(Miss M. Kimber). I. London Bridge is broken down, Grant said the little bee,[4] London Bridge is broken down, Where I d be. Stones and lime will build it up, Grant said the little bee, Stones and lime will build it up, Where I d be. Get a man to watch all night, Grant said the little bee, Get a man to watch all night, Where I d be. Perhaps that man might fall asleep, Grant said the little bee, Perhaps that man might fall asleep, Where I d be. Get a dog to watch all night, Grant said the little bee, Get a dog to watch all night, Where I d be. If that dog should run away, Grant said the little bee, If that dog should run away, Where I d be. Give that dog a bone to pick, Grant said the little bee, Give that dog a bone to pick, Where I d be.
=_ In this you play to give your adversary a count, hoping to make a better yourself. It is always advantageous to play one of a pair, and to begin with one end of a sequence. If he pairs your first card, you can reply with a pair royal. If he plays to make a sequence, you can sometimes hold him off until you get the score, and he will be unable to continue the run without passing 31. Play one of two cards that form a five, such as 3 and 2; 4 and A. If he plays a tenth card to it, you can peg fifteen. In playing on, you should make all the sequences possible, taking chances of your adversary’s being able to continue the run. If you think he is leading you on, you must be guided by the state of the score as to how much you can risk. Toward the end, you must reckon pretty closely how many points you can afford to risk your adversary’s making without putting him out. If you have enough in your hand to get out on the show, you should not attempt to make a single point in play.
After several pretences the child declares an intention to search for it. The Cobblers in the ring then all place their hands under their knees, and pass the slipper secretly from one to another in such a way as to prevent the owner of the shoe getting it for some time. The Cobbler from whom the slipper is taken becomes the owner next time (Barnes, A. B. Gomme). In the Nottinghamshire version (Miss Peacock) the rhyme is-- Cobbler, cobbler, mend my shoe, Give it a stitch and that will do. Versions from Wakefield, Liphook, Ellesmere, and other places are practically the same as the Barnes game, but Mr. Udal gives an elaboration of the Dorsetshire game in the _Folk-lore Journal_, vii. 238. One Lancashire version (Miss Dendy) reverses the characters by making the Cobbler run round the ring, and the children requiring the shoe to be mended, call out, Blackie, come mend my slipper.
One of the other side should gather all tricks won by the adversaries of the bidder. A trick once turned and quitted cannot again be seen. In some places they have a very bad habit of gathering tricks with the cards face up, turning down one card only. This always results in numerous misdeals, on account of cards being continually found faced in the pack. The hands are usually abandoned when the bidder succeeds in his undertaking, or shows cards which are good for his bid against any play. If it is impossible for him to succeed, as when he bids four and the adversaries have won two tricks, the hands are thrown up, because nothing is paid for under or over-tricks. Players should show the remainder of their hands to the board, as evidence that no revoke has been made. _=IRREGULARITIES IN HANDS.=_ If a player, before he makes a bid or passes, discovers that he holds too many or too few cards, he must immediately claim a misdeal. If he has either made a bid or passed, the deal stands good, and the hand must be played out.
The game was thus played in 1810, and is so still, both here and at Lepton.--Easther s _Almondbury and Huddersfield Glossary_. Gipsy I charge my children, every one, To keep good house while I am gone. You, and you [points], but specially you [or sometimes, but specially Sue], Or else I ll beat you black and blue. One child is selected for Gipsy, one for Mother, and one for Daughter Sue. The Mother says the lines, and points to several children to emphasise her words. During her absence the Gipsy comes in, entices a child away, and hides her. This process is repeated till all the children are hidden, when the mother has to find them.--Halliwell (_Nursery Rhymes_, p. 228).
