_=Three for Last.=_ The non-dealer on the first hand of each game is allowed to peg three holes as a compensation for the advantage his adversary derives from having the first deal. Although the rules allow these three to be pegged at any time during the game, they should be put up immediately, in order to avoid disputes. There is no further play after a go is declared, or either player has reached 31. The score for 31 is two holes; and for the go, one hole. Great importance is attached to the score for the go at five-card Cribbage, because so little is made in play that every point counts. _=The Crib.=_ This is the most important thing in the five-card game, and it is much more important to baulk your adversary’s crib than to preserve your own hand. The best baulking cards are a King with a 10, 9, 8, 7, 6 or A. Never lay out a Jack, nor two cards which form a five, nor any pair, nor any two close cards.
--Wakefield (Miss Fowler). (_c_) The more general way of playing this game is to form a ring of children simply. The children walk round singing the verse as in the Belfast version, and when the last line is sung, the child whose name is mentioned turns round, facing the outside of the ring and having her back to the centre. She continues to hold hands with the others, and dances round with them in that position. This is repeated until all the children have turned their backs to the inside of the ring. Here the game ends in many cases, but another verse is sung in the Lincoln, Winterton, and Wakefield versions from Miss Peacock, and this was sung also in the London version. The second verse thus terminates the game, with the players one by one reversing their position and facing the centre of ring as at first. In the Forest of Dean and Wakefield versions the action of the game is somewhat different. A child stands in the centre of the ring of children, without apparently taking much part in the game, except to name the children in turn. In the Wakefield version, however (Miss Fowler, No.
The Ace is the lowest card. 14. In all cases, every one must cut from the same pack. 15. Should a player expose more than one card, he must cut again. FORMATION OF TABLE. 16. If there are more than four candidates, the players are selected by cutting; those first in the room having the preference. The four who cut the lowest cards play first, and cut again to decide on partners; the two lowest play against the two highest; the lowest is the dealer, who has choice of cards and seats, and, having once made his selection, must abide by it. 17.
238, 239, is the same as the Shropshire version. Halliwell (_Nursery Rhymes_, cclxxxii.) gives a slight variant. It is also given by Mr. Addy in his _Sheffield Glossary_, the words being the same except the last two lines, which run-- But shows his face with a comely grace, And leaves his staff at the very next place. Buk-hid This seems to be an old name for some game, probably Blindman s Buff, Sw. Blind-bock, q. bock and hufwud head (having the head resembling a goat). The sense, however, would agree better with Bo-peep or Hide and Seek. --Jamieson.
If Y accepts him they make no change in their positions at the table, but play into each other’s hands, just as at Solo Whist, B and Z being partners against them. A and Y together must win ten tricks, with diamonds for trumps. If no one makes a proposal of any sort, _=Misère Partout=_ is played; there being no trump suit. The player or players taking the least number of tricks win or divide the pool. There are no other losses or gains in Misère Partout. _=HONOURS.=_ In any call in which there is a trump suit, the A K Q and J of trumps are honours, and may be counted by the successful bidder if he carries out his proposal. If the single player, or a caller and his partner have all four honours dealt them, they score as for four over-tricks; if three, as for two over-tricks. Honours do not count for the adversaries under any circumstances. In bidding on a hand, it must be remembered that although honours will count as over-tricks in payments, they cannot be bid on.
One of the most successful poker sharps ever known, “Eat-um-up Jake” Blackburn, who had a hand like a ham, could hold out five cards in his palm while he carried on all the operations of shuffling, dealing, and playing his hand. Such men require great dexterity and nerve to get rid of their “deadwood,” or surplus cards, without detection. _=Holding out=_ is regarded by the professional as a most dangerous experiment, but it is very common. Never play with a man who keeps his eyes rivetted on the cards as he deals, and who deals comparatively slowly. He is probably using marked cards, or has marked the important ones himself during the play. Poker sharps who mark cards by scratching them with a sharp point concealed in a ring are obliged to hold the cards at a certain angle to the light in order to see the scratches. Those who dig points in the cards with the thumb nail depend on touch instead of sight. If you find such points on the cards, either dig other points on other cards, or retire from the game. Against the hold-out or marked cards there is no protection, because the dealer does not care how much the cards in the pack are shuffled or cut; but every method of running up hands, or stocking cards, can be made ineffective if the pone will not only cut the cards, but carefully reunite the packets. If the two parts are straightened after the cut, it will be impossible for the dealer to shift the cut, and bring the cards back to their original position.
Hity Tity. Hoatie, Hots. Hob-in-the-Hall. Hockerty Cokerty. Hockey. Hoges. Ho-go. Hoilakes. Holy Bang. Honey Pots.
|A-dis, a-dis, a-dass. |A dish, a dish, | | | | |a dish. | | 4.| -- | -- | -- | | 5.| -- | -- | -- | | 6.|Come all ye pretty |Come my pretty fair |Come all ye pretty | | |maids. |maid. |maids. | | 7.|And dance along with |And walk along with |And dance along with | | |us.
