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=_ The cards dealt, each player sorts his hand into sequences and triplets, and determines what cards he wants to complete his runs, so that he may be on the lookout for them. The pone then draws the top card from the stock and turns it face up on the pack. If this card can be used in combination with any of those in his hand, he draws it over to his side of the table, and takes from his hand the cards completing the combination of three cards, leaving them all face up. Even if he has cards enough in his hand to increase the combination to four or more cards, he should not show them. The cards drawn from the stock must never be taken into the hand. Let us suppose the pone holds these cards:--♡ J 7 6 4; ♠ 5 3 2; ♢ K 7 5; and that the ♡ 5 is the first card he draws. He can use this card in three ways: By making a run of three with the ♡ 4 and ♡ 6; or a run with the ♡ 6 and ♡ 7; or a triplet with the two other 5’s. In this case he would probably lay out the 6 and 7, and make the run of three. If he should draw the ♡ Q later on, he could use it by continuing the sequence with his Jack; or if the ♡ 3 appeared, he could use it with his ♡ 4. _=Passing.

Now there was no way to see her at all. Perception is nice in the dark. I tracked her automatically. What was the vow you broke? I said. She sighed, near me. I divorced my husband, my own darlin Billy, she said. There s no divorce in Heaven. Tough, I said. I thought _I_ was her darlin Billy. Talk about Double-think! Will you miss never having a man again? I mean, once you ve been a wife-- I added, letting it drift off.

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_=No. 4.=_ This is an example of _=Playing to the Score=_. The game is English Whist, 5 points, counting honours. The first lead of trumps shows Z that honours are divided, and that he must make 11 tricks to win the game. At trick 3, he must trump; to discard clubs would be inconsistent with refusing to trump in order to bring them in. At trick 4, if Y cannot win a trick in clubs and give Z a finesse in trumps, Z cannot win the game. At trick 7, both black queens are against Z, and he must take the best chance to win if the diamond ace is also against him. The adversaries cannot place the club ace, and so Z underplays in clubs as his only chance for the game. * * * * * _=PRUSSIAN WHIST.

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Should the dealer, or the wind, turn over any card, the player to whom it is dealt must take it; but the same player cannot be compelled to take two exposed cards. Should such a combination occur, there must be a fresh deal by the same dealer. If the player exposes his cards himself, he has no remedy. Should any player receive more or less than his correct number of cards, and discover the error before he looks at any card in his hand, or lifts it from the table, he may demand a fresh deal if no bet has been made; or he may ask the dealer to give him another from the pack if he has too few; or to draw a card if he has too many. Cards so drawn must not be exposed, but should be placed on the bottom of the pack. If the number of the hands dealt does not agree with the number of players, there must be a new deal. If two or more cards are dealt at a time, the dealer may take back the card or cards improperly dealt if he discovers the error before dealing to the next player; otherwise there must be a new deal. A misdeal does not lose the deal. The misdealer must deal again. Should a player take up his hand, or look at any card in it, he is not entitled to any remedy.

The great mistake that people make in buying or selling chances on throws already made in raffles is in thinking that because a certain number has not been thrown, that therefore it is likely to be. If there are 116 chances, they argue that 44 or better should be thrown, because that number or higher should come once in 116 times. This is quite right at the beginning of the raffle, but it is not right to assume that because 100 of the 116 chances have been thrown without reaching 44, that the odds are only 15 to 1 that 44 will not be thrown in the remaining 16 chances. The odds are still 116 to 1 against 44, just as they were before the raffle began. If you are going back to take into account the previous throws of the dice, you should know the 100 throws that were made with those dice before the raffle began. CRAP SHOOTING. This game is a simple form of Hazard, and when played “on the square,” is one of the fairest of all games, the percentage in favour of either side being very small. It is rapidly replacing Faro as the gambling game of America. Any number of persons may play, and any one may be the caster for the first throw. Two dice are used.

See Lady on Yonder Hill. Lady on Yonder Hill I. Yonder stands a lovely lady, Whom she be I do not know; I ll go court her for my beauty, Whether she say me yea or nay. Madam, to thee I humbly bow and bend. Sir, I take thee not to be my friend. Oh, if the good fairy doesn t come I shall die. --Derbyshire (_Folk-lore Journal_, i. 387). II. There stands a lady on yonder hill, Who she is I cannot tell; I ll go and court her for her beauty, Whether she answers me yes or no.

