Puppy-foot, the ace of clubs. Quart, the English equivalent of the French word quatrième, a sequence of four cards. Quart Major, A K Q J of any suit. Quatorze, F., four cards of the same denomination. Quatrième, F., a sequence of four cards. Queue, F., the points added for winning the rubber. Quinte, F.
Accroshay A cap or small article is placed on the back of a stooping boy by other boys as each in turn jumps over him. The first as he jumps says Accroshay, the second Ashotay, the third Assheflay, and the last Lament, lament, Leleeman s (or Leleena s) war. The boy who in jumping knocks off either of the things has to take the place of the stooper.--Cornwall (_Folk-lore Journal_, v. 58). See Leap-frog. All-hid A meere children s pastime (_A Curtaine Lecture_, 1637, p. 206). This is no doubt the game of Hide and Seek, though Cotgrave apparently makes it synonymous with Hoodman Blind. See Halliwell s _Dictionary_.
I am told that in the iron districts of Staffordshire, the round bits of iron punched out in making rivet holes in boiler plates are the modern representatives of hucklebones.--_Ibid._ In Westminster four stones are held in the right hand, a marble is thrown up, and all four stones thrown down, and the marble allowed to bounce on the hearthstone or pavement, and then caught in the same hand after it has rebounded. The marble is then thrown up again, and one of the four stones picked up, and the marble caught again after it has rebounded. This is done separately to the other three, bringing all four stones into the hand. The marble is again bounced, and all four stones thrown down and the marble caught. Two stones are then picked up together, then the other two, then one, then three together, then all four together, the marble being tossed and caught with each throw. An arch is then formed by placing the left hand on the ground, and the four stones are again thrown down, the marble tossed, and the four stones put separately into the arch, the marble being caught after it has rebounded each time; or the four stones are separately put between the fingers of the left hand in as straight a row as possible. Then the left hand is taken away, and the four stones caught up in one sweep of the hand. Then all four stones are thrown down, and one is picked up before the marble is caught.
The different orders or arrangements must be taken from the hands of one player by another without disturbing the arrangement.--A. B. Gomme. (_b_) Nares suggests that the proper name is Cratch Cradle, and is derived from the archaic word _cratch_, meaning a manger. He gives several authorities for its use. The first-made form is not unlike a manger. Moor (_Suffolk Words_) gives the names as cat s cradle, barn-doors, bowling-green, hour-glass, pound, net, diamonds, fish-pond, fiddle. A supposed resemblance originated them. Britton (_Beauties of Wiltshire_, Glossary) says the game in London schools is called Scratch-scratch or Scratch-cradle.
--London (_Strand Magazine_, ii. 519). See Bridgeboard, Capie Hole, Hundreds. Honey Pots [Music] --London (J. P. Emslie). [Illustration: Fig. 1.] [Illustration: Fig. 2.
” _=The Kitty=_ is now an almost universal adjunct to the pool. In clubs, it pays for the cards, and for an occasional round of refreshments; in small poker parties it defrays the expense of the weekly supper. When the amount is excessive, or accumulates too rapidly, it is often used to give the players a “free ride” by paying all their antes in a “kitty jack pot.” The kitty is usually kept by the banker, who takes a white counter out of every pool in which triplets or better are shown to the board, and a red counter out of every jack pot. These counters must be kept apart from the other chips, and must be accounted for at the end of the game by paying the kitty so much in cash, just as if it was one of the players. Gambling houses and poker rooms are supposed to derive their entire revenue from this source, and those of the lowest class invent endless excuses for taking out for the kitty. In many houses there is a sliding scale for various hands; one counter being taken for two pairs; two counters for triplets; three for straights or flushes; and a red for fours, jack pots, and misdeals. It is not uncommon for the proprietors of such games to find thirty or forty dollars in the kitty after a night’s play with five-cent chips. _=TABLE STAKES.=_ This is one of several variations in arranging the stakes and the betting limit.
