Thank God for a dry field, the scalpel surgeon said, politely holding out his left hand to me. I shook it with my left. That s why I hadn t done the cutting, too. There aren t any one-handed surgeons. My right arm looks fine. It just hasn t any strength. Old Maragon had told me once that my TK powers were a pure case of compensation for a useless arm. The surgeon dropped my hand. You re the best, Wally Bupp, he said. He s too good a friend of mine to call me Lefty and remind me that I m a cripple.

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Wells Release date: January 1, 2003 [eBook #3691] Most recently updated: January 8, 2021 Language: English Credits: Produced by Alan D. Murray, William Jenness, and Andrew Sly. HTML version by Al Haines. *** START OF THE PROJECT GUTENBERG EBOOK LITTLE WARS; A GAME FOR BOYS FROM TWELVE YEARS OF AGE TO ONE HUNDRED AND FIFTY AND FOR THAT MORE INTELLIGENT SORT OF GIRL WHO LIKES BOYS GAMES AND BOOKS. *** Produced by Alan D. Murray, William Jenness, and Andrew Sly. HTML version by Al Haines. Little Wars (A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys games and books) With an Appendix on Kriegspiel By H. G. Wells CONTENTS I.

=_ The numbers on both dice must be played if possible. If there are two ways to play, one of which will employ the numbers on both dice, the other only one of them, the former must be played. If either, but only one, of the two numbers thrown can be played, the larger of the two must be selected. _=13.=_ If a player throws off men before all his men are at home, the men so thrown off must be placed on the bar, and re-entered in the adversary’s home table, just as if they had been captured in the course of play. The same penalty attaches to throwing off men while one is on the bar. RUSSIAN BACKGAMMON. In this variety of the game, no men are placed upon the board at starting, but each player enters his men by throws of the dice, and both players enter upon the same table, so that all the men on both sides move round the board in the same direction, and both players have the same home table, which is always the one opposite the entering table. After having entered two men on the first throw, the player is at liberty either to continue entering his men with any subsequent throws, or to play the men already entered. In moving or in entering a player may capture any blots left by his adversary; but he cannot enter upon a point covered by two or more of the adversary’s men.

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Wide Cards, those which are too far apart to be likely to form sequences. See Close Cards. Widow, any extra hand dealt in any game. Wimmeln, G., to bunch the points together; to fatten a trick for the partner. Wimmelfinte, G., leading a card which is calculated to induce the second hand to fatten the trick for his partner. Winning Hazards, pocketing the object ball. Winning Out, a card that wins four times in the same deal at Faro. Yarborough, a hand at Whist containing no card higher than a Nine; the odds against it are 1827 to 1.

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--Derbyshire (_Folk-lore Journal_, i. 387). II. There stands a lady on yonder hill, Who she is I cannot tell; I ll go and court her for her beauty, Whether she answers me yes or no. Madam, I bow vounce to thee. Sir, have I done thee any harm? Coxconian! Coxconian is not my name; tis Hers and Kers, and Willis and Cave. Stab me, ha! ha! little I fear. Over the waters there are but nine, I ll meet you a man alive. Over the waters there are but ten, I ll meet you there five thousand. Rise up, rise up, my pretty fair maid, You re only in a trance; Rise up, rise up, my pretty fair maid, And we will have a dance.

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(_b_) There are two methods of playing this game, one in which a King and Queen are represented, and the other in which gates of a city are represented. Of the first Chambers and Mactaggart practically give the same account. The latter says, Two of the swiftest boys are placed between two doons or places of safety; these, perhaps, are two hundred yards distant. All the other boys stand in one of these places or doons, when the two fleet youths come forward and address them with the rhyme. When out, they run in hopes to get to Babylon or the other doon, but many get not near that place before they are caught by the runners, who taens them, that is, lay their hands upon their heads, when they are not allowed to run any more in that game, that is, until they all be taened or taken. The Norfolk game seems to resemble the Scotch, though in a much less complete form. Miss Matthews describes it as follows:-- A line of children is formed, and the two standing opposite it sing the questions, to which the line reply; then the two start off running in any direction they please, and the others try to catch them. [Illustration: Fig. 1.] [Illustration: Fig.

