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The men can move only one square at a time, diagonally; the white men forward only, the black man forward or backward. There is no jumping or capturing, and the object of the tailors is to pin the devil in, so that he cannot move. If the black man can reach the free country behind the white men, he wins the game. The game is a certainty for the white men if properly played. At the end of four moves they should be lined up on squares 25, 26, 27, 28 and whichever end the devil attacks, the tailors should move in from the other end. There are two critical positions. [Illustration: No. 13. +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | ⛂ | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | ⛀ | | ⛀ | | ⛀ | | +---+---+---+---+---+---+---+---+ | | | | ⛀ | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ ] [Illustration: No. 14.

On the third pile from the left, place another card face up, and then four more face down to the right. Continue this until you have seven cards face up, which will give you twenty-eight cards in your layout. Take out any aces showing, and place them in a row by themselves for “foundations.” Build up on these aces in sequence and suit to kings. On the layout, build in descending sequence, red on black, black on red, turning up the top card when any pile is left without a faced card upon it. If there is more than one card face up on any pile, they must be removed together or not at all. Spaces may be filled only with kings. The stock is run off three cards at a time, and any card showing can be used. The pack can be run through in this manner until no cards showing can be used, but there must be no shuffling or rearrangement of the cards. Sometimes it is the rule to run through the pack once only, turning up one card at a time.

This completed one game. If mistakes were made another player took the stones. Marks were taken for successful play. This boy called the game Dabs. --A. B. Gomme. In South Notts this game was called Snobs. It was played with small stones or marbles. There were nine sets of tricks.

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(_b_) This is not unlike the Stool-Ball described by Strutt (_Sports and Pastimes_, p. 76), but it more nearly resembles Club-Ball, an ancient English game (ibid., p. 83). The game of Cat, played with sticks and a small piece of wood, rising in the middle, so as to rebound when struck on either side, is alluded to in _Poor Robin s Almanack_ for 1709, and by Brand. Leigh (_Cheshire Glossary_) gives Scute as another name for the game of Cat, probably from _scute_ (O.W.), for boat, which it resembles in shape. See Cudgel, Kit-cat, Tip-cat. Cat-Beds The name of a game played by young people in Perthshire.

The deal passes to the left, and each player deals in turn. _=IRREGULARITIES IN THE DEAL.=_ The following rules regarding the deal should be strictly observed:-- If any card is found faced in the pack the dealer must deal again. Should the dealer, or the wind, turn over any card, the player to whom it is dealt must take it; but the same player cannot be compelled to take two exposed cards. Should such a combination occur, there must be a fresh deal by the same dealer. If the player exposes his cards himself, he has no remedy. Should any player receive more or less than his correct number of cards, and discover the error before he looks at any card in his hand, or lifts it from the table, he may demand a fresh deal if no bet has been made; or he may ask the dealer to give him another from the pack if he has too few; or to draw a card if he has too many. Cards so drawn must not be exposed, but should be placed on the bottom of the pack. If the number of the hands dealt does not agree with the number of players, there must be a new deal. If two or more cards are dealt at a time, the dealer may take back the card or cards improperly dealt if he discovers the error before dealing to the next player; otherwise there must be a new deal.

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They didn t have to go out to earn their livings among the stars. They didn t have to dodge the Rats or play the Game. They couldn t have invented pinlighting because they didn t have any need of it, did they, Woodley? Woodley grunted, Uh-huh. Woodley was twenty-six years old and due to retire in one more year. He already had a farm picked out. He had gotten through ten years of hard work pinlighting with the best of them. He had kept his sanity by not thinking very much about his job, meeting the strains of the task whenever he had to meet them and thinking nothing more about his duties until the next emergency arose. Woodley never made a point of getting popular among the Partners. None of the Partners liked him very much. Some of them even resented him.

