The chief difference in the game is that the other players do not know whether the winner of the first trick is loaded or not, and he is the only player who knows how many or what hearts are still to be played. _=DOMINO HEARTS.=_ In this variation, six cards only are dealt to each player, the remainder of the pack being left face down on the table. When a player is unable to follow suit, he must draw cards from the stock, one at a time, until he can. The last player with any cards left in his hand must take what is left of the stock, if any. The hearts taken in are then counted as usual. Thirty-one points is game, and the winner is the player who has the least hearts scored when some other player reaches thirty-one. SUGGESTIONS FOR GOOD PLAY. A good player, after sorting his hand, carefully estimates its possibilities. The hand may be such that it is evidently impossible to avoid taking some hearts.
There are no misdeals. If the cards are not properly distributed, or four cards are not left in the talon, the same dealer must deal again, without penalty. _=Objects of the Game.=_ The chief objects of the game are to win the last trick, and to secure counting cards in the other tricks in the course of play. There are 35 points to be played for in every deal. The six highest cards in each suit, 3 2 A K Q J, have a counting value, the Ace being worth 3, and the others 1 each. The last trick counts 3. _=Declaring.=_ The eldest hand examines his cards and determines whether or not he will _=stand=_; that is, play single handed against the two others. If not, he says “_=pass=_,” and the next player decides.
1.] [Illustration: Fig. 2.] [Illustration: Fig. 3.] [Illustration: Fig. 4.] (_c_) The analysis of the game rhymes is as follows:-- +---+----------------------+----------------------+----------------------+ |No.| Halliwell s Version. | Liphook (Hants).
To score honours is not sufficient; they must be called at the end of the hand; if so called, they may be scored at any time during the game. 8. The winners gain-- I. A treble, or game of three points, when their adversaries have not scored. II. A double, or game of two points, when their adversaries have scored less than three. III. A single, or game of one point, when their adversaries have scored three or four. 9. The winners of the rubber gain two points (commonly called the rubber points), in addition to the value of their games.
If you can get into the ask again you can immediately make a trick in Fives. SPECULATION. Any number of persons less than ten can play, each contributing an agreed number of counters to the pool, the dealer paying double. The full pack of fifty-two cards is used, and the cards rank from the A K Q down to the 2. In _=dealing=_, the cards are distributed from left to right, one at a time, until each player has received three. The next card on the top of the pack is turned up, and the suit to which it belongs is the trump, and forms the basis of speculation for that deal. If the turn-up card is an ace, the dealer takes the pool immediately, and the deal passes to the left. If the turn-up is a K Q or J, the dealer offers it for sale, before a card is looked at, and he may accept or refuse the amount offered. Whether the card is sold or not, all the cards that have been dealt out are turned face up, and the highest card of the turn-up suit wins the pool. If the card is not an honour, the dealer proceeds to sell it before any player is allowed to look at any of the cards dealt.
_=SUGGESTIONS FOR GOOD PLAY.=_ Always see that the men are properly set up. It would be a great help to many persons if the manufacturers of backgammon boards would print upon them a small diagram of the correct position of the men. The first thing for the beginner to learn is the proper manner of playing the opening throws, and this should be practised with a board and men. In some cases there are several ways to play the same throw; double fours, for instance, it is said cannot be played wrong. All possible throws of the dice, from double six to double ace, and the various ways of playing them, are shown in the diagrams. Black men only are moved, and those with white centres have been brought from the points marked with a small cross x. The best throws are those which cover the most points, take possession of your own or your adversary’s five point, make up your own bar point, or make up points in your home table. [Illustration: ⚅⚅ +-+-+-+-+-+-++-+-+-+-+-+-+ | | | | | |⛀||⛂|⛀| | | |⛂| | | | | | |⛀||⛂|⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚅⚄ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || ⛂| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚅⚃ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | |⛂|⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚅⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| |⛂| |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚅⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚅⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | || x | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ] [Illustration: ⚄⚄ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| |⛂| | |⛂|| |⛂| | | |⛀| |⛀| |⛂| | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚄⚃ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| |⛂| |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚄⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| |⛂| | |⛂|| |⛂| | | |⛀| |⛀| |⛂| | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚄⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚄⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚄⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂|⛂| | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚃ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚃ +-+-+-+-+-+-++-+-+-+-+-+-+ | | | | |⛂|⛀|| |⛀| | | |⛂| | | | | |⛂|⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂|⛂| | |⛀| |⛀| | | | |⛂|| |⛂|⛂| | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂|⛂|⛂| |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂|⛂| | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂|⛂| | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂|⛂| | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ] [Illustration: ⚂⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| |⛂| |⛂|⛂|| | | | | |⛀| |⛀| |⛂| |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ | | | |⛂| |⛀|| |⛀| | | |⛂| | | | |⛂| |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | || x | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | | |⛂|⛂|| | | | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| |⛂|⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| |⛂| | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| |⛂| |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | |⛂|⛀| |⛀| | |⛂| |⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ | | |⛂| | |⛀|| |⛀| | | |⛂| | | |⛂| | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | x|| | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂|⛂| | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| |⛂| |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚀⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | | |⛂|⛂||⛂| | | | |⛀| |⛀| | | |⛂|⛂||⛂|⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ] Double aces are the best, because they make up two of the most important points at once. A first-class player will sometimes give an adversary the odds of a first throw of double aces.
