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| | 31.| -- | -- | -- | | 32.|Ye shall get another. | -- |Ye sall get anither. | | 33.| -- | -- | -- | | 34.| -- | -- | -- | | 35.|Bells will ring and | -- |The bells will ring, | | |birds sing. | |birds will sing. | | 36.
Ames Ace, double aces thrown with dice. Anchor Shot, getting the object balls against the cushion and astride the line at baulk-line billiards. Ante, a bet made before playing, but after seeing the hand. Antepenultimate, the lowest but two of a suit. Après, the announcement of a refait at Rouge et Noir. Arroser, F., to be compelled to play a trump which will not win the trick. Ask for Trumps, playing an unnecessarily high card, when no attempt is made to win the trick. Auf die Dörfer gehen, to run for home; to make all your aces and kings, instead of leading trumps. A.
This is inflicted for playing with more or less than five cards; for exposing any card; for leading or playing out of turn; for renouncing; and for refusing to head or trump a trick when able to do so. _=DIVIDING THE POOL.=_ Pools may be simple or double. The usual custom is to compel every one to play when the pool is a simple, containing nothing but the five counters put up by the dealer. When there are more than five counters in the pool they must be some multiple of five, and the pool is called a double. In double pools the players may play or pass as they please. No matter how many counters are already in the pool, the dealer must add five. Each player gathers in the tricks he wins, and at the end of the hand he is entitled to take one-fifth of the contents of the pool for every trick he has won. If he has played his hand, and failed to get a trick, he is ramsed, and forfeits five counters to form the next pool, in addition to those which will be put up by the next dealer. If two or more players fail to win a trick, they must each pay five counters, and if the player whose turn it will be to deal next is ramsed, he will have to put up ten; five for his deal, and five for the rams.
| -- | | 34.| -- | | 35.|Bells shall ring, cats| | |shall sing. | | 36.| -- | | 37.|We ll all clap hands | | |together. | | 38.| -- | | 39.| -- | | 40.| -- | | 41.
If the player does not like the first card he turns, he need not show it, but may put it in his hand and turn the other. This second one must be the trump; or a Grand may be played if the card is a Jack. In case the game is lost after taking the second card, it costs double. This is called _=Passt mir Nicht=_. In a _=Solo=_, the skat cards are not touched, the successful bidder naming the trump to suit the hand of ten cards originally dealt him. The Skat belongs to him, as in Frage and Tourné, but he must not see its contents until the hand is played out, when any points and Matadores it may contain will count for him. In a _=Grand=_ there is no trump suit, the four Jacks being the only trumps in play. These four cards preserve their relative suit value, the club Jack being the best, and they are still Matadores. There are four varieties of Grand: A tourné player may make it a Grand if he turns up a Jack. This is called a _=Grand Tourné=_.
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This was the moment. It was a generalized sort of lift, the kind of thing that qualifies a TK for the Thirty-third degree. I heaved at the thousand-dollar bills I had had marked in the morning, without the faintest idea of where they were. The tray lurched in the waiter s hand, throwing glasses to the floor. Most of them shattered when they struck the real wood planks, splashing whisky and mix on our legs. I looked across the table and grinned at Fowler Smythe. His scowl had an awful lot of forehead to work on. What the devil! I could read his lips say over the racket. But Barney, the stick-man who d felt my Blackout, caught on a lot quicker. I was about to freeze him with a clamp on his thyroid.
If it goes round until the dealer buys it back himself, the straddling must then be stopped. _=Dealing.=_ As in all French games, the cards are cut by the player on the dealer’s left, and are dealt from right to left. Three cards are given to each player, one at a time, face down, and the thirteenth is then turned face up on the pack. This card is called the _=retourne=_. _=Misdeals.=_ If any card is exposed during the deal, either in the pack or in giving it to a player, it is a misdeal; but the distribution of the cards is continued until each player has received three cards, the exposed card being given out in its regular order. If any player can show triplets, he receives one white counter from each of the other players, and the hands are then abandoned. If more than one triplet is shown, the inferior does not pay the higher. If no triplet is shown, the cards are redealt.
The cards rank from the ace down to the deuce, as at Whist. If there are four players, six cards are dealt to each, one at a time; if five play, five cards to each, and if six play, four cards to each. The last card that falls to the dealer is turned up for the trump, and the remainder of the pack is placed in the centre of the table as a stock to draw from. The eldest hand leads for the first trick, and the others must follow suit if they can. The highest card played, if of the suit led, wins the trick, and trumps win all other suits. The winner of each trick draws the top card from the talon, and leads again. When any player’s cards are exhausted he withdraws from the game, and the others continue. The player who remains to the end, having a card when his adversary has none, wins the pool. If two players remain with a card each, the winner of the trick draws from the stock, and the card so drawn wins the game, his adversary having none. EARL OF COVENTRY.
The pips remaining in the hands of the partners are then reckoned, and the side having the lower number wins the difference. Another variation is for each to play for himself, but instead of playing only one domino at a time in each round, a player may go on as long as he can follow suit to either end of the line. _=DRAW GAME.=_ In this variation of the Block Game, each player has the option of drawing any number of dominoes from the bone-yard except the last two, which must always remain in stock. He may draw while he is still able to play, or not until he is blocked; but when he is blocked he is compelled to draw until he obtains a domino that can be played, or has drawn all but the last two in the bone-yard. _=MATADORE GAME.=_ This is another variety of the Block Game. Each player takes seven bones, and the highest double or the heaviest domino sets. The object is not to follow suit to the ends, but to play a number which will make the end and the number played to it equal _=seven=_. If the end is a 3, a 4 must be played; a 2 must be played to a 5, and an ace to a 6.
In Nottinghamshire the children form in a ring; one walks round outside the ring singing and carrying a handkerchief: I wrote a letter to my love, and on the way I dropt it; One of you has picked it up and put it in your pocket. It isn t you, it isn t you, &c. &c.; it is you. The handkerchief is then dropped at some one s back, the one at whose back the handkerchief was dropped chasing the other. Or they say: I lost my supper last night, I lost it the night before, And if I lose it again to-night, I ll knock at somebody s door. It isn t you, it isn t you, &c. &c.; it s you. --Miss Winfield.