_=First Position.=_ 27-32 8 11 32-27 11 7 27-23 7 10 22-26 A 10 6 26-31 6 9 31-26 9 6 26-22 6 10 23-18 10 6 18-14 6 1 22-18 1 6 18-15 6 1 15-10 1 5 10- 6 5 1 14-13 1 5 6- 1 5 9 1- 5 9 13 10-14 13 9 14-18 9 6 18-15 30 25 15-18 6 10 5- 1 25 21 1- 5 10 6 18-15 21 17 5- 1 6 9 15-18 17 13 18-15 9 14 1- 5 14 17 15-10 17 22 10-14 22 25 5- 1 25 22 1- 6 22 25 6-10 25 22 10-15 22 25 15-18 25 21 B wins ------ Var A. 30 25 23-18 10 6 18-14 6 1 26-30 25 21 30-25 1 5 25-22 5 1 22-18 1 5 18-15 5 1 15-10 1 5 10- 6 5 1 14-10 1 5 6- 1 5 9 10-15 B 9 5 15-18 5 9 1- 5 9 6 18-15 21 17 5- 1 6 9 15-18 9 5 18-22 17 14 1- 6 5 1 6- 2 1 5 22-17 14 9 B wins ------ Var B. 9 14 1- 5 21 17 5- 1 17 13 1- 5 14 17 15-10 B wins _=Second Position.=_ 1- 5 8 11 5- 9 11 15 9-14 15 11 14-18 11 16 18-15 16 20 15-11 20 24 3- 7 24 19 7-10 19 23 10-15 23 27 15-19 27 32 19-24 32 28 24-27 28 32 27-31 32 28 31-27 28 32 27-23 32 28 23-18 28 24 18-14 24 19 6-10 19 23 10-15 23 27 15-19 27 32 19-24 32 28 24-27 28 24 27-32 24 28 32-27 28 32 27-24 32 28 24-19 28 32 19-15 32 28 15-10 28 24 10- 6 24 19 14-10 19 24 10-15 24 28 15-19 28 32 19-24 32 28 11-16 28 19 16-23 12 8 23-18 8 4 18-14 4 8 6- 1 8 11 14- 9 13 6 1-10 11 16 10-15 16 20 15-19 B wins _=Third Position.=_ White to move 18 15 A 6- 1 14 9 24-28 23 19 1- 5 9 6 B 28-32 19 24 5- 1 24 19 W wins ----- Var A. 24-28 23 27 6- 1 14 10 28-32 27 24 1- 5 10 6 W wins ------ Var B. 5- 1 6 10 W wins ------ Black to move 6- 1 18 15 C 1- 6 14 10 6- 9 23 19 24-27 15 18 D 27-32 19 24 9- 5 10 14 32-28 24 27 W wins ------ Var C. 1- 5 14 10 24-28 23 19 28-32 15 18 32-27 10 6 27-32 19 23 5- 1 6 9 W wins ------ Var D. 9- 5 10 6 27-32 19 23 5- 1 6 9 32-28 23 27 W wins _=Fourth Position.

XV. Round the green gravel the grass grows green, All pretty fair maids are fit to be seen; Wash them in milk, and clothe them in silk, And write down their names with pen and black ink-- Choose one, choose two, choose the fairest daughter. Now, my daughter, married to-day, Like father and mother they should be, To love one another like sister and brother-- I pray you now to kiss one another. Now my daughter Mary s gone, With her pockets all lined with gold; On my finger a gay gold ring-- Good-bye, Mary, good-bye. Now this poor widow is left alone, Nobody could marry a better one; Choose one, choose two-- Choose the fairest daughter. --Sheffield (S. O. Addy). XVI. Round the green gravel the grass is so green, And all the fine ladies that ever were seen; Washed in milk and dressed in silk, The last that stoops down shall be married.