Section 3. Information about the Project Gutenberg Literary Archive Foundation The Project Gutenberg Literary Archive Foundation is a non-profit 501(c)(3) educational corporation organized under the laws of the state of Mississippi and granted tax exempt status by the Internal Revenue Service. The Foundation’s EIN or federal tax identification number is 64-6221541. Contributions to the Project Gutenberg Literary Archive Foundation are tax deductible to the full extent permitted by U.S. federal laws and your state’s laws. The Foundation’s business office is located at 809 North 1500 West, Salt Lake City, UT 84116, (801) 596-1887. Email contact links and up to date contact information can be found at the Foundation’s website and official page at www.gutenberg.org/contact Section 4.

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Mabbott). In Shropshire, as soon as the player going round the ring has dropped the handkerchief on the shoulder of the girl he chooses, both players run _opposite ways_ outside the ring, each trying to be the first to regain the starting-point. If the one who was chosen gets there first, no kiss can be claimed. It is often called Drop-handkerchief, from the signal for the chase. The more general way of playing (either with or without words), as seen by me on village greens round London, is, when the handkerchief has been dropped, for the player to dart through the ring and in and out again under the clasped hands; the pursuer must follow in and out through the same places, and must bring the one he catches into the ring before he can legally claim the kiss. Elworthy (_West Country Words_), in describing this game, says: The person behind whom the handkerchief is dropped is entitled to kiss the person who dropped it, if he or she can catch him or her, before the person can get round the ring to the vacant place. Of course, when a girl drops it she selects a favoured swain, and the chase is severe up to a point, but when a girl is the pursuer there often is a kind of donkey race lest she should have to give the kiss which the lad takes no pains to avoid. Mr. Elworthy does not mention any words being used, and it is therefore probable that this is the Drop-handkerchief game, which generally has no kissing. It also, in the way it is played, resembles French Jackie.

xlix.), _Strand { Magazine_, vol. ii. NORFOLK { Forby s _Vocabulary_, Spurden s { _Vocabulary_, Mr. J. Doe. Sporle, Swaffham Miss Matthews. { Baker s _Glossary_, _Northants Notes NORTHAMPTONSHIRE { and Queries_, _Revue Celtique_, vol. { iv., Rev.

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Strutt (_Sports_, p. 384) says, Marbles have been used as a substitute for bowls. I believe originally nuts, round stones, or any other small things that could easily be bowled along were used as marbles. Rogers notices Marbles in his _Pleasures of Memory_, l. 137:-- On yon gray stone that fronts the chancel-door, Worn smooth by busy feet, now seen no more, Each eve we shot the marble through the ring. Different kinds of marbles are alleys, barios, poppo, stonies. Marrididdles are marbles made by oneself by rolling and baking common clay. By boys these are treated as spurious and are always rejected. In barter, a bary = four stonies; a common white alley = three stonies. Those with pink veins being considered best.