16. During the first 90 points, should the cue ball be frozen to an object ball, and if by a push causes the object ball to move, any resulting carrom shall be valid. If, however, the frozen object ball fails to move, it shall be considered as not having been touched except that should the cue ball strike a cushion, it shall not be a scratch. 17. Any cases not covered by these rules shall be governed as far as possible by the accepted rules of pool and four-ball billiards. SNOOKER POOL. 1. The game of Snooker’s Pool is played by two or more players, either all against all or in partnership, with fifteen red balls, six pool balls, and one white ball as hereafter described. Any rest may be used. 2.
_=Drawing Cards.=_ Any player may ask the others to indicate the cards played by them to the current trick; but he must confine himself to the expression: “Draw cards.” _=Irregular Remarks.=_ A player calling attention in any manner to the trick or to the score, may be called upon to play his highest or lowest of the suit led; or to trump or not to trump the trick during the play of which the remark is made. _=Scoring.=_ A game consists of fifty-one points; fourteen of which must be made on every deal, as follows:-- 1 for _=High=_, or the Ace of trumps. 1 for _=Low=_, or the Deuce of trumps. 1 for the _=Jack=_ of trumps. 1 for _=Game=_, or the Ten of trumps. 5 for _=Right Pedro=_, or the Five of trumps.
This is an intimation that he is about to turn it down if his adversary does not want it. It is sometimes better not to exchange when the game is closed, as it may give the adversary a good counting card if he can catch all your trumps. There is no score for the last trick when the game is closed, because the number of tricks played will then be less than twelve. As closing gives peculiar advantages to the closer, there are certain forfeits if a person closes and fails to reach 66. There are three varieties of closing, which are as follows:-- If, during the play of the hand, either player thinks he has reached 66, he closes, and turns over the tricks he has already won. If he is correct, he scores one, two, or three points, according to the condition of his adversary’s count. But if he is not correct, and has not quite reached 66, his adversary scores two points in any case, and if the non-closer had not won a trick up to the time the stock was closed, he scores three; because that is the number the closer would have won if he had been correct in his count. If a player thinks he would have a better chance to reach 66 first if his adversary was compelled to follow suit, he may close the stock. For instance: A’s mental count is 35, and he holds in his hand a marriage, and the Ace of another plain suit; but no trumps. If he closes at once, and leads the Ace, his adversary will have to follow suit, and the 11 points will put the closing player to 46.
3. A complete Heart pack consists of fifty-two cards, which rank in the following order:--A K Q J 10 9 8 7 6 5 4 3 2, the Ace being highest in play. In Three-Handed Hearts, the spade deuce is thrown out. In Five-Handed, both the black deuces are laid aside. In Six-Handed, all four deuces are discarded. In Joker Hearts the heart deuce is replaced by the Joker. 4. When two packs are used, the player next but one on the dealer’s left must collect and shuffle the cards for the next deal, placing them on his right. The dealer has the privilege of shuffling last. 5.