The sequences are defined by the number of cards and the highest; “sixième to the King,” for instance. The fours and trios are defined in the same way; “four Kings,” or “three Jacks.” To each of these declarations, as they are made in regular order, the dealer must reply: “_=Good=_,” “_=Equal=_,” or, “_=Not good=_.” If the point is admitted to be good, the holder scores it; not by putting it down on the score sheet, but simply by beginning his count with the number of points it is worth. If the point is equal, neither player scores it, and secondary points have no value under any circumstances. If the point declared by the elder hand is not good, it is not necessary for the dealer to say how much better his point is; that will come later. To each of the other declarations replies are made in the same manner, except that fours and trios cannot be “equal.” As each combination is admitted to be good, the elder hand adds it to his count. For instance: His point is 51, good; his sequence is five to the Ace, good; and his triplet of Aces is good. These are worth 5, 15, and 3 respectively, and his total count is 23, if he has no minor sequences or trios.
, and they indicate the complete covering of the head, and also the fact that the game was played by adults. Gay says concerning it-- As once I play d at _blindman s-buff_, it hap t, _About my eyes the towel thick was wrapt._ _I miss d the swains, and seiz d on Blouzelind._ And another reference is quoted by Brand (ii. 398)-- Sometyme the one would goe, sometyme the other, Sometymes all thre at once, and sometyme neither; Thus they with him play at boyes blynde-man-bluffe. --_The Newe Metamorphosis_, 1600, MS. Other names for this game are Belly Mantie, Billy Blind, Blind Bucky Davy, Blind Harie, Blind Hob, Blind Nerry Mopsey, Blind Palmie, Blind Sim, Buck Hid, Chacke Blynd Man, Hoodle-cum-blind, Hoodman Blind, Hooper s Hide, Jockie Blind Man. (_d_) There is some reason for believing that this game can be traced up to very ancient rites connected with prehistoric worship. The name Billy Blind denoted the person who was blindfolded in the game, as may be seen by an old poem by Lyndsay, quoted by Jamieson: War I ane King I sould richt sone mak reformatioun Farlyeand thairof your grace sould richt sone finde That Preistis sall leid yow lyke are bellye blinde. And also in Clerk s _Advice to Luvaris_: Sum festnit is and ma not flé, Sum led is lyk the belly blynd With luve, war bettir lat it be.
Sargesson says she weänt come to, We ll make her whether she will or no, Will or no, will or no, We ll maäke her whether she will or no. Children form a ring with one in the middle, who lays a cushion on the ground. They sing the first two lines, and the child in the centre points at one, and the others dance round singing the other lines, the centre child dragging the imaginary Mrs. Sargesson on to the cushion by force, kissing her, and leaving her in the centre. Then Mrs. Sargesson points at one in the ring, and the game begins again.--East Kirkby, Lincolnshire (Miss Maughan). The tune sung is the same as the Mulberry Bush. Miss Baker (_Northamptonshire Glossary_) says the Cushion Dance is still continued, with some variations, and generally closes the evening s amusements. One of the young men endeavours secretly to bring in a cushion, and locks the doors, to prevent the escape of the young maidens; then all the party unite hands and dance round three times to the left and three times to the right, after which the company all seat themselves, except the young man who holds the cushion.
This was succeeded by others in Leipzic and Dresden, and the result of these meetings has been to weed out all the minor differences in play, and to settle upon a universal code of laws for the game, which is called Reichs-Skat. In America, Reichs-Skat is no longer played; the value of some of the games is changed, and all the bidding is by Zahlen-reizen. In all the text-books on Skat which we have examined, this fact has been entirely overlooked. SKAT. The etymology of the word Skat, sometimes spelt Scat, is a matter of doubt, but the most plausible explanation is that it is a corruption of one of the terms in the parent game of Taroc; “scart,” from “scarto,” what is left; or “scartare,” to discard or reject. “Matadore” is another word from the game of Taroc, still retained in Skat. Others attribute the word to “Skatt,” the Old-German or Anglo-Saxon for money; the modern German, “Schatz,” a treasure, referring to the forms of the game in which good counting cards are laid aside in the skat for the count at the end of the hand. This derivation would account for both spellings of the word, with a “k” and with a “c.” The student is advised to make himself familiar with the German terms in the following description, as they are in common use wherever skat is played. Many American players who use the English language in bidding by figures, still adhere to the German names for the suits and positions at the table.
