If a player cannot propose, he says: “Je passe,” and each of the others in turn from right to left have the opportunity to make a proposal. When any player proposes, any player in turn after him may accept, although such a one may have already passed. If the fourth player proposes, the three others having passed, and no one will accept him he is bound to play solo against three such weak adversaries, and must make five tricks, either in belle or in petite. He is not allowed to play in a plain suit if he has made a simple “demand.” The only solo bids allowed are those for six, eight, or nine tricks, which outrank one another. A player cannot bid seven to over-call six; he must go to eight; and a player cannot _=bid=_ five tricks without a partner, although, as we have just seen, he may be forced to _=play=_ in that manner. When six, eight, or nine tricks are bid, the suits outrank one another for equal numbers of tricks; but as the suit called need not be the bidder’s true intention, nor the same as the card laid on the table, the proposer must be careful that his play will be as good as his bid. For instance: He intends nine tricks in spades, but proposes eight in diamonds. He cannot bid nine in diamonds, for that would be a better bid than he intends to play; but the ruse may succeed in inducing a player not to bid against him, hoping diamonds is the true suit. It is a common artifice to bid the true suit, because few will believe it to be such.

From five feet apart we exchanged the grip, the tactile password impossible for the Psiless to duplicate--just a light tug at each other s ear lobes, but perfect identification as TK s. I m Fowler Smythe, he said. Twenty-fifth degree, he added, flexing his TK muscles. What is it, buster? You on Crap Patrol? I paused before I answered. Twenty-fifth degree? Since when could a gambling casino afford a full-time Twenty-fifth? TK s in the upper degrees come high. I had already figured my fee at a hundred thousand a day, if I straightened out the casino s losses to the cross-roader. Wally Bupp, I said at last, deciding there was no point to trying some cover identity. My gimpy right wing was a dead giveaway. Thirty-_third_ degree, I added. He had a crooked grin, out of place beneath his scholarly glasses.

For example: Hearts trumps:-- ♡ 8 7 6 3 ♣ 9 8 ♢ K 8 3 2 ♠ K 4 2 The best opening from such a hand is the club nine. When forced to open single-honor suits, the lead of the lowest card shows an honor as good as the Queen, while the lead of an intermediate card denies such an honor, as in the following examples: hearts trumps:-- ♡ 10 8 3 2 ♣ K 6 ♢ Q 7 6 4 ♠ Q 5 4 From this we should lead the four of diamonds; but holding ♡ 10 8 3 2 ♣ K 6 ♢ J 8 7 4 ♠ Q 5 4 we should lead the seven of diamonds. From hands containing four trumps and three three-card suits, we use our own judgment, sometimes leading the trump, and sometimes a plain suit. We prefer the plain suit if it is a desirable one to open, such as hearts trumps:-- ♡ K 8 3 2 ♣ J 10 4 ♢ A 10 3 ♠ 8 4 3 From this we would open the Jack of clubs; but from ♡ K 8 3 2 ♣ J 3 2 ♢ A 10 3 ♠ Q 6 3 we should lead the deuce of trumps. If in this hand the club suit were Q J 3, the Queen of clubs would be the best opening. It may seem paradoxical that a weaker hand should call for a trump lead; but the opening is not an attack. It is a move to await developments. _=Three-trump Hands.=_ From hands containing three trumps or less, our opening leads vary from the ordinary player’s game more than in any other particular. We always open a long suit from three-trump hands if the suit is a good one, such as A K and others, K Q and others, or even Q J and others.

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Mouse and the Cobbler One girl stands up and personates a mother, another pretends to be a mouse, and crouches behind a chair in a corner. The mother says to another player-- Go and get your father s shirt. This player goes to the chair to look for the shirt, and is tickled or touched by the one hiding. She rushes back and calls out-- Mother, there s a mouse. Go and get your father s coat. There s a mouse. Go and get your father s watch and chain. There s a mouse. The Mother then goes to see herself. The second time she is scratched and chased.

A revoke cannot be claimed if the claimant or his partner has played to the following deal, or if both have left the table at which the revoke occurred. If the revoke is discovered in season, the penalty must be enforced and cannot be waived. SEC. 6. At the end of the play of a deal the claimants of a revoke can examine all of the cards; if any hand has been shuffled the claim may be urged and proved if possible; but no proof is necessary and the revoke is established if, after it has been claimed, the accused player or his partner disturbs the order of the cards before they have been examined to the satisfaction of the adversaries. LAW XI.--MISCELLANEOUS. SEC. 1. If any one calls attention in any manner to the trick before his partner has played thereto, the adversary last to play to the trick may require the offender’s partner to play his highest or lowest of the suit led, and, if he has none of that suit, to trump or not to trump the trick.

Trailing, playing a card which accomplishes nothing. Trash, to discard. Tric, F., the odd trick at Whist or Mort. Tricon, F., three cards of the same denomination. Tric-Trac, the European name for Backgammon. Trump-showing Leads, a system of private conventionalities in leading plain suits at Whist, to show the number of trumps held by the leader. Unblocking, getting out of your partner’s way when he has more cards of the suit than you have. Underplay, leading a card which is not the best of a suit, when the best would naturally be led; or holding up the best card to let another player win the trick.