If the cards have been mixed, the claim may be urged and proved, if possible; but no proof is necessary and the revoke is established, if, after it has been claimed, the accused player or his partner mixes the cards before they have been examined to the satisfaction of the adversaries. 33. The revoke can be claimed at any time before the cards have been presented and cut for the following deal, but not thereafter. MISCELLANEOUS. 34. Any one, during the play of a trick and before the cards have been touched for the purpose of gathering them together, may demand that the players draw their cards. 35. If any one, prior to his partner playing, calls attention in any manner to the trick or to the score, the adversary last to play to the trick may require the offender’s partner to play his highest or lowest of the suit led or, if he has none, to trump or not to trump the trick. 36. If any player says “I can win the rest,” “The rest are ours,” “We have the game,” or words to that effect, his partner’s cards must be laid upon the table and are liable to be called.
|water. |water. | | 2.| -- | -- | -- | | 3.| -- | -- | -- | | 4.|For my lady s |For the farmer s |For my lady s | | |daughter. |daughter. |daughter. | | 5.| -- | -- | -- | | 6.
As they are seen they must stand out. The one who was first found has to guard the tin next time. Should one of the players be able to strike the tin while the keeper is absent, that player calls out, Hide again. They can then all hide until the same keeper discovers them again.--Beddgelert (Mrs. Williams). See New Squat. Mouse and the Cobbler One girl stands up and personates a mother, another pretends to be a mouse, and crouches behind a chair in a corner. The mother says to another player-- Go and get your father s shirt. This player goes to the chair to look for the shirt, and is tickled or touched by the one hiding.
If there are more than seven candidates for play, two tables must be formed. Players draw from an outspread pack for the choice of seats and cards, the lowest cut having the first choice, and the others following in their order. The player cutting the lowest card takes the first deal, which afterward passes in regular rotation to the left. In cutting, the ace is low. Any player exposing more than one card must cut again. _=TIES.=_ If the first cut does not decide, those tying must cut again, but the new cut decides nothing but the tie. _=DEALING.=_ Any player has the right to shuffle the pack, the dealer last. The cards are then presented to the pone to be cut, who must leave at least four in each packet.
For instance: A player has risked a Tourné with a missing suit, and turns up that suit. He can abandon his hand at once, losing his bid or the next higher game, but escaping schneider. _=Irregularities in the Hands.=_ If, during the play of a hand, any person is found to have too many or too few cards, the others having their right number, it is evident that there has been no misdeal if the pack is perfect and there are two cards in the Skat. If the player in error has too few cards, probably from having dropped one on the floor, or having played two cards to the same trick, he loses in any case, but the adversary may demand to have the hand played out in order to try for schneider or schwarz, and the last trick, with the missing card, must be considered as having been won by the side not in fault. If the player in fault is opposed to the single player, his partner suffers with him. If the player discovers his loss, he is not allowed to pick the card from the floor and replace it in his hand if he has in the meantime played to a trick with a wrong number of cards. _=Playing Out of Turn.=_ The usual penalty in America for leading or playing out of turn is the loss of the game if the error is made by the adversaries of the single player. If by the player himself, the card played in error must be taken back, and if only one adversary has played to the false lead, he may also take back his card.
Baddin. Badger the Bear. Bag o Malt. Ball. Ball and Bonnets. Ball in the Decker. Ball of Primrose. Baloon. Bandy-ball. Bandy-cad.
In this variation, four persons may play; each for himself or two against two, partners sitting opposite each other. Four packs of thirty-two cards each are shuffled together and used as one. Triple bézique counts 1500. When a player wins a trick, either he or his partner may declare everything in the hand, but only one combination can be scored at a time. The advantage of showing all the combinations in the hand is that they may be built up by either partner. For instance: One partner has declared bézique and royal marriage, scoring the marriage only. His partner wins the next trick and adds A 10 J to the marriage, scoring the sequence; or perhaps shows three Kings or Queens, making fours. The players usually divide after the stock is exhausted, and for the last eight tricks each takes one of his former adversaries for a partner, but without changing seats. The game is usually 2000 points up. THREE-HANDED BÉZIQUE.
3 or 11 may come 2 different ways. 2 or 12 can come 1 way only. When the caster makes his first throw, he has 8 chances out of 36 to get 7 or 11, which will win for him; and 4 chances out of 36 to throw 2, 3 or 12, which will lose for him. It does not follow from this that the odds are 2 to 1 in favour of the caster, because there are only 12 throws out of the 36 possible that will bring any “action” on the bets; so that the odds are 2 to 1 that the first throw will not settle the bets either way. After the first throw, the caster’s chances vary according to his point. If his point was six, he would have 5 chances out of 36 to throw it again, while the players would have 6 chances out of 36 to get a seven. If the player’s point is four or ten, the odds will be 6 to 3 against him; because there are only three ways to get his point, while there are six ways to get a seven. If the caster wins he shoots again, but when he loses he passes the dice to the next player in turn. The old game of Hazard was a very complicated affair compared to modern craps, an intimate knowledge of odds and probabilities being requisite for success. The game was generally against the caster, and certain throws were barred when a certain number was the point.
