| -- | -- |All pretty maids are | | | | |plain to be seen. | |10.| -- | -- | -- | |11.| -- | -- | -- | |12.| -- | -- | -- | |13.|Washed her, dried her,| -- | -- | | |rolled her in silk. | | | |14.| -- |Wash you in milk, |Wash them in milk, | | | |clothe in silk. |clothe in silk. | |15.
Tremlow). (_c_) The popular version of this game is played by the greater number of the children forming a line on one side with joined hands, and one child (sometimes two or more) facing them, advancing and retiring while singing the verses. When he asks the question, Will you come? one girl on the opposite side answers No! and afterwards Yes! When this is said, she goes to the opposite side, and the two dance round together while singing the next verse. The game begins again by the two singing the verses, and thus getting a third child to join them, when the game proceeds for a fourth, and so on. The Congleton and London versions are played by two lines of children of about equal numbers. In the Lincolnshire version the above description answers, except that when the last line is sung every one claps hands. In the Sussex version the child at the end of the line is taken over by the child who sings the verses, and they lock their little fingers together while singing the remainder. Addy (_Sheffield Glossary_) says:-- Two children advance and retire on one side. When the opposite side says Yes! the two take the first child in the row and dance round with her, singing the remaining verse. This is called the wedding.
, letters used to distinguish the players at Duplicate Whist. N always leads, unless otherwise specified. Nursing, keeping the balls together at Billiards, as distinguished from gathering, which brings them together. Odd Trick, the seventh won by the same partners at Whist. Open Bets, bets at Faro which play cards to win. Openers, cards which entitle a player to open a jack-pot. Original Lead, the opening lead of a hand at Whist. Pair, F., the even numbers at Roulette. See Impair.
The rage for these games was so great, and the trickery connected with them so common, that they were banished from France by the law of 18 juillet, 1836, and had to take refuge in Baden and Homburg. Before that time the public revenue from the gaming houses amounted to five or six millions a year, all of which was lost by closing them up. The evil was not exterminated, however, for there are to-day hundreds of gambling hells in Europe, which make up for the brevity of their existence by the rapidity with which they fleece their patrons. In America, the wheel has always been popular, but Rouge et Noir is practically unknown, the reason being that in the latter game there is no variety, and therefore no chance for the player to exercise any judgment, or to play any “system” in making his bets, as he can in Faro. _=The Wheel.=_ The roulette wheel is turned by a small cross-bar rising from its axis. The surface of the wheel slopes from the axis to the outer edge, which is divided into small square pockets, coloured alternately red and black, and each having a number just above it, on the surface of the wheel. These numbers may be in any order, according to the fancy of the maker of the wheel, and they may run from 1 to 27, to 30, to 33, or to 36. In addition to the numbers there are zero marks, which are called _=single=_ and _=double 0=_, and _=Eagle Bird=_. All three of these are used in American wheels, and they are green, so that they win for neither colour.
If this is so, we have interesting evidence of the spread or transmission of one game from at least two centres. Professor Attwell, in _Notes and Queries_, 8th ser., iv. 201, suggests that Hucklebones was introduced into Europe by the Romans, and was spread throughout the countries which formed the empire by means of Roman colonists and soldiers. Mr. Newell (_Games_, pp. 190-93) describes a similar game to Fivestones played in Boston under the name of Otadama, or Japanese Jacks. This game is of Japanese origin, Tedama (that is, Handballs ) being its proper name. He says there can be no doubt that the two forms of this amusement are branches of the same root; and we thus have an example of a game which, having preserved its essential characteristics for thousands of years, has fairly circumnavigated the globe, so that the two currents of tradition, westward and eastward, from Europe and Asia, have met in America. See Checkstones, Dibs, Hucklebones, Jackstones.
(The last card does not count when a go or 31 is pegged). On the show the pone has only a pair, which puts him to 60, within one of the game hole. The dealer shows 12 in hand and 17 in crib, making him 54 up. In the next deal the player who wanted one could not peg, his adversary securing a fifteen and a go, and showing out with a pair and a fifteen, 61 up and game. THREE-HANDED CRIBBAGE. Five cards are dealt to each player, and then another, face down, for the foundation of the crib. Each player then lays out one card to make the dealer’s crib up to four. The starter is cut by the player on the dealer’s left, and the game proceeds as at six-card Cribbage, the eldest hand having the first show, the dealer the last. FOUR-HANDED CRIBBAGE. When four play, they cut for partners, choice of seats, and deal; the two lowest pairing against the two highest, and the lowest taking the first deal and crib.
