2, taking his place as frog No. 3, at about the same distance onwards. Any number of boys may play in the game. After the last player has taken his leap over all the frogs successively, frog No. 1 has his turn and leaps over his companions, taking his place as the last in the line of frogs. Then No. 2 follows suit, and so on, the whole line of players in course of time covering a good distance.--London (G. L. Gomme).
The Knight that has been moved is on K B 3, because it is a white Knight. If it was a black Knight it would be on K B 6, reckoning from the black side of the board for the black pieces. In order to test your understanding of this system of notation, which is very important in following published games or problems, take the board and men, white side next you, and set up the following position, remembering that when no number is given, the piece stands upon the square originally occupied by the piece which gives its name to the file:-- Black men;--King on Q R’s; Queen on Q Kt’s; Pawns on Q R 2, and Q Kt, 3; Rook on Q R 3. White men;--King on Q Kt 5; Queen on Q B 6. Now look at Diagram No 11, and see if you have it right. In addition to the notation of position, there is that of action. If a dash is placed between the initials of the piece and the definition of the square, it shows first the piece moved, and then the square to which it is moved. In Diagram No 11, for instance, Black’s only move to cover the check would be given: Q-Q Kt 2; and White’s continuation would be given; Q-K 8. The first of these might be abbreviated by saying, Q-Kt 2, because there is only one Kt 2 to which the Queen could be moved. The moves of the white pieces are always given first, either in the left hand of two vertical columns, which are headed “White,” and “Black” respectively; or above a line which divides the white move from the black, the latter form being used in text-books, the former in newspapers.
_=TWO-HANDED HEARTS.=_ Before opening the hand, the player should carefully consider what suits are safe and what are dangerous. It is usually best to preserve the safe suits and to lead the dangerous ones, which you should clear your hand of, if possible. It is a great advantage to have a missing suit, and equally disadvantageous to have a number of a suit of which your adversary is probably clear. If a card of a missing suit is drawn, it is usually best to lead it at once, so as to keep the suit clear; but in so doing, be careful first to place the card among the others in the hand, or your adversary will detect that it is a missing suit. The lead is a disadvantage if you have safe hearts; but toward the end of the stock, from which cards are drawn, it is an advantage to have commanding cards, with which you can assume the lead if necessary. There is some finesse in determining whether or not to change the suit often in the leads. If you have a better memory than your adversary, it may be well to change often; but if not, it may assist you to keep at one suit until afraid to lead it again. In Two-Handed Hearts, keeping count of the cards is the most important matter, because the real play comes after the stock is exhausted, and the moment that occurs you should know every card in your adversary’s hand. The exact number of each suit should be a certainty, if not the exact rank of the cards.
In the absence of a referee the marker of the room shall decide all disputes that may arise; and, if he does not know of the matter in dispute, the majority of the onlookers shall decide. ENGLISH POOL. This game is known in England as Colom-Ball, or Following Pool. The balls are placed in a pool bottle, and shaken up by the marker, who then gives one to each candidate for play in rotation. The player who receives the white ball places it on the spot, and the one who gets the red ball plays from within the D at the head of the table. The marker calls the colour of the player whose turn it is, and notifies him which ball will play on him, so that he may play for safety if he can. The following are Brunswick-Balke-Collender Co.’s rules: The WHITE BALL is spotted. RED BALL plays upon WHITE. YELLOW ” RED.
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If this is not done at once the captured one is at liberty to return to her own side. In some versions (Shropshire and London) the player who is selected for Nuts is always captured by the one sent to fetch her. Some Barnes children also say that this is the proper way to play. When boys and girls play the boys are always sent to fetch away the girls. In Sheffield (a version collected by Mr. S. O. Addy) a boy is chosen to fetch the girl away; and in the Earls Heaton version the line runs, We ll have a girl for nuts in May. (_e_) There is some analogy in the game to marriage by capture, and to the marriage customs practised at May Day festivals and gatherings. For the evidence for marriage by capture in the game there is no element of love or courtship, though there is the obtaining possession of a member of an opposing party.
Suppose the clothes should float away? Get a boat and fetch them back. Suppose the boat should overthrow? Serve you right for going after them! --Berrington, Oswestry, Chirbury (Burne s _Shropshire Folk-lore_, p. 515). IV. Mother, will you buy me a milking-can, A milking-can, a milking-can? Mother, will you buy me a milking-can, To me, I, O, OM? Where s the money to buy it with, To buy it with, to buy it with, Where s the money to buy it with, To me, I, O, OM? [Then the following verses--] Sell my father s feather bed. Where will your father sleep? My father can sleep in the boys bed. Where will the boys sleep? The boys can sleep in the pig-sty. Where will the pigs sleep? The pigs can sleep in the wash-tub. Where shall I wash my clothes? You can wash them in a thimble. A thimble is not large enough.