There is no obligation to lay out anything, but the player who lays out can do so only in his proper turn, after drawing a card. He may add as many cards as he pleases to any combinations already on the table, either of his own or other players. _=THE JOKERS.=_ These two cards have peculiar privileges. A joker may be called anything the holder pleases. If it is used as the interior of a sequence, such as _6_ joker 8 of hearts, it must remain there, but if it is placed at the end of a sequence, any player has the right to remove it to the other end, placing it crossways, to show that it has been moved, provided he can put a card in its place, or add one to the sequence below the joker. A joker once moved cannot be moved again. Suppose some player has laid out the 6 7 joker of clubs. The joker stands for the 8 of clubs. Another player holding the actual 8 of clubs could move the joker to the position of the 5 and add his 8.
You re a TK bruiser, he said, impressed. If you hit Barney s eyes like that, he s a Blind Tom for fair. Hardly, I sniffed. You ought to know that no respectable TK would lay a lift on a retina. I just squeezed off a couple of small arteries. He s back in business already, I d say. Had I mentioned the rustic _decor_ of the Sky Hi Club? When Las Vegas had deteriorated to the point where it would turn most stomachs, the better clubs migrated up among the tall pines, along the shores of Lake Tahoe. And in place of the dated chromium glitter of Vegas, they had reached way back to the Good old days for styling. The Sky Hi Club was typical. The outside was all hand-hewn logs.
_=Finessing.=_ The expert may finesse much more freely than the beginner. Having led from such a suit as K J x x and partner having won with Ace and returned a small card, the Jack may be finessed with strong trumps. If the adversaries lead trumps, and the Ace wins the first round, a player holding the King second hand on the return, may finesse by holding it up, trusting his partner for the trick. In all cases that mark the best of the suit against a player, and on his left, he may finesse against the third best being there also. For instance: A player leads from K 10 x x x. Third Hand plays Queen and returns a small card. The Ten should be finessed, regardless of trump strength, as the Ace must be on the left, and the finesse is against the Jack being there also. Many varieties of this finesse occur. _=Placing the Lead.
=_ Rubicon Bézique is played with four piquet packs of thirty-two cards each; all below the Sevens being deleted from an ordinary pack. The four packs, which should be of the same pattern and colour, are shuffled together and used as one. The cards rank: A 10 K Q J 9 8 7, the ace being the highest, both in cutting and in play. _=MARKERS.=_ The game may be kept on a bézique marker, a pull-up cribbage board, or with counters. Markers must be made to score at least 5000 points. When a cribbage board is used, it is usual to count the outside row of pegs as 10 each, the inner row as 100 each, and the game pegs in the centre as 1000 each. If counters are used, there must be for each player; four white, to mark 10’s; one red to mark 50; nine blue to mark 100’s; and four coppers to mark 1000 each. These counters are moved from left to right of the player as the points accrue. In whatever manner the count is kept, it should be distinctly visible to both persons, as playing to the score is very important.
Booman [Music] --Norfolk. Dill doule for Booman, Booman is dead and gone, Left his wife all alone, and all his children. Where shall we bury him? Carry him to London; By his grandfather s grave grows a green onion. Dig his grave wide and deep, strow it with flowers; Toll the bell, toll the bell, twenty-four hours. --Norfolk, 1825-30 (J. Doe). (_b_) One boy lies down and personates Booman. Other boys form a ring round him, joining hands and alternately raising and lowering them, to imitate bell-pulling, while the girls who play sit down and weep. The boys sing the first verse. The girls seek for daisies or any wild flowers, and join in the singing of the second verse, while the boys raise the prostrate Booman and carry him about.
=_ The elder hand can lead any card he pleases, announcing the suit at the same time. The dealer is bound to follow suit, if able, but he is not obliged to win the trick. As there are no trumps, the higher card, if of the suit led, wins the trick. If the second player does not follow suit, the leader wins. The winner of one trick leads for the next, and so on until all twelve tricks are played. Every time a card is played which is better than a Nine, the leader counts one for it, adding the number to the total value of his score as already announced. If the second player wins the trick with any card better than a Nine he also counts one; but if the trick is won by the player who led, there is no extra count for winning it. The winner of the _=last trick=_ counts one for it, in addition to his count for winning it with a card better than a Nine. If the leader wins it, he gets the one extra. If each player wins six tricks, there is no further scoring; but if either player wins the _=odd trick=_ he adds to his score ten points for _=cards=_, in addition to all other scores.
