The following example, which is a position that often occurs, should be understood by the beginner:-- Put the black King on K B square; the white King on K B 6, and a white Pawn on K 6. If it is Black’s move, White can win easily; but if it is White’s move it is impossible to win, because whether he checks or not the black King gets in front of the Pawn and either wins it or secures a stale-mate. Put the Pawn behind the King, on K B 5, and White wins, no matter which moves first, for if Black moves he allows the white King to advance to the seventh file, which will queen the Pawn. If White moves first, and the black King keeps opposite him, the Pawn advances. If Black goes in the other direction, the white King goes to the seventh file and wins by queening the Pawn. If the white King and Pawn are both moved one square further back, the King on K B 5, and the Pawn on K B 4. the win will depend on the move. If it is White’s move he can win by advancing the King; but if it is Black’s move he can draw by keeping his King always opposite the white King. If the Pawn advances, he will get in front of it, and if the King is afterward advanced, he will get in front of it; winning the Pawn or securing a stale-mate. _=THE KNIGHT’S TOUR.
If the sequence has been declared, a player cannot take from it the King and Queen and score a marriage; neither can he add a new Queen to the King already in the sequence, and announce a marriage; because the higher combination was scored first. But if the marriage is first announced, the A 10 J may be added and the sequence scored, after winning another trick. Cards once used in combination cannot again be used in combinations of equal value of the same class. For instance: Four Kings have been declared, and one of them afterward used in the course of play. The player cannot add a new King to the three remaining, and announce four Kings again. A marriage in spades has been declared, and the King got rid of in play. A new King of spades will not make another marriage with the old Queen. A bézique has been scored, and the Jack got rid of in play; a new Jack of diamonds will not make another bézique with the old Queen. Some judgment is necessary in making announcements, the question of time being often important. Suppose hearts are trumps, and the winner of the trick holds double bézique, sixty Queens, and a royal marriage:-- [Illustration: 🃋 🃋 🂭 🂭 🃍 🂽 🂾 ] He cannot lay all these cards down at once, and claim 600 points.
=_ If the player inquire as to which is his ball, or if it be his turn to play, the marker or the players must give him the information sought. _=11.=_ If the striker, while taking aim, inquire which is the ball he ought to play at, and should be misinformed by the marker or by any of the company, he does not lose a life. His ball must in this case be replaced and the stroke played again. _=12.=_ When a ball or balls touch the striker’s ball, or are in line between it and the ball he has to play at, so that it will prevent him hitting _any part of the object-ball_, such ball or balls must be taken up until the stroke be played, and, after the balls have ceased running, they must be replaced. _=13.=_ If a ball or balls are in the way of a striker’s cue, so that he cannot play at his ball, he can have them taken up. _=14.=_ When the striker _takes_ a life, he continues to play on as long as he can pocket a ball, or until the balls are all off the table, in which latter case he places his own ball on the spot as at the commencement.
The first player to get a horizontal row of five numbers covered in this manner, calls out “Keno!” or bangs the table with a card, and that stops the game. An assistant comes round to the table and calls out the number of the card; if it has been paid for and pegged, he proceeds to call the numbers forming the keno, and these are checked by the roller from the balls on the tray. If everything is correct, the player is given all the money paid by the other players for their cards, less the ten per cent which goes to the house. If two kenos are made on the same number, they divide the pool equally. As an illustration of the profitable nature of the game for the house, it may be remarked that if ten men were to play keno for a dollar a card, and each of them made keno ten times, they would all be “dead broke;” because on each of the hundred kenos at ten dollars each, the bank would have taken out its dollar percentage. CHUCK-LUCK. This game is sometimes called _=Sweat=_, and again, but erroneously, _=Hazard=_. It is played with three dice, which are usually thrown down a funnel in which several cross-bars are placed. The player is offered five different forms of betting, all of which appear on the _=Layout=_, and which cover all the combinations possible with three dice. [Illustration: +-----------------------+ | Single Numbers.