, gathering and arranging the cards for the succeeding deal when two packs are used. Milking, taking a card from the bottom and the top of the pack at the same time with the forefinger and thumb. Mischen, G., to shuffle. Misdeal, any failure to distribute the cards properly. Mise, F., the layout, or the original pool. Misère Ouverte. There is no such expression as this in French; the proper term is Misère sur table. See Boston.
Love affairs. King. Police or sheriffs. _=R.=_ Loss of a lawsuit. Queen. A gay and deceptive widow. _=R.=_ She’s fooling thee. Jack.
--Halliwell s _Dictionary_. Neiveie-nick-nack A fireside game. A person puts a little trifle, such as a button, into one hand, shuts it close, the other hand is also shut; then they are both whirled round and round one another as fast as they can, before the nose of the one who intends to guess what hand the prize is in; and if the guesser be so fortunate as to guess the hand the prize is in, it becomes his property; the whirling of the fists is attended with the following rhyme-- Neiveie, neiveie, nick nack, What ane will ye tak, The right or the wrang? Guess or it be lang, Plot awa and plan, I ll cheat ye gif I can. --Mactaggart s _Gallovidian Encyclopædia_. The Rev. W. Gregor says at Keith this game is played at Christmas, and by two. The stakes are commonly pins. One player conceals a pin, or more if agreed on, in one of his (her) hands. He then closes both hands and twirls them over each other, in front of the other player, and repeats the words-- Nivvie, nivvie-neek-nack, Filk (which) (or filk han ) ill ye tack? Tack the richt, tack the left, An a ll deceave ye gehn (if) I can.
Nothing but aces count, but each of them is a run; and as long as a player makes runs he goes on throwing. When each player has had nine innings the game is ended, and the highest score wins. The more complicated form of the game is to have a rough diagram of a base-ball diamond. The players take sides, and each is provided with three markers of different colours, such as red and white poker chips. Only one die is used, and it is thrown from a box. The captains of the teams throw for the first time at the bat, the higher throw winning the choice. Each player in turn of the side at the bat has one throw, and a marker is placed on the base he reaches. Ace, deuce, and trey count for first, second, and third bases respectively; four is a home run. When a five or six is thrown, the result depends on the number of men on bases, but the striker is always out. If there are no men on bases, or if all the bases are full, the player is out if he throws five or six.
Lang Larence. Leap Candle. Leap-frog. Leap the Bullock. Leaves are Green. Lend me your Key. Letting the Buck out. Level-coil. Libbety-lat. Limpy Coley.
If the adversary is satisfied with the card led, but improperly announced, he may demand that it remain as played. _=RENOUNCING.=_ When a card is led the adversary must not only follow suit, but must win the trick if he can. If he can neither follow suit nor trump, he may discard any card he pleases. Should a player not follow suit, or should he decline to win the trick, when able to do so, it is a renounce, and if he makes the odd trick he counts nothing; if he makes all five tricks, he counts one point only, instead of two. Should he trump the trick when he can follow suit, he is subject to the same penalty. There is no such thing as a _=revoke=_ in Ecarté. When it is discovered that a player has not followed suit when able, or has lost a trick that he could have won, the cards are taken back, and the hand played over again, with the foregoing penalty for the renounce. The highest card played, if of the suit led, wins the trick, and trumps win all other suits. _=Leading Out of Turn.
Make-up, to get the cards ready for the next deal. Make the Pass, to put the two parts of the pack back as they were before the cut. Maldonne, F., misdeal. Manche, F., one game of the rubber. Manque, the numbers from 1 to 18 at Roulette. See Passe. Marque, F., a score which is kept upon the table by means of counters.
