The boys, instead of using their hats, had pieces of leather tied to a string, with which they struck the Bear on the back. They could only begin when the Keeper cried, My Bear is free. If they struck at any other time, the striker became the Bear. It is called Baste the Bear. --A. B. Gomme. Chambers (_Popular Rhymes_, p. 128) describes this game under the title of The Craw. It was played precisely in the same way as the Barnes game.
VII. Tripping up the green grass, Dusty, dusty, day, Come all ye pretty fair maids, Come and with me play. You shall have a duck, my dear, And you shall have a swan, And you shall have a nice young man A waiting for to come. Suppose he were to die And leave his wife a widow, Come all ye pretty fair maids, Come clap your hands together! Will you come? No! Naughty man, he won t come out, He won t come out, he won t come out, Naughty man, he won t come out, To help us in our dancing. Will you come? Yes! Now we ve got our bonny lad, Our bonny lad, our bonny lad, Now we ve got our bonny lad, To help us in our dancing. --Middlesex (Miss Collyer). VIII. Stepping on the green grass Thus, and thus, and thus; Please may we have a pretty lass To come and play with us? We will give you pots and pans, We will give you brass, No! We will give you anything For a bonny lass. No! We will give you gold and silver, We will give you pearl, We will give you anything For a pretty girl. Yes! You shall have a goose for dinner, You shall have a darling, You shall have a nice young man To take you up the garden.
STOKES COMPANY _All Rights Reserved_ FASC _October, 1914_ PUBLISHERS’ NOTE. _=This book is entirely original.=_ It is the work of a single author, who has made the subject of games a life-long study, who keeps in touch with all new games, and with changes in old games. He has written the description of each game expressly for this book. The treatment is systematic and uniform. The description of each game begins with the apparatus and the players, and then follows the natural course of play, step by step, until the end. Each part of the game is described in a separate paragraph, and every paragraph is preceded by catch-words in heavy-faced type, so that the entire work is in the nature of a dictionary, in which any part of any game can be found immediately. All technical terms are accompanied by a full definition of their meaning, and are printed in full-face type. All disputed points have been settled in an entirely original manner. Instead of taking any one person as an authority, the history of each game has been traced from its source to its present condition, and its rules have been carefully compared with those of other members of the same family.
VI. We ve come to see Jenny Jones, Jenny Jones, Jenny Jones, We ve come to see Jenny Jones, And how is she now? O Jenny is washing, O washing, O washing, O Jenny is washing, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. We ve come to see Jenny Jones, Jenny Jones, Jenny Jones, We ve come to see Jenny Jones, And how is she now? O Jenny is starching, O starching, O starching, O Jenny is starching, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. We ve come to see Jenny Jones, Jenny Jones, Jenny Jones, We ve come to see Jenny Jones, And how is she now? O Jenny is ironing, O ironing, O ironing, O Jenny is ironing, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. We ve come to see Jenny Jones, Jenny Jones, Jenny Jones, We ve come to see Jenny Jones, And how is she now? O Jenny is ill, O ill, O ill, O Jenny is ill, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. We ve come to see Jenny Jones, Jenny Jones, Jenny Jones, We ve come to see Jenny Jones, And how is she now? O Jenny is dying, O dying, O dying, O Jenny is dying, And you can t see her now.
_=Diamonds=_: Carreau, Schellen, Eckstein, Ruthen, or Gelb. In the German notation of card games and problems, the suits are indicated by the French terms: clubs, _=tr=_ for trefle; spades, _=p=_ for pique; hearts, _=co=_ for cœur; diamonds, _=car=_ for carreau. The cards are indicated by the initials; A K D B Z 9 8 7, which stand for As, König, Dame, Bube, Zehn, etc. The winning card in each trick is always printed in full-faced type. The cards of each suit are divided into two parts, known as counting cards, _=Zahlkarten=_, and those having no counting value; _=Fehlkarteten=_ or Ladons. The counting cards and their values are as follows:--Ace 11, Ten 10, King 4, Queen 3, and Jack 2. These are used in reckoning up the value of the tricks won by each side in counting toward 61 in all the “games,” but not in Nullo. The Seven, Eight and Nine have no counting value. The rank of the suits has no influence on their trick-taking powers, nor on the value of the Zahlkarten; but it increases or diminishes the value of the “game” played for. When any suit is made the trump, it takes the precedence of the three others only in so far as trumps will win other suits, and the suits which are not trumps are equal in value so far as trick-taking is concerned.
they gett upon a Table-board, and then gather-up their knees and their coates with their hands as high as they can, and then they wabble to and fro with their Buttocks as if the[y] were kneading of Dowgh, and say these words, viz.:-- My Dame is sick and gonne to bed, And I le go mowld my cockle-bread. In Oxfordshire the maids, when they have put themselves into the fit posture, say thus:-- My granny is sick, and now is dead, And wee l goe mould some cockle-bread. Up with my heels, and down with my head, And this is the way to mould cocklebread. --Aubrey s _Remains_, pp. 43, 44. To make Barley bread (in other districts, Cockley bread ) this rhyme is used in West Cornwall:-- Mother has called, mother has said, Make haste home, and make barley bread. Up with your heels, down with your head, That is the way to make barley bread. --_Folk-lore Journal_, v. 58.
