The Mother says the lines, and points to several children to emphasise her words. During her absence the Gipsy comes in, entices a child away, and hides her. This process is repeated till all the children are hidden, when the mother has to find them.--Halliwell (_Nursery Rhymes_, p. 228). See Mother, Mother, the Pot Boils Over, Witch. Gled-wylie The name of a singular game played at country schools. One of the largest of the boys steals away from his comrades, in an angry-like mood, to some dykeside or sequestered nook, and there begins to work as if putting a pot on a fire. The others seem alarmed at his manner, and gather round him, when the following dialogue takes place:-- They say first to him-- What are ye for wi the pot, gudeman? Say what are ye for wi the pot? We dinna like to see ye, gudeman, Sae thrang about this spot. We dinna like ye ava, gudeman, We dinna like ye ava.

3RD SET. +-----+ +-----+ +-----+ | | | | | | +------+ Dealer’s:-- | 2 | | 4 | | 6 | |Trump.| | | | | | | +------+ +-----+ +-----+ +-----+ ] The players first take up hands Nos. 1 and 2; a card is led from No. 1, the dealer follows suit from No. 2, or trumps, or discards, and the play continues until these two hands are exhausted. The second set are then taken up and played in the same manner; the player who won the last trick in one set having the first lead in the next. Finally, the third set are played in the same manner; all the cards taken by each side being gathered into one pile by the player who has won them. The trump card must remain on the table until the dealer takes up the last hand. When three play, the set of hands first dealt must be first played, and then the second set taken up.

Gomme). I saw a ship a sailin , A sailin on the sea, And oh, it was laden With pretty things for me [thee]. There were comfits in the cabin, And apples in the hold; The sails were made of silk, And the masts were made of gold. Four and twenty sailors That sat upon the deck, Were four and twenty white mice With chains about their necks. The captain was a duck, With a packet on his back; And when the ship began to move, The captain cried Quack! quack! --Northamptonshire, _Revue Celtique_, iv. 200; Halliwell s _Nursery Rhymes_, No. ccclxxvii. (_b_) A number of little girls join hands and form a ring. They all jump round and sing the verses. The game ends by the girls following one of their number in a string, all quacking like ducks.

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If no triplet is shown, the cards are redealt. A misdeal does not lose the deal. The deal passes to the right; but should the player whose turn it is to deal have lost everything on the previous deal, and have just purchased another stake, the deal passes to the player beyond him. If a player withdraws from the table when it is his turn to deal, the deal passes any newcomer who may take his place. _=Betting.=_ The cards dealt, each player in turn, beginning with the one to the right of the dealer, or to the right of the last straddler, if any, can do one of three things: Equal the amount of the ante; increase it as much as he pleases within the limits of his cave; or pass, retaining his cards but betting nothing. If any player _=opens=_ the game by making a bet, the player on his right may equal or raise it; but he cannot pass after the game is opened, unless he withdraws from the pool. Any player may call for a sight for the amount in front of him, but that does not prevent the others from continuing the betting. If no one will open, the deal is void, and each player puts five counters in the pool for the next deal. If a player opens, and no one will equal or raise him, he wins the antes and straddles, if any.

Take the following example, in which the pone is 56 up, and the dealer has pegged only 5 holes altogether. The separated cards show those laid out for the crib, and the odd card is the starter. [Illustration: Pone;-- 🃗 🂧 🃆 🃔 🂳 🂣 Dealer;-- 🃖 🂶 🂦 🃒 🃓 ] The pone leads a Seven, and afterwards pairs the dealer’s Six, pegging to 58. The dealer pegs 6 for the pair royal, and is told to go. This enables the dealer to make a double pair royal and 31, pegging fourteen holes more. (The last card does not count when a go or 31 is pegged). On the show the pone has only a pair, which puts him to 60, within one of the game hole. The dealer shows 12 in hand and 17 in crib, making him 54 up. In the next deal the player who wanted one could not peg, his adversary securing a fifteen and a go, and showing out with a pair and a fifteen, 61 up and game. THREE-HANDED CRIBBAGE.

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) The same kind of button, with letters or inscription on the rim, valued at 2 points. (3.) The small metal shank button, called a Shankie, without any inscription, valued at 3 points; if with inscription, at 4 points; the large sizes and corresponding description were valued relatively 4 and 5 points. (4.) The small Shankies, with a crest (livery waistcoat buttons), 6 points, and the large corresponding, 7 points. (5.) The small Shankies, with coat of arms, value 8 points, and the large corresponding, 9 points. (6.) Ornamental and various other buttons, such as regimental, official, mounted and engraved in flowers, and other designs according to arrangement, up to 20 points. See Banger, Cots and Twisses.