SEC. 2. If the third hand has not played and the fourth hand plays before the second, the latter may be called upon by the third hand to play his highest or lowest card of the suit led, and, if he has none of that suit, to trump or not trump the trick; the penalty cannot be inflicted after the third hand has played to the trick. If the player liable to this penalty plays before it has been inflicted, waived or lost, the card so played is liable to be called. LAW X.--THE REVOKE. SEC. 1. A renounce in error may be corrected by the player making it, except in the following cases, in which a revoke is established and the penalty therefore incurred: (a) When the trick in which it occurs has been turned and quitted. (b) When the renouncing player or his partner, whether in his right turn or otherwise, has led or played to the following trick.
39. If, prior to the cut for the following deal, a pack be proved incorrect, the deal is void, but all prior scores stand.[7] The pack is not incorrect when a missing card or cards are found in the other pack, among the quitted tricks, below the table, or in any other place which makes it possible that such card or cards were part of the pack during the deal. 40. Should three players have their proper number of cards, the fourth, less, the missing card or cards, if found, belong to him, and he, unless dummy, is answerable for any established revoke or revokes he may have made just as if the missing card or cards had been continuously in his hand. When a card is missing, any player may search the other pack, the quitted tricks, or elsewhere for it. If before, during or at the conclusion of play, one player hold more than the proper number of cards, and another less, the deal is void. 41. A player may not cut, shuffle, or deal for his partner if either adversary object. THE DECLARATION.
In case of ties, the number of tricks won must decide. If the number of tricks taken by each side is a tie in any match, the score is marked zero, and each team counts half a match won. We give an illustration of the final score in a match between five teams. The _=c=_ and _=d=_ teams are tied for a second place in the number of matches; but the _=c=_ team takes third place, because it has lost one more trick than the _=d=_ team. The _=b=_ and _=c=_ teams score a half match; so do the _=c=_ and _=e=_ teams. [Illustration: +-----+----+----+----+----+----++-------+------+ |Teams| a | b | c | d | e ||Matches|Tricks| +-----+----+----+----+----+----++-------+------+ | a | \ | +5 | -1 | +1 | +4 || 3 | +9 | +-----+----+----+----+----|----++-------+------+ | b | -5 | \ | 0 | -1 | +2 || 1½ | -4 | +-----+----+----+----+----|----++-------+------+ | c | +1 | 0 | \ | -2 | 0 || 2 | -1 | +-----+----+----+----+----|----++-------+------+ | d | -1 | +1 | +2 | \ | -2 || 2 | 0 | +-----+----+----+----+----|----++-------+------+ | e | -4 | -2 | 0 | +2 | \ || 1½ | -4 | +-----+----+----+----+----+----++-------+------+ ] _=PAIR AGAINST PAIR.=_ This is the most interesting form of competition, especially for domestic parties, as the arrangement of the players will allow of great latitude in the number engaged, table after table being added as long as players offer to fill them. _=Two Pairs.=_ When only four players are engaged at a single table, the game is called Memory Duplicate; which is forbidden in all first-class clubs. The players retain their seats until they have played an agreed number of hands, which are laid aside one by one in trays.
The interesting note was the way Sniffles handled my chips. Sometimes more sure than others, she occasionally let a winning stack ride. On other rolls, she keened and chanted oddly to herself, eyes closed, and pinched down most of the stock. But she was never on the wrong side of the Pass line. I kept track, not wanting my stack to build up past the thousand with which I had started. Most of all, I watched the skinny gal dope the dice, sniffle and wipe the end of her nose. She was one homely sharecropper, that was a fact, but she had a nice feel for Lady Luck. Or for what I planned next. * * * * * Wanting to come out with an even thousand, I adjusted the size of her last bet. When I won it, I pulled my chips off the table, which Sniffles didn t resist.
The action is carried on in the same way, except that the children clap their hands at the fourth line, instead of each turning themselves round, as in Mulberry Bush. The High, ho, ham! termination may be the same as the I, O, OM of Mr. Addy s version of Milking Pails. See Mulberry Bush, When I was a Young Girl. New Squat A ring is made by marking the ground, and a tin placed in the middle of it. One boy acts as keeper of the tin, the other players also stand outside the ring. One of these kicks the tin out of the ring, the others then all run to hide or squat out of sight. The keeper has to replace the tin before looking for the boys. If, after that, he can spy a boy, that boy must come out and stand by the ring. When another boy is spied, he endeavours to reach the ring before the keeper does so, and kick out the tin.