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Suppose he mistook a Nine for a Ten, and overlooked the fact that his adversary might have had four Tens, the score for the four Kings would be lost, but the three Aces would be good if his adversary had discarded a Ten, and did not actually hold four. In the ordinary game, the higher combination is lost if it is not called. In play, every card led, whatever its value, counts one, and winning the trick counts one also. The last trick counts two, and the capot forty. Pic and repic are reckoned as in the ordinary game. _=Scoring.=_ Instead of playing 100 points up, six deals is a game, each player dealing three times. The lower score is then deducted from the higher, and 100 points added to the difference to determine the value of the game, which is usually played for so much a point. If the result of the six deals is a tie, two more deals must be played. If they also result in a tie, the game is void.

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I ve seen sharks with a pleasanter gape. Naturally, I didn t take his hand. Hi, Peno, I said. He jerked his hand back and straightened up. He snapped the hole in his face shut. My partner, he said, waving his hand at the dark-skinned gent standing over against one of the fumed oak desks. Sime, meet Lefty Bupp, the hottest TK artist with dice in the whole damned country! Simonetti leaned against the desk. He drew a zipper open in his fancy blouse, dragged out the Bull Durham and started to roll his own. They watch too much TV. It makes terrible hams of them all.

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Soda, the first card at Faro, exposed face upward in the box before any bets are made. Splits, two cards of the same denomination coming on the same turn at Faro. Spot Stroke, a series of winning hazards with the red ball at English billiards. Square Game, one in which the cards are perfectly square, and have not been trimmed for wedges, strippers, etc. Squeezers, cards with indicators on the edges. Stack of Chips, twenty. A “stack of whites” is $5. Starter, the cut card at Cribbage. Stechen, G., to trump.

=_ A misdeal does not lose the deal; the same dealer must deal again. It is a misdeal: If the dealer fails to present the pack to the pone; or if any card is found faced in the pack; or if the pack is found imperfect; or if the dealer gives six or more cards to more than one player; or if he deals more or fewer hands than there are players; or if he omits a player in dealing; or if he deals a card incorrectly, and fails to correct the error before dealing another. _=14. Irregularities in the Hands.=_ Should the dealer, or the wind, turn over any card, the player to whom it is dealt must take it; but the same player cannot be compelled to take two exposed cards. Should such a combination occur there must be a new deal. If the player exposes cards himself, he has no remedy. _=15.=_ Should any player receive more or less than his proper number of cards, and discover the error before he looks at any card in his hand, or lifts it from the table, he may demand a new deal if no bet has been made; or he may ask the dealer to give him another card from the pack if he has too few, or to draw a card if he has too many. Cards so drawn must not be exposed, but should be placed on the top of the pack.

| -- | -- | -- | |25.| -- |She showed her ring |Married to-day so kiss| | | |and bells did ring. |one another. | |26.| -- | -- | -- | |27.| -- | -- | -- | |28.|[Wallflowers verses | -- | -- | | |follow.] | | | |29.| -- | -- |Poor widow left alone,| | | | |and choose the fairest| | | | |daughter. | |30.

A can repeat his bid of three royals if he likes, as that is enough to over-call four clubs. If a player makes an impossible declaration, such as calling six diamonds over five no trumps, when it is clearly impossible to make any diamond declaration worth 50, either adversary may demand a new deal, or may insist that the last bid made by his own side, five no trumps, shall be the winning declaration, or he may force the player in error to declare a grand slam in diamonds and play it, his partner being forbidden to take him out. _=METHOD OF PLAYING.=_ The winning declaration settled, whether doubled or not, the player on the left of the declarer leads for the first trick, and dummy’s cards go down, the declarer playing the combined hands. The declarer gathers the tricks for his side, but either adversary may gather for the other. The first six tricks taken by the declarer make a book, and all over the book count toward his contract. The adversaries have a book as soon as they reach the limit of the tricks they may win without “setting” the contract. If the contract is four hearts, the declarer must win ten tricks, so that his opponents have a book when they get home three tricks. All tricks should be laid so that they may be readily counted by any player at the table. _=DUMMY.

No minor combination on his side will bar you; it must be one of court cards, and it must be better than any that you have laid on the table yourself. _=The Last Six Tricks.=_ After the stock is exhausted, the second player must follow suit if able, and must win the trick if he can. As already explained, brisques won in the last six tricks are scored as they are taken in, and after the last card is played all the brisques are re-counted, the player holding more than six scoring ten points for each above that number. There is no score for winning the last trick. Four deals is a game. At the end of the fourth deal the lower score is deducted from the higher, and the difference is the value of the game in points. If the lesser score is not at least 400 points, the winner doubles the difference in his favour. The only text-book on this game introduces a great many technical terms which have no meaning to the ordinary card-player, and which have therefore been omitted from this description. _=Suggestions for Good Play=_ will be found in Binocle.

