Chock or Chock-hole. Chow. Chuck-farthing. Chuck-hole. Chucks. Church and Mice. Click. Click, Clock, Cluck. Clowt-clowt. Clubby.
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Gregor). Another version seems to be Headim and Corsim. Pins are hid with fingers in the palms of the hands; the same number is laid alongside them, and either Headim or Corsim called out by those who do so. When the fingers are lifted, if the heads of the pins hid and those beside them be lying one way when the crier cried Headim, then that player wins; but if Corsim, the one who hid the pins wins. This is the king of all the games at the preens.--Mactaggart s _Gallovidian Encyclopædia_. The editors of Jamieson s _Dictionary_ say that the name should be Headum and Corsum. Heads and Tails That plan for deciding matters by the birl o a bawbee. The one side cries Heads (when the piece is whirling in the air) and the other Tails, so whichever is uppermost when the piece alights that gains or settles the matter, heads standing for the King s head and tails for the figure who represents Britannia.--Mactaggart s _Gallovidian Encyclopædia_.
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A great many misunderstandings arise with respect to the manner and order of making declarations, most of which may be avoided by remembering the following rules: The player making the declaration must have won the previous trick, and must make his announcement before drawing his card from the stock. When the stock is exhausted, so that there is no card to be drawn, no announcement can be made. Only one declaration can be scored at a time, so that a trick must be won for every announcement made, or the combination cannot be scored. This does not prevent a player from making two or more announcements at the same time, but he can score only one of them. A player cannot make a lower declaration with cards which form part of a higher one already made in the same class. For instance: Marriages and sequences belong to the same class. If the sequence has been declared, a player cannot take from it the King and Queen and score a marriage; neither can he add a new Queen to the King already in the sequence, and announce a marriage; because the higher combination was scored first. But if the marriage is first announced, the A 10 J may be added and the sequence scored, after winning another trick. Cards once used in combination cannot again be used in combinations of equal value of the same class. For instance: Four Kings have been declared, and one of them afterward used in the course of play.
216. II. Handy dandy riddledy ro-- Which will you have, high or low? --Halliwell s _Nursery Rhymes_, p. 216. III. Handy pandy, Sugary candy, Which will you have-- Top or bottom? --London (A. B. Gomme). IV. Handy pandy, Jack a dandy, Which hand will you have? --Burne s _Shropshire Folk-lore_, p.
_=OBJECTS OF THE GAME.=_ The chief object in Cribbage is to form and to preserve various counting combinations. As these combinations occur in the course of play, or are shown in the hand or crib after the play is over, their value in points is pegged on the cribbage board, and the player who first pegs a sufficient number of these combinations to reach a total of 61 points, wins the game. There are five principal varieties of these counting combinations: Pairs, Triplets, Fours, Sequences, and Fifteens; besides some minor counts which will be spoken of in their proper place. The various counting combinations in Cribbage may arise in two ways. They may be formed by combining the cards played by one person with those played by his adversary; or they may be found in the individual hand or crib after the play is over. In the latter case the starter is considered as part of each hand and crib, increasing each of them to five available counting cards. _=Pairs.=_ A pair is any two cards of the same denomination, such as two Fives or two Queens, and its counting value is always the same, 2 points. _=Triplets=_, usually called Pairs Royal, Proils, or Prials, are any three cards of the same denomination, such as three Nines.
|To love you for your | -- |A fighting for her | | |sake. | |sake. | | 28.| -- |Apprentice for your | -- | | | |sake. | | | 29.| -- | -- | -- | | 30.|If this young man | -- |Suppose this young man| | |should chance to die. | |was to die. | | 31.| -- |If this young man | -- | | | |should wealthy grow.
=_ B cannot risk playing the high clubs while there is any chance for him to win the pool. He can count A to be safe in diamonds, with two hearts and two spades. _=10th Trick.=_ A clears his hand of the very dangerous spade before leading his tenace in diamonds. _=12th Trick.=_ A will not give up the heart until he is sure that B has not the ♣7. * * * * * _=Text Books.=_ There are at present only two text-books on the game; _Foster on Hearts_, and _Hearts and Heartsette_. SLOBBERHANNES. _=Cards.
84). A version familiar to me is the same as above, but ending with For tumbling over cherry stones. The mother then chased and beat those children she caught. The idea was, I believe, that the children were imitating or mocking their mother (A. B. G.). In Warwickshire the four lines of the Surrey game are concluded by the additional lines-- We don t care whether we work or no, We ll follow our mother on tipty-toe. When the mother runs after them and buffets them.--Northall s _English Folk Rhymes_, p.
--Deptford, Kent, and generally in London streets (Miss Chase). [Illustration: Fig. 1.] [Illustration: Fig. 2.] This game is known in America as Spans. --Newell, p. 188. Bar To play at Bar, a species of game anciently used in Scotland.--Jamieson.
Lead Aces, Twos and Threes, which cannot be made into fifteens. Do not pair his cards unless you have a card which will make you a double pair royal, (without passing 31,) if he should make a pair royal on you. Do not play close cards which he may turn into sequences. Never play a card which will allow the adversary to make a double score, such as a pair and a fifteen, or a sequence and a fifteen at the same time. Such as the following are all bad plays: 9 on 3; 7 on A; 6 on 3, 4, or 5; 5 on 5; 4 on 7; 3 on 9; A on 7. All these expose you to the immediate rejoinder of a double count. Of course, if you have the card to make a pair royal in return, that is another matter, and is playing on, not playing off. Do not play a card which brings the pip count to 5 or 21 if you can help it; because any tenth card will enable your adversary to peg two holes. Be a little wary about pairing the first card played, unless you have a third of the same denomination. If you have a choice between a pair and a sequence, your decision will depend on whether you are playing off or on.
=_ This varies from Newmarket only in the method of making up the pool. Instead of leaving the players to distribute their stakes at pleasure, each is compelled to place an agreed amount on each of the pool cards, as at Pope Joan. POCHEN. This is a round game for any number of players from three to six, with a thirty-two-card pack. The layout has a centre division for pools and seven other divisions round it, marked, respectively, A, K, Q, J, 10, Marriage, Sequence. Each player dresses the layout by placing a counter in each of the eight divisions. The dealer then gives cards three and then two at a time, as far as they will go equally, turning up the next for the trump. The holders of the five highest trumps show them and take the corresponding pools, Ace of trumps the A pool, etc. If any player holds both K and Q of trumps, he takes the pool for marriage. The player holding the highest and longest sequence in any suit takes the pool for sequence; but the sequence must be at least three cards.