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[Other verses commence with one of the following lines, and are sung in the same manner--] Build it up with penny loaves. Penny loaves will melt away. Build it up with iron and steel. Iron and steel will bend and bow. Build it up with silver and gold. Silver and gold I have not got. What has this poor prisoner done? Stole my watch and broke my chain. How many pounds will set him free? Three hundred pounds will set him free. The half of that I have not got. Then off to prison he must go.

vii. p. 283), who remembered having played at the game (doubtless in his native county, Devonshire), thus describes it:-- A log of wood is brought into the midst of the room: this is Dun (the cart horse), and a cry is raised that he is stuck in the mire. Two of the company advance, either with or without ropes, to draw him out. After repeated attempts they find themselves unable to do it, and call for more assistance. The game continues till all the company take part in it, when Dun is extricated of course; and the merriment arises from the awkward and affected efforts of the rustics to lift the log, and sundry arch contrivances to let the ends of it fall on one another s toes. Drop Handkerchief This is a game similar to Cat and Mouse, but takes its name from the use of the handkerchief to start the pursuit. Various rhyming formulæ are used in some places. In Monton, Lancashire (Miss Dendy), no rhyme is used. The children stand in a ring.

_ THE RUBBER. 1. The partners first winning two games win the rubber. When the first two games decide the rubber, a third is not played. SCORING. 2. Each side has a trick score and a score for all other counts, generally known as the honour score. In the trick score the only entries made are points for tricks won (see Law 3), which count both toward the game and in the total of the rubber. All other points, including honours, penalties, slam, little slam, and under-tricks, are recorded in the honour score, which counts only in the total of the rubber. 3.

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| T | A bids 8 on hearts. The draw: A 2; Y 2; | R | The draw: A 2; Y 3; B 4; Z 5. | I | B 4; Z 4. ---------------------------+ C +--------------------------- A Y B Z | K | A Y B Z ------+------+------+------+---+------+-------+-------+----- ♣Q | ♣3 | _♡8_ | ♣5 | 1 | ♡3 | ♡7 | _♡10_ | ♡8 ♡2 | ♡6 | _♡Q_ | ♡4 | 2 | _♡Q_ | ♡2 | ♡4 | ♡9 ♡10 | _♡J_ | ♣J | ♡9 | 3 | ♡6 | _♡J_ | A♢ | ♣4 _♡K_ | 5♢ | 2♠ | 4♠ | 4 | ♣2 | _7♠_ | K♢ | 6♠ _♡A_ | ♡7 | 6♠ | ♣9 | 5 | ♡K | _♡A_ | ♣3 | ♣6 ♡3 | _♡5_ | 10♠ | K♢ | 6 | _♡5_ | 5♢ | 2♢ | ♣10 ------+------+------+------+---+------+-------+-------+----- _=No. 1.=_ Y’s draw shows that he holds at least four trumps, so A must trust his partner to cinch the first trick and return the trump. [See our suggestions for good play.] At trick 3, Z cinches, to make A play a high trump. It is evident to A that neither B nor Z holds either Jack or Seven of trumps; so both those cards must be with Y. As B has no more trumps the adversaries must have both Pedroes, and Y must have one, as he holds four trumps.

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The car was going to take a dive into the fountain pool in front of my motel. But it sure didn t act like it. I froze in the middle of the road, hearing rubber scream as the driver floored the throttle and hurled the automobile right at me. He might as well have been on tracks. There was no place to go--I was in the middle of a six-lane boulevard, and could never make either curb before he ran me down. This is when it pays to be a perceptive. I ve talked to many TK s about how they visualize their lifts. We all conceive of it differently. With me a real strain is like shining a bright beam of light on the spot you re lifting. Be glad, Wally Bupp, I had time to tell myself.

Alleys are the most valuable and are always reserved to be used as taws (the marble actually used by the player). They are said to have been formerly made of different coloured alabaster. See also Murray s _New English Dict._ For the different games played with marbles, see Boss Out, Bridgeboard, Bun-hole, Cob, Hogo, Holy Bang, Hundreds, Lag, Long-Tawl, Nine Holes, Ring Taw. Mary Brown I. Here we go round, ring by ring, To see poor Mary lay in the ring; Rise up, rise up, poor Mary Brown, To see your dear mother go through the town. I won t rise, I won t rise [from off the ground], To see my poor mother go through the town. Rise up, rise up, poor Mary Brown, To see your dear father go through the town. I won t rise, I won t rise [from off the ground], To see my dear father go through the town. Rise up, rise up, poor Mary Brown, To see your dear sister go through the town.