This is a very good game, and increases both the bids and the play against them. _=Widows.=_ Another variation is to deal five cards in the centre of the table, face downward, the dealer giving the cards to the widow just before helping himself in each round. Any player in his proper turn to bid may take the widow, and from the total of ten cards so obtained select five on which he must bid nap, discarding the others face downward. _=Peep Nap.=_ In this variety of the pool game one card only is dealt to the widow, usually on the first round. Each player in turn, before bidding or passing, has the privilege of taking a private peep at this down card, on paying one counter to the pool. The card is left on the table until the highest bidder is known, and he then takes it into his hand, whether he has paid to peep at it or not. He must then discard to reduce his hand to five cards. If a player bids nap it usually pays those following him to have a peep at the down card in case the bidder should retain it in his hand.
It is increased from time to time by penalties, and is won or lost by the players, just as in Boston. There is no limit to the pool. If any player objects to dividing it at the end of the game, it must be played for until some player wins it. _=PLAYERS.=_ The number of players, their arrangement at the table, etc., is precisely the same as at Boston. _=CUTTING.=_ Instead of cutting for the first deal, any one of the players takes a pack of cards, and gives thirteen to each player in succession, face up. The player to whom he gives the diamond Jack deals the first hand, and has the choice of seats and cards. The others sit as they please.
The settling is the same, the winner getting the pip value of each player’s hand. In case no one has all his cards down before the stock is exhausted, which is very unusual, however, the discards are turned face down and drawn from again. CANFIELD. This form of solitaire is often confused with Klondike, but there is a marked difference both in the layout and the play. The full pack of fifty-two cards is used. After it has been thoroughly shuffled and properly cut, thirteen cards are counted off, face down, and placed at the player’s left, face up. This is the stock. The fourteenth card is then turned face up and is the foundation for that deal. Let us suppose it is a seven. It is placed by itself, furthest from the player, waiting for the three other sevens to appear to form three other foundations, each in a different suit.
Anciently, when the priest s cat departed this life, wailing began in the country side, as it was thought it became some supernatural being--a witch, perhaps, of hideous form--so to keep it alive was a great matter.--Mactaggart s _Gallovidian Encyclopædia_. He also refers to a game called Robin-a-Ree, much like Preest Cat, only in passing the burnt stick round the ring the following rhyme is said-- Robin-a-Ree, ye ll no dee wi me, Tho I birl ye roun three times and three; O Robin-a-Ree, O Robin-a-Ree, O dinna let Robin-a-Reerie dee. Robin-a-Ree occurs in an old song.--Mactaggart s _Gallovidian Encyclopædia_. In Cornwall it is known as Robin s a-light, and is played around the fire. A piece of stick is set on fire and whirled around rapidly in the hand of the first player, who says, Robin s a-light, and if he go out I will saddle your back. It is then passed to the next, who says the same thing, and so on. The person who lets the spark die out has to pay a forfeit.--Scilly (Courtney s West _Cornwall Glossary_).
=_ When a jack pot has been properly opened, and all have declared whether or not they will stay, and have drawn cards, the players proceed to bet on their hands. As there is no age in jack pots, the rule is for the opener to make the first bet; or, if he has been raised out before the draw, the player next on his left who still holds cards. The opener may decline to bet if he pleases; but if he does so, he must show his openers, and then abandon his hand. If no bet is made, the last player holding cards takes the pool without showing his hand. If a bet is made, each player in turn on the left must abdicate, better, or call, just as in the ordinary pool. At the conclusion of the betting, if there is a call, the best poker hand wins, of course. If there is no call, the player making the last bet or raise takes the pool without showing his hand, unless he is the opener, when the whole hand need not be shown, as it is no one’s business what the opener got in the draw, no one having paid to see it. All he need show is openers. But should the opener be one of those in the final call, he must show his whole hand. Should it then be discovered that he has not openers, the false opener is compelled to ante for all the players at the table for another Jack.
Each player should be provided with an equal number of counters, to which a trifling value may be attached. A strip of paper is placed in the centre of the table, marked as follows:-- +------------+-----------+--------------+-------+-------+ | Matrimony. | Intrigue. | Confederacy. | Pair. | Best. | +------------+-----------+--------------+-------+-------+ Any King and Queen is _=Matrimony=_; any Queen and Jack is _=Intrigue=_; any King and Jack is _=Confederacy=_; any two cards of the same denomination form a _=Pair=_, and the diamond ace is always _=Best=_. The players draw, and the lowest card deals: ace is low. The dealer then takes any number of counters he chooses, and distributes them as he pleases on the various divisions of the layout. Each player then takes a number of counters one less than the dealer’s, and distributes them according to his fancy.