As other aces appear they are laid aside to start the sequence in the suit to which they belong. When you are stopped, deal the cards remaining in the pack in a pile on the table by themselves, face upward. If any card appears which can be used in the ascending sequences, take it, and if this enables you to make more holes in the carpet, do so. But after having been driven to deal this extra pile, holes in the carpet can no longer be filled from the pack; they must be patched up with the top cards on the extra pile until it is exhausted. _=FOUR OF A KIND.=_ Shuffle and cut the pack, then deal out thirteen cards face down in two rows of five each and one row of three. Deal on the top of these until the pack is exhausted, which will give you four cards in each pile, face down. Imagine that these piles represent respectively the A 2 3 4 5 in the first row; the 6 7 8 9 10 in the second, and the J Q K in the third. Take the top card from the ace pile, turn it face upward, and place it, still face upward, under the pile to which it belongs. If it is a Jack, for instance, it will go face up under the first pile in the third row.
The deal passes in regular rotation to the left. _=OBJECTS OF THE GAME.=_ The game is fifty-one points, and the side first pegging that number, or getting rid of its fifty-one counters is the winner. Fourteen points are made on every deal, as follows:-- 1 For _=High=_, the ace of trumps. 1 For _=Low=_, the deuce of trumps. 1 For the _=Jack=_ of trumps. 1 For the Ten of trumps, or _=Game=_. 5 For the Five of trumps, or _=Right Pedro=_. 5 For the Five of the same colour, or _=Left Pedro=_. -- 14 points altogether; all in the trump suit.
_=PLAYERS.=_ Auction is played by four persons, and the table is complete with that number. When there are more than four candidates for play, the selection of the four is made by cutting. These cut again for partners, and the choice of seats and cards. _=CUTTING.=_ The usual method of cutting for partners, etc., at auction, is to shuffle the cards thoroughly, and “spread” them face downwards on the table; each candidate drawing a card, and turning it face upwards in front of him. The four cutting the lowest cards playing the first game, or rubber. [Illustration: SPREADING THE PACK.] The four having been selected, the cards are again shuffled and spread, and partners are cut for; the two lowest pairing against the two highest; the lowest of the four is the dealer, and has the choice of cards and seats.
IV. Here comes four jolly sailor boys, Just lately come ashore; They spend their days in many merry ways, As they have done before. Round, round the ring we go, Round, round the ring, And he that choose his bonny, bonny lass Must kiss her on the floor. --Raunds (_Northants Notes and Queries_, i. 232). V. Here come three jolly, jolly, jolly boys As lately come from shore; We will spend our time on a moonlight night As we have done before. We will have a round, a round, a round, We will have a round, a round, a round; Let the lad that delights in a bonny, bonny lass, Let him kiss her on the ground. --Earls Heaton, Yorks. (Herbert Hardy).
Monton Miss Dendy. LEICESTERSHIRE Evan s _Glossary_. Leicester Miss Ellis. LINCOLNSHIRE { Peacock s, Cole s, and Brogden s { _Glossaries_, Rev. ---- Roberts. Anderby, Botterford, Brigg, } Frodingham, Horncastle, } Miss Peacock. North Kelsey, Stixwould, } Winterton } East Kirkby Miss K. Maughan. Metheringham Mr. C.
Should any other player following him hold a 9, he would be entitled to take in this build, but he could not separate the two cards forming it. A player holding either a 7 or a 2 could not touch either of the cards in the build, because they are no longer a 7 and 2, but a 9, for all practical purposes. _=Increasing Builds.=_ If any player held an Ace and a 10 in his hand, he could increase the 9 build to a 10 build, by putting his Ace on the 7 and 2, and announcing the total value, “Ten.” Any following player would then be unable to win the build with anything but a 10, and the player who originally built it a 9 would lose it unless he also held a 10 in his hand. Should the build remain a 9 until it came round again to the player who originally built it, he could then take it in with his 9, or he might himself increase it to 10, if he had an Ace and a 10 in his hand; but in order to do this the player must have in his hand the cards to win both the original and the increased builds. A player holding in his hand a 10, 3 and 2, but no 8, could not build a 5 on the table to an 8, and afterward advance it to 10. He must have the 2 3 8 and 10 all in his own hand to do this. Some players imagine that a player cannot increase his own build in this manner, even if he has both the cards for the first and last build; but there is no reason why a player should be denied a privilege which is freely granted to his adversary. If any player can legitimately make or increase a build, all may do so, provided they have the proper cards.