This is a round game for any number of players from three to six, with a thirty-two-card pack. The layout has a centre division for pools and seven other divisions round it, marked, respectively, A, K, Q, J, 10, Marriage, Sequence. Each player dresses the layout by placing a counter in each of the eight divisions. The dealer then gives cards three and then two at a time, as far as they will go equally, turning up the next for the trump. The holders of the five highest trumps show them and take the corresponding pools, Ace of trumps the A pool, etc. If any player holds both K and Q of trumps, he takes the pool for marriage. The player holding the highest and longest sequence in any suit takes the pool for sequence; but the sequence must be at least three cards. Pools not won remain until the next deal. After the pools round the edge are all decided, the players bet for the centre pool, or pochen. Any player with a pair, or three of a kind, wishing to bet on them, puts as many counters as he pleases into the centre pool, and any player willing to bet against him must put in a like amount.
If he is strong enough to lead trumps under ordinary circumstances, he may be deterred from so doing if the adversaries have declared a strong suit against him. The same consideration may prevent his leading trumps in the hope of making a suit of his own, as the adversaries might reap the benefit by bringing in their suit instead. On the contrary, when the Second or Fourth Hand holds command of the adverse suit, they may often risk a trump lead which would otherwise be injudicious. Having once started a suit, it should not be changed, except for one of the reasons already given for the guidance of the First Hand. _=When the Adversaries Lead Trumps=_, and the Second Hand has a chance either to establish a suit against them or to force his partner, he should stop the trump lead if he can. If his partner has led trumps, the Second Hand should generally play his winning cards on his right hand opponent’s plain-suit leads, to stop them; and continue the trumps. These are about all the conventionalities necessary for the beginner. After at least a year’s practice with them, he will either discover that he has no aptitude for the game, or will be ready to go into further details. A beginner who attempts to handle the weapons of the expert simply plays with edged tools, which will probably cut no one but himself and his partner. * * * * * _=THE SIGNAL GAME.
Nine tricks in belle. _=Neuf en belle=_. Little spread. _=Petite misère sur table=_. Grand spread. _=Grand misère sur table=_. _=METHOD OF BIDDING.=_ The player to the right of the dealer has the first say. If he proposes to take a partner as in Solo Whist, he says, “Je demande,” at the same time placing one of his cards face downward on the table. This card must not be shown or named, but must be of the suit which he proposes to make the trump.
The dealer, holding two Nines, an Eight, and a Five, plays the Five, and pegs 2 for the fifteen. The pone plays a Nine, announcing the total as twenty-four. The dealer cannot pair this Nine, because it would run the count past 31, neither can he play the Eight, so he says, “Go.” The pone pegs the go without playing, which shows that he is also unable to play, having nothing so small as a Seven. Both then turn down the cards already played, and the one whose turn it is to play begins all over again with his remaining cards or card, announcing its face value, his adversary playing after him until their cards are exhausted or they reach another 31. To continue the foregoing example, let us suppose the dealer to play one of his Nines. The pone plays a Jack, and announces “Nineteen.” The dealer plays his remaining Nine, and calls “Twenty-eight.” The pone tells him to go, and he pegs one. These three cards are turned down.
[Illustration: 🂾 🂻 🂺 🂵 ] The Ten led is an indication to partner that both Ace and Queen are against the leader. Combinations from which the _=Ace=_ is led contain at least five cards in suit, or both Queen and Jack. [Illustration: 🂱 🂷 🂶 🂴 🂲 | 🃑 🃝 🃛 🃖 ] This lead is an indication to partner that the leader has not the King, and that the suit is either long, or contains three honours. _=Rules for Leading Low Cards.=_ If the suit selected for the lead contains none of the combinations from which a high card should be led, it is customary with good players to begin with the 4th-best, counting from the top of the suit. This is called the card of uniformity; because it indicates to the partner that there are remaining in the leader’s hand exactly three cards higher than the one led. From any of the following combinations the proper lead would be the Four:-- [Illustration: 🃞 🃛 🃘 🃔 🃓 | 🃑 🃝 🃚 🃔 🂽 🂻 🂶 🂴 🂲 | 🂱 🂻 🂺 🂴 ] [Illustration: 🂫 🂪 🂩 🂤 🂢 | 🂮 🂨 🂧 🂤 🃊 🃉 🃈 🃄 🃃 | 🃍 🃆 🃅 🃄 ] _=Rules for Leading Short Suits.=_ It will sometimes happen that the only four-card suit in the leader’s hand will be trumps, which it is not desirable to lead. In such cases, if there is no high-card combination in any of the short suits, it is usual to lead the highest card, unless it is an Ace or King. Many good players will not lead the Queen from a three card suit, unless it is accompanied by the Jack.