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In the second, Dummy, Y, makes it no-trump. A leads in both cases:-- ------------------------------+ +------------------------------ A Y B Z | | A Y B Z +------+------+-------+-------+--+-------+-------+------+------+ | 7♢ | 3♢ | J♢ | _K♢_ | 1| ♡6 | _♡A_ | ♡7 | ♡3 | | ♣Q | ♣2 | _♣K_ | ♣J | 2| ♣5 | _♣K_ | ♣3 | ♣2 | | _A♢_ | 8♢ | 6♢ | 2♢ | 3| ♣8 | ♣10 | ♣7 | _♣J_ | | 4♢ | _Q♢_| 2♠ | 5♢ | 4| 5♢ | 3♢ | _♣A_ | ♣4 | | ♣4 | ♣3 | _♣A_ | ♣10 | 5| _♡K_ | ♡2 | ♡9 | ♡J | | ♡3 | ♡5 | ♡J | _♡A_ | 6| ♡5 | ♡4 | 6♢ | _♡Q_ | | 8♠ | _♣9_ | ♡2 | ♣8 | 7| 5♠ | 3♠ | 6♠ | _♣Q_ | | 9♠ | _♣7_ | 3♠ | ♡4 | 8| 7♢ | 4♠ | 8♠ | _♣9_ | | ♡6 | _♣6_ | 4♠ | ♡Q | 9| 9♢ | 4♢ | 10♠ | _♣6_ | | ♡9 | _♣5_ | ♡8 | 7♠ |10| _A♠_ | 9♠ | J♠ | 7♠ | | 9♢ | J♠ | 5♠ | _Q♠_ |11| _♡10_ | Q♠ | 8♢ | 2♠ | | 10♢ | ♡7 | 6♠ | _A♠_ |12| _♡8_ | K♠ | 10♢ | 2♢ | | ♡K | ♡10 | _K♠_ | 10♠ |13| K♢ | _A♢_ | Q♢ | J♢ | +------+------+-------+-------+--+-------+-------+------+------+ The first of these examples shows the importance of playing for the suit which is longest between the two hands. Observe that the dealer plays the high cards from the hand which is shorter in the suit, and on the second round of clubs is careful to give up the higher of two cards, so as to get out of Dummy’s way and clear, or establish, the suit. B, hoping to get his partner into the lead again, leads a heart up to Dummy’s weakness, and leads a heart which will beat Dummy’s best heart. At the eleventh trick, unless the dealer can make two tricks in spades by the finesse, he cannot win the game. The second example shows the importance of preserving a re-entry card in the hand which is longer in the suit the dealer intends playing for. If the dealer lets the heart come up to him, it is true that he will make win the first trick with the Jack; but he will never win a trick with the Queen, and therefore he can never get in to make his clubs, even if he establishes them. By putting up the Ace of hearts, and keeping both Q and J in his own hand, he is certain of a re-entry in hearts. On the second round of clubs, the adversary still holding up or underplaying, the dealer must be careful to overtake Dummy’s ten with his own Jack, so as to continue the suit without losing the lead. VARIETIES OF BRIDGE.

They watch too much TV. It makes terrible hams of them all. He spat on the floor. A living doll, I said. I took a better look at this honey. Face it, he was an oily snake, cleaned up as much as possible, but not enough. No amount of dude ranch duds, gold spurs or Indian jewelry could hide his stiletto mentality. He was just a Tenderloin hoodlum with some of the scum scraped off. Well, I should know. So was I.

| |13.| -- |Grief if wife should | -- | | | |die. | | |14.| -- | -- |Bride with a baby. | |15.| -- |Doctor, cat, and | -- | | | |devil. | | |16.| -- | -- |Applause for the | | | | |bride. | +---+----------------------+----------------------+----------------------+ +---+----------------------+ | |Earls Heaton (Yorks.).

” As soon as one passes, the other turns to the Hinterhand, who must either make a higher bid than the last, or pass. The survivor of the first two must either say, “Yes,” to the offers made by Hinterhand, or pass. The final survivor then announces his game. It is usual for the last one to pass to signify that he is done by pushing the skat cards toward the survivor, indicating that they are his, and that he is the player. If a player is offered a game equal to his own he may still say, “Yes;” but if he is offered a better game, and still says, “Yes,” he runs the risk of being compelled to play. The old German way of bidding, adopted at the Skat Congresses in Altenburg, Leipzig and Dresden, was to bid in suits; a bid of club Solo outranking one of spade Solo, no matter what it was worth. This has long been obsolete, the objection to it being that a player might get the play on a game of much inferior value. A player with a spade Solo, six Matadores, and schneider announced could offer only a spade Solo, without mentioning its value, and although his game was worth 99, he could be outbid by an offer of Nullo, which was then worth only 20. This is contrary to the spirit of the game, which requires that the person offering the game of the greatest value shall be the player. The rank of the bids in the old German game was as follows, beginning with the lowest:-- Frage, in the order of the suits.

