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Two other combinations are sometimes introduced in either form of Commerce: A flush, three cards of one suit, ranking next below the straight flush; and a single pair outranking the point. Another variety of Commerce is variously known as _=My Ship Sails; or My Bird Sings=_. The counters have a money value, and three are given to each player. Three cards are dealt, face down, and one at a time. There is no widow. The eldest hand may then exchange one card with the player on his left, who must give his card before seeing the one he is to receive. The exchange goes round to the left. The moment any player finds himself with a flush, three cards of the same suit, regardless of their value, whether dealt to him, or made by exchange, he says: “My Ship Sails;” and all exchange is stopped, and the hands are shown. Should there be more than one flush, the pips win, counting ace for 11, and other court-cards for 10 each. If no player has secured a flush after two rounds of exchanges, the hands are shown, and the highest number of pips in the two-card flushes wins the pool.
Foster’s Self-playing Bridge Cards, 1903. The Bridge Book, by A. Dunn, Jr., 1903. Bridge Up to Date, by C.S. Street, 1903. Sixty Bridge Hands, by C.S. Street, 1903.
When the original leader is underplayed in his own suit, he should invariably put up his best card. _=Finessing.=_ The expert may finesse much more freely than the beginner. Having led from such a suit as K J x x and partner having won with Ace and returned a small card, the Jack may be finessed with strong trumps. If the adversaries lead trumps, and the Ace wins the first round, a player holding the King second hand on the return, may finesse by holding it up, trusting his partner for the trick. In all cases that mark the best of the suit against a player, and on his left, he may finesse against the third best being there also. For instance: A player leads from K 10 x x x. Third Hand plays Queen and returns a small card. The Ten should be finessed, regardless of trump strength, as the Ace must be on the left, and the finesse is against the Jack being there also. Many varieties of this finesse occur.
XIV. How many miles to Babylon? Three score and ten. Shall I be there by candle-light? Yes, there and back again. Open the gates as wide as high, And let King George and his family pass by. --Wales (_Folk-lore Record_, v. 88). { Barley Bridge? XV. How many miles to { Banbury? { London? Four score and ten [_or_, Fifty miles and more]. Shall we be there by candle-light? Oh, yes, and back again. [_Or, at Market Drayton.
POSITION FOR OVERPLAY. ] _=Scoring.=_ The E & W hands only are scored, the card being laid aside after the original play is completed, and a new card used for the overplay. The difference in the totals of these two sets of score-cards will show which pair gained the most tricks. _=Four Pairs.=_ These should be arranged at two tables, changing adversaries after every 8 hands. The third set will exhaust the combinations, and it will then be found that each pair has played and overplayed an equal number of hands against every other pair. 1st set | 2nd set | 3rd set | | b | c | d a a | a a | a a b | c | d | | Hands:--1 to 8 | 9 to 16 | 17 to 24 | | d | b | c c c | d d | b b d | b | c Four hands are dealt at each table in each set, and then exchanged. The trump card is turned for every original deal. _=Scoring.
If there are 5, 7, 9 or 11 tables in play, the movement of the trays must be 2, 3, 4 or 5 tables at a time; but the movement of the players remains the same; one table at a time, in the direction opposite to the trays. _=Gilman’s System.=_ Another method, recommended by Charles F. Gilman, of Boston, which prevents any possibility of players giving hints to their friends as they pass the trays, is to have each team play at its own table first, so as to get an individual score. The E & W players then move to the next table but one, in either direction, going from 11 to 9; from 9 to 7, etc., the N & S players sitting still. This movement is continued until the E & W players have gone _twice_ round. The trays move in the _same direction as the players_, but only one table at a time; going from 11 to 10, 9 to 8, etc. This brings about the same result as the Howell’s system. _=Even Numbers of Teams.
Bohn’s Handbook of Games. Betting and Gambling, by Major Churchill. TEN PINS. The standard American game of Ten Pins is played upon an _=alley=_ 41 or 42 inches wide, and 60 feet long from the head pin to the foul or scratch line, from behind which the player must deliver his ball. There should be at least 15 feet run back of the foul line, and the gutters on each side of the alley must be deep enough to allow a ball to pass without touching any of the pins standing on the alley. [Illustration: 7 8 9 10 4 5 6 2 3 1 ] _=The Pins=_ are spotted as shown in the margin, the centres 12 inches apart, and those of the back row 3 inches from the edge of the pit. The regulation pins are 15 inches high, 2¼ diam. at the base, 15 inches circumference 4½ from the bottom, and 5¼ at the neck. _=The Balls=_ must not exceed 27 inches in circumference in any direction, but smaller balls may be used. _=Frames.
=_ The wheel is sunk in the middle of a long table, on each end of which is a layout, and on these layouts all bets are placed. The divisions are as follows:-- The heavy faced type indicates the black numbers: [Illustration: +------+ | 0 | +--------+------+------+------+--------+ | | 1 | =2= | 3 | | | +------+------+------+ | | | =4= | 5 | =6= | | | Passe +------+------+------+ Manque | | | 7 | =8= | 9 | | | +------+------+------+ | | | =10= | =11= | 12 | | +--------+------+------+------+--------+ | | =13= | 14 | =15= | | | +------+------+------+ | | | 16 | =17= | 18 | | | Pair +------+------+------+ Impair | | | 19 | =20= | 21 | | | +------+------+------+ | | | =22= | 23 | =24= | | +--------+------+------+------+--------+ | | 25 | =26= | 27 | | | +------+------+------+ | | | =28= | =29= | 30 | | | Noir +------+------+------+ Rouge | | | =31= | 32 | =33= | | | +------+------+------+ | | | 34 | =35= | 36 | | +--+--+--+------+------+------+--+--+--+ | P| M| D| | | | P| M| D| |12|12|12| | | |12|12|12| +--+--+--+------+------+------+--+--+--+ ] Bets may be made on the following chances: 1. _=En plein.=_ Flat upon any number, which pays 35 for 1. The betting limit at Monte Carlo is 180 francs. 2. _=A cheval=_, on the line between two numbers, which pays 17 for 1. Betting limit on this chance is 360 francs. 3. _=Un carré=_, on a cross line, taking in four numbers.