They shall be married when they can agree. Then the inside and outside children each choose a companion from the circle, and the rest repeat:-- My elbow, my elbow, &c. When the words have been sung a second time, the four children kiss, and the two from the circle take the places of the other, after which change the game begins again.--North Kelsey, Lincolnshire (Miss M. Peacock). Knor and Spell See Nur and Spell. Lab A game of marbles (undescribed).--Patterson s _Antrim and Down Glossary_. See Lag. Lady of the Land [Music] --Tong, Shropshire (Miss R.
1 comes up the player cries Flush, and takes the pool; if No. 2, he puts down two pins; if No. 3, he says Lave all, and neither takes nor gives; if No. 4, he picks up one. The sides are considered to bear the names, Flush, Put doan two, Lave all, Sam up one. It has been suggested that the name Lawrence may have arisen from the marks scored on the instrument, not unlike the bars of a gridiron, on which the saint perished.--_Easthers s Almondbury Glossary._ See Teetotum. Leap Candle The young girls in and about Oxford have a sport called Leap Candle, for which they set a candle in the middle of a room in a candlestick, and then draw up their coats into the form of breeches, and dance over the candle back and forth, saying the words-- The taylor of Bicester he has but one eye, He cannot cut a pair of green galagaskins If he were to die. This sport, in other parts, is called Dancing the Candlerush (Aubrey s _Remaines of Gentilisme and Judaisme_, p.
SCORING. 56. The single player wins his game if he reaches 61 points. He wins schneider if he makes 91. He wins schwarz if he gets every trick. 57. If the adversaries reach 30, they are out of schneider. If they reach 60, they defeat the player. If they get to 90, they make him schneider; and if they win every trick they make him schwarz. 58.
Mother, mother, may I go to play? No, daughter, no! for fear you should stay. Only as far as the garden gate, to gather flowers for my wedding day. Make a fine curtsey and go your way. [They all curtsey and scamper off, and proceed to plan some mischief. Then they return.] Now where have you been? Up to Uncle John s. What for? Half a loaf, half a cheese, and half a pound of butter. Where s my share? Up in cupboard. Tisn t there, then! Then the cat eat it. And where s the cat? Up on the wood [_i.
When the singing is ended, the girl picks a young man, and so they all pair off. (_c_) Mr. Addy entitles this game Kiss in the Ring. It appears, however, from this description to lack the two principal elements of most kiss-in-the-ring games--the chase between pursued and pursuer, and the kissing in the ring when the capture is made. In the Hanging Heaton version two children kneel and kiss in the middle of the ring. Mr. Newell (_Games_, p. 73), in describing a game with a similar rhyme, mentions a version which had been sent him from Waterford, Ireland. He says, We learn from an informant that in her town it was formerly played in this peculiar manner. Over the head of a girl who stood in the centre of a ring was held a shawl, sustained by four others grasping the corners.
| T| _=No. 2.=_ Sweepstake Hearts. A leads for first trick. | R| A leads for first trick. | I| ------+-------+-------+-------+ C+-------+------+------+-------- A Y B Z | K| A Y B Z ------+-------+-------+-------+--+-------+------+------+-------- 10♠ | Q♠ | 8♠ | _K♠_ | 1| _♣A_ | ♣K | ♣10 | ♣Q ♣J | _♣A_ | ♣4 | ♣K | 2| ♣5 | ♣2 | ♣9 | _♣J_ 6♢ | _A♢_ | J♢ | Q♢ | 3| 10♢ | J♢ | 9♢ | _A♢_ 5♢ | _K♢_ | 10♢ | 9♢ | 4| Q♢ | 8♢ | _K♢_ | 4♢ 4♢ | 3♢ | 2♢ | _8♢_ | 5| 2♠ | J♠ | _A♠_ | 9♠ ♣9 | ♣7 | ♣3 | _♣Q_ | 6| Q♠ | 10♠ | _K♠_ | 8♠ ♣6 | ♣5 | ♣2 | _♣10_ | 7| ♡A | _7♢_ | 3♢ | ♡Q 3♠ | 6♠ | 4♠ | _J♠_ | 8| _♡10_ | ♡4 | ♡3 | ♡5 2♠ | 5♠ | ♡K | 9♠ | 9| ♣4 | ♡K | ♣6 | _♣7_ _♡A_ | ♡Q | ♡10 | ♡5 |10| ♡9 | _7♠_ | ♡J | 5♠ ♡7 | _♡J_ | ♡9 | 7♠ |11| ♡7 | ♡2 | ♣8 | _♡8_ ♡6 | _♡8_ | ♡4 | ♣8 |12| ♡6 | _6♠_ | 6♢ | 4♠ A♠ | ♡2 | _♡3_ | 7♢ |13| ♣3 | _5♢_ | 2♢ | 3♠ ------+-------+-------+-------+--+-------+------+------+-------- A 4 Y 6 B 2 Z 1 A 4 Y 5 B 0 Z 4 Making it a Jack. B wins the Pool. _=No. 1. 2nd Trick.
