions are sufficiently similar to analyse without a special form. The game appears to be purely a love and marriage game, and has probably had its origin in a ballad, and this idea is strengthened by the fact that only one version (London) has the marriage formula sung at the end, and this is probably an arbitrary addition. The lover is represented as lonely and disconsolate, and the remedy suggested is to choose a sweetheart. The marriage ceremony is of the simplest description--the clasping of hands and the kissing within the circle probably implying the betrothal at a spot sacred to such functions, similar to the Standing Stones of Stenness. Whatever may have been the original intention of these stones, they came in more recent times to be the resort of lovers, who joined their right hands through the hole in the altar stones in the belief that this ceremony would add additional solemnity to the betrothal. Miss Gordon Cumming, in her _Tour in the Hebrides_, mentions the fact of the marriage ceremony being of the simplest--a man and woman standing facing each other and clasping hands over a particular stone. Walking arm-in-arm is a sign in Dorsetshire that a couple are married. The mention of the roast beef and plum pudding for dinner has probably had its origin in the wedding dinner or breakfast, and the inviting of friends to assemble for the wedding dinner. The word Isabella may have been originally something quite different from the name of a girl. I am inclined to think the word was not the name of a person at all; possibly it was something addressed to a particular person in words the sense of which are now lost, and the nearest idea to it was this name.

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_ A revoke may be claimed at any time before the last trick of the deal in which it occurs has been turned and quitted and the scores of that deal agreed upon and recorded, but not thereafter. E. _Error in Score._ A proved error in the trick or honour score may be corrected at any time before the final score of the contestants for the deal or deals played before changing opponents has been made up and agreed upon. F. _A New Deal._ A new deal is not allowed for any reason, except as provided in Laws of Auction 36 and 37. If there be an impossible declaration some other penalty must be selected.[24] A declaration (other than passing) out of turn must stand;[25] as a penalty, the adversaries score 50 honour points in their honour column and the partner of the offending player cannot thereafter participate in the bidding of that deal. The penalty for the offence mentioned in Law 81 is 50 points in the adverse honour score.

Pins which are knocked down or displaced from any cause except by a fairly delivered ball shall in all cases be respotted. Should a player by mistake roll on the wrong alley, or out of his turn, or be interfered with in his play by another bowler or spectator, or should any of the pins at which he is playing be displaced or knocked down in any manner before his delivered ball reaches the pins, or should his ball come in contact with any foreign obstacle on the alleys, then the ball so delivered by him shall be immediately declared a dead ball by the umpire, and such ball shall not count, and shall be immediately re-rolled by the player after the cause for declaring such ball dead has been removed. Pins which are knocked down by a fair ball, and which remain lying on the alley or in the gutters, are termed dead wood, and shall be removed before the next ball is rolled. Should a standing pin fall by removing dead wood, such pin or pins shall be at once respotted. Should a pin be broken or otherwise badly damaged during the game, it shall be at once replaced by another as nearly uniform with the set in use as possible. The umpire shall in all such cases be the sole judge in the matter of replacing such pin or pins. Each player shall roll two balls in each frame except when he shall make a strike, or when a second strike or spare is made in the tenth frame, when the player shall complete that frame by rolling a third ball. In such cases the frame shall be completed on the alley on which the first strike or spare is made. A strike is made when the player bowls down the ten pins with his first ball delivered in any frame and is credited and designated in the score by an X in the upper right hand corner of the frame, and the count in such frame is left open until the player shall have rolled his next two balls, when all pins made, counting ten for a strike, shall be credited therein. A spare is made when the player bowls down all the pins with his second ball in any frame, and is credited and designated with / in the upper right hand corner of the frame in which it is made.

Walker’s Treatise on Chess, 1841. Handbuch des Schachspiels. Lehrbuch des Schachspiels, by J. Dufresne. Teoria e Practica del Giuoco degli Schacchi. British Chess Magazine. Chess Player’s Chronicle. Chess Monthly. _Westminster Papers_, 1868 to 1879. Of these works, “Minor Tactics” will be found most useful to the beginner, as it simplifies the openings by grouping them, and concentrates the attention on the essential points of chess strategy.

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Fuzzing, milking the cards instead of shuffling them. Gallery, the spectators who are betting on the game. Gambling, risking more than one can well afford to lose on any game of chance. Gambler’s Point, the count for “game” at Seven-up. Gammon. When a player throws off all his men before his adversary throws off any, it is a gammon, or double game. Gathering Shots, getting the balls together again after driving them round the table. See Nursing. Geben, G., to deal the cards.