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S. May. See Doncaster Cherries. Bag o Malt A bag o malt, a bag o salt, Ten tens a hundred. --Northall s _English Folk Rhymes_, p. 394. Two children stand back to back, linked near the armpits, and weigh each other as they repeat these lines. See Weigh the Butter. Ball I. Stottie ba , hinnie ba, tell to me How mony bairns am I to hae? Ane to live, and ane to dee, And ane to sit on the nurse s knee! --Chambers _Pop.

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When Captain Wow got excited in the middle of a battle, confused images of Dragons, deadly Rats, luscious beds, the smell of fish, and the shock of space all scrambled together in his mind as he and Captain Wow, their consciousnesses linked together through the pin-set, became a fantastic composite of human being and Persian cat. That s the trouble with working with cats, thought Underhill. It s a pity that nothing else anywhere will serve as Partner. Cats were all right once you got in touch with them telepathically. They were smart enough to meet the needs of the fight, but their motives and desires were certainly different from those of humans. They were companionable enough as long as you thought tangible images at them, but their minds just closed up and went to sleep when you recited Shakespeare or Colegrove, or if you tried to tell them what space was. It was sort of funny realizing that the Partners who were so grim and mature out here in space were the same cute little animals that people had used as pets for thousands of years back on Earth. He had embarrassed himself more than once while on the ground saluting perfectly ordinary non-telepathic cats because he had forgotten for the moment that they were not Partners. He picked up the cup and shook out his stone dice. He was lucky--he drew the Lady May.

B. Gomme). IV. Handy pandy, Jack a dandy, Which hand will you have? --Burne s _Shropshire Folk-lore_, p. 530. (_b_) The hands are closed, some small article is put in one of them behind the back of the player. The closed fists are then turned rapidly round one another while the rhyme is being said, and they are then placed one on top of the other. A guess is then made by any one of the players as to which hand the object is in. If correct, the guesser obtains the object; if incorrect, the player who performs Handy dandy keeps it. (_c_) This game is mentioned in _Piers Plowman_, p.

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25.) | | |24.| -- | -- | -- | |25.| -- |She showed her ring |Married to-day so kiss| | | |and bells did ring. |one another. | |26.| -- | -- | -- | |27.| -- | -- | -- | |28.|[Wallflowers verses | -- | -- | | |follow.] | | | |29.

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But I think it would not be difficult to procure a cheap clock--because, of course, no one wants a very accurate agreement with Greenwich as to the length of a second--that would have minutes instead of hours and seconds instead of minutes, and that would ping at the end of every minute and discharge an alarm note at the end of the move. That would abolish the rather boring strain of time-keeping. One could just watch the fighting. Moreover, in our desire to bring the game to a climax, we decided that instead of a fight to a finish we would fight to some determined point, and we found very good sport in supposing that the arrival of three men of one force upon the back line of the opponent s side of the country was of such strategic importance as to determine the battle. But this form of battle we have since largely abandoned in favour of the old fight to a finish again. We found it led to one type of battle only, a massed rush at the antagonist s line, and that our arrangements of time-limits and capture and so forth had eliminated most of the concluding drag upon the game. Our game was now very much in its present form. We considered at various times the possibility of introducing some complication due to the bringing up of ammunition or supplies generally, and we decided that it would add little to the interest or reality of the game. Our battles are little brisk fights in which one may suppose that all the ammunition and food needed are carried by the men themselves. But our latest development has been in the direction of killing hand to hand or taking prisoners.

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When you are a smart girl, and you know the future, too, they hate you and try to hurt you, she said. They don t seem to mind it so much if it comes from a piece of white trash that never could be no account. By the time I was twelve or so I had learned to act just a little stupid and corn-fed. * * * * * This, her longest speech, she delivered in quiet, Neutral American, the speech that covers the great prairie states and is as near accentless and pure as American English ever is. It branded her Ozark twang as a lie, and a great many other things about her. But it added something very solid to her claims of prophecy. All this, I said. Because you see the future? Yes, Billy Joe. And this talk about losing your prophecy because of divorce was just that, talk? I insisted. Her mouth worked silently.

6 or 8 may come 5 different ways. 5 or 9 may come 4 different ways. 4 or 10 may come 3 different ways. 3 or 11 may come 2 different ways. 2 or 12 can come 1 way only. When the caster makes his first throw, he has 8 chances out of 36 to get 7 or 11, which will win for him; and 4 chances out of 36 to throw 2, 3 or 12, which will lose for him. It does not follow from this that the odds are 2 to 1 in favour of the caster, because there are only 12 throws out of the 36 possible that will bring any “action” on the bets; so that the odds are 2 to 1 that the first throw will not settle the bets either way. After the first throw, the caster’s chances vary according to his point. If his point was six, he would have 5 chances out of 36 to throw it again, while the players would have 6 chances out of 36 to get a seven. If the player’s point is four or ten, the odds will be 6 to 3 against him; because there are only three ways to get his point, while there are six ways to get a seven.

