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Mr. Ballantyne says in his boyhood it was played by a row of boys on one side and another of girls opposite. The boys selected a girl when singing the third verse. In the Roxton version, one child at the end of the line of children acts as mother. One child advances as suitor, and says the three first verses. The mother replies with the next line. The suitor chooses a girl and says the next verse, and then all the children sing the last verse. This is the same action as in Halliwell s version. (_d_) The analysis of the game-rhymes is on pp. 164-67.

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If all 35 points are won by either side, they count double, 70. _=Scoring.=_ If the single player loses, he loses to both adversaries, and if he wins he wins from both. His score is the only one put down, and the amount is preceded with a minus or plus sign according to the result. If he secures 23 points, he wins 11; if he takes in 16 only, he loses 3. If the amount is less than 18 it must be a loss; if it is 18 or more it must be a gain. The method of balancing the scores at the end will be found fully explained in connection with Skat. _=Irregularities.=_ The penalty for a revoke is the loss of 9 points, which are taken from the score of the side in error at the end of the hand, and added to the side not in fault. If the final score is 24 to 11, for instance, in favour of the single player, and one of the partners has revoked, the score is 33 to 2, and the player wins 31 points.

The right of move shall alternate, whether the game be won, lost or drawn. The game is legally begun when each player shall have made his first move. Whenever a game shall be annulled, the party having the move in that game shall have it in the next game. An annulled game must be considered, in every respect, the same as if it had never been begun. _=Concessions.=_ The concession of an indulgence by one player does not give him the right of a similar, or other, indulgence from his opponent. _=Errors.=_ If, during the course of the game, it be discovered that any error or illegality has been committed, the moves must be retraced and the necessary correction made, without penalty. If the moves cannot be correctly retraced, the game must be annulled. If a man be dropped from the board and moves made during its absence, such moves must be retraced and the man restored.

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Sir, I take thee not to be my friend. Oh, if the good fairy doesn t come I shall die. --Derbyshire (_Folk-lore Journal_, i. 387). II. There stands a lady on yonder hill, Who she is I cannot tell; I ll go and court her for her beauty, Whether she answers me yes or no. Madam, I bow vounce to thee. Sir, have I done thee any harm? Coxconian! Coxconian is not my name; tis Hers and Kers, and Willis and Cave. Stab me, ha! ha! little I fear. Over the waters there are but nine, I ll meet you a man alive.

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Whichever chestnut now proves victorious becomes conqueror of two, and so on, the victorious chestnut adding to its score all the previous winnings. The chestnuts are often artificially hardened by placing them up the chimney or carrying them in a warm pocket; and a chestnut which has become conqueror of a considerable number acquires a value in schoolboys eyes; and I have frequently known them to be sold, or exchanged for other toys (Holland s _Cheshire Glossary_). The game is more usually played by one boy striking his opponent s nut with his own, both boys standing and holding the string in their hands. It is considered bad play to strike the opponent s _string_. The nut only should be touched. Three tries are usually allowed. (_c_) For information on various forms of this game, see _Notes and Queries_, 1878. See also Elworthy s _West Somerset Words_. The boy who first said the rhyme has first stroke at Oswestry. The game is elsewhere called Cobbet (Meole Brace) and Cobbleticuts (Burne s _Shropshire Folk-lore_, p.

=_ _=MISCELLANEOUS.=_ No player is allowed to see any trick that has once been turned and quitted, under penalty of having a suit called from him or his partner. _=39.=_ Any player may ask the others to indicate the cards played by them to the current trick. _=40.=_ A player calling attention in any manner to the trick or to the score, may be called upon to play his highest or lowest of the suit led; or to trump or not to trump the trick during the play of which the remark was made. ÉCARTÉ. Écarté is usually described as a very simple game, but unfortunately the rules governing it are very complicated, and as no authoritative code of law exists, disputes about trifling irregularities are very common. In the following directions the author has selected what appears to be the best French usage. The code of laws adopted by some of the English clubs is unfortunately very defective, and in many respects quite out of touch with the true spirit of the French game.

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Odd tricks. CASSINO. This is a very old and always popular game, which has lately been much improved by the introduction of the variations known as Royal and Spade Cassino, the latter especially being a very lively game. Like Euchre, Cassino is eminently respectable, and is one of the few games of cards that are unhesitatingly admitted to the domestic circle. _=Cards.=_ Cassino is played with a full pack of fifty-two cards, which have no rank in play, their pip or face value being the only element of importance. In cutting for positions at the table, or for partners in the four-handed game, the Ace is the lowest card, the others ranking upward to the King in the order of their sequence. _=Markers.=_ When a certain number of points is agreed on as a game, the score may be kept with counters, on a sheet of paper, or on a cribbage board. If each hand is a game in itself, it is settled for immediately, either in counters or in money.