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{ Elworthy s _Dialect_, _Somerset and SOMERSETSHIRE { Dorset Notes and Queries_, Holloway s { _Dictionary_. Bath Miss Large. STAFFORDSHIRE-- Hanbury Miss E. Hollis. Cheadle Miss Burne. Tean, North Staffordshire { Miss Keary, Miss Burne, Mrs. T. Potteries { Lawton. Wolstanton Miss Keary. { Moor s _Suffolk Words_, Forby s SUFFOLK { _Vocabulary_, Lady C.

Follow my Gable [Music] --Earls Heaton, Yorkshire. [Music] --Redhill, Surrey. I. Follow my gable oary man, Follow my gable oary man, I ll do all that ever I can To follow my gable oary man. We ll borrow a horse and steal a gig, And round the world we ll have a jig, And I ll do all that ever I can To follow my gable oary man. --Earls Heaton, Yorks (Herbert Hardy). II. Holy Gabriel, holy man, Rantum roarum reeden man, I ll do all as ever I can To follow my Gabriel, holy man.[3] --Redhill, Surrey (Miss G. Hope).

If this cannot be done, to the satisfaction of the Umpire, the game must be annulled. _=Castling.=_ The King can be Castled only: When neither the King nor the Castling Rook has been moved, and When the King is not in check, and When all the squares between the King and Rook are unoccupied, and When no hostile man attacks the square on which the King is to be placed, or the square he crosses. In Castling, the King must be first moved. The penalty of moving the King prohibits Castling. _=En Passant.=_ Taking the Pawn “_en passant_,” when the only possible move, is compulsory. _=Queening the Pawn.=_ A pawn reaching the eighth square must be at once exchanged for any piece (except the King) that the player of the Pawn may elect. _=Check.

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If it is _=cocked=_ against a man, the edge of the board, or the other die, or if it jumps over the edge of the table in which it is thrown, both dice must be taken up and cast again. The caster must announce his throw as soon as made. _=The Moves.=_ As the men on each side are moved round the board in opposite directions to reach their respective homes, they are of course obliged to meet and pass a number of the adversary’s men, and they must pick their way among them by going to points which are unoccupied by the enemy; for if there are two or more of the enemy in possession of any point, that point is said to be _=covered=_, and must be jumped over. If only one adverse man occupies a point, it is called a _=blot=_, and the man may be captured, as will presently be explained. The numbers that appear on the upper faces of the two dice, when they are thrown, are the number of points that each of any two men, or that any one man may be moved at a time. If a player throws four-deuce, for instance, he may either move one man four points and another two; or he may move a single man four points and two points, or two points and four points. He cannot lump the throw and call it six points, because if the fourth point from where the man stood was covered by two or more of the enemy, the four could not be played with that man. If the second point from where the man stood was also covered, he could not be moved at all, although the sixth point from where he stood might be unoccupied. If Black’s first throw is five-deuce, for instance, he cannot move one of the two men on his adversary’s ace point for the five, because the fifth point thence is covered.

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His smile was a little weary. Try a lift, Lefty, Maragon said. He had finally overplayed his hand. Hallucinations don t respond to telekinesis--there s nothing there to lift. I fixed on the rattler s crouching head and lifted. The TK jerked the S-shaped curve out of his neck. I could feel his coils fight my lift. At some moment there I must have gotten the point that _this_ snake was real. I guess I was screaming and shaking it from me for five minutes after Maragon had unwrapped the coils from my arm. All right.

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This is the carpet. Any aces found in it are taken out and used to form a fifth row, either at the bottom or the side. The holes made in the carpet by removing the aces are then filled up from the pack. Cards are then taken from the carpet to build upon the aces in ascending sequence, following suit, and the holes in the carpet are continually filled up with fresh cards from the top of the pack. As other aces appear they are laid aside to start the sequence in the suit to which they belong. When you are stopped, deal the cards remaining in the pack in a pile on the table by themselves, face upward. If any card appears which can be used in the ascending sequences, take it, and if this enables you to make more holes in the carpet, do so. But after having been driven to deal this extra pile, holes in the carpet can no longer be filled from the pack; they must be patched up with the top cards on the extra pile until it is exhausted. _=FOUR OF A KIND.=_ Shuffle and cut the pack, then deal out thirteen cards face down in two rows of five each and one row of three.