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If no one acknowledges to holding Jacks or better, the pot is fattened, and the cards are reshuffled and dealt. The best practice is for the same dealer to deal again until some one gets Jacks or better. This is called _=dealing off the jack=_. If any player has forfeited his right in one deal, such as by having a foul hand, that does not prevent him coming into the pot again on the next deal with rights equal to the other players. If any player holds Jacks or better, he can open the pot, or “the jack,” for any amount he pleases within the betting limit. The expression “open” is used because after one player has declared that he holds Jacks or better, all restrictions are removed, and the pool is then open to any player to come in and play for it, regardless of what he may hold. Each player in turn, beginning on the left of the opener, must declare whether or not he will _=stay=_. If he stays, he must put up an amount equal to that bet by the opener, and has the privilege of raising him if he sees fit. If he passes, he throws his cards face downward on the table in front of the player whose turn it will be to deal next. Should the opener be raised, and not care to see that raise, he must show his hand to the table before abandoning it, in order to demonstrate that he had openers.

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The arrangement is alphabetical, that being more convenient in a book of reference. For the continuations the student is recommended to study “Freeborough,” or the “Handbuch des Schachspiels.” Allgaier Gambit:-- P-K4 P-KB4 Kt-KB3 P-KR4 1 ---- 2 ----- 3 ------ 4 ----- P-K4 PxP P-KKt4 P-Kt5 Boden-Kieseritzky Gambit:-- P-K4 B-B4 Kt-KB3 Kt-B3 1 ---- 2 ------ 3 ------ 4 ----- P-K4 Kt-KB3 KtxP KtxKt Berlin Defence:-- P-K4 B-B4 Q-K2 P-QB3 1 ---- 2 ------ 3 ------ 4 ----- P-K4 Kt-KB3 Kt-QB3 B-B4 Blackmar Gambit:-- P-Q4 P-K4 P-KB3 KtxP 1 ---- 2 ------ 3 ------ 4 ----- P-Q4 PxP PxP B-B4 Calabrese Counter Gambit:-- P-K4 B-B4 P-Q3 P-B4 1 ---- 2 ----- 3 ------ 4 ---- P-K4 P-KB4 Kt-KB3 P-Q4 Centre Gambit:-- P-K4 P-Q4 QxP Q-K3 1 ---- 2 ----- 3 ------ 4 -------- P-K4 PxP Kt-QB3 B-Kt5 ch Centre Counter Gambit:-- P-K4 PxP Kt-QB3 P-Q4 1 ---- 2 ----- 3 ------ 4 ------ P-Q4 QxP Q-Q sq Kt-KB3 Classical Defence, to K. B. opening:-- P-K4 B-B4 P-QB3 P-Q4 1 ---- 2 ---- 3 ------ 4 ---- P-K4 B-B4 Kt-KB3 PxP Cunningham Gambit:-- P-K4 P-KB4 Kt-KB3 B-B4 1 ---- 2 ----- 3 ------ 4 ------- P-K4 PxP B-K2 B-R5 ch Cochrane Gambit:-- P-K4 P-KB4 Kt-KB3 B-B4 1 ---- 2 ----- 3 ------ 4 ----- P-K4 PxP P-KKt4 P-Kt5 Danish Gambit:-- P-K4 P-Q4 P-QB3 B-QB4 1 ---- 2 ----- 3 ----- 4 ------ P-K4 PxP PxP Kt-KB3 English Opening:-- P-QB4 P-B4 