The colours follow one another just as in English pool, until all the balls have come upon the table. After that, any ball on the table may be played at, and if it is pocketed, the player has the option of playing at the black ball. If he pockets it, each player pays him the amount of a life, so that the player whose ball was first pocketed would have to pay two, one for his own ball and one for the black. If a ball is pocketed before the balls are all on the table, the player may play on the black; but the following players must play on their colours until the first round is complete. No one is ever dead, and the game may be continued indefinitely, although half an hour is the usual limit. The players share the expense of the table, as at Shell-out. ENGLISH BILLIARDS. This game is played with three balls, one red and two white. Every winning hazard off the red counts 3; hazards off the white count 2, and all carroms count 2. If a player makes a carrom and a losing hazard on the same stroke, it counts 5 if the red was the object ball; 4 if the white was the object ball.
If both the five and deuce points were covered, Black could not enter on either of them, and as he cannot play until the man on the bar is entered, the throw would be lost, and he would have to wait until his adversary threw and moved in his turn. If two men are upon the bar, both must be entered before any man can be moved. A man may enter and hit a blot at the same time. If a player could get his men round the board without any of them being hit, seventy-seven points on the dice thrown would bring them all home; but as every man hit has to start all over again from his adversary’s home table, it may take a great many throws to get all the men home. For this reason it is obvious that each player should leave as few blots as possible, in order to save his men from being hit; and at the same time he should strive to cover as many points as possible, in order to prevent his adversary from moving round the board freely. It is still more important to cover points in the home table, so that when an adverse man is hit he will have fewer points upon which to enter. It is, of course, unnecessary to say that one can always enter or play on points covered by his own men. [Illustration: +-+-+-+-+-+-++-+-+-+-+-+-+ | |⛀|⛀|⛀|⛀|⛀|| | | | | | | | |⛀|⛀|⛀|⛀|⛀|| | | | | | | | | | |⛀| |⛀|| | | | | | | | | | | | | || | | | | | | |⛂| | | | | || | | | | | | |⛂ || | |⛂| | | | | || | | | | | | |⛂| | | | | || | | | | | | |⛂| | |⛂|⛂| || | | | | | | |⛂|⛀|⛂|⛂|⛂| || | | | | | | |⛂|⛀|⛂|⛂|⛂| || | | | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ] _=Throwing Off.=_ When either player has succeeded in getting all his men home, he removes them from the board two or four at a time, according to the throws of the dice, provided he has men on the points in his home table corresponding to the numbers thrown. If not, he must move his men up toward the ace point.
--Sporle, Norfolk (Miss Matthews). X. Draw a bucket of water For my lady s daughter; A guinea gold ring And a silver pin, So pray, my young lady, pop under. --Haydon (Herbert Hardy). XI. Draw a bucket of water To wash my lady s garter; A guinea gold ring And a silver pin, Please, little girl, pop under. --Earls Heaton (Herbert Hardy). XII. See-saw, a bucket of water, To wash my lady s garter. One in a rush, and two in a bush, To see a fine lady pop under a bush.
[Illustration: 🃈 🃇 🃆 🃅 🃄] 72192 to 1 _=Royal Flush.=_ A straight flush which is ace high. [Illustration: 🃑 🃞 🃝 🃛 🃚] 649739 to 1 When hands are of the same rank, their relative value is determined by the denomination of the cards they contain. For instance: A hand without a pair, sequence, or flush is called by its highest card; “ace high,” or “Jack high,” as the case may be. As between two such hands, the one containing the highest card would be the better, but either would be outclassed by a hand with a pair in it, however small. A hand with a pair of nines in it would outrank one with a pair of sevens, even though the cards accompanying the nines were only a deuce, three and four, while those with the sevens were an ace, King and Queen. But should the pairs be alike in both hands; such as tens, the highest card outside the pair would decide the rank of the hands, and if those were also alike, the next card, or perhaps the fifth would have to be considered. Should the three odd cards in each hand be identical, the hands would be a tie, and would divide any pool to which each had a claim. Two flushes would decide their rank in the same manner. If both were ace and Jack high, the third card in one being a nine, and in the other an eight, the nine would win.
Hoodle-cum-blind. Hoodman Blind. Hooper s Hide. Hop-crease. Hop-frog. Hop-score. Hop-scotch. Hop, Step, and Jump. Hornie. Hornie Holes.