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To the adversaries these leads are often of value, as they are frequently enabled to place the cards very accurately from the information given by the lead itself, regardless of the fall of the cards from the other hands. For instance: Second Hand holds A J of a suit in which King is led; Third Hand plays the Four; Fourth Hand plays the Nine. The leader remains with Q 3 2; Third Hand still has 8 7 6 5; and if he has also the 10, Fourth Hand has no more. Again: The leader shows a suit of six; Second Hand holding two only. If the suit is led a third time it is a doubtful trick, and with four trumps the Second Hand should pass. If the leader shows the exact number of the suit originally led, and then changes to a four-card suit, the adversaries know at least nine of his cards. So obvious is this that it is an almost invariable rule for a player, on quitting his suit, to conceal the length of the second suit led by leading the highest card of a short suit. If it were allowable to exercise some judgment in using these leads, they might not be open to so many objections; but they are worse than useless unless the partner can depend on their being uniformly adopted. _=The Minneapolis Lead.=_ This is another variation in the leads, which is confined to one combination; that of Ace and any four other cards, not including the King.

I had enough left to hit him sharply over the temples with a lift. A doctor. With antidote, I snapped. He trotted away. Darlin Billy! she said, and her heart stopped. She was dead. I picked her up in my arms and carried her to the same sawdust-strewn private dining room where I d given Barney the Blackout. I had to split the lift. The tourniquet was an absolute necessity, or more of the nerve poison would enter her system. But her heart _couldn t_ stop.

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) We ve come to see poor Jenny Jones, poor Jenny Jones, poor Jenny Jones, We ve come to see poor Jenny Jones, how is she to-day? Poor Jenny is dead, dead, dead, Poor Jenny is dead, you can t see her to-day. What colour will you have for the funeral for poor Jenny Jones? Red? Red is for the soldiers, soldiers, soldiers, Red is for the soldiers, and that won t do. Blue? Blue is for the sailors, sailors, sailors, Blue is for the sailors, and that won t do. Pink? Pink is for the babies, babies, babies, Pink is for the babies, and that won t do. White? White is for a wedding, a wedding, a wedding, White is for a wedding, and that won t do. Black? Black is for the mourners, mourners, mourners, Black is for the mourners, and that will do. Poor Jenny Jones is dead, dead, dead, Poor Jenny Jones is dead, and lies in her grave. --Southampton (from nursemaid of Mrs. W. R.

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This is called the card of uniformity; because it indicates to the partner that there are remaining in the leader’s hand exactly three cards higher than the one led. From any of the following combinations the proper lead would be the Four:-- [Illustration: 🃞 🃛 🃘 🃔 🃓 | 🃑 🃝 🃚 🃔 🂽 🂻 🂶 🂴 🂲 | 🂱 🂻 🂺 🂴 ] [Illustration: 🂫 🂪 🂩 🂤 🂢 | 🂮 🂨 🂧 🂤 🃊 🃉 🃈 🃄 🃃 | 🃍 🃆 🃅 🃄 ] _=Rules for Leading Short Suits.=_ It will sometimes happen that the only four-card suit in the leader’s hand will be trumps, which it is not desirable to lead. In such cases, if there is no high-card combination in any of the short suits, it is usual to lead the highest card, unless it is an Ace or King. Many good players will not lead the Queen from a three card suit, unless it is accompanied by the Jack. All such leads are called _=forced=_, and are intended to assist the partner, by playing cards which may strengthen him, although of no use to the leader. The best card should be led from any such combinations as the following:-- [Illustration: 🃝 🃛 🃖 | 🃊 🃉 🃄 🃋 🃊 🃅 | 🃙 🃘 🃔 🂫 🂥 🂣 | 🂷 🂶 🂴 ] All these rules for leading apply equally to any position at the table when a player opens his own suit for the first time. _=Rules for Leading Second Round.=_ On the second round of any suit, the player holding the best card should play it; or having several equally the best, one of them. If he is Fourth Hand, he may be able to win the trick more cheaply.