P-Q3 Kt-QB3 1 ----- 2 ---- 3 ------ 4 ------ P-QB4 P-B4 Kt-KB3 P-Q3 Evans’ Gambit:-- P-K4 Kt-KB3 B-B4 P-QKt4 1 ---- 2 ----- 3 ---- 4 ------- P-K4 Kt-QB3 B-B4 BxKtP Evans’ Gambit Declined:-- P-K4 Kt-KB3 B-B4 P-QKt4 1 ---- 2 ------ 3 ---- 4 ------ P-K4 Kt-QB3 B-B4 B-Kt3 Fianchetto Opening:-- P-K3 P-QB4 Kt-QB3 PxP 1 ---- 2 ------ 3 ------ 4 ------ P-K4 Kt-KB3 P-Q4 KtxP Fianchetto Defence:-- P-K4 P-Q4 B-Q3 Kt-K2 1 ------ 2 ---- 3 ----- 4 ------ P-QKt3 P-K3 B-Kt2 Kt-KB3 Four Knights:-- P-K4 Kt-KB3 Kt-B3 B-Kt5 1 ---- 2 ------ 3 ----- 4 ------ P-K4 Kt-QB3 Kt-B3 B-Kt5 French Defence:-- P-K4 P-Q4 Kt-QB3 B-KKt5 1 ---- 2 ---- 3 ------ 4 ------ P-K3 P-Q4 Kt-KB3 B-K2 From Gambit:-- P-KB4 PxP PxP Kt-KB3 1 ----- 2 ----- 3 ----- 4 ------ P-K4 P-Q3 BxP Kt-KB3 Giuoco Piano:-- P-K4 Kt-KB3 B-B4 P-B3 1 ---- 2 ------ 3 ---- 4 ----- P-K4 Kt-QB3 B-B4 Kt-B3 Greco-Counter Gambit:-- P-K4 Kt-KB3 KtxP P-Q4 1 ---- 2 ------ 3 ------ 4 ------ P-K4 P-KB4 Q-B3 P-Q3 Hamppe-Allgaier Gambit:-- P-K4 Kt-QB3 P-B4 Kt-B3 1 ---- 2 ------ 3 ----- 4 ------ P-K4 Kt-QB3 PxP P-KKt4 Hungarian Defence:-- P-K4 Kt-KB3 B-B4 P-Q4 1 ---- 2 ------ 3 ---- 4 ------ P-K4 Kt-QB3 B-K2 P-Q3 Irregular Openings:-- P-K4 P-QB3 Kt-B3 KtxP 1 ---- 2 ----- 3 ----- 4 ------ P-K4 P-Q4 PxP B-Q3 P-K4 P-Q4 B-Q3 P-QB3 1 ------ 2 ------ 3 ------- 4 -------- P-Q3 Kt-KB3 Kt-QB3 P-K4 P-K4 P-Q4 PxP B-Q3 1 ------ 2 ------ 3 ------- 4 -------- P-QB3 P-Q4 PxP Kt-QB3 P-K4 P-Q4 PxP P-KB4 1 ------ 2 ------ 3 ------- 4 -------- Kt-QB3 P-K4 KtxP Kt-Kt3 Jerome Gambit:-- P-K4 Kt-KB3 B-B4 BxP ch 1 ------ 2 ------ 3 ------- 4 -------- P-K4 Kt-QB3 B-B4 KxB Kieseritzky Gambit:-- P-K4 P-KB4 Kt-KB3 P-KR4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 PxP P-KKt4 P-Kt5 King’s Bishop’s Gambit:-- P-K4 P-KB4 B-B4 K-B sq 1 ------ 2 ------ 3 ------- 4 -------- P-K4 PxP Q-R5 ch B-B4 King’s Bishop’s Pawn Game:-- P-KB4 Kt-KB3 P-K3 B-K2 1 ------ 2 ------ 3 ------- 4 -------- P-K3 Kt-KB3 B-K2 P-QKt3 King’s Knight Opening. Irregular Defences:-- P-K4 Kt-KB3 KtxP Kt-KB3 1 ------ 2 ------ 3 ------- 4 -------- P-K4 P-KB3 Q-K2 P-Q4 P-K4 Kt-KB3 Kt-B3 P-Q4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 Q-B3 P-B3 PxP P-K4 Kt-KB3 B-B4 P-Q4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 B-Q3 Kt-KB3 Kt-B3 P-K4 Kt-KB3 KtxP P-Q4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 B-B4 Q-K2 B-Kt3 King’s Gambit:-- P-K4 P-KB4 P-Q4 K-K2 1 ------ 2 ------ 3 ------- 4 -------- P-K4 PxP Q-R5 ch P-Q4 P-K4 P-KB4 P-KR4 PxP 1 ------ 2 ------ 3 ------- 4 -------- P-K4 PxP P-Q4 QxP P-K4 P-KB4 Kt-KB3 B-B4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 PxP P-KKt4 B-Kt2 P-K4 P-KB4 P-KR4 Kt-KB3 1 ------ 2 ------ 3 ------- 4 -------- P-K4 PxP B-K2 Kt-KB3 King’s Gambit Declined:-- P-K4 