Chacke-Blyndman. Chance Bone. Change Seats. Checkstone. Cherry Odds. Cherry-pit. Chicamy. Chickidy Hand. Chinnup. Chinny-mumps.
He might have two more Queens, and would announce: “Sixty Queens, with twenty and twenty to score.” If he scores one of the announcements held over, he still carries on the other. When announcements are carried forward in this manner, it must be remembered that the cards must still be on the table when the time comes to score them. If one of them has been led or played, or the stock is exhausted before the player wins another trick, the score held over is lost. _=Time.=_ On account of the great number of combinations possible at Rubicon Bézique, it is very seldom that a player succeeds in scoring everything he holds. He is allowed to count the cards remaining in the talon, provided he does not disturb their order. This count is often important toward the end of the hand. For instance: You know from the cards you hold, and those played, that your adversary must have in his hand the cards that will make a double bézique on the table into a triple bézique, which would give him 1500 points. If, on counting the stock, you find only six cards remain, and you have three certain winning trumps to lead, you can shut out his 1500 by exhausting the stock before he can win a trick.
If the striker miss the object ball, or run a coup, or pocket the white ball, he shall be penalized in the value of the ball aimed at; but, if he strike another ball or balls, he shall be penalized in the value of the first ball so struck, unless the ball so struck is of lower value than the ball aimed at and missed, in which case the penalty is governed by the value of the ball aimed at. Should the striker in pocketing any ball hole the white, he cannot score, and is penalized in the value of the ball pocketed. Should the striker (excepting as provided in _Rule_ 9) pocket a ball other than the one aimed at, he cannot score, and is penalized in the value of such ball unless the ball pocketed is of lower value than the ball aimed at, in which case the penalty is governed by the value of the ball aimed at. 25. If the striker play at or pocket a ball except in the proper rotation, he shall be penalized in the value of the ball so played at or pocketed unless the ball so played at be of lower value than the ball which should have been selected, in which case the penalty is governed by the latter ball. 26. If the striker strike simultaneously a pool ball and a red ball, or two pool balls, he shall be penalized in the value of the higher ball. 27. If the striker pocket the white ball after contact with another, he shall be penalized in the value of the ball struck, unless the object ball so struck be out of order, in which case the penalty shall be governed by the ball of the higher value. 28.
_=OBJECT OF THE GAME.=_ The object in auction is for the declarer to fulfil his contract, and for the adversaries to defeat it. The highest card played to the trick, if of the suit led, wins the trick, and trumps win all other suits. At the end of the hand the declarer counts up the tricks he has won over the book and if he has made good on his contract he scores the value of those tricks toward game. As soon as either side reaches 30, it is a game, but the hands are played out, and all the tricks counted. _=RUBBERS.=_ Three games, 30 points or more each, make a rubber, but if the first two are won by the same partners the third game is not played. The side that first wins two games adds 250 rubber points to its score. _=SCORING.=_ Apart from the game score, which is made entirely by tricks won on successful declarations, there are several additional scores that have no influence in winning or losing the game, although they may materially affect the ultimate value of the rubber.
The couples stand immediately in front of each other, forming a long line, one remaining outside of the line on the right-hand side, who is called the Clapper. The object of the game is for the last couple to reach the top of the line, each running on different sides, and keeping to the side on which they are standing. The object of the Clapper is to hit the one running on the right side of the line, which, if he succeeds in doing, makes him the Clapper, and the Clapper takes his place. [The next _last_ couple would then presumably try and reach the top.]--East Kirkby, Lincs. (Miss K. Maughan). A similar game to this is played at Sporle, Norfolk (Miss Matthews). It is there called Long Tag. The players stand in line behind one another, and an odd one takes her place somewhere near the front; at a given signal, such as clapping of hands, the two at the back separate and try to meet again in front before the one on the watch can catch them; they may run where they please, and when one is caught that one becomes the one out.
Where will the pigs lie, daughter? Lay them in the wash-tub, mother. What shall I wash in, wash in? Wash in a thimble, mother. A thimble won t hold my night-cap. Wash by the sea-side, mother. Suppose the clothes should blow away? Get a boat and go after them, mother. But suppose the boat should turn over? Then that would be an end of you, mother. --Bocking, Essex (_Folk-lore Record_, iii. 169). III. Mother, please buy me a milking-can, A milking-can, a milking-can! Mother, please buy me a milking-can, With a humpty-dumpty-daisy! [Then follow verses sung in the same manner, beginning--] Where s the money to come from, to come from? Sell my father s feather bed.
His adversary then draws the next card, so that each restores the number of cards in his hand to six. _=The Trump.=_ If either player holds or draws the Nine of trumps, he may exchange it for the turn-up at any time, provided he has already won a trick. This need not be the trick immediately before exchanging, and he need not wait to get the lead before making the exchange. For instance: A player holding the Nine, and having to play to his adversary’s lead, may win the trick with the turn-up card, leaving the Nine in its place, provided he has won some previous trick. There is no count for dix, as in Bézique and Binocle, and the player is not obliged to exchange unless he wishes to do so. If the Nine is the last card in the stock, it is, of course, too late to exchange it, and the player drawing it must keep it. _=Marriages.=_ If a player holds both King and Queen of any suit, he may count 20 points towards 66 for the marriage, or 40 for royal marriage, by leading either of the marriage cards. It is not necessary for the King or Queen so led to win the trick; but the player declaring a marriage must have the lead, and must have won a trick, or he cannot count it.
At Sharleston the centre child says, What colour is t sky? The other answers, Blue. Centre child says, Follow me true. Here the centre child runs in and out between the others until the one who was touched catches her, when they change places, the first joining the children in the ring.--Sharleston (Miss Fowler). At Beddgelert, Wales (Mrs. Williams), this game is called Tartan Boeth. It is played in precisely the same manner as the English game, but the words used are: Tartan Boeth, Oh ma en llosgi, Boeth iawn Hot Tart. Oh, it burns! very hot! At the words, Very hot! the handkerchief is dropped. (_b_) In this game no kissing takes place, and that this is no mere accidental omission may be shown by Mr. Udal s description of the Dorsetshire game.
Gomme). Strutt describes a handball game played during the Easter holidays for Tansy cakes (_Sports_, p. 94). Halliwell gives rhymes for ball divination (_Popular Rhymes_, p. 298) to determine the number of years before marriage will arrive. Miss Baker (_Northamptonshire Glossary_) says, The May garland is suspended by ropes from the school-house to an opposite tree, and the Mayers amuse themselves by throwing balls over it. A native of Fotheringay, Mr. C. W. Peach, says Miss Baker, has supplied me with the reminiscences of his own youth.