In the _Nursery Songs_ collected by Ed. Rimbault from oral tradition is Little Bingo. The words of this are very similar to the Lancashire version of the game sent by Miss Dendy. There is an additional verse in the nursery song. Bird-apprentice A row of boys or girls stands parallel with another row opposite. Each of the first row chooses the name of some bird, and a member of the other row then calls out all the names of birds he can think of. If the middle member of the first row has chosen either of them, he calls out Yes, and all the guessers immediately run to take the place of the first row, the members of which attempt to catch them. If any succeed, they have the privilege of riding in on their captives backs.--Ogbourne, Wilts (H. S.
EXTENSIONS AND AMPLIFICATIONS OF LITTLE WAR VI. ENDING WITH A SORT OF CHALLENGE APPENDIX-- LITTLE WARS AND KRIEGSPIEL I OF THE LEGENDARY PAST LITTLE WARS is the game of kings--for players in an inferior social position. It can be played by boys of every age from twelve to one hundred and fifty--and even later if the limbs remain sufficiently supple--by girls of the better sort, and by a few rare and gifted women. This is to be a full History of Little Wars from its recorded and authenticated beginning until the present time, an account of how to make little warfare, and hints of the most priceless sort for the recumbent strategist.... But first let it be noted in passing that there were prehistoric Little Wars. This is no new thing, no crude novelty; but a thing tested by time, ancient and ripe in its essentials for all its perennial freshness--like spring. There was a Someone who fought Little Wars in the days of Queen Anne; a garden Napoleon.
A player is even obliged to win his partner’s trick. Owing to this rule, a player with good plain suit cards will usually attempt to exhaust the trumps as rapidly as possible. The _=counting cards=_ are the same as in Sixty-six, and the winner of the last trick counts 10. As there is no stock, there is no closing; and as marriages are not counted in America, the 66 points must be made on cards alone. The scores for _=schneider=_ and _=schwartz=_ are the same as in Sixty-six, and seven points is game. There are 130 points made in every deal, so if one side gets more than 66 and less than 100, their adversaries must be out of schneider, and the winners count one. More than 100, but less than 130 is schneider, and counts two. If the winners take every trick, making 130 points, they score three. Sometimes an extra point is scored for winning the Ten of trumps: but such a count is quite foreign to the game. NATIONAL GAMES.
Fiddler: Why say you so? why say you so? Cushion-holder: Because the young women will not come to. Fiddler: They must come to, they shall come to, And tell them I say so. The cushion-holder then goes to the girl he fancies most, and drops the cushion at her feet. She kneels down with him on the cushion, and he salutes her, and they then rise and dance round and round to the fiddler. The girls then go through the same thing, saying, young men, and then a young man, &c., until the whole company have gone through the same ceremony, which concludes with all dancing round three times, as at the commencement. The Norfolk and London versions are reduced to a simple Kiss in the Ring game, with the following verse:-- Round the cushion we dance with glee, Singing songs so merrily; Round the cushion we dance with glee, Singing songs so merrily; Yet the punishment you must bear If you touch the cushion there. --Sporle, Norfolk (Miss Matthews). (_c_) Selden, in his _Table Talk_, thus refers to this game:-- The Court of England is much altered. At a solemn dancing first you have the grave measures, then the Cervantoes and the Golliards, and this is kept up with ceremony.
_=6.=_ Each player shall play alternately with the white and black men, and lots shall be cast for the colour only once, viz., at the beginning of the play--the winner to have his choice of taking black or white. _=7.=_ The first play must _=invariably=_ be made by the person having the black men. _=8.=_ At the end of five minutes [if the play has not been previously made], “Time” must be called by the person appointed for that purpose, in a distinct manner; and if the play is not completed in another minute, the game shall be adjudged lost through improper delay. _=9.=_ When there is only _=one way=_ of taking _=one or more=_ pieces, time shall be called at the end of one minute, and if the play is not completed in another minute, the game shall be adjudged lost through improper delay. _=10.
Bandy-cad. Bandy-hoshoe. Bandy-wicket. Banger. Bar. Barbarie, King of the. Barley-break. Barnes (Mr.). Base-ball.