P-KB4 PxQP Kt-QB3 1 ------ 2 ------ 3 ------- 4 -------- P-K4 P-Q4 QxP Q-K3 Max Lange’s Attack:-- P-K4 Kt-KB3 B-B4 Castles 1 ------ 2 ------ 3 ------- 4 -------- P-K4 Kt-QB3 B-B4 Kt-B3 Muzio Gambit:-- P-K4 P-KB4 Kt-KB3 B-B4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 PxP P-KKt4 P-Kt5 Petroff’s Counter Attack:-- P-K4 Kt-KB3 KtxP K-KB3 1 ------ 2 ------ 3 ------- 4 -------- P-K4 Kt-KB3 P-Q3 KtxP Philidor’s Defence:-- P-K4 Kt-KB3 P-Q4 KtxP 1 ------ 2 ------ 3 ------- 4 -------- P-K4 P-Q3 PxP P-Q4 Pierce Gambit:-- P-K4 Kt-QB3 P-B4 Kt-B3 1 ------ 2 ------ 3 ------- 4 -------- P-K4 Kt-QB3 PxP P-KKt4 Queen’s Pawn Counter Gambit:-- P-K4 Kt-KB3 PxP P-Q4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 P-Q4 B-Q3 P-K5 Queen’s Gambit:-- P-Q4 P-QB4 P-K3 BxP 1 ------ 2 ------ 3 ------- 4 -------- P-Q4 PxP P-K4 PxP P-Q4 P-QB4 P-K4 P-Q5 1 ------ 2 ------ 3 ------- 4 -------- P-Q4 PxP P-K4 P-KB4 P-Q4 P-QB4 Kt-KB3 P-K3 1 ------ 2 ------ 3 ------- 4 -------- P-Q4 PxP P-K3 Kt-KB3 Queen’s Pawn Game:-- P-Q4 P-K3 Kt-KB3 B-K2 1 ------ 2 ------ 3 ------- 4 -------- P-Q4 P-K3 Kt-KB3 B-K2 Ruy Lopez:-- P-K4 Kt-KB3 B-Kt5 B-R4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 Kt-QB3 P-QR3 Kt-B3 Salvio Gambit:-- P-K4 P-KB4 Kt-KB3 B-B4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 PxP P-KKt4 P-Kt5 Scotch Game:-- P-K4 Kt-KB3 P-Q4 KtxP 1 ------ 2 ------ 3 ------- 4 -------- P-K4 Kt-QB3 PxP B-B4 Sicilian Defence:-- P-K4 Kt-QB3 Kt-B3 P-Q4 1 ------ 2 ------ 3 ------- 4 -------- P-QB4 Kt-QB3 P-K3 PxP Staunton’s Opening:-- P-K4 Kt-KB3 P-B3 P-Q4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 Kt-QB3 P-B4 P-Q3 Steinitz Gambit:-- P-K4 Kt-QB3 P-KB4 P-Q4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 Kt-QB3 PxP Q-R5 ch Three Knights’ Game:-- P-K4 Kt-KB3 Kt-B3 P-Q4 1 ------ 2 ------ 3 ------- 4 -------- P-K4 Kt-KB3 P-Q3 PxP Two Knights’ Defence:-- P-K4 Kt-KB3 B-B4 Kt-Kt5 1 ------ 2 ------ 3 ------- 4 -------- P-K4 Kt-QB3 Kt-B3 P-Q4 Vienna Opening:-- P-K4 Kt-QB3 P-B4 Kt-B3 1 ------ 2 ------ 3 ------- 4 -------- P-K4 B-B4 P-Q3 Kt-KB3 Zukertort’s Opening:-- Kt-KB3 P-Q4 P-K3 B-K2 1 ------ 2 ------ 3 ------- 4 -------- P-K3 Kt-KB3 P-QKt3 B-Kt2 _=GAMES AT ODDS.=_ Between unequal players it is a common practice for the stronger to give the weaker some advantage. Very few are able to give a Queen, or even a Rook, but a _=Knight=_ is quite common, and one who can concede a Knight to the weakest players in a club is usually spoken of as, “a Knight player.” The most common odds between nearly equal players is _=Pawn and Move=_; and with a player not strong enough to give a Knight, _=Pawn and Two Moves=_. The Pawn removed in each instance is Black’s K B P, and the Knight is usually the Q Kt.