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=_ The only point in the game is for a player to know what hands to stand on, and what to draw to. The dealer is guided by the cards dealt to other players, and by what they ask for. The other players should stand on 17, but draw on 16. In practice it has been found that the odds are about 2 to 1 in favour of drawing at 16; 3 to 1 for drawing at 15. The rules for drawing, etc., are more fully described in connection with the very similar game of Baccara. MACAO. In this variety of Vingt-et-un only one card is dealt to each player; court cards and tens count nothing, and the Ace is always worth one. The number to be reached is 9, instead of 21, and if a player has a 9 natural, he receives from the banker three times his stake; if an 8 natural, he receives double, and for a 7 natural, he is paid. If the banker has an equal number of points natural, it is a tie; and if the banker has a 7, 8, or 9 natural he receives from each of the others once, twice, or three times the amount of their stakes.

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Who will you send to fetch her away? We ll send ---- to fetch her away. --Bocking, Essex (_Folk-lore Record_, iii. 169). V. Here we go gathering nuts away, Nuts away, nuts away, Here we go gathering nuts away, On a cold and frosty morning. [Then follow verses beginning--] Whose nuts shall we gather away? We ll gather [Minnie Brown s] nuts away. Whom shall we send to fetch them away? [And the final verse is--] We ll send [Johnny Cope] to fetch them away, Fetch them away, fetch them away, We ll send [Johnny Cope] to fetch them away, On a cold and frosty morning. --Newbury, Berks (Mrs. S. Batson).

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The adversaries usually cut to decide which of them shall play the first game against the chouette player, the highest card having the privilege. If there are four players, two may play against two, each consulting with his partner and sharing his bets. BINOCLE. The word Binocle is spelt in many different ways, all of which, are, however, phonetic equivalents of the correct one. The word is probably derived from the French word “binage,” which was the name given to the combination known as “binocle,” and which seemed a better term than “cinq cents” as the game was no longer 500 points up. In all German works on card games the name is spelt as we give it; but the pronunciation of the initial “b” in the German is so near that of “p,” that “Pinocle” is nearer the correct spelling than any other form. There is no authority for the introduction of the “h,” which has led some persons to think the word a compound of “bis” and “knochle,” and has given rise to the forms: binochle, pinochle, pinuchle, pinucle, penucle, penuchle, penuckle and pinuckel, all of which may be found in various works on card games. _=CARDS.=_ Binocle is played with two packs of twenty-four cards each, all below the Nine being deleted, and the two packs being then shuffled together, and used as one. The cards rank A 10 K Q J 9, the Ace being the highest, both in cutting and in play.

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Double fives are great favourites with backgammon sharps. The next thing is to place the dice together in pairs, to be sure that they are exactly the same height each way. If dice are not square they can be made to roll over and over on the same faces. The faces should then be tested to see that they are not convex, even in the slightest degree. Shaped dice are usually flat on the ace and six faces, especially in crap shooting. Each die should be held between the thumb and forefinger at its longest diameter, to see if it has any tendency to swing on a pivot, for if it does it is loaded. Even if the dice are transparent, it is no guarantee that they are not loaded in the spots. Loaded ivory dice soon get discoloured, and the presence of any darkness in the corners is usually a sign of the presence of mercury. It is a mistake to suppose that loaded dice will always throw high or low; all they will do is to beat averages. Finally, the dice should be tested with a magnet, as they are sometimes made to work in connection with a battery concealed under the table.

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=_ This is one of several variations in arranging the stakes and the betting limit. In some localities it is the custom to allow each player to purchase as many counters as he pleases; in others it is the rule to compel each to buy an equal number at the start, usually two hundred times the amount of the blind. In table stakes the betting limit is always the amount that the player has in front of him; but no player is allowed either to increase or diminish that amount while he has any cards in front of him. Before the cards are dealt for any pool he may announce that he wishes to buy counters, or that he has some to sell to any other player wishing to purchase; but for either transaction the consent of all the other players must be obtained. No player is allowed under any circumstances to borrow from another, nor to be “shy” in any pot; that is, to say, “I owe so many.” If he has any counters in front of him, his betting is limited to what he has; if he has none, he is out of the game, for that hand at least. As a player cannot increase the amount he has in front of him during the play of a hand, it is best to keep on the table at all times as much as one is likely to want to bet on any one hand. It is the usual custom, and an excellent one, to fix upon a definite hour for closing a game of table stakes, and to allow no player to retire from the game before that hour unless he is _=decavé=_, (has lost all his capital). Should he insist on retiring, whatever counters he has must be divided among the other players, and if there are any odd ones after the division, they must be put into the current pool. In table stakes, any player may _=call a sight=_ for what money or counters he has in front of him, even should another player have bet a much larger amount.