_=Position of the Players.=_ The players are distinguished, as at whist, by the two first and last letters of the alphabet, and their positions at the table are indicated in the same manner. There is no mark to distinguish the dummy hand; a defect which is remedied in the French system. _=Dealing.=_ At the beginning of a rubber, dummy’s partner presents the pack to his _=left-hand=_ adversary to be cut, and deals from right to left, beginning with the player on his right, and turning up the last card for dummy’s trump. When two packs are used, there is no rule as to which player shall collect and shuffle the still pack. On this point the French rules are very explicit. The general rules with regard to irregularities in the deal are the same as at whist. The cards having been dealt, it is usual for dummy’s partner to take up and sort the dummy first. There are several ways of laying out dummy’s hand; the most common being to run the suits down in rows, with the turn-up across and to the right of the other trumps, if any.

Jowling, or Jowls, is given in Robinson s _Whitby Glossary_, as a game played much the same as Hockey. Baddin is the name given to it in Holland s _Cheshire Glossary_. Another name is Doddart (Brockett, _North Country Words_). (_c_) An old custom in vogue in bygone days was Rotherham Fair, or what was called Whipping Toms, which took place in the Newarkes every Shrove Tuesday. So soon as the pancake bell rang men and boys assembled with sticks having a knob or hook at the end. A wooden ball was thrown down, and two parties engaged in striving which could get the ball by striking it with their sticks to one end of the Newarke first--those who did so were the victors. This game was called Shinney, or Hockey. About one o clock the Whipping Toms appeared on the scene of action. These were three men clad in blue smock frocks, with very long waggon whips, who were accompanied by three men with small bells. They commenced driving the men and boys out of the Newarkes.

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If he finds himself without King, Queen or Jack of any suit, he immediately shows his hand to the dealer, and marks fifty points for _=carte blanche=_. Whether he has carte blanche or not, he begins the play by leading any card he pleases. If the dealer has carte blanche, he must show and score it before playing to the first trick. Players are not obliged to follow suit, nor to trump; but may renounce or trump at pleasure until the stock is exhausted, after which the method of play undergoes a change. Until the first marriage is declared and scored there is no trump suit. If the second player in any trick follows suit, the higher card wins. Trumps win plain suits. If identical cards are played to the same trick, such as two club aces, the leader wins. The tricks are left face upward on the table until an ace or Ten is played, for tricks not containing either of these cards are of no value. When an ace or Ten is played, the winner of the trick gathers in all the cards that have accumulated, and turns them face down in front of him.

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| -- | -- | -- | |43.| -- | -- | -- | |44.| -- | -- |Off to prison you must| | | | |go. | |45.| -- |Huzza! it will last | -- | | | |for ages long. | | |46.| -- | -- | -- | |47.| -- | -- | -- | |48.| -- | -- | -- | |49.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.

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Jingle-the-bonnet A game in which two or more put a halfpenny each, or any piece of coin, into a cap or bonnet. After jingling or shaking them together, they are thrown on the ground; and he who has most heads when it is his turn to jingle, gains the stakes which were put into the bonnet.--Jamieson. Halliwell (_Dictionary_) says this is a northern name for the game of Shake Cap, and Brockett (_North Country Words_) speaks of it as a game much practised among the young pitmen and keelmen. Jingo-ring Here we go by jingo-ring, jingo-ring, jingo-ring, Here we go by jingo-ring, and round by merry-ma-tansy. --Sporle, Norfolk (Miss Matthews). Sung to the Mulberry or Ivy bush tune. The children form a ring and dance round singing. At the last word they all fall down. See Merry-ma-tansa.

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--Clapham, Surrey (Miss F. D. Richardson). III. Will you surrender, will you surrender The Tower of Barbaree? We won t surrender, we won t surrender The Tower of Barbaree. We will go and tell the Queen, Go and tell the Queen of Barbaree. Don t care for the Queen, don t care for the Queen, The Queen of Barbaree. Good morning, young Queen, good morning, young Queen, I have a complaint to thee. Pray what is your complaint to me? They won t surrender, they won t surrender The Tower of Barbaree. Take one of my brave soldiers.

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But if he is not correct, and has not quite reached 66, his adversary scores two points in any case, and if the non-closer had not won a trick up to the time the stock was closed, he scores three; because that is the number the closer would have won if he had been correct in his count. If a player thinks he would have a better chance to reach 66 first if his adversary was compelled to follow suit, he may close the stock. For instance: A’s mental count is 35, and he holds in his hand a marriage, and the Ace of another plain suit; but no trumps. If he closes at once, and leads the Ace, his adversary will have to follow suit, and the 11 points will put the closing player to 46. He can then show his marriage, without leading it, and claim 66. But if the adversary should turn out to have none of the suit led, and should trump the Ace, A might never reach 66, and B would count two points. A player may close, hoping to make schneider or schwartz. For instance: A knows his score is 13, while B has 32. A has royal marriage and Ace of trumps in his hand, and the Nine is turned up. If A closes, and so compels B to follow suit, he must catch the Jack or Ten of trumps by leading the Ace.