When official laws for any game exist they are given in full. The list of technical terms is the most complete ever published. CONTENTS. page A list of terms, 674 Ace in the Pot, _dice_, 617 All Fours Family, 324 All Fives, 329 Auction Pitch, 330 Blind All Fours, 325 California Jack, 330 Cinch, 334 Commercial Pitch, 330 Dom Pedro, 334 Double Pedro, 334 High Five, 334 Old Sledge, 325 Pedro, 333 Pedro Sancho, 333 Sell-out, 330 Seven-up, 325 Shasta Sam, 330 Smudge, 333 Snoozer, 334 Ambigu, 259 American Billiard Laws, 627 American Laws of Bridge, 48 American Pyramid Pool, 631 American Skat, 434 Auction Binocle, 407 Auction Bridge, xxv Cards Played in Error, xxxi Declarer’s Play, 22 Discarding, 21 Ducking, 25 Dummy, xxx Eleven Rule, 13 Encouraging Discards, 22 Exposed Cards, xxxi Finessing, 24 Fourth-hand Play, 21 Illustrative Auction Hands, 27 Irregularities in Declaring, xxix Irregularities in the Deal, xxvii Leading High Cards, 6 Leading Out of Turn, xxxi Leading Second Round, 9 Leading Short Suits, 8 Leading Small Cards, 9 Leading Trumps, 11 Making the Trump, xxvii No-trump Leads, 11 Nullo, 26 Scoring, 26 Suggestions for Bidding, 26 Suggestions for the Play, 26 Opening Leads, 5 Penalties, 1 Playing against Dummy, 14 Playing to the Score, 21 Pone’s Lead, 11 Rank of the Bids, xxviii Returning Suits, 14 Revoke, xxx Scoring, xxxii Second-hand Play, 17 Selecting the Suit to Lead, 6 Suggestions for Good Play, 3 Third-hand Play, 12, 19 Auction Cinch, 340 Auction Euchre, 279 Auction Hearts, 354 Auction Pitch, 330 Authors, 500 Baccara, 521 Baccara Chemin de Fer, 526 Backgammon, 590 Opening Throws, 595 English Game, 598 American Game, 599 The Laws, 601 Russian Backgammon, 602 Banking Games, 516 Bank-shot Billiards, 626 Base-ball with dice, 617 Baulk-line Billiards, 625 Bergen Game, _dominoes_, 609 Bézique Family, 374 Bézique, 375 Chinese Bézique, 394 Chouette Bézique, 394 Penchant, 384 Rubicon Bézique, 386 Cinq-Cents, 383 Four-handed, 382 Polish Bézique, 382 Three-handed, 382 Bid Euchre, 287 Bid Whist, 687 Bierspiel, 319 Billiards and Pool, 620 American Game, 624 Amer. Pyramid Pool, 631 Baulk-line Billiards, 625 Black Pool, 642 Books on Billiards, 650 Bottle Pool, 649 Chicago Pool, 633 Colour-ball Pool, 639 Continuous Pool, 632 Cow-boy Pool, 634 Cushion Caroms, 626 English Billiards, 643 English Pool, 639 English Pyramid Pool, 632 English Billiard Laws, 644 Fifteen-ball Pool, 629 Forty-one Pool, 633 High-low-jack Game, 633 Laws of Billiards, American, 627 Little Corporal, 648 Pin Pool, 647 Shell Out Pool, 632 Snooker Pool, 636 Spanish Game of Billiards, 649 Binochle, 395 Melds, 398 Auction Binochle, 407 Gaigel, 406 Three-handed, 405 Four-handed, 407 Black Jack or Lady, 356 Black Pool, English, 642 Blind All Fours, 325 Blind Cinch, 340 Blind Euchre, 278 Blind Hookey, 527 Block Game, _dominoes_, 606 Bluff, _poker_, 245 Boodle, 507 Books on Billiards, 650 Boston, 165 Payments, 171 French Boston, 179 Russian Boston, 183 Boston de Fontainebleau, 174 Bottle Pool, 649 Bouillotte, 254 Bowling Alley Laws, 662 Brag, _poker_, 250 Brelan, 254 Bridge, xxv, 28 Bridge Laws, 41 Bridge Tactics, 28 Doubling, 32 Illustrative Hand, 34 Making the Trump, 28, 31 Opening Leads, 33 Text Books, 59 Bridge, Varieties of, 35 Auction Bridge, xxv Bridge for Three, 36 Bridge for Two, 36 Double