=_ The successful bidder having disposed of the skat cards and announced his game, the Vorhand leads any card he pleases for the first trick. Vorhand should be careful not to lead until the player has laid out or discarded for the Skat in a Gucki or a Tourné. Players must follow suit if they can, but are not obliged to win the trick. Having none of the suit led, they may trump or discard at pleasure. The highest card played, if of the suit led, wins the trick, and trumps win all other suits. The winner of the first trick leads for the next, and so on, until all the cards have been played, or the game is acknowledged as won or lost, and abandoned. In a Grand, if a Jack is led, players must follow suit with the other Jacks, they being trumps. _=Abandoned Hands.=_ If the single player finds he has overbid himself, or sees that he cannot make as good a game as bid, he may abandon his hand to save himself from being made schneider or schwarz, provided he does so before he plays to the second trick. A Solo cannot be abandoned in this manner, as the rule is made only to allow a player to get off cheaply who has been unlucky in finding nothing in the Skat to suit his hand.

The guns were altogether too predominant. They prevented attacks getting home, and they made it possible for a timid player to put all his soldiers out of sight behind hills and houses, and bang away if his opponent showed as much as the tip of a bayonet. Monsieur Bloch seemed vindicated, and Little War had become impossible. And there was something a little absurd, too, in the spectacle of a solitary drummer-boy, for example, marching off with a gun. But as there was nevertheless much that seemed to us extremely pretty and picturesque about the game, we set to work--and here a certain Mr M. with his brother, Captain M., hot from the Great War in South Africa, came in most helpfully--to quicken it. Manifestly the guns had to be reduced to manageable terms. We cut down the number of shots per move to four, and we required that four men should be within six inches of a gun for it to be in action at all. Without four men it could neither fire nor move--it was out of action; and if it moved, the four men had to go with it.

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The planks were random-width, tree nailed to the joists. Even the help was dressed up like a lot of cow-pokes, whatever cow-pokes were. This ersatz ranch-house was owned by two completely unlovelies. Peno Rose, who had used his political leverage to get me on the job, I had known since he d been a policy number runner on the lower East Side. His partner, Simonetti, was something else, but somehow I wasn t looking forward to meeting him any more than I was to seeing Rose again. I guess it s the filth within these croupier types that makes them surround themselves with the aseptic immaculacy of iridium and glass. Their office was in a penthouse perched on the slanting roof shakes of the casino. It was big as a squash court, and as high and as square. Every wall was glass. It couldn t have been in greater contrast to the contrived hominess of the casino if they d thought about it for a year.

22. If a card is exposed by the dealer during the deal, there must be a new deal; or if the cards of the players become confused, so that the dealer cannot separate them. 23. If the dealer gives too many or too few cards to any player, or neglects to lay out the skat cards in their proper turn, or does not give the right number of cards in each round, or gives three to one player and four to another, or fails to present the pack to be cut, there must be a new deal, and the dealer is charged 10 points for the error. THE SKAT CARDS. 24. Any active player taking up or seeing either or both the skat cards when he is not entitled to do so shall be debarred from bidding that deal. If any but an active player look at either of the skat cards, 10 points shall be deducted from his score. 25. If any Kiebitz (an onlooker not belonging to the table) looks at either of the skat cards, he may be called upon to pay the value of the game.

=_ The game may be kept with the small cards in the unused portion of the pack, or with a whist marker or counters. Anything that will score up to seven points will do. _=Players.=_ The regular game is played by two persons, one of whom is known as the dealer, and the other as the pone. They cut for seats and deal, the highest cut having the choice. _=Stakes.=_ Sixty-six is played for so much a game, or for so much a point, the loser’s score being deducted from the winner’s. If the loser has not scored at all, it is usually counted a double game. _=Dealing.=_ The cards having been shuffled and presented to the pone to be cut, the dealer gives six cards to each player, three at a time, dealing first to his adversary.