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Get your men on those squares as soon as possible, and do not be in too great a hurry to capture your adversary’s men. _=POLISH DRAUGHTS.=_ Although intended for a special board of 100 squares this game can be played on a common checker board. It differs from ordinary draughts in two particulars: Although the men can move only forward, they can take backward, and Kings can go any distance at one move. If in taking a piece, a man arrives at the king row, that does not end the move if he can capture another piece by jumping backward out of the king row again. As this brings him away from the king row before the move is complete, he will not be a king until he can get to the king row at the end of a move. Kings can go any number of squares in a straight line, and can capture any piece which is on the diagonal, not protected by another piece behind it. Kings can also go on for any number of squares beyond the captured piece, and then turn a corner to capture another piece. In Diagram No. 12, for instance, the black King could capture all six of the white men by going over the first one only, and then turning to the left, and continuing to turn to the left after every capture, as shown by the squares with the numbers on them, which indicate his five successive turning-points.

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The leaping party must maintain their position whilst their leader says-- Jack upon the mopstick, One, two, three, four, five, six, seven, eight, nine, ten, Count em off again. Bunting Name for Tip-cat. --Cole s _S. W. Lincolnshire_ Glossary. Burly Whush A game played at with a ball. The ball is thrown up by one of the players on a house or wall, who cries on the instant it is thrown to another to catch or kep it before it falls to the ground. They all run off but this one to a little distance, and if he fails in kepping it he bawls out Burly Whush; then the party are arrested in their flight, and must run away no farther. He singles out one of them then, and throws the ball at him, which often is directed so fair as to strike; then this one at which the ball has been thrown is he who gives Burly Whush with the ball to any he chooses. If the corner of a house be at hand, as is mostly the case, and any of the players escape behind it, they must still show one of their hands past its edge to the Burly Whush man, who sometimes hits it such a whack with the ball as leaves it dirling for an hour afterwards.

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If rightly-- Take him and bake him, And give me a piece When he s done. The child is then led off in a squatting position. Later the one who named them pretends tasting, and says, Very nice, or You must be baked longer, when another squatting walk and wait takes place. A version sent by Mr. J. P. Emslie is similar to the other London versions-- Buy my fine honey to-day. Which shall I buy? Taste em and try. The child would then go round, pretending to taste, saying, Don t like that one, till one was approved. That one was then swung round to the tune given, the words being-- An apple for the king and a pear for the queen, And a good jump over the bowling green.

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We will have a round, a round, a round, We will have a round, a round, a round; Let the lad that delights in a bonny, bonny lass, Let him kiss her on the ground. --Earls Heaton, Yorks. (Herbert Hardy). VI. Here comes three jolly, jolly sailors, Just arrived on shore; We ll spend our money like merry, merry men, And then we ll work for more. Hurrah for the round, round ring, Hurrah for the round, round ring; And he that loves a pretty, pretty girl, Let him call her from the ring. --Shipley, Horsham (_Notes and Queries_, 8th series, i. 210, Miss Busk). (_b_) This game is played at Warwick as follows:--The children form a large ring, clasping hands and standing still. One child walks round inside the ring, singing the verses.

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At some moment there I must have gotten the point that _this_ snake was real. I guess I was screaming and shaking it from me for five minutes after Maragon had unwrapped the coils from my arm. All right. All right. All right, I said to him, shaking my head. So it had no fangs. You ve still got me sold. I ll go to Nevada for you. I d have gone clear to Hell to get away from that hallucinating witch he had working on me. I d gotten used to hallucinations--but who can get used to the doubt that one of those dreadful visions is real? I d had my lesson.

Any one failing to get as many as 21 points in meld and play is set back a mark. TWO-HAND JASS. When only two play, the game closely resembles American pinochle, the winner of each trick drawing a card from the top of the stock, the loser drawing the next one. All melds are made immediately after winning a trick and before drawing from the stock, only one meld at a time being allowed. It is not necessary to follow suit to anything until the stock is exhausted, after which all melds cease and the second player to each trick must win it if he can, but the jack of trumps still has the privilege of renouncing if a plain suit is led. PATIENCE POKER As its name implies, this is a form of solitaire, but it may be managed so as to provide a pleasing competition for any number of players. Both forms of the game will be described, the solitaire first. _=CARDS.=_ The full pack of fifty-two cards is shuffled and cut. Keeping it face down in the left hand, the top card is turned up and laid upon the table.