net *** START OF THE PROJECT GUTENBERG EBOOK THE GAME OF RAT AND DRAGON *** Produced by Sankar Viswanathan, Adam Buchbinder, and the Online Distributed Proofreading Team at http://www.pgdp.net Transcriber s Note: This etext was produced from Galaxy Science Fiction, October 1955. Extensive research did not uncover any evidence that the U.S. copyright on this publication was renewed. The Game of Rat and Dragon By CORDWAINER SMITH _Only partners could fight this deadliest of wars--and the one way to dissolve the partnership was to be personally dissolved!_ Illustrated by HUNTER * * * * * THE TABLE [Illustration] Pinlighting is a hell of a way to earn a living. Underhill was furious as he closed the door behind himself. It didn t make much sense to wear a uniform and look like a soldier if people didn t appreciate what you did. He sat down in his chair, laid his head back in the headrest and pulled the helmet down over his forehead.

=_ He will not be able to do you much good, although he means well. Queen. Everything that is lovely in woman. _=R.=_ You will have to wait awhile for the realization of your hopes. Jack. A person who may be useful to you. _=R.=_ He will not prove of much account. Ten.

Académie des Jeux, (Fr.), by Van Tenac. Académie des Jeux, (Fr.), by Richard. Short Whist, by Major A. (Écarté Laws in appendix.) POOL ÉCARTÉ. Pool Écarté is played by three persons, each of whom contributes an agreed sum, which is called a _=stake=_, to form a pool. They then cut to decide which shall play the first game, the lowest écarté card going out. The players then cut for the first deal, choice of seats and cards, etc.

|Please, young lady, | -- | -- | | |come under my bow. | | | |17.|Stir up the dumpling. | -- | -- | |18.| -- | -- |And out you go. | +---+----------------------+----------------------+----------------------+ The analysis shows that the majority of the variants retain four principal incidents of what must have been the original form of the game, and the fact of the Gloucestershire version having come down with only two of the incidents, namely, the two most common to all the variants (12 and 14), shows that the game has been in a state of decadence. The four principal incidents, Nos. 1, 4, 12, and 14, point distinctly to some water ceremonial; and if it may be argued that the incidents which occur in only one or two of the variants may be considered to have belonged to the original type, we shall be able to suggest that this game presents a dramatic representation of ancient well-worship. The incidents which occur in one version only are those given by Mr. Halliwell, and unfortunately the locality from which he obtained this variant is unknown.

A deficiency in number, or a misplacement of the men, at the beginning of the game, when discovered, annuls the game. The field of the Standard Chess-board shall be twenty-two inches square. The Standard Chess-men shall be of the improved Staunton Club size and pattern. _=First Move and Colour.=_ The right of first move must be determined by lot. The player having the first move must always play with the white men. The right of move shall alternate, whether the game be won, lost or drawn. The game is legally begun when each player shall have made his first move. Whenever a game shall be annulled, the party having the move in that game shall have it in the next game. An annulled game must be considered, in every respect, the same as if it had never been begun.

ERRONEOUS SCORES. Any error in the trick score may be corrected before the last card has been dealt in the following deal; or if the error occurs in the last hand of a game or rubber, it may be corrected before the score is agreed to. Errors in other scores may be corrected at any time before the final score of the game or rubber is agreed to. BIDDING. In _=Boston=_, or _=Solo Whist=_, any player making a bid must stand by it, and either play or pay. Should he make a bid in error and correct himself, he must stand by the first bid unless he is over-called, when he may either amend his bid or pass. ENGLISH WHIST LAWS. THE RUBBER. 1. The rubber is the best of three games.

Many lightweights bowl well. Don’t get discouraged, you can learn. Any able-bodied person, with ordinary nerve and a good eye, can become quite expert with little practice. Don’t let an alley owner use pins that are worn out. Don’t think you can sandpaper a ball without injuring it. It takes an expert mechanic to true up a lignum-vitæ ball. Don’t lay a lignum-vitæ ball away DRY, if you don’t want it to crack. GENERAL LAWS, FOR ALL CARD GAMES. Very few games have their own code of laws, and only one or two of these have the stamp of any recognised authority. In minor games, questions are continually arising which could be easily settled if the players were familiar with a few general principles which are common to the laws of all games, and which might be considered as the basis of a general code of card laws.

If you propose to lead the 7, the chances that it will win the trick are 2 to 1 under the most favourable circumstances, which are when it is your only heart. These odds against you increase rapidly with the number of additional hearts that you hold. _=LEADING PLAIN SUITS ORIGINALLY.=_ It will often happen that you will have to decide between the lead of a comparatively dangerous heart and a risky plain suit. Your knowledge of probabilities should enable you to select the safer course. The odds against getting a heart on the first round of a plain suit depend upon how many cards of the suit you hold. If you lead an Ace, or any card which is sure to win the trick, the odds against your getting a heart on it are as the following:-- If you have 4 cards of the suit, 22 to 1. ” 5 ” 15 to 1. ” 6 ” 7 to 1. ” 7 ” 4 to 1.