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Halliwell (_Nursery Rhymes_, p. 213) gives the rhyme as-- Jack s alive, and in very good health, If he dies in your hand you must look to yourself; the game being played in the same way as the Sheffield version (see also Halliwell s _Dictionary_ and Moor s _Suffolk Words_). (_b_) This is a very significant game, and its similarity in miniature to the old tribal custom of carrying the fiery cross to rouse the clans at once suggests the possible origin of it. The detention of the fiery cross through neglect or other impediment was regarded with much dread by the inhabitants of the place in which it should occur. This subject is discussed in _Gomme s Primitive Folkmoots_, p. 279 _et seq._ Jack, Jack, the Bread s a-burning Jack, Jack, the bread s a-burning, All to a cinder; If you don t come and fetch it out We ll throw it through the winder. These lines are chanted by players that stand thus. One places his back against a wall, tree, &c., grasping another, whose back is toward him, round the waist; the second grasps a third, and so on.

Strutt (_Sports_, p. 394) describes this game, and gives an illustration which is here reproduced from the original MSS. in the Bodleian. This game may have originated from a custom at funerals of practising spells for the safe and speedy passage of the departing spirit to its destination, or from divination mysteries to foretell who would be the next among the mourners to follow the dead body to the grave. The spirit of prophecy was believed to exist in a dying person. See Handy Croopen. How many Miles to Babylon I. King and Queen of Cantelon, How many miles to Babylon? Eight and eight and other eight. Will I get there by candle-light? If your horse be good and your spurs be bright. How mony men have ye? Mae nae ye daur come and see.

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D blinds five, deals, and turns the heart 9. A puts up all his 35 counters. B passes out. C raises 50, putting up 85; and D bets everything, 180 more than his blind. A demands a sight for his 35, and C puts up the remainder of his 120, and calls a sight for them. Then D withdraws his superfluous 65, and it is a call. No one has a brelan, so all the hands are shown, and the cards lie thus:-- [Illustration: 🂮 🃉 🃈 +-------+ | B | 🂡 🂭 🂩 |C A| 🃑 🃞 🃙 | D | +-------+ 🂱 🂾 🃝 🂹 ] The point is exactly even for clubs and spades, 40 in each. In case of ties, the dealer, or the player nearest him on the right wins. In this case A wins on account of his position, so clubs is the winning suit, and A has the best card of it. But he can win from C and D only the amount for which he called a sight, _i.

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Of the North Staffs. Potteries version Miss Keary says, How it ends I have never been able to make out; no one about here seems to know either. With the exception of these few variants, it is singular how stereotyped the words of the rhyme have become in this game. (_d_) This game may owe its origin to the fact of the miller in olden times paying himself in kind from the corn brought to him to be ground. The miller is a well-known object of satire in old ballads and mediaeval writers. It is, however, probable that the custom which formerly prevailed at some of the public festivals, of catching or grabbing for sweethearts and wives, is shown in this game. For instance, to account for a Scottish custom it is said that St. Cowie, patron saint of two parishes of Campbeltown, proposed that all who did not find themselves happy and contented in the marriage state, should be indulged with an opportunity of parting and making a second choice. For that purpose he instituted an annual solemnity, at which all the unhappy couples in his parish were to assemble at his church; and at midnight all present were blindfolded and ordered to run round the church at full speed, with a view of mixing the lots in the urn. The moment the ceremony was over, without allowing an instant for the people present to recover from their confusion, the word Cabbay (seize quickly) was pronounced, upon which every man laid hold of the first female he met with.