Dummy Bridge, 39 Draw Bridge, 40 Duplicate Auction, 35 Duplicate Bridge, 38 King’s Bridge, 40 Misery Bridge, 37 Pivot Bridge, 37 Progressive Bridge, 38 Reversi Bridge, 40 Short Bridge, 40 Six-hand Bridge, 39 Three-hand Auction, 35 Calabrasella, 489 California Jack, 330 Call-ace Euchre, 287 Canfield, 693 Cartomancie, 513 Cassino, 478 Spade Cassino, 485 21 Point Cassino, 484 Royal Cassino, 485 Draw Cassino, 485 Catch the Ten, 159 Cayenne, 138 Centennial, _dice_, 618 Chance, and its Laws, 651 Concurrent Events, 654 Conflicting Events, 654 Dice Probabilities, 655 Distribution of Suits, 656 Distribution of Trumps, 656 Doubling up Bets, 657 Luck, 651 Martingales, 657 Maturity of the Chances, 652 Playing Progression, 658 Poker Probabilities, 655 Successive Event, 652 Whist Probabilities, 656 Checkers, 577 The Openings, 580 The Four Positions, 582 Theory of the Move, 584 Illustrative Games, 586 Devil and Tailors, 587 Checker Laws, 588 Losing Game, 587 Polish Draughts, 587 Chemin de fer, 526 Chess, 546 The Openings, 557 The Endings, 567 Games at Odds, 565 Knights’ Tour, 570 American Laws, 571 Chicago Pool, 633 Chinese Bézique, 394 Chinese Fan Tan, 528 Chinese Whist, 184 Chouette Bézique, 394 Chuck Luck, 540 Cinch, 334 Auction Cinch, 340 Blind Cinch, 340 Progressive Cinch, 340 Sixty-three, 340 Widow Cinch, 341 Illustrative Hands, 342 Cinch Laws, 344 Razzle-Dazzle, 340 Cinq-Cents, 383 Colour-ball Pool, 639 Commerce, 252 Commercial Pitch, 330 Commit, 503 Compass Whist, 113 Continuous Pool, 632 Conquian, 486 Cow-boy Pool, 634 Cushion Carroms, 626 Craps, _dice_, 614 Cribbage, 442 Five-card Cribbage, 460 Six-card Cribbage, 444 Seven-card Cribbage, 462 Solitaire Cribbage, 700 Three-hand Cribbage, 461 Four-hand Cribbage, 461 Cut-throat Euchre, 277 Dice Games, 611 Ace in the Pot, 617 Base-Ball, 616 Centennial, 618 Chuck-Luck, 540 Crap Shooting, 614 Going to Boston, 617 Help Your Neighbour, 619 Law of Chances, 613 Multiplication, 618 Passe Dix, 619 Poker Dice, 615 Probabilities, 655 Raffles, 613 Round the Spot, 618 Sweat, 540 Ten Pins, 616 Throwing Dice, 612 Under and Over Seven, 543 Vingt-et-un, 618 Discard Hearts, 356 Distribution of Suits, Whist, 657 Distribution of Trumps, Whist, 657 Division Loo, 319 Doctrine of Chances, 651 Domino Hearts, 357 Dominoes, 605 All Fives, 609 All Threes, 610 Bergen Game, 609 Block Game, 606 Draw Game, 608 Domino Pool, 609 Matadore, 608 Muggins, 609 Sebastopol, 609 Dom Pedro, 334 Double Dummy Bridge, 39 Double Dummy Whist, 130 Double Pedro, 334 Doubling-up Bets, 657 Draughts, 577 Draw Bridge, 47 Draw Cassino, 485 Draw Game, _dominoes_, 608 Draw Poker, 208 Drive Whist, 687 Dummy, 127 Duplicate Bridge, 45 Duplicate Whist, 100 Apparatus Necessary, 102 Club against Club, 103 Compass Whist, 113 Foster’s Pair System, 115 Gilman’s Team System, 109 Howell Pair System, 114 Individual against Individual, 114 Laws of Duplicate Whist, 119 Married Couples System, 118 Memory Duplicate, 110 Pair against Pair, 110 Safford’s Systems, 116 Team against Team, 105 Dutch Bank, 527 Earl of Coventry, 502 Ecarté, 293 Jeu de règle, 299 Pool Ecarté, 306 Enflé, 370 English Billiards, 643 English Billiard Laws, 644 English Following Pool, 639 English Pyramid Pool, 632 English Whist Laws, 196 Euchre Family of Games, 263 Euchre, 264 Auction Euchre, 279 Bid Euchre, or 