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But in all such games as Whist, where the absence of a card in plain suits might enable a player to trump, a penalty must be enforced for playing with less than the proper number of cards. In all such games as Poker, it is only to the player’s own disadvantage to play with too few cards, provided he is not allowed to call four cards a flush or a straight, and there should be no objection to his playing with a short hand. Many good players “squeeze” their cards, and if they find a good pair in the first two, they put up the ante without looking further. It is manifestly unfair to bar them out of the pool because the dealer has given them only four cards, which gives them no possible advantage, but rather the reverse. This is in accordance with common sense, and is the law in Cribbage and Piquet. _=Discrimination.=_ No person should be allowed any advantage over another which is not compensated for in some way. In Seven-up, for instance, the non-dealer counts game if it is a tie; an advantage which is offset by the dealer’s counting Jack if he turns it. In Auction Pitch the dealer has no such advantage, because no trump is turned, and therefore the non-dealer cannot count ties for game. It is a common error among Cassino players to hold that a player cannot build on his own build, but that his adversary may do so.

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The dealer names any number of counters that he is willing to stake, which must be at least four, and each player at the table must stake a similar amount. The counters are placed on the layout to suit the players, either all upon one card, or distributed among the four. The cards are dealt as at Pope Joan, and the same number must be left in the talon. Instead of the player being at liberty to begin a sequence with any card he pleases, he must begin with the lowest card in his hand of the suit which he selects. He is not restricted as to suit, but must play all he has in sequence, and then name the card that he fails on. If a new sequence is opened by any player, he must play the lowest card of the suit in his hand. If, in the course of play, any of the four cards on the layout can be got rid of, the player holding them takes the pool on that card. If he is left with the card in his hand at the end he is not obliged to double the pool, as at Pope Joan, but simply loses his chance to win it, and it remains until the next deal. The first player to get rid of all his cards receives one counter from the other players for each card they hold. _=SPIN=_ is Newmarket, with one variation.

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Mr. Newell (_Games_, p. 172) gives versions of a similar game. Mother Mop All the players, except one, stand two by two in front of each other, the inner ones forming an arch with their hands united--this is called the oven. The odd child is Mother Mop. She busies herself with a pretended mop, peel, &c., after the manner of old-fashioned bakers, making much ado in the valley between the rows of children. The oven soon gets demolished, and the last child vanquished becomes Mother Mop the next time.--Bitterne, Hants (Mrs. Byford).

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In the Roxton version, one child at the end of the line of children acts as mother. One child advances as suitor, and says the three first verses. The mother replies with the next line. The suitor chooses a girl and says the next verse, and then all the children sing the last verse. This is the same action as in Halliwell s version. (_d_) The analysis of the game-rhymes is on pp. 164-67. This analysis presents us with a very good example of the changes caused by the game-rhymes being handed down by tradition among people who have forgotten the original meaning of the game. The first line in the Scotch version contains the word dis, which is not known to the ordinary vocabulary. Another word, of similar import, is dik-ma-day in the Lanarkshire version.

His trios of Jacks and Tens are shut out by the superior combinations in the elder hand. Having claimed these 27 points, and their correctness having been admitted by the elder hand, the dealer proceeds to play a card. If either player has forgotten to declare anything before he plays, the count is lost. _=Sinking.=_ A player is not obliged to declare any combination unless he wishes to do so, and he may sink a card if he thinks it would be to his advantage to conceal his hand. Sinking is calling only part of a combination, as, for instance, calling 51 for his point when he really has 61; calling a quinte when he has a sixième, or a trio when he has a quatorze. Sinking is usually resorted to only when the player knows from his own hand and discards that what he declares is still better than anything his adversary can hold; but it must be remembered that the part of the declaration which is sunk in this manner is lost. _=Irregular Declarations.=_ If either player claims a combination which he does not hold, and does not remedy the error before he plays a card, he cannot count anything that deal, losing any other declarations he may have made which are correct. His adversary then counts everything in his hand, whether his combinations were inferior or not.