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For the present, I have done all that I meant to do in this matter. It is for you, dear reader, now to get a floor, a friend, some soldiers and some guns, and show by a grovelling devotion your appreciation of this noble and beautiful gift of a limitless game that I have given you. And if I might for a moment trumpet! How much better is this amiable miniature than the Real Thing! Here is a homeopathic remedy for the imaginative strategist. Here is the premeditation, the thrill, the strain of accumulating victory or disaster--and no smashed nor sanguinary bodies, no shattered fine buildings nor devastated country sides, no petty cruelties, none of that awful universal boredom and embitterment, that tiresome delay or stoppage or embarrassment of every gracious, bold, sweet, and charming thing, that we who are old enough to remember a real modern war know to be the reality of belligerence. This world is for ample living; we want security and freedom; all of us in every country, except a few dull-witted, energetic bores, want to see the manhood of the world at something better than apeing the little lead toys our children buy in boxes. We want fine things made for mankind--splendid cities, open ways, more knowledge and power, and more and more and more--and so I offer my game, for a particular as well as a general end; and let us put this prancing monarch and that silly scare-monger, and these excitable patriots, and those adventurers, and all the practitioners of Welt Politik, into one vast Temple of War, with cork carpets everywhere, and plenty of little trees and little houses to knock down, and cities and fortresses, and unlimited soldiers--tons, cellars-full--and let them lead their own lives there away from us. My game is just as good as their game, and saner by reason of its size. Here is War, done down to rational proportions, and yet out of the way of mankind, even as our fathers turned human sacrifices into the eating of little images and symbolic mouthfuls. For my own part, I am _prepared_. I have nearly five hundred men, more than a score of guns, and I twirl my moustache and hurl defiance eastward from my home in Essex across the narrow seas.

Edward L. Rimbault, writing in _Notes and Queries_, vi. 586, says it was formerly the custom at weddings, both of the rich as well as the poor, to dance after dinner and supper. In an old Court masque of James I. s time, performed at the marriage ceremony of Philip Herbert and Lady Susan (MS. in the writer s possession), it is directed that, at the conclusion of the performance, after supper the company dance a round dance. This was dancing the bride to bed. William Chappell (_Notes and Queries_, ii. 442) says, I have a tune called A round dance to dance the bride to bed. It dates from about 1630, or earlier, and resembles that of The Hunt is up.

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This is the way we go to school, We go to school, we go to school, This is the way we go to school, On a cold and frosty morning. Here we go round the mulberry bush, The mulberry bush, the mulberry bush, Here we go round the mulberry bush, On a cold and frosty morning. --Liphook, Hants (Miss Fowler). (_b_) The children form a ring, all joining hands and dancing round while singing the first verse. When singing the last line they unclasp their hands, and each one turns rapidly round. They then sing the next verse, suiting their actions to the words they sing, again turning round singly at the last line. This is done with every alternate verse, the first verse being always sung as a chorus or dance in between the different action-verses. The verses may be varied or added to at pleasure. The actions generally consist of washing and dressing oneself, combing hair, washing clothes, baking bread, sweeping the floor, going to and returning from school, learning to read, cleaning boots, and lacing stays. When going to school, the children walk two by two in an orderly manner; when coming home from school, jumping and running is the style adopted; lacing stays, the hands are put behind and moved first one and then the other, as if lacing; this is the way the ladies walk, holding up skirts and walking primly; gentlemen walk, walking with long strides and sticks.

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To lose twelve tricks, after having discarded a card which is not to be shown; the single player’s remaining twelve cards being exposed face up on the table, but not liable to be called; _=Little Spread=_. To win _=Twelve Tricks=_. To lose every trick; the single player’s cards exposed on the table, but not liable to be called; _=Grand Spread=_. To win Thirteen Tricks; _=Grand Slam=_. The object of the proposing player, if successful in his bid, is to win or lose the proposed number of tricks; while that of his three adversaries is to combine to prevent him from so doing. There are no honours, and the only factor in the count is the number of tricks taken. The highest card played of the suit led wins the trick; and trumps, if any, win against all other suits. _=METHOD OF BIDDING.=_ The eldest hand has the first say, and after examining his cards, and estimating the number of tricks he can probably take, making the trump to suit his hand, he bids accordingly. It is not necessary for him to state which suit he wishes to make the trump; but only the number of tricks he proposes to win.