500, 287 Blind Euchre, 278 Call-ace Euchre, 287 Cut-Throat, 277 Five-handed, 286 French Euchre, 279 Jambone, 283 Jamboree, 283 Laps, 283 Laws of Euchre, 288 Military Euchre, 281 Penalty Euchre, 279 Progressive Euchre, 280 Railroad Euchre, 282 Set-Back Euchre, 278 Seven-handed Euchre, 284 Slams, 283 Fan Tan, 528 Fan Tan with Cards, 509 Farmer, or Ferme, 520 Faro, 529 Favourite Whist, 99 Fifteen-ball Pool, 629 Five-card Cribbage, 460 Five-card Loo, 323 Five-handed Euchre, 286 Five Hundred, 287 Five and Ten, 316 Five or Nine, 509 Flat Poker, 229 Following Pool, 639 Fortune Telling, 513 Forty-five, 316 Forty-one Pool, 633 Four-ball Billiards, 626 Four-handed Cribbage, 461 ” ” Bézique, 382 ” ” Binocle, 407 ” ” Sixty-six, 413 Four Jacks, 369 Freeze-out, _poker_, 228 French Boston, 179 French Carrom Game, 624 French Dummy, 133 French Euchre, 279 French Games:-- Ambigu, 259 Baccara, 521 Bouillotte, 254 Cinq-Cents, 383 Ferme, 520 Humbug Whist, 132 Impérial, 476 Macao, 520 Mort, 133 Nain Jaune, 505 Rouge et Noir, 534 Roulette, 536 Trente et Quarante, 534 Vingt-et-un, 517 Frog, 441 Gaigel, 406 General Laws, Card Games, 671 German Games:-- Binocle, 395 Kreutz Mariage, 413 Schwellen, 370 Sixty-six, 408 Skat, 415 Solo, 493 Go-bang, 604 Going to Boston, _dice_, 617 Halma, 604 Hazard, _dice_, 540, 614 Hearts:--, 349 Auction Hearts, 354 Black Jack, 356 Black Lady, 356 Discard Hearts, 356 Domino Hearts, 357 Heartsette, 357 Howell’s Hearts, 352 Illustrative Hands, 366 Joker Hearts, 355 Laws of Hearts, 371 Progressive Hearts, 356 Spot Hearts, 355 Sweepstake Hearts, 352 Three-handed Hearts, 354 Two-handed, 354 Heart Solo, 498 Heartsette, 357 Help Your Neighbour, _dice_, 619 High Five, 334 High-low-jack, 325 ” ” ” Pool, 633 Howell Pairs, Whist, 114 Howell’s Hearts, 352 Humbug Whist, 132 I Doubt It, 695 Impérial, 476 Irish Loo, 323 Jack Pots, _poker_, 223 Jambone, _euchre_, 283 Jamboree, _euchre_, 283 Jass, 696 Two-hand Jass, 697 Jeu de Règle, _écarté_, 299 Jink Game, _spoil five_, 315 Joker Hearts, 355 Keno, or Lotto, 539 King’s Bridge, 40 Klondike, 512 Kreutz Mariage, 413 Lansquenet, 543 Laps, _euchre_, 283 Law of Chances, 651 Laws of all Games, 671 Laws, Official Codes for:-- Backgammon, 601 Billiards, American, 627 Billiards, English, 644 Bowling, or Ten Pins, 662 Bridge, 41 Chess, 571 Checkers, 588 Cinch, 344 Euchre, 288 Hearts, 371 Poker, 238 Skat, 435 Ten Pins, or Bowling, 662 Whist, American, 186 Whist, Duplicate, 119 Whist, English, 196 Laws of Probabilities, 651 Lift Smoke, 502 Little Corporal, 648 Loo, or Division Loo, 319 Five-card Loo, 323 Irish Loo, 323 Losing Game, _draughts_, 587 Lotto, 539 Luck, 651 Macao, 520 Man-of-war Billiards, 644 Martingales, 657 Matadore, _dominoes_, 608 Matrimony, 504 Maturity of the Chances, 652 Memory Duplicate, 110 Military Euchre, 281 Misery Bridge, 37 Mistigris, _poker_, 216 Monte Bank, 542 Monte Carlo Betting Limit, 658 Morelles, 604 Mort, 133 Muggins, _dominoes_, 609 Multiplication, _dice_, 618 My Bird Sings, 253 My Ship Sails, 253 Nain Jaune, 505 Napoleon, 307 National Games:--, 414 America, Cassino, 478 England, Cribbage, 442 Germany, Skat, 415 France, Piquet, 463 Italy, Calabrasella, 489 Mexico, Conquian, 486 Newmarket, 507 Nine Men’s Morris, 604 Norwegian Whist, 688 Odd Games, 497 Old Maid, 501 Old Sledge, 325 Patience