A penalty of _one_ shall also be counted against the player for every miss occurring during the game. _=3.=_ A ball forced off the table is put back on its proper spot. Should the player’s ball jump off the table after counting, the count is good, the ball is spotted, and the player plays from the spot. _=4.=_ If in playing a shot the cue is not withdrawn from the cue-ball before the cue-ball comes in contact with the object-ball, the shot is foul, the player loses his count, and his hand is out. _=5.=_ If the balls are disturbed accidentally through the medium of any agency other than the player himself, they must be replaced and the player allowed to proceed. _=6.=_ If in the act of playing the player disturbs any ball other than his own, he cannot make a counting stroke, but he may play for safety.
Players draw from an outspread pack for the choice of seats and cards, the lowest cut having the first choice, and the others following in their order. The player cutting the lowest card takes the first deal, which afterward passes in regular rotation to the left. In cutting, the ace is low. Any player exposing more than one card must cut again. _=TIES.=_ If the first cut does not decide, those tying must cut again, but the new cut decides nothing but the tie. _=DEALING.=_ Any player has the right to shuffle the pack, the dealer last. The cards are then presented to the pone to be cut, who must leave at least four in each packet. The cards are dealt from left to right, one at a time to each player in rotation until the pack is exhausted.
Foster, 1897. Practical Poker, with complete laws, by R.F. Foster, 1905. Treatise on Poker, by E.P. Philpots, 1904. Poker probabilities, by Alleyne Reynolds, 1901. The Game of Draw Poker, Mathematically Illustrated, by H.T.
27. The pack must not be shuffled during the play of the hand. 28. A pack, having been played with, must neither be shuffled by dealing it into packets, nor across the table. 29. Each player has a right to shuffle, once only, except as provided by Rule 32, prior to a deal, after a false cut [_see_ Law 34], or when a new deal [_see_ Law 37] has occurred. 30. The dealer’s partner must collect the cards for the ensuing deal, and has the first right to shuffle that pack. 31. Each player after shuffling must place the cards properly collected, and face downwards, to the left of the player about to deal.
If the adversaries have scored, but have one or two points only, the winners mark two points, for a _=double=_. If the adversaries have reached three or four, the winners mark one, for a _=single=_. The rubber points having been marked, all other scores are turned down. The side winning the rubber adds two points to its score for so doing. The value of the rubber is determined by deducting from the score of the winners any rubber points that may have been made by their adversaries. The smallest rubber possible to win is one point; the winners having scored two singles and the rubber, equal to four; from which they have to deduct a triple made by their adversaries. The largest rubber possible is eight points, called a _=bumper=_, the winners having scored two triples and the rubber, to their adversaries’ nothing. It is sometimes important to observe the order of precedence in scoring. For instance: if, at the beginning of a hand, A-B have three points to Y-Z’s nothing, and A-B make two by honours, Y-Z winning three by cards, Y-Z mark first; so that A-B win only a _=single=_, instead of a _=treble=_. On the contrary, should A-B make two by cards, Y-Z claiming four by honours, A-B win a treble; as their tricks put them out before it is Y-Z’s turn to count.
-+---+-.-+---+-.-+---+ | . | | . | ⛀ | . | | . | | +-.-+---+-.-+---+-.-+---+-.