Cautiously I turned my head toward the door I had come through. I could see the fuzzy redness of a cigarette in the dark. It brightened as the smoker took a drag. Then I heard the sniffle, and knew who it was. She stood there, apparently leaning against the wall behind her, silently, invisible but for the glow of her cigarette, and not moving her feet. Hello, I said at last. Wasn t sure you wanted to talk, she said out of the dark. It shook me up. She certainly couldn t _see_ me. How d you know I was here? I asked her.

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S. May, Ogbourne and Manton (Wilts); Mrs. Haddon (Cambridge); Mrs. Harley (Lancashire); and Miss Burne, Platt, near Wrotham (Kent). There are also similar printed versions in _Folk-lore Journal_, vi. 214 (Dorsetshire); _Folk-lore Record_, v. 84 (Hersham, Surrey). Northall prints a version in his _Folk Rhymes_, 362-3, identical with No. 17. The tune of the Platt version sent by Miss Burne, and the Ogbourne and Manton (H.

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11. If, in cutting or reuniting the separate packets, a card is exposed, the pack must be reshuffled by the dealer, and cut again; if there is any confusion of the cards, or doubt as to the place where the pack was separated, there must be a new cut. In _=Boston=_, the pack must be cut again; but not shuffled. 12. If the dealer reshuffles the pack after it has been properly cut, he loses his deal. In _=Boston=_, _=Cayenne=_, and _=Solo Whist=_, the misdealer must deal again. DEALING. 13. When the pack has been properly cut and reunited, the dealer must distribute the cards, one at a time, to each player in regular rotation, beginning at his left. The last, which is the trump card, must be turned up before the dealer.

Gomme). In this game the children all follow one who is styled the mother, singing: I ll follow my mother to market, To buy a silver basket. The mother presently turns and catches or pretends to beat them.--Dorsetshire (_Folk-lore Journal_, vii. 231). We ll follow our mother to market, To buy herself a basket; When she comes home she ll break our bones, We ll follow our mother to market. --Hersham, Surrey (_Folk-lore Record_, v. 84). A version familiar to me is the same as above, but ending with For tumbling over cherry stones. The mother then chased and beat those children she caught.

With A Q x, the Ten should be passed. With Ace and small cards, the Ace should be played on the Ten. With Queen and small cards the Ten should be passed. When Third Hand plays Queen on a Ten led, it should be a certainty that he has no more of the suit. If he holds A K and only one small card, the King should be played on a Queen led. If he holds Ace and only one small card, the Ace should be played on the Jack led. If Third Hand has four trumps and a card of re-entry, the Ace should be played on Jack led, regardless of number, in older to lead trumps at once, to defend the suit. _=When Partner Leads Low Cards=_, the Third Hand should do his best to secure the trick. If he has several cards of equal trick-taking value, such as A K Q, or K Q J, he should win the trick as cheaply as possible. The only _=finesse=_ permitted to the Third Hand in his partner’s suit, is the play of the Queen, when he holds A Q and others; the odds being against Fourth Hand having the King.

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4. [Illustration: 🃖 🂷 🃗 🃈 🃘] No. 1 contains a fifteen in addition to the three runs of three and the pair royal, and is therefore worth 17 altogether. Nos. 2 and 3 each contain three fifteens; but No. 2 is worth 21 points on account of the three runs of three and the pair royal, while No. 3 is worth only 16; a double run of four and a single pair. No. 4 contains four fifteens in addition to the four runs of three and two single pairs, and is therefore worth 24 points. The best combination that can be held in hand or crib is three Fives and a Jack, with the Five of the same suit as the Jack for a starter.

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II. Will you surrender, will you surrender To the King of the Barbarines? We won t surrender, we won t surrender To the King of the Barbarines. We ll make you surrender, we ll make you surrender To the King of the Barbarines. You can t make us surrender, you can t make us surrender To the King of the Barbarines. We ll go to the King, we ll go to the King, To the King of the Barbarines. You can go to the King, you can go to the King, To the King of the Barbarines. --Clapham, Surrey (Miss F. D. Richardson). III.

Obli, obli O, my first go; And when the nut is struck, Obli, obli onker, my nut will conquer. --_Notes and Queries_, 5th series, x. 378. III. Cobblety cuts, Put down your nuts. --Darlington s _Folk-speech of South Cheshire_. IV. Obbly, obbly onkers, my first conquers; Obbly, obbly O, my first go. --Lawson s _Upton-on-Severn Words and Phrases_. V.

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