Games, 510 Patience Poker, 698 Pedro, 333 Peep Nap, 312 Penalty Euchre, 279 Penchant, 384 Pinochle, 395 Pin Pool, 632 Piquet, 463 Piquet Normand, 473 Piquet Voleur, 473 Piquet a Ecrire, 474 Rubicon Piquet, 475 Pitch, 325 Pivot Bridge, 37 Playing Progression, 658 Pochen, 508 Poker Family of Games, 207 Poker, 207 Bluff, 245 Bluffing, 237 Cheating, 229 Draw Poker, 208 Eccentric Hands, 215 Flat Poker, 229 Freeze Out, 228 Going In, 232 Good Play, 231 How to Win, 236 Jack Pots, 223 Joker Poker, 216 Mistigris, 216 Odds against Hands, 216 Patience Poker, 698 Poker Gin, 692 Poker Rum, 691 Poker Laws, 238 Probabilities, 217, 233, 655 Progressive Poker, 248 Rank of Hands, 213 Schnautz, 248 Show-down Poker, 229 Straight Poker, 245 Stud Poker, 246 Table Stakes, 227 Text-books, 262 Thirty-one, 248 Whiskey Poker, 247 Poker Dice, 615 Polignac, 369 Polish Bézique, 382 Polish Draughts, 587 Pool Games:-- Amer. Pyramid Pool, 631 Black Pool, English, 642 Bottle Pool, 649 Chicago Pool, 633 Colour-ball Pool, 639 Continuous Pool, 632 Cow-boy Pool, 634 English Pyramid Pool, 632 Eng. Following Pool, 639 Fifteen-ball Pool, 629 Following Pool, 639 Forty-one Pool, 633 High-low-jack Pool, 633 Little Corporal, 648 Pin Pool, 647 Shell Out, 632 Spanish Pool, 649 Pool with Dominoes, 609 Pool Ecarté, 306 Pope Joan, 505 Preference, 496 Probabilities, 651 Progressive Bridge, 38 Progressive Cinch, 340 Progressive Euchre, 280 Progressive Hearts, 356 Progressive Poker, 248 Progressive Whist, 119 Prussian Whist, 98 Purchase Nap, 311 Pyramid Pool, 631 Quatre Valets, 369 Quinze, 521 Raffles, _dice_, 613 Railroad Euchre, 282 Rams, 317 Ranter Go Round, 508 Razzle-Dazzle, 340 Reversi, 603 Reversi Bridge, 40 Rondeau, 541 Rouge et Noir, 534 Roulette, 536 Rounce, 319 Round the Spot, _dice_, 618 Royal Cassino, 485 Rubicon Bézique, 386 Rubicon Piquet, 475 Rum, 689 Double-pack Rum, 692 Single-pack Rum, 689 Poker Gin, 692 Poker Rum, 691 Russian Backgammon, 602 Russian Boston, 183 Sancho Pedro, 333 Saratoga, 507 Scat, see Skat, 415 Schnautz, 248 Schwellen, 370 Scotch Whist, 159 Sebastopol, _dominoes_, 609 Sell Out, 330 Set-back Euchre, 278 Seven-handed Euchre, 284 Seven-card Cribbage, 462 Seven-up, 325 Shasta Sam, 330 Shell-out Pool, 632 Shooting Craps, 614 Short Bridge, 47 Show-down Poker, 229 Shuffle Board, 619 Six-card Cribbage, 444 Six-hand Bridge, 39 Sixty-four Card Binocle, 375 Sixty-three, _cinch_, 340 Sixty-six, 408 Four-handed, 413 Kreutz Mariage, 413 Three-handed, 413 Skat, 415, 434 Game Values, 421 Scoring, 427 Illustrative Hands, 432 Skat Laws, 435 Slams, _euchre_, 283 Slobberhannes, 368 Smudge, 333 Snip-snap-snorem, 502 Snooker Pool, 649 Snoozer, 334 Solitaires, 510, 693, 698, 700 Solo, 498 Three-handed Solo, 499 Solo Whist, 144 Spade Cassino, 485 Spanish Monte, 542 Spanish Pool, 649 Speculation, 501 Spin, 507 Spoil Five, 312 Spot Hearts, 355 Stops, 507 Straight Poker, 245 Stud Poker, 246 Sweat, _dice_, 540 Sweepstake Hearts, 352 Table Games, 544 Table Stakes, _poker_, 227 Technical Terms, 674 Telling Fortunes, 513 Ten Pins, or Bowling, 660 American Ten Pins, 662 Battle Game, 665 Cocked Hat, 664 Cocked Hat & Feather, 665 “Don’ts” for Players, 669 Duck Pin Game, 669 Five Back, 668 Four Back, 667 Head Pin; four back, 666 Head Pin Out, 667 Kinsley Candle Pin, 669 Newport Game, 668 Nine Up