III. Please, mother, may we go out to play? Yes, if you don t frighten the chickens. No, mother, we won t frighten the chickens. [They all go out and say, Hush! hush! to pretended chickens.] Where have you been? To grandmother s. What for? To go on an errand. What did you get? Some plums. What did you do with them? Made a plum-pudding. What did she give you? A penny. What did you do with it? Bought a calf.
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=_ Cinch is played with a full pack of fifty-two cards which rank A K Q J 10 9 8 7 6 5 4 3 2. When the suit is trumps the 5 retains its natural position, and is known as the _=Right Pedro=_; but the 5 of the same colour as the trump suit, which is known as the _=Left Pedro=_, ranks between the 5 and 4 of the trump suit. The ace is highest in cutting and in play. Whist-players, who have taken up Cinch as a side issue, are in the habit of making the ace lowest in cutting; but such a practice is out of harmony with all other members of the Seven-up family of games. _=COUNTERS.=_ The score is usually kept on a sheet of paper; but it is more convenient to provide each side with 8 red and 11 white counters, representing 51 points; the whites being worth 1, and the reds 5 each. A good pull-up cribbage board is still better. [Illustration: PULL-UP GAME COUNTER.] _=PLAYERS.=_ Any number from two to six can play; but the regular game is for four persons, two of whom are partners against the other two.
Should the boy who throws the piece of wood succeed in getting it into the hole, the batsmen are out. Should the Cat fall into the ring or a span beyond, one of the bowlers picks it up, and both run to a hiding-place. They then agree as to which of them should hold the Cat. This must be carried in such a way that it cannot be seen by the batsmen, both boys assuming the same attitude. Both boys then resume their previous places. They kneel down, still keeping the same attitudes. The batsmen, keeping their sticks in the holes, then agree which of the two holds the Cat. One batsman runs across and puts his stick into the hole behind which the boy kneels whom they consider has the Cat, the other then running to his place. If they are right in their guess, the holder of the Cat throws it across the ground for the opposite bowler to put it in the hole before the second batsman reaches it. If they guess wrongly, the holder of the Cat puts it into the hole as soon as the batsman runs, and they then become the batsmen for the next game.
. . ] The pins are set as shown in the diagram. Three balls (not exceeding 6 inches in size) are bowled in each inning. Should a left-handed bowler be bowling, the second quarter pin can be set up on the left quarter spot. Strikes and spares count five each. No penalties are attached. Dead wood must be removed. Any pins knocked down through dead wood remaining on the alley cannot be placed to the credit of the player. Ten innings constitute a game.
There is usually a great deal of cross-fighting in the three-handed game, during which one player escapes by getting numerous discards. When all three have refused, each a different suit, the end game becomes a question of generalship, and the preservation of one or more commanding cards, with which to control and place the lead, is usually the key to the situation. A player who has no high cards for the end game, unless he is quite safe, is almost certain to be loaded in the last few tricks. _=TWO-HANDED HEARTS.=_ Before opening the hand, the player should carefully consider what suits are safe and what are dangerous. It is usually best to preserve the safe suits and to lead the dangerous ones, which you should clear your hand of, if possible. It is a great advantage to have a missing suit, and equally disadvantageous to have a number of a suit of which your adversary is probably clear. If a card of a missing suit is drawn, it is usually best to lead it at once, so as to keep the suit clear; but in so doing, be careful first to place the card among the others in the hand, or your adversary will detect that it is a missing suit. The lead is a disadvantage if you have safe hearts; but toward the end of the stock, from which cards are drawn, it is an advantage to have commanding cards, with which you can assume the lead if necessary. There is some finesse in determining whether or not to change the suit often in the leads.
_ A proved error in the trick or honour score may be corrected at any time before the final score of the contestants for the deal or deals played before changing opponents has been made up and agreed upon. F. _A New Deal._ A new deal is not allowed for any reason, except as provided in Laws of Auction 36 and 37. If there be an impossible declaration some other penalty must be selected.[24] A declaration (other than passing) out of turn must stand;[25] as a penalty, the adversaries score 50 honour points in their honour column and the partner of the offending player cannot thereafter participate in the bidding of that deal. The penalty for the offence mentioned in Law 81 is 50 points in the adverse honour score. G. _Team Matches._ A match consists of any agreed number of deals, each of which is played once at each table.