At Chester-le-Street the game was played between what were termed up-streeters and down-streeters, one side endeavouring to get the ball to the top of the town, whilst their opponents tried to keep it near the lower or north end. At one o clock the ball was thrown out from near the old commercial hotel, the Queen s Head, in the centre of the town, and it has often been received by over three and four hundred people, so great was the interest taken in this ancient sport. At Asborne the struggle was between the up ards and down ards. At Dorking the divisions were between the east and west ends of the town, and there was first a perambulation of the streets by the football retinue composed of grotesquely dressed persons. At Alnwick the divisions were the parishes of St. Michael s and St. Paul s. At Kirkwall the contest was on New Year s Day, and was between up the gates and down the gates, the ball being thrown up at the Cross. At Scarborough, on the morning of Shrove Tuesday, hawkers paraded the streets with parti-coloured balls, which were purchased by all ranks of the community. With these, and armed with sticks, men, women, and children repaired to the sands below the old town and indiscriminately commenced a contest.
342, and by Donne. Tis ten a clock and past; all whom the mues, _Baloun_, tennis, diet, or the stews Had all the morning held. --Donne s _Poems_, p. 133. Toone (_Etymological Dict._) says it is a game rather for exercise than contention; it was well known and practised in England in the fourteenth century, and is mentioned as one of the sports of Prince Henry, son of James I., in 1610. Strutt (_Sports and Pastimes_, p. 96) gives two illustrations of what he considers to be baloon ball play, from fourteenth century MSS. Bandy-ball A game played with sticks called bandies, bent and round at one end, and a small wooden ball, which each party endeavours to drive to opposite fixed points.
E. Thoyts); and Dorsetshire, Gathering nuts away (_Folk-lore Journal_, vii. 225). From Longcot, Berks, a version sent me by Miss I. Barclay has no fourth line to the verses. (_d_) This game is probably, unless we except Mulberry Bush, the most popular and the most widely played of any singing game. It might almost be called universal. This is shown by the fact that there are few counties where it is not known, and also that important variants, either in the words or in the method of playing, are rarely met with. In all the versions which have been sent there are only the following variations in the words, and these are principally in the refrain, or last line of each verse: On a cold and frosty morning ends by far the greater number of versions; On a fine summer s morning, So early in the morning, All on a summer s morning, Five o clock in the morning, On a cold and sunny morning, coming next in number. The Belfast version ends, May! May! May! and a Newbury and Marlborough fourth line is simply a repetition of the second, Nuts in May, nuts in May.
=_ There is only one penalty in Rams; to win nothing on the deal, and to forfeit five counters to the next pool. This is inflicted for playing with more or less than five cards; for exposing any card; for leading or playing out of turn; for renouncing; and for refusing to head or trump a trick when able to do so. _=DIVIDING THE POOL.=_ Pools may be simple or double. The usual custom is to compel every one to play when the pool is a simple, containing nothing but the five counters put up by the dealer. When there are more than five counters in the pool they must be some multiple of five, and the pool is called a double. In double pools the players may play or pass as they please. No matter how many counters are already in the pool, the dealer must add five. Each player gathers in the tricks he wins, and at the end of the hand he is entitled to take one-fifth of the contents of the pool for every trick he has won. If he has played his hand, and failed to get a trick, he is ramsed, and forfeits five counters to form the next pool, in addition to those which will be put up by the next dealer.
II. A-diss, a-diss, a-green grass, A-diss, a-diss, a-dass; Come, my pretty fair maid, And walk along with us. For you shall have a dik-ma-day, You shall have a dr[=a]gon; You shall have a nice young man With princes for his th[=e]gan (or s[=e]gan). --Lanarkshire (W. G. Black). III. A dish, a dish, a green grass, A dish, a dish, a dish, Come all you pretty maidens And dance along wi us. For we are lads a roving, A roving through the land, We ll take this pretty fair maid By her lily white hand. Ye sall get a duke, my dear, An ye sall get a drake, An ye sall get a bonny prince For your ain dear sake.
If it s got to be, I said weakly. That would help. I just wish there was some way to handle that hysterical sniffle of yours, that s all. But I guess that s the price you have to pay for that awful load of Psi power you have. Oh, that, she said. I ought to be over that by tomorrow. I hardly ever get a cold, darlin Billy, and when I do, I throw it off in a few days. Well, I guess it s a cinch I m no PC. THE END *** END OF THE PROJECT GUTENBERG EBOOK VIGORISH *** Updated editions will replace the previous one—the old editions will be renamed. Creating the works from print editions not protected by U.
and VI., and on discards in Vol. VII. IMPERIAL, OR PIQUET WITH A TRUMP. Impérial differs from Piquet in some minor details, although the leading principle is the same. There are no discards; sequences of court cards are the only ones that count; tierces are worthless; and a trump suit is added. The _=cards=_ rank K Q J A 10 9 8 7; the K Q J A and 7 of trumps are called honours, and in all sequences the four highest cards in the suit are the only ones that count. _=Counters.=_ Each player is supplied with six white and four red counters, which are passed from left to right as the points accrue. Each red is worth six white, and when all six white counters have been passed over, they must be returned, and a red one passed over in their place.