and Nine Down, 666 Ten Pins with Dice, 616 Three-card Monte, 542 Thirty-one, _poker_, 248 Three-cushion Carroms, 626 Three-handed Auction, 35 ” ” Bézique, 382 ” ” Bridge, 36 ” ” Cribbage, 461 ” ” Hearts, 354 ” ” Binocle, 405 ” ” Sixty-six, 413 Throwing Dice, 612 Trente et Quarante, 534 Tric-trac, 590 Twenty-one Point Cassino, 484 Two-handed Bridge, 36 ” ” Hearts, 354 Under and over Seven, 543 Varieties of Bridge, 42 Vingt-et-un, 517 Vingt-et-un with Dice, 518 Vint, 493 Whiskey Poker, 247 Whist Family of Games, xvii Whist, 60 American Laws, 186 Auction Bridge, xxv Bridge, xxv, 28 Bid Whist, 687 Cayenne Whist, 138 Chinese Whist, 184 Double Dummy, 130 Dummy, 127 Dummy Laws, 206 Drive Whist, 687 Duplicate Whist, 100 English Laws, 196 Favourite Whist, 99 French Whist, 164 German Whist, 183 Humbug Whist, 131 Memory Duplicate, 110 Mort, 133 Norwegian Whist, 688 Probabilities, 656 Progressive Whist, 119 Prussian Whist, 98 Scotch Whist, 159 Solo Whist, 144 Text Books, 99 Thirteen and the Odd, 132 Whist Family Laws, 186 Whist Tactics, 70 Albany Lead, 86 American Game, 94 American Laws, 186 American Leads, 88 Conventional Plays, 70 Deschapelles Coups, 91 Discarding, 80 Discard Signals, 90 Echo in Plain Suits, 90 Echo in Trumps, 86 Eleven Rule, 79 False Cards, 92 Finessing, 92 Forcing, 80 Four-signal, 86 Fourth-hand Play, 84 General Directions, 60 General Principles, 68 High-card Leads, 72 How to Study, 70 Illustrative Hands, 97 Inferences, 93 Inviting a Ruff, 88 Leader’s Partner, 78 Leading Plain Suits, 72 Leading Short Suits, 91 Leading Trumps, 71 Low Card Leads, 74 Low’s Signal, 90 Methods of Cheating, 67 Method of Playing, 61 Minneapolis Lead, 89 Partner’s Duties, 78 Placing the Lead, 92 Plain-suit Echo, 90 Playing to the Score, 92 Returning Partner’s Suits, 80 Scoring, 64 Second-hand Play, 81 Short-suit Game, 91-94 Short-suit Leads, 74-61 Signal Game, 85 Stacking Tricks, 63 Suggestions for Good Play, 67 Tenace Positions, 91 Third Hand Play, 78 Trump Signals, 85 Unblocking, 90 Underplay, 91 Using the Markers, 66 Works on Whist, 99 Widow Binocle, 408 Widow Cinch, 341 Yerlash, _see_ Vint, 493 INTRODUCTION. The word “Hoyle” has gradually come to stand as an abbreviation for an “Encyclopedia of Indoor Games.” The common expression, “played according to Hoyle,” usually means “correctly played,” or “played according to the standard authorities.” The original Edmund Hoyle wrote on very few games, but his work was the first attempt to put together the rules for the most popular indoor games in one volume.

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They are formulated with a view to discourage and repress certain improprieties of conduct, therein pointed out, which are not reached by the laws. The courtesy which marks the intercourse of gentlemen will regulate other more obvious cases. 1. No conversation should be indulged in during the play, except such as is allowed by the laws of the game. 2. No player should in any manner whatsoever give any intimation as to the state of his hand or of the game, or of approval or disapproval of a play. 3. No player should lead until the preceding trick is turned and quitted. 4. No player should, after having led a winning card, draw a card from his hand for another lead until his partner has played to the current trick.