He cannot score the Seven and make a declaration at the same time. _=DECLARATIONS.=_ The combinations which may be announced and scored during the play of the hand are divided into three classes: Marriages and Sequences; Béziques; and Fours of a kind. Only one combination can be scored at a time, and it must be announced immediately after the player holding it has won a trick, and before he draws his card from the talon. If he draws without announcing, it is equivalent to saying he has no declaration to make. Having drawn his card, even if he has not looked at it, he cannot score any declaration until he wins another trick. The combinations and their values are as follows:-- CLASS A King and Queen of any plain suit, _=Marriage=_ 20 King and Queen of trumps, _=Royal Marriage=_ 40 Sequence of five highest trumps, _=Sequence=_ 250 CLASS B. Spade Queen and diamond Jack, _=Bézique=_ 40 Two spade Queens and diamond Jacks, _=Double Bézique=_ 500 CLASS C. Any _=four Aces=_ 100 Any _=four Kings=_ 80 Any _=four Queens=_ 60 Any _=four Jacks=_ 40 The four court cards in class C may be all of different suits, or any two of them may be of the same suit. A great many misunderstandings arise with respect to the manner and order of making declarations, most of which may be avoided by remembering the following rules: The player making the declaration must have won the previous trick, and must make his announcement before drawing his card from the stock.
) The plain metal 3 or 4-holed flat button, called a Sinkie, say, value 1 point. (2.) The same kind of button, with letters or inscription on the rim, valued at 2 points. (3.) The small metal shank button, called a Shankie, without any inscription, valued at 3 points; if with inscription, at 4 points; the large sizes and corresponding description were valued relatively 4 and 5 points. (4.) The small Shankies, with a crest (livery waistcoat buttons), 6 points, and the large corresponding, 7 points. (5.) The small Shankies, with coat of arms, value 8 points, and the large corresponding, 9 points. (6.
It is also mentioned in Peacock s _Manley and Corringham Glossary_, and in Ross and Stead s _Holderness Glossary_. Mr. Tate (_History of Alnwick_) says that a favourite pastime of girls, Keppy ball, deserves a passing notice, because accompanied by a peculiar local song. The name indicates the character of the game; kep is from _cepan_, Anglo-Saxon, kappan, Teut., to catch or capture; for when the game was played at by several, the ball was thrown into the air and kepped, or intercepted, in its descent by one or other of the girls, and it was then thrown up again to be caught by some other. But when the song was sung it was played out by one girl, who sent the ball against a tree and drove it back again as often as she could, saying the following rhymes, in order to divine her matrimonial future:-- Keppy ball, keppy ball, Coban tree, Come down the long loanin and tell to me, The form and the features, the speech and degree Of the man that is my true love to be. Keppy ball, keppy ball, Coban tree, Come down the long loanin and tell to me How many years old I am to be. One a maiden, two a wife, Three a maiden, four a wife, &c. The numbers being continued as long as the ball could be kept rebounding against the tree. The following from Halliwell s _Nursery Rhymes_, p.
=_ Should the striker have his next player’s ball removed, and his own ball stop on the spot it occupied, the next player must give a miss from baulk, for which miss he does not lose a life. _=25.=_ When a ball has been taken up, and any other than the next player’s ball stop on the spot it occupied, the ball so taken up must remain in hand till it can be replaced. But if it be the turn of the ball in hand to play before the one occupying its proper place, the latter must be taken up till there be room to replace it. _=26.=_ If the corner of the cushion should prevent the striker from playing in a direct line, he can have any ball removed for the purpose of playing at the object-ball from a cushion. _=27.=_ When three players, each with one life, remain in a pool, and the striker make a miss, the other two divide without a stroke. _=28.=_ Neither of the last two players can star, but if they are left with an equal number of lives each they may divide the pool; the striker, however, is entitled to his stroke before the division.
_=LAWS.=_ There are no special laws for Scotch Whist. The whist laws are usually enforced for all such irregularities as exposed cards, leading out of turn, etc. The most important matter is the revoke, and it should be clearly understood before play begins whether the revoke penalty is to be paid by the individual in fault, or by the side to which he belongs. Some players think there should be some regulation for penalties in such cases as that of a player taking up the wrong hand, when two or more are dealt to each player; but as no advantage can be gained by the exchange, it is hard to see what right the adversary would have to impose a penalty. ILLUSTRATIVE SCOTCH WHIST HAND. We give a simple example hand, as an illustration of the manner of playing with four persons; two being partners against the other two. _Z deals and turns heart 8_ +-------+-------+-------+-------+ | A Y B Z | +-------+-------+-------+-------+ 1 | Q♢ | _K♢_ | 8♢ | 9♢ | 2 | _♣A_ | ♣K | ♣J | ♣8 | 3 | ♣7 | _♣9_ | ♣6 | 6♠ | 4 | 8♠ | J♠ | K♠ | _A♠_ | 5 | J♢ | 9♠ | A♢ | _Q♠_ | 6 | 7♢ | _10♠_ | ♣Q | 7♠ | 7 | _♡A_ | 10♢ | 6♢ | ♡Q | 8 | ♡9 | ♡6 | _♡K_ | ♡7 | 9 | ♣10 | ♡10 | _♡J_ | ♡8 | +-------+-------+-------+-------+ _A-B win 30 by honours._ _Y-Z win 2 by cards._ _=Trick 1.