The various combinations and their values are as follows: CLASS A. King and Queen in any plain suit, _=Marriage=_ 20 King and Queen of trumps, _=Royal Marriage=_ 40 Five highest cards in a plain suit, _=Sequence=_ 150 Five highest cards in trumps, _=Royal Sequence=_ 250 CLASS B. Spade Queen and Diamond Jack, _=Single Bézique=_ 40 Two spade Queens and diamond Jacks, _=Double Bézique=_ 500 Three spade Queens and diamond Jacks, _=Triple Bézique=_ 1500 Four spade Queens and diamond Jacks, _=Quadruple Bézique=_ 4500 CLASS C. Any four Aces 100 Any four Kings 80 Any four Queens 60 Any four Jacks 40 Besides the foregoing, there is the score of fifty points for carte blanche, which may be announced only before the first trick is played to, and the score of fifty points for the winner of the last trick of all. In class A, the first marriage declared must of course count 40, as it is the trump suit for that deal. In class C, the four court cards may be of different suits, or any two or more of them may be of the same suit. The rules governing declarations are as follows:-- The player making the declaration must have won the previous trick, and must make his announcement before drawing his card from the stock. When the stock is exhausted, so that no cards remain to be drawn, no announcements can be made. Only one declaration can be scored at a time, so that a trick must be won for every announcement made, or the combination cannot be scored. This rule does not prevent a player from making two or more announcements at the same time; but he can score only one of them.
5th. Winning a trick with the _=Jack=_ of trumps in it. 6th. Making the majority of the pips that count for what is called _=Game=_. _=Turning the Jack=_ is entirely a matter of chance, and should not occur more than once in thirteen deals. If a Jack is turned every few deals, you may be sure that unfair methods are being used. Nothing is more common among advantage players than turning up Jacks every few deals. _=Begging=_ is resorted to by a player who holds no trumps, or such indifferent ones that it is very unlikely they will be either High or Low. If he has anything better, such as very high or low cards in other suits, such a hand is called, “a good hand to run to,” and the player begs, hoping the new trump will better fit his hand. If he has nothing better in other suits than in the turn-up, it will still be slightly in his favour to beg, unless he has trumps enough to give him some hopes of making the point for Game.
137-139). IV. This is the way we wash our hands, Wash our hands, wash our hands, To come to school in the morning. This is the way we wash our face, Wash our face, wash our face, To come to school in the morning. Here we come dancing looby, Lewby, lewby, li. Hold your right ear in, Hold your right ear out, Shake it a little, a little, And then turn round about. Here we come dancing lewby, Lewby, lewby, li, &c. --Eckington, Derbyshire (S. O. Addy).
They who guess right escape, but the rest forfeit. Should any one in the ring exclaim I have it! she also forfeits; nor must the servant make known who has the ring until all have guessed under the same penalty. The forfeits are afterwards cried as usual.--Halliwell s _Nursery Rhymes_, p. 223. (_b_) This game was a general favourite at juvenile parties years ago. The hands were held in the posture described by Halliwell, but any child was pitched upon for the first finder, and afterwards the child in whose hands the ring was found had to be finder. There was no guessing; the closed hands were looked into (A. B. Gomme).