Another correspondent to the same periodical (i. 204) says that an almost identical game was played at the King s School, Sherborne, some fifty years ago. It was called King-sealing, and the pursuing boy was obliged by the rules to retain his hold of the boy seized until he had uttered-- One, two, three, four, five, six, seven, eight, nine, ten. You are one of the king-sealer s men. If the latter succeeded in breaking away before the couplet was finished, the capture was incomplete. The second game described is almost identical with King Cæsar, played at Barnes. About twenty years ago the game was common in some parts of Bedfordshire and Hertfordshire, where it was sometimes called Chevy Chase. --_Folk-lore Journal_, vii. 233. See Chickidy Hand, Hunt the Staigie, King Cæsar, Whiddy.

| -- |If this young man | -- | | | |should wealthy grow. | | | 32.| -- | -- | -- | | 33.|And leave the girl a | -- |And leave the girl a | | |widow. | |widow. | | 34.| -- |And give his wife a | -- | | | |feather. | | | 35.|Birds shall sing and |Bells shall ring and |Bells ring and we | | |bells ring. |birds sing.

, Miss E. E. Thoyts); and Dorsetshire, Gathering nuts away (_Folk-lore Journal_, vii. 225). From Longcot, Berks, a version sent me by Miss I. Barclay has no fourth line to the verses. (_d_) This game is probably, unless we except Mulberry Bush, the most popular and the most widely played of any singing game. It might almost be called universal. This is shown by the fact that there are few counties where it is not known, and also that important variants, either in the words or in the method of playing, are rarely met with. In all the versions which have been sent there are only the following variations in the words, and these are principally in the refrain, or last line of each verse: On a cold and frosty morning ends by far the greater number of versions; On a fine summer s morning, So early in the morning, All on a summer s morning, Five o clock in the morning, On a cold and sunny morning, coming next in number.

He was telepathically alive to a range of millions of miles. He felt the dust which he had noticed earlier high above the ecliptic. With a thrill of warmth and tenderness, he felt the consciousness of the Lady May pouring over into his own. Her consciousness was as gentle and clear and yet sharp to the taste of his mind as if it were scented oil. It felt relaxing and reassuring. He could sense her welcome of him. It was scarcely a thought, just a raw emotion of greeting. At last they were one again. In a tiny remote corner of his mind, as tiny as the smallest toy he had ever seen in his childhood, he was still aware of the room and the ship, and of Father Moontree picking up a telephone and speaking to a Scanner captain in charge of the ship. His telepathic mind caught the idea long before his ears could frame the words.

The first system is formed by the four vertical rows running from your own side of the board, as shown by the dotted lines in Diagram No. 8. The second system runs from your adversary’s side of the board, as shown in Diagram No. 9. FIRST SYSTEM. [Illustration: No. 8. +-.-+---+-.-+---+-.

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It is an axiom with solo-whist players that every misère can be defeated, if the weak spot in it can be found; because if the misère was absolutely safe, it would be played as a spread, which would pay the caller twice as much. This is not true, however, for it often happens that the cards are so distributed in the other hands that the call cannot be defeated, however risky it may have been. The weak point in a misère is usually a short suit with one high card in it; or a suit of intermediate length, without the deuce. As it is probable that the caller is short in suits in which the adversaries are long, and long in those in which they are short, he is less likely to get a discard if they lead their shortest suits first. If the misère player has over-called a proposal or a solo, he is likely to be short in the trump suit, or at least safe in it. It is not good play to lead a single Ace; but a King may be very effective; for if no one plays the Ace on it, that card may be absolutely marked in the caller’s hand. In such a case the adversary with the greatest number of that suit should keep it for the attack. If this player can get into the lead, he is not only sure of preventing the caller from discarding, but of allowing the other adversaries to discard to advantage. With an honour and one small card, a player on the left should lead the small card first; if on the right, the honour should be led first. A long suit containing the deuce should be avoided as long as possible.