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Another King will make him game; but if he has to depend on his sequences to put him out, he will have to get three more cards. Suppose he draws a card that will fit one of his sequences; it is to his advantage to pass it; but upon laying it on the table his adversary may take it up and force him with it, by placing it at the end of his sequence, at the same time saying: “Discard.” In the same manner a player holding one of the cards of his adversary’s show-down sequence or triplet may force after using a card, by placing his discard on his adversary’s sequence, instead of laying it on the table. If it is laid on the table, the adversary may pass it at once, by turning it down, and it is then too late to compel him to use it. Suppose you think your adversary holds two cards of an unplayed sequence, and has a triplet on the table. If you can use one of those sequence cards in his hand to advantage, and can force him by giving him the fourth card of his triplet, which is of no use to you, you should do so; but you must remember that you cannot force except after using a card yourself, because you are not allowed to discard under any other circumstances. If a player looks at any of the cards that have been passed and turned down, his adversary may take up and examine the remainder of the stock, but without disturbing the position of the cards therein, and without showing them. If a player looks at any of the cards in the stock except the one he draws, his adversary may look at all of them. If a player draws out of turn, his adversary simply claims the card. _=Showing.

This peculiarity survives in the games of Rams and Loo, which also belong to the euchre family. After a time we find a variation introduced in which any number from two to six could play, each for himself, and the player first winning two tricks out of the five marked the point. Later still we find the ace ranking above the King, thus becoming the best trump. If the ace was turned up, the dealer had the privilege of robbing it, or the holder of the ace of trumps could rob the turn-up, discarding any card he pleased, just as in Spoil Five. But in Triomphe the dealer turned up another card, and if that was of the trump suit the holder of the ace could rob that also, and so on until he turned a card of a different suit. This did not alter the trump, but merely stopped the robbing process. Whether or not Triomphe borrowed this feature from Spoil Five or Maw, it is now impossible to say. Whatever its origin, Euchre has always been the most respectable member of the family, and the game of all others that has best served the card-playing interest in social life. Spoil Five probably comes next in point of respectability; but Écarté has often fallen into evil hands, and the very name is in some places regarded as synonymous for gambling. The same is true of Napoleon, but in less degree.

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You hear tales of victory. The photographs of the battlefields are by a woman war-correspondent, A. C. W., a daring ornament of her sex. I vanish. I vanish, but I will return. Here, then, is the story of the battle of Hook s Farm. The affair of Hook s Farm was one of those brisk little things that did so much to build up my early reputation. I did remarkably well, though perhaps it is not my function to say so.

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|True love is dead. | -- | | | |(After No. 25.) | | |19.| -- | -- | -- | |20.| -- |Betsy kissing her | -- | | | |young man. | | |21.| -- | -- |Choose the fairest | | | | |daughter. | |22.| -- | -- | -- | |23.

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Louth (Miss R. Stephen). (_b_) One child stands in the middle, the others dance round singing. The one in the middle chooses another before the four last lines are sung. Then the rest dance round singing these lines, and kiss each other. (_c_) It is evident that these words comprise two distinct games, which have become mixed in some inexplicable fashion. The first six lines and the last four are one game, a ring form, with the marriage formula and blessing. The other portion of the game is a dialogue game, evidently having had two lines of players, questions being asked and answers given. It is, in fact, a part of the Three Dukes game. The first part is a kiss-in-the-ring game, a version of Here stands a Young Man, Silly Old Man, and Sally Water.

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_=5.=_ If the striker scores by his stroke he continues until he ceases to make any points, when his opponent follows on. _=6.=_ If when moving the cue backward and forward, and prior to a stroke, it touches and moves the ball, the ball must be replaced to the satisfaction of an adversary, otherwise it is a foul stroke; but if the player strikes, and grazes any part of the ball with any part of the cue, it must be considered a stroke, and the opponent follows on. _=7.=_ If a ball rebounds from the table, and is prevented in any way, or by any object except the cushion, from falling to the ground, or if it lodges on a cushion and remains there, it shall be considered off the table, unless it is the red, which must be spotted. _=8.=_ A ball on the brink of the pocket need not be “challenged”: if it ceases running and remains stationary, then falls in, it must be replaced, and the score thus made does not count. _=9.=_ Any ball or balls behind the baulk-line, or resting exactly upon the line, are not playable if the striker be in hand, and he must play out of baulk before hitting another ball.