Up and down the green grass, This, and that, and thus; Come all you fair maids And walk along with us. Some will give you silver, Some will give you gold, Some will give you anything For a pretty lass. Don t you think [_boy s name_] Is a handsome young man? Don t you think Miss [_child who has been choosing_] Is as handsome as he? Then off with the glove And on with the ring; You shall be married When you can agree. Take hold of my little finger, Maycanameecan, Pray tell me the name Of your young man. --Hurstmonceux, Sussex (Miss Chase). XI. Here we come up the green grass, Green grass, green grass, Here we come up the green grass, Dusty, dusty, day. Fair maid, pretty maid, Give your hand to me, I ll show you a blackbird, A blackbird on the tree. We ll all go roving, Roving side by side, I ll take my fairest ----, I ll take her for my bride. Will you come? No! Naughty miss, she won t come out, Won t come out, won t come out, Naughty miss, she won t come out, To help us with our dancing.
Gregor). This is probably the same game as that printed by Halliwell, No. cccxxxv., to which the following rhyme applied:-- My father was a Frenchman, He bought for me a fiddle; He cut me here, he cut me here, He cut me right in the middle. Feed the Dove An undescribed game mentioned in an old poem called _Christmas_ (i. 285), quoted in Ellis s Brand, i. 517: Young men and maidens now at Feed the Dove (with laurel leaf in mouth) play. Find the Ring O the grand old Duke of York He had ten thousand men, He marched them up the hill ago And he marched them down again. And when they were up they were up, And when they were down they were down, And when they were half-way up the hill They were neither up nor down. --Sheffield (S.
SCOTCH WHIST, OR CATCH THE TEN. _=CARDS.=_ Scotch Whist is played with a pack of 36 cards, which rank in plain suits, A K Q J 10 9 8 7 6; the Ace being highest both in play and in cutting. In the trump suit the Jack is the best card, the order being, J A K Q 10 9 8 7 6. _=MARKERS.=_ There are no suitable counters for Scotch Whist, and the score is usually kept on a sheet of paper. _=PLAYERS.=_ Any number from two to eight may play. When there are five or seven players, the spade 6 must be removed from the pack. In some places this is not done; the thirty-fifth card being turned up for the trump, the thirty-sixth shown to the table, and then laid aside.
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--Robinson s _Whitby Glossary_, p. 40. The moulding of Cocklety-bread is a sport amongst hoydenish girls not quite extinct. It consists in sitting on the ground, raising the knees and clasping them with the hand, and then using an undulatory motion, as if they were kneading dough. My granny is sick and now is dead, And we ll go mould some cocklety bread; Up with the heels and down with the head, And that is the way to make cocklety bread. --Hunter s MSS.; Addy s _Sheffield Glossary_. (_b_) The _Times_ of 1847 contains a curious notice of this game. A witness, whose conduct was impugned as light and unbecoming, is desired to inform the court, in which an action for breach of promise was tried, the meaning of mounting cockeldy-bread; and she explains it as a play among children, in which one lies down on the floor on her back, rolling backwards and forwards, and repeating the following lines:-- Cockeldy bread, mistley cake, When you do that for our sake. While one of the party so laid down, the rest sat around; and they laid down and rolled in this manner by turns.
If you find that the player’s long suit is yours also, continue it until your partner has discarded an entire suit if possible. If you then have the small card of the discarded suit, you may defeat the Nullo at once. _=Fattening.=_ The Germans call this Wimmeln, or “swarming” the points together in one trick. It is always advisable to get rid of Tens in this way, or Aces of suits in which you hold both Ace and Ten; but it is bad play to fatten with the Ace of a suit of which you have not the Ten, unless the trick wins the game from the player, or saves a very probable schneider. The following _=Illustrative Hands=_ will give the student a very good idea of the manner in which the various forms of the game are played, showing the difference in the play of a Tourné, Solo, and Grand. _=A TOURNÉ.=_ A, Vorhand, has refused ten with the following cards, Hinterhand having passed without a bid:-- [Illustration: 🃛 🂻 🂺 🂾 🃑 🃞 🃁 🃇 🂪 🂩 ] A concludes to play a Tourné, and turns the heart ♡ Q, finding the ♢ King in the Skat. He lays out the ♠ 10 and ♠ 9 in the Skat, and expects to make 12 points; a heart Tourné, with one Matadore. The play is given in the margin.