(Miss K. Maughan). A similar game to this is played at Sporle, Norfolk (Miss Matthews). It is there called Long Tag. The players stand in line behind one another, and an odd one takes her place somewhere near the front; at a given signal, such as clapping of hands, the two at the back separate and try to meet again in front before the one on the watch can catch them; they may run where they please, and when one is caught that one becomes the one out. See French Jackie. Loup the Bullocks Young men go out to a green meadow, and there on all-fours plant themselves in a row about two yards distant from each other. Then he who is stationed farthest back in the bullock rank starts up and leaps over the other bullocks before him, by laying his hands on each of their backs; and when he gets over the last one leans down himself as before, whilst all the others, in rotation, follow his example; then he starts and leaps again. I have sometimes thought that we (the Scotch) have borrowed this recreation from our neighbours of the Green Isle, as at their wakes they have a play much of the same kind, which they call Riding Father Doud. One of the wakers takes a stool in his hand, another mounts that one s back, then Father Doud begins rearing and plunging, and if he unhorses his rider with a dash he does well.
In the early days, when poker parties were small, four players being a common number, it was frequently the case that no one had a pair strong enough to draw to, and such a deal was regarded as simply a waste of time. To remedy this, it was proposed that whenever no player came in, each should be obliged to ante an equal amount for the next deal, and just to demonstrate that there were some good hands left in the pack no one was allowed to draw cards until some one had _=Jacks or better=_ to draw to. The result of this practice was to make jack pots larger than the other pools, because every one was compelled to ante, and this seems to have prompted those who were always wanting to increase the stakes to devise excuses for increasing the number of jack pots. This has been carried so far that the whole system has become a nuisance, and has destroyed one of the finest points in the game of Poker,--the liberty of personal judgment as to every counter put into the pool, except the blind. The following excuses for making jack pots are now in common use: _=After a Misdeal=_ some parties make it a jack; but the practice should be condemned, because it puts it in the power of any individual player to make it a jack when he deals. _=The Buck=_ is some article, such as a penknife, which is placed in the pool at the beginning of the game, and is taken down with the rest of the pool by whichever player wins it. When it comes to his deal, it is a jack pot, and the buck is placed in the pool with the dealer’s ante, to be won, taken down, and make another jack in the same way. The usual custom is to fix the amount of the ante in jack pots, a red, or five whites, being the common stake. In some places it is at the option of the holder of the buck to make the ante any amount he pleases within the betting limit. Whichever system is adopted, every player at the table must deposit a like amount in the pool.
=_ This is a method of play by which the dealer hopes to make his own suit even when the hand that is longer in it has no re-entry card. Suppose Dummy holds six clubs to the Ace King, and not another trick in his hand. The dealer has two small clubs only to lead. If the two winning clubs are led right out, it is impossible to catch the Q J 10, no matter how those cards lie, therefore the dealer leads a club, but makes no attempt to win the first round. No matter what is played by the adversaries he _=ducks=_ the first round, keeping his Ace and King. Next time the dealer gets in, he leads another club, and now he is able to win the second and third rounds of the suit, and will probably catch all the adverse cards and establish it. The dealer’s play always requires careful planning of the whole hand in advance. _=THE NULLO.=_ Although not yet in the official laws of the game, this bid seems to be a popular one with many players. It is a contract to lose tricks instead of winning them, and is primarily a defence against overwhelmingly strong no-trumpers.
The spirit of prophecy was believed to exist in a dying person. See Handy Croopen. How many Miles to Babylon I. King and Queen of Cantelon, How many miles to Babylon? Eight and eight and other eight. Will I get there by candle-light? If your horse be good and your spurs be bright. How mony men have ye? Mae nae ye daur come and see. --Chambers _Popular Rhymes_, p. 124; Mactaggart s _Gallovidian Encyclopædia_. II. How many miles to Babylon? Three score and ten.
[1] Frequently called “simple honours.” [2] Law 84 prohibits a revoking side from scoring slam, and provides that tricks received by the declarer as penalty for a revoke shall not entitle him to a slam not otherwise obtained. [3] Law 84 prohibits a revoking side from scoring little slam, and provides that tricks received by the declarer as penalty for a revoke shall not entitle him to a little slam not otherwise obtained. If a declarer bid 7 and take twelve tricks he counts 20 for little slam, although his declaration fails. [4] He may consult his partner before making his decision. [5] See Law 14 as to value of cards in cutting. [6] This error, whenever discovered, renders a new deal necessary. [7] A correct pack contains exactly fifty-two cards, one of each denomination. [8] One trick more than six. [9] A declaration becomes final when it has been passed by three players.
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