=_ There are a great number of these, many being complicated by the addition of Pawns to other pieces. The following example, which is a position that often occurs, should be understood by the beginner:-- Put the black King on K B square; the white King on K B 6, and a white Pawn on K 6. If it is Black’s move, White can win easily; but if it is White’s move it is impossible to win, because whether he checks or not the black King gets in front of the Pawn and either wins it or secures a stale-mate. Put the Pawn behind the King, on K B 5, and White wins, no matter which moves first, for if Black moves he allows the white King to advance to the seventh file, which will queen the Pawn. If White moves first, and the black King keeps opposite him, the Pawn advances. If Black goes in the other direction, the white King goes to the seventh file and wins by queening the Pawn. If the white King and Pawn are both moved one square further back, the King on K B 5, and the Pawn on K B 4. the win will depend on the move. If it is White’s move he can win by advancing the King; but if it is Black’s move he can draw by keeping his King always opposite the white King. If the Pawn advances, he will get in front of it, and if the King is afterward advanced, he will get in front of it; winning the Pawn or securing a stale-mate.

+-----+ +-----+ +-----+ | | | | | | +------+ | | | | | | |Trump.| | | | | | | +------+ +-----+ +-----+ +-----+ ] When three play, the cards are dealt in much the same manner; two separate hands of six cards being given to each player. When four, five, six, seven, or eight play, the cards are dealt in rotation from left to right until the pack is exhausted, the last card being turned up for the trump. When five or seven play, either the spade 6 must be thrown out of the pack, or the thirty-sixth card must be shown, after the dealer has turned the thirty-fifth for the trump. When eight play, all four sixes are deleted. The deal passes to the left, each player dealing in turn until the game is finished. The general rules with regard to irregularities in the deal are the same as at Whist. _=STAKES.=_ When stakes are played for, they are for so much a game. Rubbers are not played.

Unfortunately, no one has yet been able to advance any argument sufficiently convincing for either system to demonstrate that it is better than the other. Some of the best teachers of the game advocate the discard from strength against no-trumps; others teach the weak discard. _=ENCOURAGING DISCARDS.=_ In order to distinguish between discards from weakness and those from strength, many players use what is called an encouraging card. This is anything higher than a six, if they have protection in the suit, or want it led. A player with an established suit, and A 8 2 of another suit, for instance, would discard the 8, to encourage his partner to lead that suit and put him in. In case there is no card higher than the six, the _=reverse discard=_ is used. With A 4 2, the play would be the 4 and then the 2. Some use this reverse or encouraging card to induce the partner to continue the suit he is leading, but the practice is confusing. _=THE DECLARER’S PLAY.

_=Doubling.=_ The dealer or his partner having announced the trump, the adversary should carefully consider the score before doubling or playing. Most players consider themselves justified in doubling when they have six reasonably certain tricks in their own hands, trusting partner for one only. Great caution should be used in doubling no-trumpers, the position of the lead being carefully studied; because the odd trick usually settles the fate of the game when a no-trumper is doubled. While a player with the lead, and seven certain tricks in one suit, should double a no-trumper, his partner would be very foolish to do so, unless he had, in addition to his long suit, the heart ace; for it is a conventionality of the game for A to lead hearts if B doubles a no-trumper. The original maker of the trump should be very strong to justify him in redoubling the adversary. If he had four probable tricks originally, he may count the adversary who doubles for five, and of the four doubtful tricks remaining, the odds are against partner having the three which would be necessary to win the odd trick. _=Opening Leads.=_ The first lead must necessarily be made in the dark, but the selection of the suit will often depend on the trump, and whether it was named by the dealer or by his partner. If the dealer has made it red, and A has the A K of any plain suit, he should play the King, so as to retain the lead until Dummy’s hand is exposed.

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The surgeon dropped my hand. You re the best, Wally Bupp, he said. He s too good a friend of mine to call me Lefty and remind me that I m a cripple. It was Maragon who did that. I hadn t noticed him, but somebody gave me the grip, and I looked around. He was back against the wall, short, gray and square. I gave his ear lobe a TK tug in return, harder, perhaps, than was necessary, and nodded for him to follow both of us to my office. We ll have to talk about it, Lefty, he said, as he closed the door against the smell of iodoform. No, we don t, I said. I don t care who is losing how much money at Peno Rose s Sky Hi Club.

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2.] This game is known in America as Spans. --Newell, p. 188. Bar To play at Bar, a species of game anciently used in Scotland.--Jamieson. This game had in ancient times in England been simply denominated Bars, or, as in an Act of James IV., 1491, edit. 1814, p. 227: That na induellare within burgh .