Each player has a mark, and after the dialogue the players run over to each other s marks, and if any can be caught before getting home to the opposite mark, he has to carry his captor to the mark, when he takes his place as an additional catcher. (_c_) Miss Burne s version (_Shropshire Folk-lore_, p. 521) is practically the same as the Earls Heaton game, and Easther in his _Almondbury Glossary_ gives a version practically like the Sheffield. Mr. Hardy says it is sometimes called Black-butt, when the opposite side cry Away we cut. Miss Dendy quotes an old Lancashire rhyme, which curiously refers to the different subjects in the Lancashire game rhyme. It is as follows:-- Little boy, little boy, where were you born? Way up in Lancashire, under a thorn, Where they sup butter-milk in a ram s horn. Another version is given in _Notes and Queries_, 3rd Series, vii. 285. (_d_) This is a dramatic game, in which the children seem to personate animals, and to depict events belonging to the history of the flock.
The player having the majority scores the three points for cards. If it is a tie, neither scores. The cards are then turned face up, and the spades counted and claimed; and then all the points for Cassinos and Aces. It should be remembered that the total number of points to be made in each hand, exclusive of sweeps, is eleven, and the total of the claims made must agree with that number. _=Scoring.=_ There are several methods of scoring. The old way was to play 11 points up, deducting the lower score from the higher at the end of each deal. If one side reached 11 before the adversary reached 6, it was a lurch, and counted as a double game. The common method is to count every hand a game, and settle for it in counters. TWENTY-ONE POINT CASSINO.
Loup the Bullocks. Lubin. Lug and a Bite. Luggie. Luking. MAG. Magic Whistle. Magical Music. Malaga Raisins. Marbles.
Then if the Bros, by hook or by crook, could succeed in taking the ball up the mountain to their hamlet of Rhyddlan they won the day; while the Blaenaus were successful if they got the ball to their end of the parish at New Court. The whole parish was the field of operations, and sometimes it would be dark before either party scored a victory. In the meantime many kicks would be given and taken, so that on the following day some of the competitors would be unable to walk, and sometimes a kick on the shins would lead the two men concerned to abandon the game until they had decided which was the better pugilist. There do not appear to have been any rules for the regulation of the game; and the art of football playing in the olden time seems to have been to reach the goal. When once the goal was reached, the victory was celebrated by loud hurrahs and the firing of guns, and was not disturbed until the following Christmas Day. Victory on Christmas Day, added the old man, was so highly esteemed by the whole countryside, that a Bro or Blaenau would as soon lose a cow from his cow-house as the football from his portion of the parish. (_b_) In Gomme s _Village Community_, pp. 241-44, the position of football games as elements in the traditions of race is discussed, and their relationship to a still earlier form of tribal games, where the element of clan feuds is more decidedly preserved, is pointed out. Forfeits Forfeits are incurred in those games in which penalties are exacted from players for non-compliance with the rules of the game; Buff, Contrary, Crosspurposes, Fire, Air, and Water, Follow my Gable, Genteel Lady, Jack s Alive, Old Soldier, Twelve Days of Christmas, Turn the Trencher, Wadds, and others. These games are described under their several titles, and the formula for forfeits is always the same.
The dealer gives cards to the widow just before dealing to himself in each round. When all are helped, the next card is turned up for the trump. Irregularities in the deal are governed by the same rules as in Spoil Five. _=DECLARING TO PLAY.=_ Each player in turn, beginning with the eldest hand, may either play or pass. If he passes, he lays his cards face downward in front of him, and takes no further part in that deal unless a general rams is announced. If he plays, he engages himself to take at least one trick, or forfeit five counters to the pool. He may play with the hand originally dealt him, or he may risk getting a better by taking the widow in exchange. If he exchanges, his original hand is dead, and must not be seen by any player. If any player takes the widow, those following him must play the hand dealt them or pass out.
| -- | -- | -- | | 45.| -- | -- | -- | | 46.| -- | -- | -- | +----+----------------------+----------------------+----------------------+ +----+----------------------+----------------------+----------------------+ | No.| Lincolnshire, |Sussex, Hurstmonceux. | Middlesex. | | | Frodingham. | | | +----+----------------------+----------------------+----------------------+ | 1.| -- | -- | -- | | 2.|Stepping up the green |Up and down the green |Tripping up the green | | |grass. |grass.