Billy Joe! this hustler moaned behind me, clawing at my jacket. I knew I d find you here. And I came sich a fer piece, Billy Joe! Don t make me go off again, darlin Billy! While I prefer to gamble for cash, I had reason while on a job for sticking to a known amount of chips. She stood there while I got a thousand dollars worth of ten-buck markers, looking at me with some kind of plea in her eyes. This again was not in the pattern. Most hustlers can t keep their eyes off your chips. She puppy-dogged behind me to the crap table I had decided needed my attention. It was crowded, but there s always room for one more sucker. And still one more, for the sniffly girl with the hair-colored hair pressed in against my useless right arm when I elbowed my way in between the gamblers, directly across from the dealers. Billy Joe! she said, just loud enough to hear over the chanting of the dealers and the excited chatter of the dice players.
The player who knocks down a pin or pins with his own ball before striking another ball loses two for every pin so knocked down. The player who pockets his own ball without hitting another ball forfeits three points; for missing altogether he forfeits one point. The striker who forces his own ball off the table without hitting another ball forfeits _three_ points, and if he does so after making a carrom or pocket he loses as many points as he would otherwise have gained. The rules of the American Carrom Game, except where they conflict with the foregoing rules, govern this game also. BOTTLE POOL. The game of Bottle Pool is played on a pool table with one white ball, the 1 and 2 ball, and pool-bottle. The 1 and 2 balls must be spotted, respectively, at the foot of the table, at the left and right diamond nearest each pocket, and the pool-bottle is placed standing on its neck on the spot in the centre of the table, and when it falls it must be set up, if possible, where it rests. Carrom on the two object-balls counts 1 point; Pocketing the 1 ball counts 1 point; Pocketing the 2 ball counts 2 points; Carrom from ball and upsetting bottle counts 5 points. The game consists of 31 points. The player having the least number of points at the finish of the game shall be adjudged the loser.
He woke her gently and took her into his arms. She humped her back luxuriously, stretched her claws, started to purr, thought better of it, and licked him on the wrist instead. He did not have the pin-set on, so their minds were closed to each other, but in the angle of her mustache and in the movement of her ears, he caught some sense of gratification she experienced in finding him as her Partner. He talked to her in human speech, even though speech meant nothing to a cat when the pin-set was not on. It s a damn shame, sending a sweet little thing like you whirling around in the coldness of nothing to hunt for Rats that are bigger and deadlier than all of us put together. You didn t ask for this kind of fight, did you? For answer, she licked his hand, purred, tickled his cheek with her long fluffy tail, turned around and faced him, golden eyes shining. For a moment, they stared at each other, man squatting, cat standing erect on her hind legs, front claws digging into his knee. Human eyes and cat eyes looked across an immensity which no words could meet, but which affection spanned in a single glance. Time to get in, he said. She walked docilely into her spheroid carrier.
The cards are left on the tables in large numbers, and any number of persons may play. Each selects as many cards as he wishes, or thinks he can watch, and places upon them their price, usually twenty-five cents each. An assistant comes round and calls out the numbers of all the cards to be played, and they are “pegged” on a large board provided for the purpose. Ninety small ivory balls, with flattened surfaces to carry the numbers, are placed in a keno goose, which looks like a coffee urn with the spout at the bottom. This spout can be screwed out to put in the balls, and is controlled with a spring cut-off like a powder horn, which lets out only one ball at a time. When all the cards have been pegged, the goose is rapidly revolved several times back and forth, and then a number is taken out, and placed in a little tray with ninety depressions in it, numbered in regular order, which hold the balls as they come from the goose. The keno roller calls each number distinctly, and the players who find it on their cards cover it with a button. The first player to get a horizontal row of five numbers covered in this manner, calls out “Keno!” or bangs the table with a card, and that stops the game. An assistant comes round to the table and calls out the number of the card; if it has been paid for and pegged, he proceeds to call the numbers forming the keno, and these are checked by the roller from the balls on the tray. If everything is correct, the player is given all the money paid by the other players for their cards, less the ten per cent which goes to the house.
Strutt (_Sports_, p. 84) describes this, and says, A sport of this kind was in practice with us at the commencement of the fourteenth century. He considers it to bear more analogy to wrestling than to any other sport. He gives illustrations, one of which is here reproduced from the original MS. in the British Museum. The game is also described in the Rev. J. G. Wood s _Modern Playmate_, p. 12.
Green). IX. London Bridge is broken down, Broken down, broken down, London Bridge is broken down, My fair lady. [Other verses commence with one of the following lines, and are sung in the same manner--] Build it up with penny loaves. Penny loaves will melt away. Build it up with iron and steel. Iron and steel will bend and bow. Build it up with silver and gold. Silver and gold I have not got. What has this poor prisoner done? Stole my watch and broke my chain.